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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * accompanied this code).
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package com.sun.glass.ui.win;

import com.sun.glass.ui.Application;
import com.sun.glass.ui.Pixels;

import java.nio.ByteBuffer;
import java.nio.IntBuffer;

MS Windows platform implementation class for Pixels.
/** * MS Windows platform implementation class for Pixels. */
final class WinPixels extends Pixels { private native static int _initIDs(); // returns the native format static { nativeFormat = _initIDs(); } private static final int nativeFormat; protected WinPixels(int width, int height, ByteBuffer data) { super(width, height, data); } protected WinPixels(int width, int height, IntBuffer data) { super(width, height, data); } protected WinPixels(int width, int height, IntBuffer data, float scalex, float scaley) { super(width, height, data, scalex, scaley); } static int getNativeFormat_impl() { return nativeFormat; } @Override native protected void _fillDirectByteBuffer(ByteBuffer bb); @Override native protected void _attachInt(long ptr, int w, int h, IntBuffer ints, int[] array, int offset); @Override native protected void _attachByte(long ptr, int w, int h, ByteBuffer bytes, byte[] array, int offset); }