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package javafx.scene;

import com.sun.javafx.geom.PickRay;
import com.sun.javafx.geom.Vec3d;
import com.sun.javafx.geom.transform.Affine3D;
import com.sun.javafx.geom.transform.GeneralTransform3D;
import com.sun.javafx.scene.DirtyBits;
import com.sun.javafx.scene.NodeHelper;
import com.sun.javafx.scene.PerspectiveCameraHelper;
import com.sun.javafx.sg.prism.NGNode;
import com.sun.javafx.sg.prism.NGPerspectiveCamera;
import javafx.application.ConditionalFeature;
import javafx.application.Platform;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.SimpleBooleanProperty;
import javafx.beans.property.SimpleDoubleProperty;
import com.sun.javafx.logging.PlatformLogger;



Specifies a perspective camera for rendering a scene.

This camera defines a viewing volume for a perspective projection; a truncated right pyramid. The fieldOfView value can be used to change viewing volume. By default, this camera is located at center of the scene and looks along the positive z-axis. The coordinate system defined by this camera has its origin in the upper left corner of the panel with the Y-axis pointing down and the Z axis pointing away from the viewer (into the screen). If a PerspectiveCamera node is added to the scene graph, the transformed position and orientation of the camera will define the position of the camera and the direction that the camera is looking.

In the default camera, where fixedEyeAtCameraZero is false, the Z value of the eye position is adjusted in Z such that the projection matrix generated using the specified fieldOfView will produce units at Z = 0 (the projection plane), in device-independent pixels, matches that of the ParallelCamera. When the Scene is resized, the objects in the scene at the projection plane (Z = 0) will stay the same size, but more or less content of the scene is viewable.

If fixedEyeAtCameraZero is true, the eye position is fixed at (0, 0, 0) in the local coordinates of the camera. The projection matrix is generated using the specified fieldOfView and the projection volume is mapped onto the viewport (window) such that it is stretched over more or fewer device-independent pixels at the projection plane. When the Scene is resized, the objects in the scene will shrink or grow proportionally, but the visible portion of the content is unchanged.

We recommend setting fixedEyeAtCameraZero to true if you are going to transform (move) the camera. Transforming the camera when fixedEyeAtCameraZero is set to false may lead to results that are not intuitive.

Note that this is a conditional feature. See ConditionalFeature.SCENE3D for more information.

Since:JavaFX 2.0
/** * Specifies a perspective camera for rendering a scene. * * <p> This camera defines a viewing volume for a perspective projection; * a truncated right pyramid. * The {@code fieldOfView} value can be used to change viewing volume. * By default, this camera is located at center of the scene and looks along the * positive z-axis. The coordinate system defined by this camera has its * origin in the upper left corner of the panel with the Y-axis pointing * down and the Z axis pointing away from the viewer (into the screen). * If a {@code PerspectiveCamera} node is added to the scene graph, * the transformed position and orientation of the camera will define the * position of the camera and the direction that the camera is looking. * * <p> In the default camera, where fixedEyeAtCameraZero is false, the Z value * of the eye position is adjusted in Z such that the projection matrix generated * using the specified {@code fieldOfView} will produce units at * Z = 0 (the projection plane), in device-independent pixels, matches that of * the ParallelCamera. * When the Scene is resized, * the objects in the scene at the projection plane (Z = 0) will stay the same size, * but more or less content of the scene is viewable. * * <p> If fixedEyeAtCameraZero is true, the eye position is fixed at (0, 0, 0) * in the local coordinates of the camera. The projection matrix is generated * using the specified {@code fieldOfView} and the projection volume is mapped * onto the viewport (window) such that it is stretched over more or fewer * device-independent pixels at the projection plane. * When the Scene is resized, * the objects in the scene will shrink or grow proportionally, * but the visible portion of the content is unchanged. * * <p> We recommend setting fixedEyeAtCameraZero to true if you are going to * transform (move) the camera. Transforming the camera when fixedEyeAtCameraZero * is set to false may lead to results that are not intuitive. * * <p> Note that this is a conditional feature. See * {@link javafx.application.ConditionalFeature#SCENE3D ConditionalFeature.SCENE3D} * for more information. * * @since JavaFX 2.0 */
public class PerspectiveCamera extends Camera { private boolean fixedEyeAtCameraZero = false; // Lookat transform for legacy case private static final Affine3D LOOK_AT_TX = new Affine3D(); // Lookat transform for fixedEyeAtCameraZero case private static final Affine3D LOOK_AT_TX_FIXED_EYE = new Affine3D(); static { PerspectiveCameraHelper.setPerspectiveCameraAccessor(new PerspectiveCameraHelper.PerspectiveCameraAccessor() { @Override public NGNode doCreatePeer(Node node) { return ((PerspectiveCamera) node).doCreatePeer(); } @Override public void doUpdatePeer(Node node) { ((PerspectiveCamera) node).doUpdatePeer(); } }); // Compute the legacy look at matrix such that the zero point ends up at // the z=-1 plane. LOOK_AT_TX.setToTranslation(0, 0, -1); // Y-axis pointing down LOOK_AT_TX.rotate(Math.PI, 1, 0, 0); // Compute the fixed eye at (0, 0, 0) look at matrix such that the zero point // ends up at the z=0 plane and Y-axis pointing down LOOK_AT_TX_FIXED_EYE.rotate(Math.PI, 1, 0, 0); }
Specifies the field of view angle of the camera's projection, measured in degrees.
@defaultValue30.0
/** * Specifies the field of view angle of the camera's projection, * measured in degrees. * * @defaultValue 30.0 */
private DoubleProperty fieldOfView; public final void setFieldOfView(double value){ fieldOfViewProperty().set(value); } public final double getFieldOfView() { return fieldOfView == null ? 30 : fieldOfView.get(); } public final DoubleProperty fieldOfViewProperty() { if (fieldOfView == null) { fieldOfView = new SimpleDoubleProperty(PerspectiveCamera.this, "fieldOfView", 30) { @Override protected void invalidated() { NodeHelper.markDirty(PerspectiveCamera.this, DirtyBits.NODE_CAMERA); } }; } return fieldOfView; }
Defines whether the fieldOfView property will apply to the vertical dimension of the projection. If it is false, fieldOfView will apply to the horizontal dimension of the projection.
@defaultValuetrue
Since:JavaFX 8.0
/** * Defines whether the {@code fieldOfView} property will apply to the vertical * dimension of the projection. If it is false, {@code fieldOfView} will * apply to the horizontal dimension of the projection. * * @defaultValue true * @since JavaFX 8.0 */
private BooleanProperty verticalFieldOfView; public final void setVerticalFieldOfView(boolean value) { verticalFieldOfViewProperty().set(value); } public final boolean isVerticalFieldOfView() { return verticalFieldOfView == null ? true : verticalFieldOfView.get(); } public final BooleanProperty verticalFieldOfViewProperty() { if (verticalFieldOfView == null) { verticalFieldOfView = new SimpleBooleanProperty(PerspectiveCamera.this, "verticalFieldOfView", true) { @Override protected void invalidated() { NodeHelper.markDirty(PerspectiveCamera.this, DirtyBits.NODE_CAMERA); } }; } return verticalFieldOfView; } { // To initialize the class helper at the begining each constructor of this class PerspectiveCameraHelper.initHelper(this); }
Creates an empty instance of PerspectiveCamera.
/** * Creates an empty instance of PerspectiveCamera. */
public PerspectiveCamera() { this(false); }
Constructs a PerspectiveCamera with the specified fixedEyeAtCameraZero flag.

In the default camera, where fixedEyeAtCameraZero is false, the Z value of the eye position is adjusted in Z such that the projection matrix generated using the specified fieldOfView will produce units at Z = 0 (the projection plane), in device-independent pixels, matches that of the ParallelCamera. When the Scene is resized, the objects in the scene at the projection plane (Z = 0) will stay the same size, but more or less content of the scene is viewable.

If fixedEyeAtCameraZero is true, the eye position is fixed at (0, 0, 0) in the local coordinates of the camera. The projection matrix is generated using the specified fieldOfView and the projection volume is mapped onto the viewport (window) such that it is stretched over more or fewer device-independent pixels at the projection plane. When the Scene is resized, the objects in the scene will shrink or grow proportionally, but the visible portion of the content is unchanged.

We recommend setting fixedEyeAtCameraZero to true if you are going to transform (move) the camera. Transforming the camera when fixedEyeAtCameraZero is set to false may lead to results that are not intuitive.

Params:
  • fixedEyeAtCameraZero – true if the the eye position is fixed at (0, 0, 0) in the local coordinates of the camera.
Since:JavaFX 8.0
/** * Constructs a PerspectiveCamera with the specified fixedEyeAtCameraZero flag. * * <p> In the default camera, where fixedEyeAtCameraZero is false, the Z value of * the eye position is adjusted in Z such that the projection matrix generated * using the specified {@code fieldOfView} will produce units at * Z = 0 (the projection plane), in device-independent pixels, matches that of * the ParallelCamera. * When the Scene is resized, * the objects in the scene at the projection plane (Z = 0) will stay the same size, * but more or less content of the scene is viewable. * * <p> If fixedEyeAtCameraZero is true, the eye position is fixed at (0, 0, 0) * in the local coordinates of the camera. The projection matrix is generated * using the specified {@code fieldOfView} and the projection volume is mapped * onto the viewport (window) such that it is stretched over more or fewer * device-independent pixels at the projection plane. * When the Scene is resized, * the objects in the scene will shrink or grow proportionally, * but the visible portion of the content is unchanged. * * <p> We recommend setting fixedEyeAtCameraZero to true if you are going to * transform (move) the camera. Transforming the camera when fixedEyeAtCameraZero * is set to false may lead to results that are not intuitive. * * @param fixedEyeAtCameraZero true if the the eye position is fixed at * (0, 0, 0) in the local coordinates of the camera. * @since JavaFX 8.0 */
public PerspectiveCamera(boolean fixedEyeAtCameraZero) { if (!Platform.isSupported(ConditionalFeature.SCENE3D)) { String logname = PerspectiveCamera.class.getName(); PlatformLogger.getLogger(logname).warning("System can't support " + "ConditionalFeature.SCENE3D"); } this.fixedEyeAtCameraZero = fixedEyeAtCameraZero; }
Returns a flag indicating whether this camera uses a fixed eye position at the origin of the camera. If fixedEyeAtCameraZero is true, the the eye position is fixed at (0, 0, 0) in the local coordinates of the camera. This attribute is immutable.
Returns:a flag indicating whether this camera uses a fixed eye position at the origin of the camera
Since:JavaFX 8.0
/** * Returns a flag indicating whether this camera uses a fixed eye position * at the origin of the camera. If {@code fixedEyeAtCameraZero} is {@code true}, * the the eye position is fixed at (0, 0, 0) in the local coordinates * of the camera. This attribute is immutable. * * @return a flag indicating whether this camera uses a fixed eye position * at the origin of the camera * * @since JavaFX 8.0 */
public final boolean isFixedEyeAtCameraZero() { return fixedEyeAtCameraZero; } @Override final PickRay computePickRay(double x, double y, PickRay pickRay) { return PickRay.computePerspectivePickRay(x, y, fixedEyeAtCameraZero, getViewWidth(), getViewHeight(), Math.toRadians(getFieldOfView()), isVerticalFieldOfView(), getCameraTransform(), getNearClip(), getFarClip(), pickRay); } @Override Camera copy() { PerspectiveCamera c = new PerspectiveCamera(fixedEyeAtCameraZero); c.setNearClip(getNearClip()); c.setFarClip(getFarClip()); c.setFieldOfView(getFieldOfView()); return c; } /* * Note: This method MUST only be called via its accessor method. */ private NGNode doCreatePeer() { NGPerspectiveCamera peer = new NGPerspectiveCamera(fixedEyeAtCameraZero); peer.setNearClip((float) getNearClip()); peer.setFarClip((float) getFarClip()); peer.setFieldOfView((float) getFieldOfView()); return peer; } /* * Note: This method MUST only be called via its accessor method. */ private void doUpdatePeer() { NGPerspectiveCamera pgPerspectiveCamera = getPeer(); if (isDirty(DirtyBits.NODE_CAMERA)) { pgPerspectiveCamera.setVerticalFieldOfView(isVerticalFieldOfView()); pgPerspectiveCamera.setFieldOfView((float) getFieldOfView()); } } @Override void computeProjectionTransform(GeneralTransform3D proj) { proj.perspective(isVerticalFieldOfView(), Math.toRadians(getFieldOfView()), getViewWidth() / getViewHeight(), getNearClip(), getFarClip()); } @Override void computeViewTransform(Affine3D view) { // In the case of fixedEyeAtCameraZero the camera position is (0,0,0) in // local coord. of the camera node. In non-fixed eye case, the camera // position is (w/2, h/2, h/2/tan) in local coord. of the camera. if (isFixedEyeAtCameraZero()) { view.setTransform(LOOK_AT_TX_FIXED_EYE); } else { final double viewWidth = getViewWidth(); final double viewHeight = getViewHeight(); final boolean verticalFOV = isVerticalFieldOfView(); final double aspect = viewWidth / viewHeight; final double tanOfHalfFOV = Math.tan(Math.toRadians(getFieldOfView()) / 2.0); // Translate the zero point to the upper-left corner final double xOffset = -tanOfHalfFOV * (verticalFOV ? aspect : 1.0); final double yOffset = tanOfHalfFOV * (verticalFOV ? 1.0 : 1.0 / aspect); // Compute scale factor as 2/viewport.width or height, after adjusting for fov final double scale = 2.0 * tanOfHalfFOV / (verticalFOV ? viewHeight : viewWidth); view.setToTranslation(xOffset, yOffset, 0.0); view.concatenate(LOOK_AT_TX); view.scale(scale, scale, scale); } } @Override Vec3d computePosition(Vec3d position) { if (position == null) { position = new Vec3d(); } if (fixedEyeAtCameraZero) { position.set(0.0, 0.0, 0.0); } else { final double halfViewWidth = getViewWidth() / 2.0; final double halfViewHeight = getViewHeight() / 2.0; final double halfViewDim = isVerticalFieldOfView() ? halfViewHeight : halfViewWidth; final double distanceZ = halfViewDim / Math.tan(Math.toRadians(getFieldOfView() / 2.0)); position.set(halfViewWidth, halfViewHeight, -distanceZ); } return position; } }