class com.sun.prism.es2.MonocleGLContext extends com.sun.prism.es2.GLContext
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.es2.MonocleGLContext
  super_class: com.sun.prism.es2.GLContext
{
  private com.sun.glass.ui.monocle.AcceleratedScreen accScreen;
    descriptor: Lcom/sun/glass/ui/monocle/AcceleratedScreen;
    flags: (0x0002) ACC_PRIVATE

  void <init>(long);
    descriptor: (J)V
    flags: (0x0000) 
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // com.sun.prism.es2.MonocleGLContext this
        start local 1 // long nativeCtxInfo
         0: .line 35
            aload 0 /* this */
            invokespecial com.sun.prism.es2.GLContext.<init>:()V
         1: .line 36
            aload 0 /* this */
            lload 1 /* nativeCtxInfo */
            putfield com.sun.prism.es2.MonocleGLContext.nativeCtxInfo:J
         2: .line 37
            return
        end local 1 // long nativeCtxInfo
        end local 0 // com.sun.prism.es2.MonocleGLContext this
      LocalVariableTable:
        Start  End  Slot           Name  Signature
            0    3     0           this  Lcom/sun/prism/es2/MonocleGLContext;
            0    3     1  nativeCtxInfo  J
    MethodParameters:
               Name  Flags
      nativeCtxInfo  

  void <init>(com.sun.prism.es2.GLDrawable, com.sun.prism.es2.GLPixelFormat, boolean, com.sun.glass.ui.monocle.AcceleratedScreen, long);
    descriptor: (Lcom/sun/prism/es2/GLDrawable;Lcom/sun/prism/es2/GLPixelFormat;ZLcom/sun/glass/ui/monocle/AcceleratedScreen;J)V
    flags: (0x0000) 
    Code:
      stack=3, locals=7, args_size=6
        start local 0 // com.sun.prism.es2.MonocleGLContext this
        start local 1 // com.sun.prism.es2.GLDrawable drawable
        start local 2 // com.sun.prism.es2.GLPixelFormat pixelFormat
        start local 3 // boolean vSyncRequest
        start local 4 // com.sun.glass.ui.monocle.AcceleratedScreen accScreen
        start local 5 // long nativeCtxInfo
         0: .line 39
            aload 0 /* this */
            invokespecial com.sun.prism.es2.GLContext.<init>:()V
         1: .line 42
            aload 0 /* this */
            aload 4 /* accScreen */
            putfield com.sun.prism.es2.MonocleGLContext.accScreen:Lcom/sun/glass/ui/monocle/AcceleratedScreen;
         2: .line 43
            aload 0 /* this */
            lload 5 /* nativeCtxInfo */
            putfield com.sun.prism.es2.MonocleGLContext.nativeCtxInfo:J
         3: .line 44
            return
        end local 5 // long nativeCtxInfo
        end local 4 // com.sun.glass.ui.monocle.AcceleratedScreen accScreen
        end local 3 // boolean vSyncRequest
        end local 2 // com.sun.prism.es2.GLPixelFormat pixelFormat
        end local 1 // com.sun.prism.es2.GLDrawable drawable
        end local 0 // com.sun.prism.es2.MonocleGLContext this
      LocalVariableTable:
        Start  End  Slot           Name  Signature
            0    4     0           this  Lcom/sun/prism/es2/MonocleGLContext;
            0    4     1       drawable  Lcom/sun/prism/es2/GLDrawable;
            0    4     2    pixelFormat  Lcom/sun/prism/es2/GLPixelFormat;
            0    4     3   vSyncRequest  Z
            0    4     4      accScreen  Lcom/sun/glass/ui/monocle/AcceleratedScreen;
            0    4     5  nativeCtxInfo  J
    MethodParameters:
               Name  Flags
      drawable       
      pixelFormat    
      vSyncRequest   
      accScreen      
      nativeCtxInfo  

  long getNativeHandle();
    descriptor: ()J
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.prism.es2.MonocleGLContext this
         0: .line 48
            lconst_0
            lreturn
        end local 0 // com.sun.prism.es2.MonocleGLContext this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/es2/MonocleGLContext;

  void makeCurrent(com.sun.prism.es2.GLDrawable);
    descriptor: (Lcom/sun/prism/es2/GLDrawable;)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.es2.MonocleGLContext this
        start local 1 // com.sun.prism.es2.GLDrawable drawable
         0: .line 53
            aload 1 /* drawable */
            ifnull 3
         1: .line 54
            aload 0 /* this */
            getfield com.sun.prism.es2.MonocleGLContext.accScreen:Lcom/sun/glass/ui/monocle/AcceleratedScreen;
            iconst_1
            invokevirtual com.sun.glass.ui.monocle.AcceleratedScreen.enableRendering:(Z)V
         2: .line 55
            goto 4
         3: .line 56
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.prism.es2.MonocleGLContext.accScreen:Lcom/sun/glass/ui/monocle/AcceleratedScreen;
            iconst_0
            invokevirtual com.sun.glass.ui.monocle.AcceleratedScreen.enableRendering:(Z)V
         4: .line 58
      StackMap locals:
      StackMap stack:
            return
        end local 1 // com.sun.prism.es2.GLDrawable drawable
        end local 0 // com.sun.prism.es2.MonocleGLContext this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    5     0      this  Lcom/sun/prism/es2/MonocleGLContext;
            0    5     1  drawable  Lcom/sun/prism/es2/GLDrawable;
    MethodParameters:
          Name  Flags
      drawable  
}
SourceFile: "MonocleGLContext.java"