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package com.sun.javafx.scene.traversal;

import javafx.geometry.NodeOrientation;

Specifies the direction of traversal.
/** * Specifies the direction of traversal. */
public enum Direction { UP(false), DOWN(true), LEFT(false), RIGHT(true), NEXT(true), NEXT_IN_LINE(true), // Like NEXT, but does not traverse into the current parent PREVIOUS(false); private final boolean forward; Direction(boolean forward) { this.forward = forward; } public boolean isForward() { return forward; }
Returns the direction with respect to the node's orientation. It affect's only arrow keys however, so it's not an error to ignore this call if handling only next/previous traversal.
Params:
  • orientation –
Returns:
/** * Returns the direction with respect to the node's orientation. It affect's only arrow keys however, so it's not * an error to ignore this call if handling only next/previous traversal. * @param orientation * @return */
public Direction getDirectionForNodeOrientation(NodeOrientation orientation) { if (orientation == NodeOrientation.RIGHT_TO_LEFT) { switch (this) { case LEFT: return RIGHT; case RIGHT: return LEFT; } } return this; } }