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package com.sun.scenario.effect.light;

import com.sun.scenario.effect.Color4f;

The abstract base class for all light implementations.
/** * The abstract base class for all light implementations. */
public abstract class Light {
The light type.
/** * The light type. */
public enum Type {
Light is a DistantLight.
/** Light is a {@code DistantLight}. */
DISTANT,
Light is a PointLight.
/** Light is a {@code PointLight}. */
POINT,
Light is a SpotLight.
/** Light is a {@code SpotLight}. */
SPOT } private final Type type; private Color4f color;
Package-private constructor.
Params:
  • type – the type of the light
Throws:
/** * Package-private constructor. * * @param type the type of the light * @throws IllegalArgumentException if {@code color} is null */
Light(Type type) { this(type, Color4f.WHITE); }
Package-private constructor.
Params:
  • type – the type of the light
  • color – the color of the light
Throws:
/** * Package-private constructor. * * @param type the type of the light * @param color the color of the light * @throws IllegalArgumentException if {@code color} is null */
Light(Type type, Color4f color) { if (type == null) { throw new InternalError("Light type must be non-null"); } this.type = type; setColor(color); }
Returns the light Type, either DISTANT, POINT, or SPOT.
Returns:the light type
/** * Returns the light {@code Type}, either {@code DISTANT}, {@code POINT}, * or {@code SPOT}. * * @return the light type */
public Type getType() { return type; }
Returns the light color.
Returns:the light color
/** * Returns the light color. * * @return the light color */
public Color4f getColor() { return color; }
Sets the light color.
      Min: n/a
      Max: n/a
  Default: Color4f.WHITE
 Identity: n/a
Params:
  • color – the light color
Throws:
/** * Sets the light color. * <pre> * Min: n/a * Max: n/a * Default: Color4f.WHITE * Identity: n/a * </pre> * * @param color the light color * @throws IllegalArgumentException if {@code color} is null */
public void setColor(Color4f color) { if (color == null) { throw new IllegalArgumentException("Color must be non-null"); } this.color = color; }
Returns a float array containing the normalized (x,y,z) position of this light source.
Returns:the normalized position of this light source
/** * Returns a float array containing the normalized {@code (x,y,z)} * position of this light source. * * @return the normalized position of this light source */
public abstract float[] getNormalizedLightPosition(); }