class com.sun.prism.es2.MacGLContext extends com.sun.prism.es2.GLContext
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.prism.es2.MacGLContext
super_class: com.sun.prism.es2.GLContext
{
private static native long nInitialize(long, long, long, boolean);
descriptor: (JJJZ)J
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
nativeDInfo
nativePFInfo
nativeshareCtxHandle
vSyncRequest
private static native long nGetNativeHandle(long);
descriptor: (J)J
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
nativeCtxInfo
private static native void nMakeCurrent(long, long);
descriptor: (JJ)V
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
nativeCtxInfo
nativeDInfo
void <init>(long);
descriptor: (J)V
flags: (0x0000)
Code:
stack=3, locals=3, args_size=2
start local 0 start local 1 0: aload 0
invokespecial com.sun.prism.es2.GLContext.<init>:()V
1: aload 0
lload 1
putfield com.sun.prism.es2.MacGLContext.nativeCtxInfo:J
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/MacGLContext;
0 3 1 nativeCtxInfo J
MethodParameters:
Name Flags
nativeCtxInfo
void <init>(com.sun.prism.es2.GLDrawable, com.sun.prism.es2.GLPixelFormat, com.sun.prism.es2.GLContext, boolean);
descriptor: (Lcom/sun/prism/es2/GLDrawable;Lcom/sun/prism/es2/GLPixelFormat;Lcom/sun/prism/es2/GLContext;Z)V
flags: (0x0000)
Code:
stack=8, locals=7, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
invokespecial com.sun.prism.es2.GLContext.<init>:()V
1: bipush 7
newarray 10
astore 5
start local 5 2: aload 2
invokevirtual com.sun.prism.es2.GLPixelFormat.getAttributes:()Lcom/sun/prism/es2/GLPixelFormat$Attributes;
astore 6
start local 6 3: aload 5
iconst_0
aload 6
invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getRedSize:()I
iastore
4: aload 5
iconst_1
aload 6
invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getGreenSize:()I
iastore
5: aload 5
iconst_2
aload 6
invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getBlueSize:()I
iastore
6: aload 5
iconst_3
aload 6
invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getAlphaSize:()I
iastore
7: aload 5
iconst_4
aload 6
invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.getDepthSize:()I
iastore
8: aload 5
iconst_5
aload 6
invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.isDoubleBuffer:()Z
ifeq 9
iconst_1
goto 10
StackMap locals: com.sun.prism.es2.MacGLContext com.sun.prism.es2.GLDrawable com.sun.prism.es2.GLPixelFormat com.sun.prism.es2.GLContext int int[] com.sun.prism.es2.GLPixelFormat$Attributes
StackMap stack: int[] int
9: iconst_0
StackMap locals: com.sun.prism.es2.MacGLContext com.sun.prism.es2.GLDrawable com.sun.prism.es2.GLPixelFormat com.sun.prism.es2.GLContext int int[] com.sun.prism.es2.GLPixelFormat$Attributes
StackMap stack: int[] int int
10: iastore
11: aload 5
bipush 6
aload 6
invokevirtual com.sun.prism.es2.GLPixelFormat$Attributes.isOnScreen:()Z
ifeq 12
iconst_1
goto 13
StackMap locals: com.sun.prism.es2.MacGLContext com.sun.prism.es2.GLDrawable com.sun.prism.es2.GLPixelFormat com.sun.prism.es2.GLContext int int[] com.sun.prism.es2.GLPixelFormat$Attributes
StackMap stack: int[] int
12: iconst_0
StackMap locals: com.sun.prism.es2.MacGLContext com.sun.prism.es2.GLDrawable com.sun.prism.es2.GLPixelFormat com.sun.prism.es2.GLContext int int[] com.sun.prism.es2.GLPixelFormat$Attributes
StackMap stack: int[] int int
13: iastore
14: aload 0
aload 1
invokevirtual com.sun.prism.es2.GLDrawable.getNativeDrawableInfo:()J
15: aload 2
invokevirtual com.sun.prism.es2.GLPixelFormat.getNativePFInfo:()J
aload 3
invokevirtual com.sun.prism.es2.GLContext.getNativeHandle:()J
16: iload 4
17: invokestatic com.sun.prism.es2.MacGLContext.nInitialize:(JJJZ)J
putfield com.sun.prism.es2.MacGLContext.nativeCtxInfo:J
18: return
end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 19 0 this Lcom/sun/prism/es2/MacGLContext;
0 19 1 drawable Lcom/sun/prism/es2/GLDrawable;
0 19 2 pixelFormat Lcom/sun/prism/es2/GLPixelFormat;
0 19 3 shareCtx Lcom/sun/prism/es2/GLContext;
0 19 4 vSyncRequest Z
2 19 5 attrArr [I
3 19 6 attrs Lcom/sun/prism/es2/GLPixelFormat$Attributes;
MethodParameters:
Name Flags
drawable
pixelFormat
shareCtx
vSyncRequest
long getNativeHandle();
descriptor: ()J
flags: (0x0000)
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.MacGLContext.nativeCtxInfo:J
invokestatic com.sun.prism.es2.MacGLContext.nGetNativeHandle:(J)J
lreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/MacGLContext;
void makeCurrent(com.sun.prism.es2.GLDrawable);
descriptor: (Lcom/sun/prism/es2/GLDrawable;)V
flags: (0x0000)
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.MacGLContext.nativeCtxInfo:J
aload 1
invokevirtual com.sun.prism.es2.GLDrawable.getNativeDrawableInfo:()J
invokestatic com.sun.prism.es2.MacGLContext.nMakeCurrent:(JJ)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/MacGLContext;
0 2 1 drawable Lcom/sun/prism/es2/GLDrawable;
MethodParameters:
Name Flags
drawable
}
SourceFile: "MacGLContext.java"
InnerClasses:
Attributes = com.sun.prism.es2.GLPixelFormat$Attributes of com.sun.prism.es2.GLPixelFormat