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package com.sun.javafx.scene;

import javafx.geometry.Point2D;
import javafx.geometry.Point3D;
import javafx.scene.Node;
import javafx.scene.SubScene;

Utility class for helper methods needed by scene.
/** * Utility class for helper methods needed by scene. */
public class SceneUtils {
Translates point from inner subScene coordinates to scene coordinates.
/** * Translates point from inner subScene coordinates to scene coordinates. */
public static Point3D subSceneToScene(SubScene subScene, Point3D point) { Node n = subScene; while(n != null) { // flatten the coords - project them by subScene's camera final Point2D projection = CameraHelper.project( SubSceneHelper.getEffectiveCamera(subScene), point); // transform to scene/outer-subScene coords point = n.localToScene(projection.getX(), projection.getY(), 0.0); n = NodeHelper.getSubScene(n); } return point; }
Translates point from scene coordinates to subScene local coordinates.
/** * Translates point from scene coordinates to subScene local coordinates. */
public static Point2D sceneToSubScenePlane(SubScene subScene, Point2D point) { // compute pick ray intersection with the subScene, recursively // over all parent subScenes point = computeSubSceneCoordinates(point.getX(), point.getY(), subScene); return point; }
Computes subScene local intersection point from the given scene mouse coordinates. Works recursively over all outer subScenes.
/** * Computes subScene local intersection point from the given scene mouse * coordinates. Works recursively over all outer subScenes. */
private static Point2D computeSubSceneCoordinates( double x, double y, SubScene subScene) { SubScene outer = NodeHelper.getSubScene(subScene); if (outer == null) { return CameraHelper.pickNodeXYPlane( SceneHelper.getEffectiveCamera(subScene.getScene()), subScene, x, y); } else { Point2D coords = computeSubSceneCoordinates(x, y, outer); if (coords != null) { coords = CameraHelper.pickNodeXYPlane( SubSceneHelper.getEffectiveCamera(outer), subScene, coords.getX(), coords.getY()); } return coords; } } // This method is currently not used, but its code may be useful // for the future introducion of public 3D picking and in particular // 3D screenToLocal functionality. // /** // * Translates 2D scene coordinates to 3D local coordinates of a node. // * // * If the node contains (is rendered at) the given flat coordinates, // * the returned point represents the intersection of the node and a // * ray cast by the given coordinates; otherwise it represents // * the intersection point of the ray and the projection plane. // */ // public Point3D sceneToLocal3D(Node n, double sceneX, double sceneY) { // Scene scene = n.getScene(); // if (scene == null) { // return null; // } // // Point2D pt = new Point2D(screenX, screenY); // final SubScene subScene = NodeHelper.getSubScene(n); // if (subScene != null) { // pt = SceneUtils.sceneToSubScenePlane(subScene, pt); // if (pt == null) { // return null; // } // } // // // compute pick ray // final Camera cam = subScene != null // ? SubSceneHelper.getEffectiveCamera(subScene) // : SceneHelper.getEffectiveCamera(scene); // final PickRay pickRay = cam.computePickRay(pt.getX(), pt.getY(), null); // // // convert it to node's local pickRay // final Affine3D localToSceneTx = new Affine3D(); // TransformHelper.apply(n.getLocalToSceneTransform(), localToSceneTx); // try { // Vec3d origin = pickRay.getOriginNoClone(); // Vec3d direction = pickRay.getDirectionNoClone(); // localToSceneTx.inverseTransform(origin, origin); // localToSceneTx.inverseDeltaTransform(direction, direction); // } catch (NoninvertibleTransformException e) { // return null; // } // // // compute the intersection // final PickResultChooser result = new PickResultChooser(); // NodeHelper.computeIntersects(this, pickRay, result); // if (result.getIntersectedNode() == n) { // return result.getIntersectedPoint(); // } // // // there is none, use point on projection plane instead // final Point3D ppIntersect = CameraAccess.getCameraAccess().pickProjectPlane(cam, pt.getX(), pt.getY()); // return n.sceneToLocal(ppIntersect); // } }