public class com.sun.javafx.sg.prism.NGCylinder extends com.sun.javafx.sg.prism.NGShape3D
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.javafx.sg.prism.NGCylinder
  super_class: com.sun.javafx.sg.prism.NGShape3D
{
  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.javafx.sg.prism.NGCylinder this
         0: .line 31
            aload 0 /* this */
            invokespecial com.sun.javafx.sg.prism.NGShape3D.<init>:()V
            return
        end local 0 // com.sun.javafx.sg.prism.NGCylinder this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/javafx/sg/prism/NGCylinder;

  public void updateMesh(com.sun.javafx.sg.prism.NGTriangleMesh);
    descriptor: (Lcom/sun/javafx/sg/prism/NGTriangleMesh;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.javafx.sg.prism.NGCylinder this
        start local 1 // com.sun.javafx.sg.prism.NGTriangleMesh mesh
         0: .line 34
            aload 0 /* this */
            aload 1 /* mesh */
            putfield com.sun.javafx.sg.prism.NGCylinder.mesh:Lcom/sun/javafx/sg/prism/NGTriangleMesh;
         1: .line 35
            aload 0 /* this */
            invokevirtual com.sun.javafx.sg.prism.NGCylinder.invalidate:()V
         2: .line 36
            return
        end local 1 // com.sun.javafx.sg.prism.NGTriangleMesh mesh
        end local 0 // com.sun.javafx.sg.prism.NGCylinder this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/javafx/sg/prism/NGCylinder;
            0    3     1  mesh  Lcom/sun/javafx/sg/prism/NGTriangleMesh;
    MethodParameters:
      Name  Flags
      mesh  
}
SourceFile: "NGCylinder.java"