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package com.sun.javafx.tk.quantum;

import com.sun.glass.ui.Application;
import com.sun.javafx.sg.prism.NGCamera;
import com.sun.prism.PixelSource;
import com.sun.prism.PresentableState;
import com.sun.prism.paint.Color;
import com.sun.prism.paint.Paint;

SceneState is intended to provide for a shadow copy the View/Scene state similar to the shadow Graph, providing a static snapshot until the Scene is rendered.
/** * SceneState is intended to provide for a shadow copy the View/Scene state * similar to the shadow Graph, providing a static snapshot until the Scene * is rendered. */
class SceneState extends PresentableState { final GlassScene scene; private Color clearColor; private Paint currentPaint; private NGCamera camera;
Create the View State . May only be called from the event thread.
/** * Create the View State * . * May only be called from the event thread. */
public SceneState(GlassScene vs) { super(); scene = vs; } @Override public boolean isMSAA() { return scene.isMSAA(); }
Returns the glass scene for the view state .
Returns:the glass scene May be called on any thread.
/** * Returns the glass scene for the view state * . * @return the glass scene * * May be called on any thread. */
public GlassScene getScene() { return scene; }
Drawing can occur in a Glass view if the view exists (is not null), the window exists (is not null) and the view is attached to a window (ie. has not been closed).
Returns:true if drawing can occur; false otherwise May be called on any thread. Must be called under the render lock.
/** * Drawing can occur in a Glass view if the view exists * (is not null), the window exists (is not null) and * the view is attached to a window (ie. has not been * closed). * * @return true if drawing can occur; false otherwise * * May be called on any thread. Must be called under the * render lock. */
public boolean isValid() { return getWindow() != null && getView() != null && !isViewClosed() && getWidth() > 0 && getHeight() > 0; }
Updates the state of this object based on the current state of the glass scene. May only be called from the event thread. Must be called under the render lock.
/** Updates the state of this object based on the current * state of the glass scene. * * May only be called from the event thread. Must be called * under the render lock. */
public void update() { // When the state is created, the platform view has not yet been // created (it is null). Update the view each time the we ask // for the updated state. view = scene.getPlatformView(); clearColor = scene.getClearColor(); currentPaint = scene.getCurrentPaint(); super.update(); camera = scene.getCamera(); //Use the camera width and height so that we are consistent //with what was used to calculate the Projection Matrix at //sync time. if (camera != null) { viewWidth = (int)camera.getViewWidth(); viewHeight = (int)camera.getViewHeight(); } }
Put the pixels on the screen.
Params:
  • source – - the source for the Pixels object to be uploaded
/** * Put the pixels on the screen. * * @param source - the source for the Pixels object to be uploaded */
@Override public void uploadPixels(PixelSource source) { Application.invokeLater(() -> { if (isValid()) { SceneState.super.uploadPixels(source); } else { source.skipLatestPixels(); } }); } Color getClearColor() { return clearColor; } Paint getCurrentPaint() { return currentPaint; } NGCamera getCamera() { return camera; } }