final class com.sun.glass.ui.win.WinGestureSupport
minor version: 0
major version: 59
flags: flags: (0x0030) ACC_FINAL, ACC_SUPER
this_class: com.sun.glass.ui.win.WinGestureSupport
super_class: java.lang.Object
{
private static final double multiplier;
descriptor: D
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 1.0
private static final com.sun.glass.ui.GestureSupport gestures;
descriptor: Lcom/sun/glass/ui/GestureSupport;
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
private static final com.sun.glass.ui.TouchInputSupport touches;
descriptor: Lcom/sun/glass/ui/TouchInputSupport;
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
private static int modifiers;
descriptor: I
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
private static boolean isDirect;
descriptor: Z
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
static void <clinit>();
descriptor: ()V
flags: (0x0008) ACC_STATIC
Code:
stack=4, locals=0, args_size=0
0: invokestatic com.sun.glass.ui.win.WinGestureSupport._initIDs:()V
1: new com.sun.glass.ui.GestureSupport
dup
iconst_1
invokespecial com.sun.glass.ui.GestureSupport.<init>:(Z)V
putstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
2: new com.sun.glass.ui.TouchInputSupport
dup
getstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
invokevirtual com.sun.glass.ui.GestureSupport.createTouchCountListener:()Lcom/sun/glass/ui/TouchInputSupport$TouchCountListener;
iconst_1
invokespecial com.sun.glass.ui.TouchInputSupport.<init>:(Lcom/sun/glass/ui/TouchInputSupport$TouchCountListener;Z)V
3: putstatic com.sun.glass.ui.win.WinGestureSupport.touches:Lcom/sun/glass/ui/TouchInputSupport;
4: return
LocalVariableTable:
Start End Slot Name Signature
void <init>();
descriptor: ()V
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokespecial java.lang.Object.<init>:()V
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinGestureSupport;
private static native void _initIDs();
descriptor: ()V
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
public static void notifyBeginTouchEvent(com.sun.glass.ui.View, int, boolean, int);
descriptor: (Lcom/sun/glass/ui/View;IZI)V
flags: (0x0009) ACC_PUBLIC, ACC_STATIC
Code:
stack=5, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: getstatic com.sun.glass.ui.win.WinGestureSupport.touches:Lcom/sun/glass/ui/TouchInputSupport;
aload 0
iload 1
iload 2
iload 3
invokevirtual com.sun.glass.ui.TouchInputSupport.notifyBeginTouchEvent:(Lcom/sun/glass/ui/View;IZI)V
1: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 view Lcom/sun/glass/ui/View;
0 2 1 modifiers I
0 2 2 isDirect Z
0 2 3 touchEventCount I
MethodParameters:
Name Flags
view
modifiers
isDirect
touchEventCount
public static void notifyNextTouchEvent(com.sun.glass.ui.View, int, long, int, int, int, int);
descriptor: (Lcom/sun/glass/ui/View;IJIIII)V
flags: (0x0009) ACC_PUBLIC, ACC_STATIC
Code:
stack=9, locals=8, args_size=7
start local 0 start local 1 start local 2 start local 4 start local 5 start local 6 start local 7 0: getstatic com.sun.glass.ui.win.WinGestureSupport.touches:Lcom/sun/glass/ui/TouchInputSupport;
aload 0
iload 1
lload 2
iload 4
iload 5
iload 6
iload 7
invokevirtual com.sun.glass.ui.TouchInputSupport.notifyNextTouchEvent:(Lcom/sun/glass/ui/View;IJIIII)V
1: return
end local 7 end local 6 end local 5 end local 4 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 view Lcom/sun/glass/ui/View;
0 2 1 state I
0 2 2 id J
0 2 4 x I
0 2 5 y I
0 2 6 xAbs I
0 2 7 yAbs I
MethodParameters:
Name Flags
view
state
id
x
y
xAbs
yAbs
public static void notifyEndTouchEvent(com.sun.glass.ui.View);
descriptor: (Lcom/sun/glass/ui/View;)V
flags: (0x0009) ACC_PUBLIC, ACC_STATIC
Code:
stack=3, locals=1, args_size=1
start local 0 0: getstatic com.sun.glass.ui.win.WinGestureSupport.touches:Lcom/sun/glass/ui/TouchInputSupport;
aload 0
invokevirtual com.sun.glass.ui.TouchInputSupport.notifyEndTouchEvent:(Lcom/sun/glass/ui/View;)V
1: aload 0
getstatic com.sun.glass.ui.win.WinGestureSupport.touches:Lcom/sun/glass/ui/TouchInputSupport;
invokevirtual com.sun.glass.ui.TouchInputSupport.getTouchCount:()I
iconst_0
invokestatic com.sun.glass.ui.win.WinGestureSupport.gestureFinished:(Lcom/sun/glass/ui/View;IZ)V
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 view Lcom/sun/glass/ui/View;
MethodParameters:
Name Flags
view
private static void gestureFinished(com.sun.glass.ui.View, int, boolean);
descriptor: (Lcom/sun/glass/ui/View;IZ)V
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
Code:
stack=10, locals=3, args_size=3
start local 0 start local 1 start local 2 0: getstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
invokevirtual com.sun.glass.ui.GestureSupport.isScrolling:()Z
ifeq 8
iload 1
ifne 8
1: getstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
aload 0
getstatic com.sun.glass.ui.win.WinGestureSupport.modifiers:I
iload 1
getstatic com.sun.glass.ui.win.WinGestureSupport.isDirect:Z
2: iload 2
3: ldc 2147483647
4: ldc 2147483647
5: ldc 2147483647
6: ldc 2147483647
7: invokevirtual com.sun.glass.ui.GestureSupport.handleScrollingEnd:(Lcom/sun/glass/ui/View;IIZZIIII)V
8: StackMap locals:
StackMap stack:
getstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
invokevirtual com.sun.glass.ui.GestureSupport.isRotating:()Z
ifeq 15
iload 1
iconst_2
if_icmpge 15
9: getstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
aload 0
getstatic com.sun.glass.ui.win.WinGestureSupport.modifiers:I
getstatic com.sun.glass.ui.win.WinGestureSupport.isDirect:Z
iload 2
10: ldc 2147483647
11: ldc 2147483647
12: ldc 2147483647
13: ldc 2147483647
14: invokevirtual com.sun.glass.ui.GestureSupport.handleRotationEnd:(Lcom/sun/glass/ui/View;IZZIIII)V
15: StackMap locals:
StackMap stack:
getstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
invokevirtual com.sun.glass.ui.GestureSupport.isZooming:()Z
ifeq 22
iload 1
iconst_2
if_icmpge 22
16: getstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
aload 0
getstatic com.sun.glass.ui.win.WinGestureSupport.modifiers:I
getstatic com.sun.glass.ui.win.WinGestureSupport.isDirect:Z
iload 2
17: ldc 2147483647
18: ldc 2147483647
19: ldc 2147483647
20: ldc 2147483647
21: invokevirtual com.sun.glass.ui.GestureSupport.handleZoomingEnd:(Lcom/sun/glass/ui/View;IZZIIII)V
22: StackMap locals:
StackMap stack:
return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 23 0 view Lcom/sun/glass/ui/View;
0 23 1 touchCount I
0 23 2 isInertia Z
MethodParameters:
Name Flags
view
touchCount
isInertia
public static void inertiaGestureFinished(com.sun.glass.ui.View);
descriptor: (Lcom/sun/glass/ui/View;)V
flags: (0x0009) ACC_PUBLIC, ACC_STATIC
Code:
stack=3, locals=1, args_size=1
start local 0 0: aload 0
iconst_0
iconst_1
invokestatic com.sun.glass.ui.win.WinGestureSupport.gestureFinished:(Lcom/sun/glass/ui/View;IZ)V
1: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 view Lcom/sun/glass/ui/View;
MethodParameters:
Name Flags
view
public static void gesturePerformed(com.sun.glass.ui.View, int, boolean, boolean, int, int, int, int, float, float, float, float, float, float, float);
descriptor: (Lcom/sun/glass/ui/View;IZZIIIIFFFFFFF)V
flags: (0x0009) ACC_PUBLIC, ACC_STATIC
Code:
stack=18, locals=16, args_size=15
start local 0 start local 1 start local 2 start local 3 start local 4 start local 5 start local 6 start local 7 start local 8 start local 9 start local 10 start local 11 start local 12 start local 13 start local 14 0: iload 1
putstatic com.sun.glass.ui.win.WinGestureSupport.modifiers:I
1: iload 2
putstatic com.sun.glass.ui.win.WinGestureSupport.isDirect:Z
2: getstatic com.sun.glass.ui.win.WinGestureSupport.touches:Lcom/sun/glass/ui/TouchInputSupport;
invokevirtual com.sun.glass.ui.TouchInputSupport.getTouchCount:()I
istore 15
start local 15 3: iload 15
iconst_2
if_icmplt 13
4: getstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
aload 0
iload 1
iload 2
iload 3
iload 4
5: iload 5
iload 6
iload 7
fload 12
f2d
6: fload 13
f2d
7: invokevirtual com.sun.glass.ui.GestureSupport.handleTotalZooming:(Lcom/sun/glass/ui/View;IZZIIIIDD)V
8: getstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
aload 0
iload 1
iload 2
iload 3
iload 4
9: iload 5
iload 6
iload 7
10: fload 14
f2d
11: invokestatic java.lang.Math.toDegrees:(D)D
12: invokevirtual com.sun.glass.ui.GestureSupport.handleTotalRotation:(Lcom/sun/glass/ui/View;IZZIIIID)V
13: StackMap locals: int
StackMap stack:
getstatic com.sun.glass.ui.win.WinGestureSupport.gestures:Lcom/sun/glass/ui/GestureSupport;
aload 0
iload 1
iload 2
iload 3
14: iload 15
iload 4
iload 5
iload 6
iload 7
fload 10
f2d
15: fload 11
f2d
dconst_1
dconst_1
16: invokevirtual com.sun.glass.ui.GestureSupport.handleTotalScrolling:(Lcom/sun/glass/ui/View;IZZIIIIIDDDD)V
17: return
end local 15 end local 14 end local 13 end local 12 end local 11 end local 10 end local 9 end local 8 end local 7 end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 18 0 view Lcom/sun/glass/ui/View;
0 18 1 modifiers I
0 18 2 isDirect Z
0 18 3 isInertia Z
0 18 4 x I
0 18 5 y I
0 18 6 xAbs I
0 18 7 yAbs I
0 18 8 dx F
0 18 9 dy F
0 18 10 totaldx F
0 18 11 totaldy F
0 18 12 totalscale F
0 18 13 totalexpansion F
0 18 14 totalrotation F
3 18 15 touchCount I
MethodParameters:
Name Flags
view
modifiers
isDirect
isInertia
x
y
xAbs
yAbs
dx
dy
totaldx
totaldy
totalscale
totalexpansion
totalrotation
}
SourceFile: "WinGestureSupport.java"
InnerClasses:
public abstract TouchCountListener = com.sun.glass.ui.TouchInputSupport$TouchCountListener of com.sun.glass.ui.TouchInputSupport