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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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*
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package com.sun.scenario.effect;
import com.sun.javafx.geom.Rectangle;
import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.impl.state.RenderState;
An effect that allows for per-pixel adjustments of hue, saturation,
brightness, and contrast.
/**
* An effect that allows for per-pixel adjustments of hue, saturation,
* brightness, and contrast.
*/
public class ColorAdjust extends CoreEffect<RenderState> {
private float hue;
private float saturation;
private float brightness;
private float contrast;
Constructs a new ColorAdjust
effect with the default hue (0.0), saturation (0.0), brightness (0.0), and contrast (1.0), using the default input for source data. This is a shorthand equivalent to: new ColorAdjust(DefaultInput)
/**
* Constructs a new {@code ColorAdjust} effect with the default hue (0.0),
* saturation (0.0), brightness (0.0), and contrast (1.0),
* using the default input for source data.
* This is a shorthand equivalent to:
* <pre>
* new ColorAdjust(DefaultInput)
* </pre>
*/
public ColorAdjust() {
this(DefaultInput);
}
Constructs a new ColorAdjust
effect with the default hue (0.0), saturation (0.0), brightness (0.0), and contrast (0.0). Params: - input – the single input
Effect
/**
* Constructs a new {@code ColorAdjust} effect with the default hue (0.0),
* saturation (0.0), brightness (0.0), and contrast (0.0).
*
* @param input the single input {@code Effect}
*/
public ColorAdjust(Effect input) {
super(input);
this.hue = 0f;
this.saturation = 0f;
this.brightness = 0f;
this.contrast = 0f;
updatePeerKey("ColorAdjust");
}
Returns the input for this Effect
. Returns: the input for this Effect
/**
* Returns the input for this {@code Effect}.
*
* @return the input for this {@code Effect}
*/
public final Effect getInput() {
return getInputs().get(0);
}
Sets the input for this Effect
to a specific Effect
or to the default input if input
is null
. Params: - input – the input for this
Effect
Throws: - IllegalArgumentException – if
input
is null
/**
* Sets the input for this {@code Effect} to a specific
* {@code Effect} or to the default input if {@code input} is
* {@code null}.
*
* @param input the input for this {@code Effect}
* @throws IllegalArgumentException if {@code input} is null
*/
public void setInput(Effect input) {
setInput(0, input);
}
Returns the hue adjustment.
Returns: the hue adjustment
/**
* Returns the hue adjustment.
*
* @return the hue adjustment
*/
public float getHue() {
return hue;
}
Sets the hue adjustment.
Min: -1.0
Max: +1.0
Default: 0.0
Identity: 0.0
Params: - hue – the hue adjustment
Throws: - IllegalArgumentException – if
hue
is outside the allowable range
/**
* Sets the hue adjustment.
* <pre>
* Min: -1.0
* Max: +1.0
* Default: 0.0
* Identity: 0.0
* </pre>
*
* @param hue the hue adjustment
* @throws IllegalArgumentException if {@code hue} is outside the
* allowable range
*/
public void setHue(float hue) {
if (hue < -1f || hue > 1f) {
throw new IllegalArgumentException("Hue must be in the range [-1, 1]");
}
float old = this.hue;
this.hue = hue;
}
Returns the saturation adjustment.
Returns: the saturation adjustment
/**
* Returns the saturation adjustment.
*
* @return the saturation adjustment
*/
public float getSaturation() {
return saturation;
}
Sets the saturation adjustment.
Min: -1.0
Max: +1.0
Default: 0.0
Identity: 0.0
Params: - saturation – the saturation adjustment
Throws: - IllegalArgumentException – if
saturation
is outside the allowable range
/**
* Sets the saturation adjustment.
* <pre>
* Min: -1.0
* Max: +1.0
* Default: 0.0
* Identity: 0.0
* </pre>
*
* @param saturation the saturation adjustment
* @throws IllegalArgumentException if {@code saturation} is outside the
* allowable range
*/
public void setSaturation(float saturation) {
if (saturation < -1f || saturation > 1f) {
throw new IllegalArgumentException("Saturation must be in the range [-1, 1]");
}
float old = this.saturation;
this.saturation = saturation;
}
Returns the brightness adjustment.
Returns: the brightness adjustment
/**
* Returns the brightness adjustment.
*
* @return the brightness adjustment
*/
public float getBrightness() {
return brightness;
}
Sets the brightness adjustment.
Min: -1.0
Max: +1.0
Default: 0.0
Identity: 0.0
Params: - brightness – the brightness adjustment
Throws: - IllegalArgumentException – if
brightness
is outside the allowable range
/**
* Sets the brightness adjustment.
* <pre>
* Min: -1.0
* Max: +1.0
* Default: 0.0
* Identity: 0.0
* </pre>
*
* @param brightness the brightness adjustment
* @throws IllegalArgumentException if {@code brightness} is outside the
* allowable range
*/
public void setBrightness(float brightness) {
if (brightness < -1f || brightness > 1f) {
throw new IllegalArgumentException("Brightness must be in the range [-1, 1]");
}
float old = this.brightness;
this.brightness = brightness;
}
Returns the contrast adjustment.
Returns: the contrast adjustment
/**
* Returns the contrast adjustment.
*
* @return the contrast adjustment
*/
public float getContrast() {
return contrast;
}
Sets the contrast adjustment.
Min: -1.0
Max: +1.0
Default: 0.0
Identity: 0.0
Params: - contrast – the contrast adjustment
Throws: - IllegalArgumentException – if
contrast
is outside the allowable range
/**
* Sets the contrast adjustment.
* <pre>
* Min: -1.0
* Max: +1.0
* Default: 0.0
* Identity: 0.0
* </pre>
*
* @param contrast the contrast adjustment
* @throws IllegalArgumentException if {@code contrast} is outside the
* allowable range
*/
public void setContrast(float contrast) {
if (contrast < -1f || contrast > 1f) {
throw new IllegalArgumentException("Contrast must be in the range [-1, 1]");
}
float old = this.contrast;
this.contrast = contrast;
}
@Override
public RenderState getRenderState(FilterContext fctx,
BaseTransform transform,
Rectangle outputClip,
Object renderHelper,
Effect defaultInput)
{
return RenderState.RenderSpaceRenderState;
}
@Override
public boolean reducesOpaquePixels() {
final Effect input = getInput();
return input != null && input.reducesOpaquePixels();
}
}