class com.sun.scenario.effect.FloatMap$Entry
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.scenario.effect.FloatMap$Entry
  super_class: java.lang.Object
{
  com.sun.scenario.effect.LockableResource texture;
    descriptor: Lcom/sun/scenario/effect/LockableResource;
    flags: (0x0000) 

  boolean valid;
    descriptor: Z
    flags: (0x0000) 

  void <init>(com.sun.scenario.effect.LockableResource);
    descriptor: (Lcom/sun/scenario/effect/LockableResource;)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.FloatMap$Entry this
        start local 1 // com.sun.scenario.effect.LockableResource texture
         0: .line 236
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 237
            aload 0 /* this */
            aload 1 /* texture */
            putfield com.sun.scenario.effect.FloatMap$Entry.texture:Lcom/sun/scenario/effect/LockableResource;
         2: .line 238
            return
        end local 1 // com.sun.scenario.effect.LockableResource texture
        end local 0 // com.sun.scenario.effect.FloatMap$Entry this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    3     0     this  Lcom/sun/scenario/effect/FloatMap$Entry;
            0    3     1  texture  Lcom/sun/scenario/effect/LockableResource;
    MethodParameters:
         Name  Flags
      texture  
}
SourceFile: "FloatMap.java"
NestHost: com.sun.scenario.effect.FloatMap
InnerClasses:
  private Entry = com.sun.scenario.effect.FloatMap$Entry of com.sun.scenario.effect.FloatMap