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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
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package com.sun.prism.es2;

import com.sun.javafx.PlatformUtil;
import com.sun.prism.Image;
import com.sun.prism.PhongMaterial;
import com.sun.prism.Texture;
import com.sun.prism.TextureMap;
import com.sun.prism.impl.BaseGraphicsResource;
import com.sun.prism.impl.Disposer;
import com.sun.prism.paint.Color;
import com.sun.javafx.logging.PlatformLogger;

TODO: 3D - Need documentation
/** * TODO: 3D - Need documentation */
class ES2PhongMaterial extends BaseGraphicsResource implements PhongMaterial { static int count = 0; private final ES2Context context; private final long nativeHandle; TextureMap maps[] = new TextureMap[MAX_MAP_TYPE]; Color diffuseColor = Color.WHITE; Color specularColor = Color.WHITE; boolean specularColorSet = false; private ES2PhongMaterial(ES2Context context, long nativeHandle, Disposer.Record disposerRecord) { super(disposerRecord); this.context = context; this.nativeHandle = nativeHandle; count++; } static ES2PhongMaterial create(ES2Context context) { long nativeHandle = context.createES2PhongMaterial(); return new ES2PhongMaterial(context, nativeHandle, new ES2PhongMaterialDisposerRecord(context, nativeHandle)); } long getNativeHandle() { return nativeHandle; } @Override public void setDiffuseColor(float r, float g, float b, float a) { diffuseColor = new Color(r,g,b,a); } @Override public void setSpecularColor(boolean set, float r, float g, float b, float a) { specularColorSet = set; specularColor = new Color(r,g,b,a); } public void setTextureMap(TextureMap map) { maps[map.getType().ordinal()] = map; } private Texture setupTexture(TextureMap map, boolean useMipmap) { Image image = map.getImage(); Texture texture = (image == null) ? null : context.getResourceFactory().getCachedTexture(image, Texture.WrapMode.REPEAT, useMipmap); return texture; } public void lockTextureMaps() { for (int i = 0; i < MAX_MAP_TYPE; i++) { Texture texture = maps[i].getTexture(); if (!maps[i].isDirty() && texture != null) { texture.lock(); if (!texture.isSurfaceLost()) { continue; } } // Enable mipmap if platform isn't embedded and map is diffuse or self illum boolean useMipmap = (!PlatformUtil.isEmbedded()) && (i == PhongMaterial.DIFFUSE || i == PhongMaterial.SELF_ILLUM); texture = setupTexture(maps[i], useMipmap); maps[i].setTexture(texture); maps[i].setDirty(false); if (maps[i].getImage() != null && texture == null) { String logname = PhongMaterial.class.getName(); PlatformLogger.getLogger(logname).warning( "Warning: Low on texture resources. Cannot create texture."); } } } public void unlockTextureMaps() { for (int i = 0; i < MAX_MAP_TYPE; i++ ) { Texture texture = maps[i].getTexture(); if (texture != null) { texture.unlock(); } } } @Override public void dispose() { disposerRecord.dispose(); count--; } public int getCount() { return count; } static class ES2PhongMaterialDisposerRecord implements Disposer.Record { private final ES2Context context; private long nativeHandle; ES2PhongMaterialDisposerRecord(ES2Context context, long nativeHandle) { this.context = context; this.nativeHandle = nativeHandle; } void traceDispose() { } public void dispose() { if (nativeHandle != 0L) { traceDispose(); context.releaseES2PhongMaterial(nativeHandle); nativeHandle = 0L; } } } }