public final class com.sun.prism.paint.ImagePattern extends com.sun.prism.paint.Paint
  minor version: 0
  major version: 59
  flags: flags: (0x0031) ACC_PUBLIC, ACC_FINAL, ACC_SUPER
  this_class: com.sun.prism.paint.ImagePattern
  super_class: com.sun.prism.paint.Paint
{
  private final com.sun.prism.Image image;
    descriptor: Lcom/sun/prism/Image;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final float x;
    descriptor: F
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final float y;
    descriptor: F
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final float width;
    descriptor: F
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final float height;
    descriptor: F
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  public void <init>(com.sun.prism.Image, float, float, float, float, boolean, boolean);
    descriptor: (Lcom/sun/prism/Image;FFFFZZ)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=8, args_size=8
        start local 0 // com.sun.prism.paint.ImagePattern this
        start local 1 // com.sun.prism.Image image
        start local 2 // float x
        start local 3 // float y
        start local 4 // float width
        start local 5 // float height
        start local 6 // boolean proportional
        start local 7 // boolean isMutable
         0: .line 42
            aload 0 /* this */
            getstatic com.sun.prism.paint.Paint$Type.IMAGE_PATTERN:Lcom/sun/prism/paint/Paint$Type;
            iload 6 /* proportional */
            iload 7 /* isMutable */
            invokespecial com.sun.prism.paint.Paint.<init>:(Lcom/sun/prism/paint/Paint$Type;ZZ)V
         1: .line 43
            aload 1 /* image */
            ifnonnull 3
         2: .line 44
            new java.lang.IllegalArgumentException
            dup
            ldc "Image must be non-null"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         3: .line 46
      StackMap locals: com.sun.prism.paint.ImagePattern com.sun.prism.Image float float float float int int
      StackMap stack:
            aload 0 /* this */
            aload 1 /* image */
            putfield com.sun.prism.paint.ImagePattern.image:Lcom/sun/prism/Image;
         4: .line 47
            aload 0 /* this */
            fload 2 /* x */
            putfield com.sun.prism.paint.ImagePattern.x:F
         5: .line 48
            aload 0 /* this */
            fload 3 /* y */
            putfield com.sun.prism.paint.ImagePattern.y:F
         6: .line 49
            aload 0 /* this */
            fload 4 /* width */
            putfield com.sun.prism.paint.ImagePattern.width:F
         7: .line 50
            aload 0 /* this */
            fload 5 /* height */
            putfield com.sun.prism.paint.ImagePattern.height:F
         8: .line 51
            return
        end local 7 // boolean isMutable
        end local 6 // boolean proportional
        end local 5 // float height
        end local 4 // float width
        end local 3 // float y
        end local 2 // float x
        end local 1 // com.sun.prism.Image image
        end local 0 // com.sun.prism.paint.ImagePattern this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    9     0          this  Lcom/sun/prism/paint/ImagePattern;
            0    9     1         image  Lcom/sun/prism/Image;
            0    9     2             x  F
            0    9     3             y  F
            0    9     4         width  F
            0    9     5        height  F
            0    9     6  proportional  Z
            0    9     7     isMutable  Z
    MethodParameters:
              Name  Flags
      image         
      x             
      y             
      width         
      height        
      proportional  
      isMutable     

  public com.sun.prism.Image getImage();
    descriptor: ()Lcom/sun/prism/Image;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.paint.ImagePattern this
         0: .line 54
            aload 0 /* this */
            getfield com.sun.prism.paint.ImagePattern.image:Lcom/sun/prism/Image;
            areturn
        end local 0 // com.sun.prism.paint.ImagePattern this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/paint/ImagePattern;

  public float getX();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.paint.ImagePattern this
         0: .line 58
            aload 0 /* this */
            getfield com.sun.prism.paint.ImagePattern.x:F
            freturn
        end local 0 // com.sun.prism.paint.ImagePattern this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/paint/ImagePattern;

  public float getY();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.paint.ImagePattern this
         0: .line 62
            aload 0 /* this */
            getfield com.sun.prism.paint.ImagePattern.y:F
            freturn
        end local 0 // com.sun.prism.paint.ImagePattern this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/paint/ImagePattern;

  public float getWidth();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.paint.ImagePattern this
         0: .line 66
            aload 0 /* this */
            getfield com.sun.prism.paint.ImagePattern.width:F
            freturn
        end local 0 // com.sun.prism.paint.ImagePattern this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/paint/ImagePattern;

  public float getHeight();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.paint.ImagePattern this
         0: .line 70
            aload 0 /* this */
            getfield com.sun.prism.paint.ImagePattern.height:F
            freturn
        end local 0 // com.sun.prism.paint.ImagePattern this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/paint/ImagePattern;

  public boolean isOpaque();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.paint.ImagePattern this
         0: .line 74
            aload 0 /* this */
            getfield com.sun.prism.paint.ImagePattern.image:Lcom/sun/prism/Image;
            invokevirtual com.sun.prism.Image.isOpaque:()Z
            ireturn
        end local 0 // com.sun.prism.paint.ImagePattern this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/paint/ImagePattern;
}
SourceFile: "ImagePattern.java"
InnerClasses:
  public final Type = com.sun.prism.paint.Paint$Type of com.sun.prism.paint.Paint