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package javafx.stage;

import java.util.List;
import java.util.concurrent.atomic.AtomicBoolean;

import javafx.collections.FXCollections;
import javafx.collections.ObservableList;
import javafx.geometry.Rectangle2D;

import com.sun.javafx.tk.ScreenConfigurationAccessor;
import com.sun.javafx.tk.Toolkit;

Describes the characteristics of a graphics destination such as monitor. In a virtual device multi-screen environment in which the desktop area could span multiple physical screen devices, the bounds of the Screen objects are relative to the Screen.primary.

For example:


Rectangle2D primaryScreenBounds = Screen.getPrimary().getVisualBounds();
//set Stage boundaries to visible bounds of the main screen
stage.setX(primaryScreenBounds.getMinX());
stage.setY(primaryScreenBounds.getMinY());
stage.setWidth(primaryScreenBounds.getWidth());
stage.setHeight(primaryScreenBounds.getHeight());
stage.show();
Since:JavaFX 2.0
/** * Describes the characteristics of a graphics destination such as monitor. * In a virtual device multi-screen environment in which the desktop area * could span multiple physical screen devices, the bounds of the * {@code Screen} objects are relative to the {@code Screen.primary}. * * <p> * For example: * <pre>{@code * Rectangle2D primaryScreenBounds = Screen.getPrimary().getVisualBounds(); * * //set Stage boundaries to visible bounds of the main screen * stage.setX(primaryScreenBounds.getMinX()); * stage.setY(primaryScreenBounds.getMinY()); * stage.setWidth(primaryScreenBounds.getWidth()); * stage.setHeight(primaryScreenBounds.getHeight()); * * stage.show(); * }</pre> * * @since JavaFX 2.0 */
public final class Screen { private static final AtomicBoolean configurationDirty = new AtomicBoolean(true); private static final ScreenConfigurationAccessor accessor; private static Screen primary; private static final ObservableList<Screen> screens = FXCollections.<Screen>observableArrayList(); private static final ObservableList<Screen> unmodifiableScreens = FXCollections.unmodifiableObservableList(screens); static { accessor = Toolkit.getToolkit().setScreenConfigurationListener(() -> updateConfiguration()); } private Screen() { } private static void checkDirty() { if (configurationDirty.compareAndSet(true, false)) { updateConfiguration(); } } private static void updateConfiguration() { Object primaryScreen = Toolkit.getToolkit().getPrimaryScreen(); Screen screenTmp = nativeToScreen(primaryScreen, Screen.primary); if (screenTmp != null) { Screen.primary = screenTmp; } List<?> screens = Toolkit.getToolkit().getScreens(); // go through the list of new screens, see if they match the // existing list; if they do reuse the list; if they don't // at least try to reuse some of the old ones ObservableList<Screen> newScreens = FXCollections.<Screen>observableArrayList(); // if the size of the new and the old one are different just // recreate the list boolean canKeepOld = (Screen.screens.size() == screens.size()); for (int i = 0; i < screens.size(); i++) { Object obj = screens.get(i); Screen origScreen = null; if (canKeepOld) { origScreen = Screen.screens.get(i); } Screen newScreen = nativeToScreen(obj, origScreen); if (newScreen != null) { if (canKeepOld) { canKeepOld = false; newScreens.clear(); newScreens.addAll(Screen.screens.subList(0, i)); } newScreens.add(newScreen); } } if (!canKeepOld) { Screen.screens.clear(); Screen.screens.addAll(newScreens); } configurationDirty.set(false); } // returns null if the new one is to be equal the old one private static Screen nativeToScreen(Object obj, Screen screen) { int minX = accessor.getMinX(obj); int minY = accessor.getMinY(obj); int width = accessor.getWidth(obj); int height = accessor.getHeight(obj); int visualMinX = accessor.getVisualMinX(obj); int visualMinY = accessor.getVisualMinY(obj); int visualWidth = accessor.getVisualWidth(obj); int visualHeight = accessor.getVisualHeight(obj); double dpi = accessor.getDPI(obj); float outScaleX = accessor.getRecommendedOutputScaleX(obj); float outScaleY = accessor.getRecommendedOutputScaleY(obj); if ((screen == null) || (screen.bounds.getMinX() != minX) || (screen.bounds.getMinY() != minY) || (screen.bounds.getWidth() != width) || (screen.bounds.getHeight() != height) || (screen.visualBounds.getMinX() != visualMinX) || (screen.visualBounds.getMinY() != visualMinY) || (screen.visualBounds.getWidth() != visualWidth) || (screen.visualBounds.getHeight() != visualHeight) || (screen.dpi != dpi) || (screen.outputScaleX != outScaleX) || (screen.outputScaleY != outScaleY)) { Screen s = new Screen(); s.bounds = new Rectangle2D(minX, minY, width, height); s.visualBounds = new Rectangle2D(visualMinX, visualMinY, visualWidth, visualHeight); s.dpi = dpi; s.outputScaleX = outScaleX; s.outputScaleY = outScaleY; return s; } else { return null; } } static Screen getScreenForNative(Object obj) { double x = accessor.getMinX(obj); double y = accessor.getMinY(obj); double w = accessor.getWidth(obj); double h = accessor.getHeight(obj); Screen intScr = null; for (int i = 0; i < screens.size(); i++) { Screen scr = screens.get(i); if (scr.bounds.contains(x, y, w, h)) { return scr; } if (intScr == null && scr.bounds.intersects(x, y, w, h)) { intScr = scr; } } return (intScr == null) ? getPrimary() : intScr; }
The primary Screen.
Returns:the primary screen
/** * The primary {@code Screen}. * @return the primary screen */
public static Screen getPrimary() { checkDirty(); return primary; }
The observable list of currently available Screens.
Returns:observable list of currently available screens
/** * The observable list of currently available {@code Screens}. * @return observable list of currently available screens */
public static ObservableList<Screen> getScreens() { checkDirty(); return unmodifiableScreens; }
Returns a ObservableList of Screens that intersects the provided rectangle.
Params:
  • x – the x coordinate of the upper-left corner of the specified rectangular area
  • y – the y coordinate of the upper-left corner of the specified rectangular area
  • width – the width of the specified rectangular area
  • height – the height of the specified rectangular area
Returns:a ObservableList of Screens for which Screen.bounds intersects the provided rectangle
/** * Returns a ObservableList of {@code Screens} that intersects the provided rectangle. * * @param x the x coordinate of the upper-left corner of the specified * rectangular area * @param y the y coordinate of the upper-left corner of the specified * rectangular area * @param width the width of the specified rectangular area * @param height the height of the specified rectangular area * @return a ObservableList of {@code Screens} for which {@code Screen.bounds} * intersects the provided rectangle */
public static ObservableList<Screen> getScreensForRectangle( double x, double y, double width, double height) { checkDirty(); ObservableList<Screen> results = FXCollections.<Screen>observableArrayList(); for (Screen screen : screens) { if (screen.bounds.intersects(x, y, width, height)) { results.add(screen); } } return results; }
Returns a ObservableList of Screens that intersects the provided rectangle.
Params:
  • r – The specified Rectangle2D
Returns:a ObservableList of Screens for which Screen.bounds intersects the provided rectangle
/** * Returns a ObservableList of {@code Screens} that intersects the provided rectangle. * * @param r The specified {@code Rectangle2D} * @return a ObservableList of {@code Screens} for which {@code Screen.bounds} * intersects the provided rectangle */
public static ObservableList<Screen> getScreensForRectangle(Rectangle2D r) { checkDirty(); return getScreensForRectangle(r.getMinX(), r.getMinY(), r.getWidth(), r.getHeight()); }
The bounds of this Screen.
/** * The bounds of this {@code Screen}. */
private Rectangle2D bounds = Rectangle2D.EMPTY;
Gets the bounds of this Screen. The bounds will be reported adjusted for the outputScale so that resizing a Window with these bounds and the same outputScale as this Screen will cover the entire screen.
Returns:The bounds of this Screen
/** * Gets the bounds of this {@code Screen}. * The bounds will be reported adjusted for the {@code outputScale} so * that resizing a {@code Window} with these bounds and the same * {@code outputScale} as this {@code Screen} will cover the entire * screen. * @return The bounds of this {@code Screen} */
public final Rectangle2D getBounds() { return bounds; }
The visual bounds of this Screen. These bounds account for objects in the native windowing system such as task bars and menu bars. These bounds are contained by Screen.bounds.
/** * The visual bounds of this {@code Screen}. * * These bounds account for objects in the native windowing system such as * task bars and menu bars. These bounds are contained by {@code Screen.bounds}. */
private Rectangle2D visualBounds = Rectangle2D.EMPTY;
Gets the visual bounds of this Screen. These bounds account for objects in the native windowing system such as task bars and menu bars. These bounds are contained by Screen.bounds.
Returns:The visual bounds of this Screen
/** * Gets the visual bounds of this {@code Screen}. * * These bounds account for objects in the native windowing system such as * task bars and menu bars. These bounds are contained by {@code Screen.bounds}. * @return The visual bounds of this {@code Screen} */
public final Rectangle2D getVisualBounds() { return visualBounds; }
The resolution (dots per inch) of this Screen.
/** * The resolution (dots per inch) of this {@code Screen}. */
private double dpi;
Gets the resolution (dots per inch) of this Screen.
Returns:The resolution of this Screen
/** * Gets the resolution (dots per inch) of this {@code Screen}. * @return The resolution of this {@code Screen} */
public final double getDpi() { return dpi; }
The recommended output scale factor of this Screen in the X direction.
/** * The recommended output scale factor of this {@code Screen} in the * X direction. */
private float outputScaleX;
Gets the recommended output scale factor of this Screen in the horizontal (X) direction. This scale factor should be applied to a scene in order to compensate for the resolution and viewing distance of the output device. The visual bounds will be reported relative to this scale factor.
Returns:the recommended output scale factor for the screen.
Since:9
/** * Gets the recommended output scale factor of this {@code Screen} in * the horizontal ({@code X}) direction. * This scale factor should be applied to a scene in order to compensate * for the resolution and viewing distance of the output device. * The visual bounds will be reported relative to this scale factor. * * @return the recommended output scale factor for the screen. * @since 9 */
public final double getOutputScaleX() { return outputScaleX; }
The recommended output scale factor of this Screen in the Y direction.
/** * The recommended output scale factor of this {@code Screen} in the * Y direction. */
private float outputScaleY;
Gets the recommended output scale factor of this Screen in the vertical (Y) direction. This scale factor will be applied to the scene in order to compensate for the resolution and viewing distance of the output device. The visual bounds will be reported relative to this scale factor.
Returns:the recommended output scale factor for the screen.
Since:9
/** * Gets the recommended output scale factor of this {@code Screen} in * the vertical ({@code Y}) direction. * This scale factor will be applied to the scene in order to compensate * for the resolution and viewing distance of the output device. * The visual bounds will be reported relative to this scale factor. * * @return the recommended output scale factor for the screen. * @since 9 */
public final double getOutputScaleY() { return outputScaleY; }
Returns a hash code for this Screen object.
Returns:a hash code for this Screen object.
/** * Returns a hash code for this {@code Screen} object. * @return a hash code for this {@code Screen} object. */
@Override public int hashCode() { long bits = 7L; bits = 37L * bits + bounds.hashCode(); bits = 37L * bits + visualBounds.hashCode(); bits = 37L * bits + Double.doubleToLongBits(dpi); bits = 37L * bits + Float.floatToIntBits(outputScaleX); bits = 37L * bits + Float.floatToIntBits(outputScaleY); return (int) (bits ^ (bits >> 32)); }
Indicates whether some other object is "equal to" this one.
Params:
  • obj – the reference object with which to compare.
Returns:true if this object is equal to the obj argument; false otherwise.
/** * Indicates whether some other object is "equal to" this one. * @param obj the reference object with which to compare. * @return {@code true} if this object is equal to the {@code obj} argument; {@code false} otherwise. */
@Override public boolean equals(Object obj) { if (obj == this) return true; if (obj instanceof Screen) { Screen other = (Screen) obj; return (bounds == null ? other.bounds == null : bounds.equals(other.bounds)) && (visualBounds == null ? other.visualBounds == null : visualBounds.equals(other.visualBounds)) && other.dpi == dpi && other.outputScaleX == outputScaleX && other.outputScaleY == outputScaleY; } else return false; }
Returns a string representation of this Screen object.
Returns:a string representation of this Screen object.
/** * Returns a string representation of this {@code Screen} object. * @return a string representation of this {@code Screen} object. */
@Override public String toString() { return super.toString() + " bounds:" + bounds + " visualBounds:" + visualBounds + " dpi:" + dpi + " outputScale:(" + outputScaleX + "," + outputScaleY + ")"; } }