/*
* Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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package com.sun.prism.null3d;
import com.sun.prism.Graphics;
import com.sun.prism.RenderTarget;
import com.sun.prism.impl.ps.BaseShaderGraphics;
import com.sun.prism.paint.Color;
class DummyGraphics extends BaseShaderGraphics {
private DummyGraphics(DummyContext context, RenderTarget target) {
super(context, target);
}
static Graphics create(RenderTarget target, DummyContext ctx) {
return new DummyGraphics(ctx, target);
}
public void clearQuad(float x1, float y1, float x2, float y2) {
}
public void clear(Color color) {
}
public void sync() {
}
@Override
public void setState3D(boolean flag) {
}
@Override
public boolean isState3D() {
return false;
}
@Override
public void setup3DRendering() {
}
}