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package com.sun.glass.ui.ios;

import com.sun.glass.ui.Cursor;
import com.sun.glass.ui.Pixels;

iOS platform implementation class of glass Cursor. On iOS touch there is no cursor. Keeping this stub class as a starting point for implementing cursor emulation if needed, etc.
/** * iOS platform implementation class of glass Cursor. * On iOS touch there is no cursor. Keeping this stub class as * a starting point for implementing cursor emulation if needed, etc. */
final class IosCursor extends Cursor { protected IosCursor(int type) { super(type); } protected IosCursor(int x, int y, Pixels pixels) { super(x, y, pixels); } @Override native protected long _createCursor(int x, int y, Pixels pixels); native private void _set(int type); native private void _setCustom(long ptr); // Called from IosWindow._setCursor() void set() { int type = getType(); setVisible(type != CURSOR_NONE); switch (type) { case CURSOR_NONE: break; case CURSOR_CUSTOM: _setCustom(getNativeCursor()); break; default: _set(type); break; } } }