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package com.sun.scenario.effect;

import com.sun.javafx.geom.Point2D;
import com.sun.javafx.geom.BaseBounds;
import com.sun.javafx.geom.DirtyRegionContainer;
import com.sun.javafx.geom.DirtyRegionPool;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.javafx.geom.transform.Translate2D;

A trivial effect that offsets the input image by the given x/y adjustment values.
/** * A trivial effect that offsets the input image by the given x/y * adjustment values. */
public class Offset extends Effect { private int xoff; private int yoff;
Constructs a new Offset effect with the given x/y adjustment values.
Params:
  • xoff – the offset in the x direction, in pixels
  • yoff – the offset in the y direction, in pixels
  • input – the single input Effect
/** * Constructs a new {@code Offset} effect with the given x/y * adjustment values. * * @param xoff the offset in the x direction, in pixels * @param yoff the offset in the y direction, in pixels * @param input the single input {@code Effect} */
public Offset(int xoff, int yoff, Effect input) { super(input); this.xoff = xoff; this.yoff = yoff; }
Returns the input for this Effect.
Returns:the input for this Effect
/** * Returns the input for this {@code Effect}. * * @return the input for this {@code Effect} */
public final Effect getInput() { return getInputs().get(0); }
Sets the input for this Effect to a specific Effect or to the default input if input is null.
Params:
  • input – the input for this Effect
/** * Sets the input for this {@code Effect} to a specific * {@code Effect} or to the default input if {@code input} is * {@code null}. * * @param input the input for this {@code Effect} */
public void setInput(Effect input) { setInput(0, input); }
Returns the offset in the x direction, in pixels.
Returns:the offset in the x direction, in pixels.
/** * Returns the offset in the x direction, in pixels. * * @return the offset in the x direction, in pixels. */
public int getX() { return xoff; }
Sets the offset in the x direction, in pixels.
      Min: Integer.MIN_VALUE
      Max: Integer.MAX_VALUE
  Default: 0
 Identity: 0
Params:
  • xoff – the offset in the x direction, in pixels
/** * Sets the offset in the x direction, in pixels. * <pre> * Min: Integer.MIN_VALUE * Max: Integer.MAX_VALUE * Default: 0 * Identity: 0 * </pre> * * @param xoff the offset in the x direction, in pixels */
public void setX(int xoff) { int old = this.xoff; this.xoff = xoff; }
Returns the offset in the y direction, in pixels.
Returns:the offset in the y direction, in pixels.
/** * Returns the offset in the y direction, in pixels. * * @return the offset in the y direction, in pixels. */
public int getY() { return yoff; }
Sets the offset in the y direction, in pixels.
      Min: Integer.MIN_VALUE
      Max: Integer.MAX_VALUE
  Default: 0
 Identity: 0
Params:
  • yoff – the offset in the y direction, in pixels
/** * Sets the offset in the y direction, in pixels. * <pre> * Min: Integer.MIN_VALUE * Max: Integer.MAX_VALUE * Default: 0 * Identity: 0 * </pre> * * @param yoff the offset in the y direction, in pixels */
public void setY(int yoff) { float old = this.yoff; this.yoff = yoff; } static BaseTransform getOffsetTransform(BaseTransform transform, double xoff, double yoff) { if (transform == null || transform.isIdentity()) { return Translate2D.getInstance(xoff, yoff); } else { return transform.copy().deriveWithTranslation(xoff, yoff); } } @Override public BaseBounds getBounds(BaseTransform transform, Effect defaultInput) { BaseTransform at = getOffsetTransform(transform, xoff, yoff); Effect input = getDefaultedInput(0, defaultInput); return input.getBounds(at, defaultInput); } @Override public ImageData filter(FilterContext fctx, BaseTransform transform, Rectangle outputClip, Object renderHelper, Effect defaultInput) { BaseTransform at = getOffsetTransform(transform, xoff, yoff); // REMIND: Does the outputClip need to be transformed? // Probably not since we are modifying the transform of the // full operation and the clip is in "device space"... Effect input = getDefaultedInput(0, defaultInput); return input.filter(fctx, at, outputClip, renderHelper, defaultInput); } @Override public Point2D transform(Point2D p, Effect defaultInput) { p = getDefaultedInput(0, defaultInput).transform(p, defaultInput); float x = (float) (p.x + xoff); float y = (float) (p.y + yoff); p = new Point2D(x, y); return p; } @Override public Point2D untransform(Point2D p, Effect defaultInput) { float x = (float) (p.x - xoff); float y = (float) (p.y - yoff); p = new Point2D(x, y); p = getDefaultedInput(0, defaultInput).untransform(p, defaultInput); return p; } @Override public AccelType getAccelType(FilterContext fctx) { return getInputs().get(0).getAccelType(fctx); } @Override public boolean reducesOpaquePixels() { return getX() != 0 || getY() != 0 || (getInput() != null && getInput().reducesOpaquePixels()); } @Override public DirtyRegionContainer getDirtyRegions(Effect defaultInput, DirtyRegionPool regionPool) { Effect di = getDefaultedInput(0, defaultInput); DirtyRegionContainer drc = di.getDirtyRegions(defaultInput, regionPool); if (xoff != 0 || yoff != 0) { for (int i = 0; i < drc.size(); i++) { drc.getDirtyRegion(i).translate(xoff, yoff, 0); } } return drc; } }