final class com.sun.glass.ui.win.WinAccessible extends com.sun.glass.ui.Accessible
  minor version: 0
  major version: 59
  flags: flags: (0x0030) ACC_FINAL, ACC_SUPER
  this_class: com.sun.glass.ui.win.WinAccessible
  super_class: com.sun.glass.ui.Accessible
{
  private static int idCount;
    descriptor: I
    flags: (0x000a) ACC_PRIVATE, ACC_STATIC

  private static final int UIA_BoundingRectanglePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30001

  private static final int UIA_ProcessIdPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30002

  private static final int UIA_ControlTypePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30003

  private static final int UIA_LocalizedControlTypePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30004

  private static final int UIA_NamePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30005

  private static final int UIA_AcceleratorKeyPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30006

  private static final int UIA_AccessKeyPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30007

  private static final int UIA_HasKeyboardFocusPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30008

  private static final int UIA_IsKeyboardFocusablePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30009

  private static final int UIA_IsEnabledPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30010

  private static final int UIA_AutomationIdPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30011

  private static final int UIA_ClassNamePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30012

  private static final int UIA_HelpTextPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30013

  private static final int UIA_ClickablePointPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30014

  private static final int UIA_CulturePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30015

  private static final int UIA_IsControlElementPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30016

  private static final int UIA_IsContentElementPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30017

  private static final int UIA_LabeledByPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30018

  private static final int UIA_IsPasswordPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30019

  private static final int UIA_NativeWindowHandlePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30020

  private static final int UIA_ItemTypePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30021

  private static final int UIA_IsOffscreenPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30022

  private static final int UIA_OrientationPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30023

  private static final int UIA_FrameworkIdPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30024

  private static final int UIA_ValueValuePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30045

  private static final int UIA_RangeValueValuePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30047

  private static final int UIA_ExpandCollapseExpandCollapseStatePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30070

  private static final int UIA_ToggleToggleStatePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30086

  private static final int UIA_AriaRolePropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30101

  private static final int UIA_ProviderDescriptionPropertyId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 30107

  private static final int UIA_InvokePatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10000

  private static final int UIA_SelectionPatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10001

  private static final int UIA_ValuePatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10002

  private static final int UIA_RangeValuePatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10003

  private static final int UIA_ScrollPatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10004

  private static final int UIA_ExpandCollapsePatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10005

  private static final int UIA_GridPatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10006

  private static final int UIA_GridItemPatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10007

  private static final int UIA_SelectionItemPatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10010

  private static final int UIA_TablePatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10012

  private static final int UIA_TableItemPatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10013

  private static final int UIA_TextPatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10014

  private static final int UIA_TogglePatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10015

  private static final int UIA_TransformPatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10016

  private static final int UIA_ScrollItemPatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10017

  private static final int UIA_ItemContainerPatternId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 10019

  private static final int UIA_ButtonControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50000

  private static final int UIA_CheckBoxControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50002

  private static final int UIA_ComboBoxControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50003

  private static final int UIA_EditControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50004

  private static final int UIA_HyperlinkControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50005

  private static final int UIA_ImageControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50006

  private static final int UIA_ListItemControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50007

  private static final int UIA_ListControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50008

  private static final int UIA_MenuControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50009

  private static final int UIA_MenuBarControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50010

  private static final int UIA_MenuItemControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50011

  private static final int UIA_ProgressBarControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50012

  private static final int UIA_RadioButtonControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50013

  private static final int UIA_ScrollBarControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50014

  private static final int UIA_SliderControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50015

  private static final int UIA_SpinnerControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50016

  private static final int UIA_TabControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50018

  private static final int UIA_TabItemControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50019

  private static final int UIA_TextControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50020

  private static final int UIA_ToolBarControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50021

  private static final int UIA_TreeControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50023

  private static final int UIA_TreeItemControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50024

  private static final int UIA_GroupControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50026

  private static final int UIA_ThumbControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50027

  private static final int UIA_DataGridControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50028

  private static final int UIA_DataItemControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50029

  private static final int UIA_SplitButtonControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50031

  private static final int UIA_WindowControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50032

  private static final int UIA_PaneControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50033

  private static final int UIA_TableControlTypeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 50036

  private static final int NavigateDirection_Parent;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 0

  private static final int NavigateDirection_NextSibling;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 1

  private static final int NavigateDirection_PreviousSibling;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 2

  private static final int NavigateDirection_FirstChild;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 3

  private static final int NavigateDirection_LastChild;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 4

  private static final int RowOrColumnMajor_RowMajor;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 0

  private static final int RowOrColumnMajor_ColumnMajor;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 1

  private static final int RowOrColumnMajor_Indeterminate;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 2

  private static final int UIA_MenuOpenedEventId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 20003

  private static final int UIA_AutomationPropertyChangedEventId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 20004

  private static final int UIA_AutomationFocusChangedEventId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 20005

  private static final int UIA_MenuClosedEventId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 20007

  private static final int UIA_SelectionItem_ElementRemovedFromSelectionEventId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 20011

  private static final int UIA_SelectionItem_ElementSelectedEventId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 20012

  private static final int UIA_Text_TextSelectionChangedEventId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 20014

  private static final int UIA_Text_TextChangedEventId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 20015

  private static final int UIA_MenuModeStartEventId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 20018

  private static final int UIA_MenuModeEndEventId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 20019

  private static final int SupportedTextSelection_None;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 0

  private static final int SupportedTextSelection_Single;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 1

  private static final int SupportedTextSelection_Multiple;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 2

  private static final int ExpandCollapseState_Collapsed;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 0

  private static final int ExpandCollapseState_Expanded;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 1

  private static final int ExpandCollapseState_PartiallyExpanded;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 2

  private static final int ExpandCollapseState_LeafNode;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 3

  private static final int ScrollAmount_LargeDecrement;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 0

  private static final int ScrollAmount_SmallDecrement;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 1

  private static final int ScrollAmount_NoAmount;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 2

  private static final int ScrollAmount_LargeIncrement;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 3

  private static final int ScrollAmount_SmallIncrement;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 4

  private static final int UIA_ScrollPatternNoScroll;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: -1

  private static final int ToggleState_Off;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 0

  private static final int ToggleState_On;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 1

  private static final int ToggleState_Indeterminate;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 2

  private static final int UiaAppendRuntimeId;
    descriptor: I
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
    ConstantValue: 3

  private long peer;
    descriptor: J
    flags: (0x0002) ACC_PRIVATE

  private int id;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private com.sun.glass.ui.win.WinTextRangeProvider documentRange;
    descriptor: Lcom/sun/glass/ui/win/WinTextRangeProvider;
    flags: (0x0002) ACC_PRIVATE

  private com.sun.glass.ui.win.WinTextRangeProvider selectionRange;
    descriptor: Lcom/sun/glass/ui/win/WinTextRangeProvider;
    flags: (0x0002) ACC_PRIVATE

  private int lastIndex;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private static volatile int[] $SWITCH_TABLE$javafx$scene$AccessibleAttribute;
    descriptor: [I
    flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC

  private static volatile int[] $SWITCH_TABLE$javafx$scene$AccessibleRole;
    descriptor: [I
    flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC

  static void <clinit>();
    descriptor: ()V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=1, locals=0, args_size=0
         0: .line 68
            invokestatic com.sun.glass.ui.win.WinAccessible._initIDs:()V
         1: .line 71
            iconst_1
            putstatic com.sun.glass.ui.win.WinAccessible.idCount:I
         2: .line 206
            return
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  private static native void _initIDs();
    descriptor: ()V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE

  private native long _createGlassAccessible();
    descriptor: ()J
    flags: (0x0102) ACC_PRIVATE, ACC_NATIVE

  private native void _destroyGlassAccessible(long);
    descriptor: (J)V
    flags: (0x0102) ACC_PRIVATE, ACC_NATIVE
    MethodParameters:
            Name  Flags
      accessible  

  private static native long UiaRaiseAutomationEvent(long, int);
    descriptor: (JI)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
           Name  Flags
      pProvider  
      id         

  private static native long UiaRaiseAutomationPropertyChangedEvent(long, int, com.sun.glass.ui.win.WinVariant, com.sun.glass.ui.win.WinVariant);
    descriptor: (JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
           Name  Flags
      pProvider  
      id         
      oldV       
      newV       

  private static native boolean UiaClientsAreListening();
    descriptor: ()Z
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE

  void <init>();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 233
            aload 0 /* this */
            invokespecial com.sun.glass.ui.Accessible.<init>:()V
         1: .line 221
            aload 0 /* this */
            iconst_0
            putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
         2: .line 234
            aload 0 /* this */
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible._createGlassAccessible:()J
            putfield com.sun.glass.ui.win.WinAccessible.peer:J
         3: .line 235
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            lconst_0
            lcmp
            ifne 5
         4: .line 236
            new java.lang.RuntimeException
            dup
            ldc "could not create platform accessible"
            invokespecial java.lang.RuntimeException.<init>:(Ljava/lang/String;)V
            athrow
         5: .line 238
      StackMap locals: com.sun.glass.ui.win.WinAccessible
      StackMap stack:
            aload 0 /* this */
            getstatic com.sun.glass.ui.win.WinAccessible.idCount:I
            dup
            iconst_1
            iadd
            putstatic com.sun.glass.ui.win.WinAccessible.idCount:I
            putfield com.sun.glass.ui.win.WinAccessible.id:I
         6: .line 239
            return
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    7     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  public void dispose();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 243
            aload 0 /* this */
            invokespecial com.sun.glass.ui.Accessible.dispose:()V
         1: .line 244
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            ifnull 4
         2: .line 245
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.dispose:()V
         3: .line 246
            aload 0 /* this */
            aconst_null
            putfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
         4: .line 248
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            ifnull 7
         5: .line 249
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.dispose:()V
         6: .line 250
            aload 0 /* this */
            aconst_null
            putfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
         7: .line 252
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            lconst_0
            lcmp
            ifeq 10
         8: .line 253
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            invokevirtual com.sun.glass.ui.win.WinAccessible._destroyGlassAccessible:(J)V
         9: .line 254
            aload 0 /* this */
            lconst_0
            putfield com.sun.glass.ui.win.WinAccessible.peer:J
        10: .line 256
      StackMap locals:
      StackMap stack:
            return
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   11     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  public void sendNotification(javafx.scene.AccessibleAttribute);
    descriptor: (Ljavafx/scene/AccessibleAttribute;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=11, args_size=2
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // javafx.scene.AccessibleAttribute notification
         0: .line 261
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 263
      StackMap locals:
      StackMap stack:
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleAttribute:()[I
            aload 1 /* notification */
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            iaload
            lookupswitch { // 11
                   15: 73
                   16: 16
                   17: 2
                   18: 35
                   23: 21
                   40: 96
                   48: 24
                   50: 46
                   51: 46
                   53: 58
                   57: 36
              default: 97
          }
         2: .line 265
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
            ifnull 7
         3: .line 267
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.GetFocus:()J
            lstore 2 /* focus */
        start local 2 // long focus
         4: .line 268
            lload 2 /* focus */
            lconst_0
            lcmp
            ifeq 98
         5: .line 269
            lload 2 /* focus */
            sipush 20005
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
            pop2
        end local 2 // long focus
         6: .line 271
            goto 98
         7: .line 273
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.FOCUS_NODE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 2 /* node */
        start local 2 // javafx.scene.Node node
         8: .line 274
            aload 2 /* node */
            ifnull 11
         9: .line 275
            aload 0 /* this */
            aload 2 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            sipush 20005
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
            pop2
        10: .line 276
            goto 98
        11: .line 278
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SCENE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Scene
            astore 3 /* scene */
        start local 3 // javafx.scene.Scene scene
        12: .line 279
            aload 0 /* this */
            aload 3 /* scene */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Scene;)Lcom/sun/glass/ui/Accessible;
            astore 4 /* acc */
        start local 4 // com.sun.glass.ui.Accessible acc
        13: .line 280
            aload 4 /* acc */
            ifnull 98
        14: .line 281
            aload 4 /* acc */
            getstatic javafx.scene.AccessibleAttribute.FOCUS_NODE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual com.sun.glass.ui.Accessible.sendNotification:(Ljavafx/scene/AccessibleAttribute;)V
        end local 4 // com.sun.glass.ui.Accessible acc
        end local 3 // javafx.scene.Scene scene
        end local 2 // javafx.scene.Node node
        15: .line 285
            goto 98
        16: .line 287
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.FOCUS_ITEM:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 2 /* node */
        start local 2 // javafx.scene.Node node
        17: .line 288
            aload 0 /* this */
            aload 2 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            lstore 3 /* id */
        start local 3 // long id
        18: .line 289
            lload 3 /* id */
            lconst_0
            lcmp
            ifeq 98
        19: .line 290
            lload 3 /* id */
            sipush 20005
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
            pop2
        20: .line 292
            goto 98
        end local 3 // long id
        end local 2 // javafx.scene.Node node
        21: .line 295
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            getstatic javafx.scene.AccessibleRole.CHECK_BOX:Ljavafx/scene/AccessibleRole;
            if_acmpne 98
        22: .line 296
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.notifyToggleState:()V
        23: .line 298
            goto 98
        24: .line 301
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            astore 2 /* role */
        start local 2 // java.lang.Object role
        25: .line 302
            aload 2 /* role */
            getstatic javafx.scene.AccessibleRole.CHECK_BOX:Ljavafx/scene/AccessibleRole;
            if_acmpeq 26
            aload 2 /* role */
            getstatic javafx.scene.AccessibleRole.TOGGLE_BUTTON:Ljavafx/scene/AccessibleRole;
            if_acmpne 28
        26: .line 303
      StackMap locals: java.lang.Object
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.notifyToggleState:()V
        27: .line 304
            goto 98
        28: .line 306
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SELECTED:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Boolean
            astore 3 /* selected */
        start local 3 // java.lang.Boolean selected
        29: .line 307
            aload 3 /* selected */
            ifnull 98
        30: .line 308
            aload 3 /* selected */
            invokevirtual java.lang.Boolean.booleanValue:()Z
            ifeq 33
        31: .line 309
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            sipush 20012
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
            pop2
        32: .line 310
            goto 98
        33: .line 311
      StackMap locals: java.lang.Boolean
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            sipush 20011
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
            pop2
        34: .line 314
            goto 98
        end local 3 // java.lang.Boolean selected
        end local 2 // java.lang.Object role
        35: .line 318
      StackMap locals:
      StackMap stack:
            goto 98
        36: .line 321
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 2 /* value */
        start local 2 // java.lang.Double value
        37: .line 322
            aload 2 /* value */
            ifnull 98
        38: .line 323
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 3 /* vo */
        start local 3 // com.sun.glass.ui.win.WinVariant vo
        39: .line 324
            aload 3 /* vo */
            iconst_5
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        40: .line 325
            aload 3 /* vo */
            dconst_0
            putfield com.sun.glass.ui.win.WinVariant.dblVal:D
        41: .line 326
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 4 /* vn */
        start local 4 // com.sun.glass.ui.win.WinVariant vn
        42: .line 327
            aload 4 /* vn */
            iconst_5
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        43: .line 328
            aload 4 /* vn */
            aload 2 /* value */
            invokevirtual java.lang.Double.doubleValue:()D
            putfield com.sun.glass.ui.win.WinVariant.dblVal:D
        44: .line 329
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            sipush 30047
            aload 3 /* vo */
            aload 4 /* vn */
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
            pop2
        end local 4 // com.sun.glass.ui.win.WinVariant vn
        end local 3 // com.sun.glass.ui.win.WinVariant vo
        45: .line 331
            goto 98
        end local 2 // java.lang.Double value
        46: .line 335
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            ifnull 98
        47: .line 336
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SELECTION_START:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 2 /* start */
        start local 2 // java.lang.Integer start
        48: .line 337
            aload 2 /* start */
            ifnull 49
            aload 2 /* start */
            invokevirtual java.lang.Integer.intValue:()I
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.getStart:()I
            if_icmpeq 49
            iconst_1
            goto 50
      StackMap locals: java.lang.Integer
      StackMap stack:
        49: iconst_0
      StackMap locals:
      StackMap stack: int
        50: istore 3 /* newStart */
        start local 3 // boolean newStart
        51: .line 338
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SELECTION_END:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 4 /* end */
        start local 4 // java.lang.Integer end
        52: .line 339
            aload 4 /* end */
            ifnull 53
            aload 4 /* end */
            invokevirtual java.lang.Integer.intValue:()I
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.getEnd:()I
            if_icmpeq 53
            iconst_1
            goto 54
      StackMap locals: int java.lang.Integer
      StackMap stack:
        53: iconst_0
      StackMap locals:
      StackMap stack: int
        54: istore 5 /* newEnd */
        start local 5 // boolean newEnd
        55: .line 343
            iload 3 /* newStart */
            ifne 56
            iload 5 /* newEnd */
            ifeq 98
        56: .line 344
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            sipush 20014
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
            pop2
        end local 5 // boolean newEnd
        end local 4 // java.lang.Integer end
        end local 3 // boolean newStart
        end local 2 // java.lang.Integer start
        57: .line 347
            goto 98
        58: .line 349
      StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.String
            astore 2 /* value */
        start local 2 // java.lang.String value
        59: .line 350
            aload 2 /* value */
            ifnull 70
        60: .line 351
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 3 /* vo */
        start local 3 // com.sun.glass.ui.win.WinVariant vo
        61: .line 352
            aload 3 /* vo */
            bipush 8
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        62: .line 353
            aload 3 /* vo */
            ldc ""
            putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
        63: .line 354
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 4 /* vn */
        start local 4 // com.sun.glass.ui.win.WinVariant vn
        64: .line 355
            aload 4 /* vn */
            bipush 8
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        65: .line 356
            aload 4 /* vn */
            aload 2 /* value */
            putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
        66: .line 357
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            getstatic javafx.scene.AccessibleRole.SPINNER:Ljavafx/scene/AccessibleRole;
            if_acmpne 69
        67: .line 358
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            sipush 30005
            aload 3 /* vo */
            aload 4 /* vn */
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
            pop2
        68: .line 359
            goto 70
        69: .line 361
      StackMap locals: java.lang.String com.sun.glass.ui.win.WinVariant com.sun.glass.ui.win.WinVariant
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            sipush 30045
            aload 3 /* vo */
            aload 4 /* vn */
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
            pop2
        end local 4 // com.sun.glass.ui.win.WinVariant vn
        end local 3 // com.sun.glass.ui.win.WinVariant vo
        70: .line 365
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            ifnonnull 71
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            ifnull 98
        71: .line 366
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            sipush 20015
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
            pop2
        72: .line 368
            goto 98
        end local 2 // java.lang.String value
        73: .line 370
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.EXPANDED:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Boolean
            astore 3 /* expanded */
        start local 3 // java.lang.Boolean expanded
        74: .line 371
            aload 3 /* expanded */
            ifnull 98
        75: .line 372
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 4 /* vo */
        start local 4 // com.sun.glass.ui.win.WinVariant vo
        76: .line 373
            aload 4 /* vo */
            iconst_3
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        77: .line 374
            aload 4 /* vo */
            aload 3 /* expanded */
            invokevirtual java.lang.Boolean.booleanValue:()Z
            ifeq 78
            iconst_0
            goto 79
      StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute top java.lang.Boolean com.sun.glass.ui.win.WinVariant
      StackMap stack: com.sun.glass.ui.win.WinVariant
        78: iconst_1
      StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute top java.lang.Boolean com.sun.glass.ui.win.WinVariant
      StackMap stack: com.sun.glass.ui.win.WinVariant int
        79: putfield com.sun.glass.ui.win.WinVariant.lVal:I
        80: .line 375
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 5 /* vn */
        start local 5 // com.sun.glass.ui.win.WinVariant vn
        81: .line 376
            aload 5 /* vn */
            iconst_3
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        82: .line 377
            aload 5 /* vn */
            aload 3 /* expanded */
            invokevirtual java.lang.Boolean.booleanValue:()Z
            ifeq 83
            iconst_1
            goto 84
      StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute top java.lang.Boolean com.sun.glass.ui.win.WinVariant com.sun.glass.ui.win.WinVariant
      StackMap stack: com.sun.glass.ui.win.WinVariant
        83: iconst_0
      StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute top java.lang.Boolean com.sun.glass.ui.win.WinVariant com.sun.glass.ui.win.WinVariant
      StackMap stack: com.sun.glass.ui.win.WinVariant int
        84: putfield com.sun.glass.ui.win.WinVariant.lVal:I
        85: .line 378
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            getstatic javafx.scene.AccessibleRole.TREE_TABLE_ROW:Ljavafx/scene/AccessibleRole;
            if_acmpne 94
        86: .line 379
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
            astore 6 /* treeTableView */
        start local 6 // com.sun.glass.ui.Accessible treeTableView
        87: .line 380
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 7 /* rowIndex */
        start local 7 // java.lang.Integer rowIndex
        88: .line 381
            aload 6 /* treeTableView */
            ifnull 98
            aload 7 /* rowIndex */
            ifnull 98
        89: .line 382
            aload 6 /* treeTableView */
            getstatic javafx.scene.AccessibleAttribute.CELL_AT_ROW_COLUMN:Ljavafx/scene/AccessibleAttribute;
            iconst_2
            anewarray java.lang.Object
            dup
            iconst_0
            aload 7 /* rowIndex */
            aastore
            dup
            iconst_1
            iconst_0
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            aastore
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 8 /* node */
        start local 8 // javafx.scene.Node node
        90: .line 383
            aload 8 /* node */
            ifnull 98
        91: .line 384
            aload 0 /* this */
            aload 8 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            checkcast com.sun.glass.ui.win.WinAccessible
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
            lstore 9 /* ptr */
        start local 9 // long ptr
        92: .line 385
            lload 9 /* ptr */
            sipush 30070
            aload 4 /* vo */
            aload 5 /* vn */
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
            pop2
        end local 9 // long ptr
        end local 8 // javafx.scene.Node node
        end local 7 // java.lang.Integer rowIndex
        end local 6 // com.sun.glass.ui.Accessible treeTableView
        93: .line 388
            goto 98
        94: .line 389
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            sipush 30070
            aload 4 /* vo */
            aload 5 /* vn */
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
            pop2
        end local 5 // com.sun.glass.ui.win.WinVariant vn
        end local 4 // com.sun.glass.ui.win.WinVariant vo
        95: .line 392
            goto 98
        end local 3 // java.lang.Boolean expanded
        96: .line 395
      StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute
      StackMap stack:
            goto 98
        97: .line 397
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            sipush 20004
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
            pop2
        98: .line 399
      StackMap locals:
      StackMap stack:
            return
        end local 1 // javafx.scene.AccessibleAttribute notification
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot           Name  Signature
            0   99     0           this  Lcom/sun/glass/ui/win/WinAccessible;
            0   99     1   notification  Ljavafx/scene/AccessibleAttribute;
            4    6     2          focus  J
            8   15     2           node  Ljavafx/scene/Node;
           12   15     3          scene  Ljavafx/scene/Scene;
           13   15     4            acc  Lcom/sun/glass/ui/Accessible;
           17   21     2           node  Ljavafx/scene/Node;
           18   21     3             id  J
           25   35     2           role  Ljava/lang/Object;
           29   35     3       selected  Ljava/lang/Boolean;
           37   46     2          value  Ljava/lang/Double;
           39   45     3             vo  Lcom/sun/glass/ui/win/WinVariant;
           42   45     4             vn  Lcom/sun/glass/ui/win/WinVariant;
           48   57     2          start  Ljava/lang/Integer;
           51   57     3       newStart  Z
           52   57     4            end  Ljava/lang/Integer;
           55   57     5         newEnd  Z
           59   73     2          value  Ljava/lang/String;
           61   70     3             vo  Lcom/sun/glass/ui/win/WinVariant;
           64   70     4             vn  Lcom/sun/glass/ui/win/WinVariant;
           74   96     3       expanded  Ljava/lang/Boolean;
           76   95     4             vo  Lcom/sun/glass/ui/win/WinVariant;
           81   95     5             vn  Lcom/sun/glass/ui/win/WinVariant;
           87   93     6  treeTableView  Lcom/sun/glass/ui/Accessible;
           88   93     7       rowIndex  Ljava/lang/Integer;
           90   93     8           node  Ljavafx/scene/Node;
           92   93     9            ptr  J
    MethodParameters:
              Name  Flags
      notification  

  private void notifyToggleState();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=5, locals=4, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 402
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.get_ToggleState:()I
            istore 1 /* state */
        start local 1 // int state
         1: .line 403
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* vo */
        start local 2 // com.sun.glass.ui.win.WinVariant vo
         2: .line 404
            aload 2 /* vo */
            iconst_3
            putfield com.sun.glass.ui.win.WinVariant.vt:S
         3: .line 405
            aload 2 /* vo */
            iload 1 /* state */
            putfield com.sun.glass.ui.win.WinVariant.lVal:I
         4: .line 406
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 3 /* vn */
        start local 3 // com.sun.glass.ui.win.WinVariant vn
         5: .line 407
            aload 3 /* vn */
            iconst_3
            putfield com.sun.glass.ui.win.WinVariant.vt:S
         6: .line 408
            aload 3 /* vn */
            iload 1 /* state */
            putfield com.sun.glass.ui.win.WinVariant.lVal:I
         7: .line 409
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            sipush 30086
            aload 2 /* vo */
            aload 3 /* vn */
            invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
            pop2
         8: .line 410
            return
        end local 3 // com.sun.glass.ui.win.WinVariant vn
        end local 2 // com.sun.glass.ui.win.WinVariant vo
        end local 1 // int state
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    9     0   this  Lcom/sun/glass/ui/win/WinAccessible;
            1    9     1  state  I
            2    9     2     vo  Lcom/sun/glass/ui/win/WinVariant;
            5    9     3     vn  Lcom/sun/glass/ui/win/WinVariant;

  protected long getNativeAccessible();
    descriptor: ()J
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 414
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            lreturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private com.sun.glass.ui.Accessible getContainer();
    descriptor: ()Lcom/sun/glass/ui/Accessible;
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 418
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 419
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         2: .line 420
            aload 1 /* role */
            ifnull 10
         3: .line 421
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 1 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 8
                   12: 5
                   18: 7
                   35: 6
                   37: 4
                   39: 4
                   44: 8
                   45: 9
                   46: 9
              default: 10
          }
         4: .line 423
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleRole.TABLE_VIEW:Ljavafx/scene/AccessibleRole;
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
            areturn
         5: .line 424
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleRole.LIST_VIEW:Ljavafx/scene/AccessibleRole;
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
            areturn
         6: .line 425
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleRole.TAB_PANE:Ljavafx/scene/AccessibleRole;
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
            areturn
         7: .line 426
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleRole.PAGINATION:Ljavafx/scene/AccessibleRole;
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
            areturn
         8: .line 427
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleRole.TREE_VIEW:Ljavafx/scene/AccessibleRole;
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
            areturn
         9: .line 429
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleRole.TREE_TABLE_VIEW:Ljavafx/scene/AccessibleRole;
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
            areturn
        10: .line 433
      StackMap locals:
      StackMap stack:
            aconst_null
            areturn
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   11     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            2   11     1  role  Ljavafx/scene/AccessibleRole;

  private int getControlType();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 437
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         1: .line 438
            aload 1 /* role */
            ifnonnull 2
            ldc 50026
            ireturn
         2: .line 439
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 1 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            tableswitch { // 1 - 48
                    1: 5
                    2: 21
                    3: 4
                    4: 22
                    5: 3
                    6: 33
                    7: 5
                    8: 23
                    9: 5
                   10: 19
                   11: 16
                   12: 17
                   13: 4
                   14: 32
                   15: 5
                   16: 4
                   17: 35
                   18: 8
                   19: 7
                   20: 10
                   21: 14
                   22: 26
                   23: 20
                   24: 4
                   25: 9
                   26: 34
                   27: 13
                   28: 14
                   29: 14
                   30: 5
                   31: 35
                   32: 30
                   33: 29
                   34: 6
                   35: 8
                   36: 7
                   37: 18
                   38: 35
                   39: 35
                   40: 15
                   41: 31
                   42: 28
                   43: 27
                   44: 25
                   45: 18
                   46: 35
                   47: 15
                   48: 24
              default: 35
          }
         3: .line 440
      StackMap locals:
      StackMap stack:
            ldc 50009
            ireturn
         4: .line 444
      StackMap locals:
      StackMap stack:
            ldc 50011
            ireturn
         5: .line 449
      StackMap locals:
      StackMap stack:
            ldc 50000
            ireturn
         6: .line 450
      StackMap locals:
      StackMap stack:
            ldc 50031
            ireturn
         7: .line 452
      StackMap locals:
      StackMap stack:
            ldc 50018
            ireturn
         8: .line 454
      StackMap locals:
      StackMap stack:
            ldc 50019
            ireturn
         9: .line 455
      StackMap locals:
      StackMap stack:
            ldc 50015
            ireturn
        10: .line 456
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
            ifnull 11
            ldc 50032
            goto 12
      StackMap locals:
      StackMap stack:
        11: ldc 50033
      StackMap locals:
      StackMap stack: int
        12: ireturn
        13: .line 457
      StackMap locals:
      StackMap stack:
            ldc 50020
            ireturn
        14: .line 460
      StackMap locals:
      StackMap stack:
            ldc 50004
            ireturn
        15: .line 462
      StackMap locals:
      StackMap stack:
            ldc 50036
            ireturn
        16: .line 463
      StackMap locals:
      StackMap stack:
            ldc 50008
            ireturn
        17: .line 464
      StackMap locals:
      StackMap stack:
            ldc 50007
            ireturn
        18: .line 466
      StackMap locals:
      StackMap stack:
            ldc 50029
            ireturn
        19: .line 467
      StackMap locals:
      StackMap stack:
            ldc 50006
            ireturn
        20: .line 468
      StackMap locals:
      StackMap stack:
            ldc 50013
            ireturn
        21: .line 469
      StackMap locals:
      StackMap stack:
            ldc 50002
            ireturn
        22: .line 470
      StackMap locals:
      StackMap stack:
            ldc 50003
            ireturn
        23: .line 471
      StackMap locals:
      StackMap stack:
            ldc 50005
            ireturn
        24: .line 472
      StackMap locals:
      StackMap stack:
            ldc 50023
            ireturn
        25: .line 473
      StackMap locals:
      StackMap stack:
            ldc 50024
            ireturn
        26: .line 474
      StackMap locals:
      StackMap stack:
            ldc 50012
            ireturn
        27: .line 475
      StackMap locals:
      StackMap stack:
            ldc 50021
            ireturn
        28: .line 476
      StackMap locals:
      StackMap stack:
            ldc 50026
            ireturn
        29: .line 477
      StackMap locals:
      StackMap stack:
            ldc 50033
            ireturn
        30: .line 478
      StackMap locals:
      StackMap stack:
            ldc 50014
            ireturn
        31: .line 479
      StackMap locals:
      StackMap stack:
            ldc 50027
            ireturn
        32: .line 480
      StackMap locals:
      StackMap stack:
            ldc 50010
            ireturn
        33: .line 481
      StackMap locals:
      StackMap stack:
            ldc 50033
            ireturn
        34: .line 482
      StackMap locals:
      StackMap stack:
            ldc 50016
            ireturn
        35: .line 483
      StackMap locals:
      StackMap stack:
            iconst_0
            ireturn
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   36     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            1   36     1  role  Ljavafx/scene/AccessibleRole;

  private java.util.List<javafx.scene.Node> getUnignoredChildren(com.sun.glass.ui.win.WinAccessible);
    descriptor: (Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/List;
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // com.sun.glass.ui.win.WinAccessible acc
         0: .line 489
            aload 1 /* acc */
            ifnonnull 1
            invokestatic javafx.collections.FXCollections.emptyObservableList:()Ljavafx/collections/ObservableList;
            areturn
         1: .line 492
      StackMap locals:
      StackMap stack:
            aload 1 /* acc */
            getstatic javafx.scene.AccessibleAttribute.CHILDREN:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.collections.ObservableList
            astore 2 /* children */
        start local 2 // javafx.collections.ObservableList children
         2: .line 493
            aload 2 /* children */
            ifnonnull 3
            invokestatic javafx.collections.FXCollections.emptyObservableList:()Ljavafx/collections/ObservableList;
            areturn
         3: .line 494
      StackMap locals: javafx.collections.ObservableList
      StackMap stack:
            aload 2 /* children */
            invokeinterface javafx.collections.ObservableList.stream:()Ljava/util/stream/Stream;
         4: .line 495
            invokedynamic test()Ljava/util/function/Predicate;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljava/lang/Object;)Z
                  javafx/scene/Node.isVisible()Z (5)
                  (Ljavafx/scene/Node;)Z
            invokeinterface java.util.stream.Stream.filter:(Ljava/util/function/Predicate;)Ljava/util/stream/Stream;
         5: .line 496
            invokestatic java.util.stream.Collectors.toList:()Ljava/util/stream/Collector;
            invokeinterface java.util.stream.Stream.collect:(Ljava/util/stream/Collector;)Ljava/lang/Object;
            checkcast java.util.List
         6: .line 494
            areturn
        end local 2 // javafx.collections.ObservableList children
        end local 1 // com.sun.glass.ui.win.WinAccessible acc
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    7     0      this  Lcom/sun/glass/ui/win/WinAccessible;
            0    7     1       acc  Lcom/sun/glass/ui/win/WinAccessible;
            2    7     2  children  Ljavafx/collections/ObservableList<Ljavafx/scene/Node;>;
    Signature: (Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/List<Ljavafx/scene/Node;>;
    MethodParameters:
      Name  Flags
      acc   

  private com.sun.glass.ui.Accessible getRow();
    descriptor: ()Lcom/sun/glass/ui/Accessible;
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=5, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 501
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 1 /* columnIndex */
        start local 1 // java.lang.Integer columnIndex
         1: .line 502
            aload 1 /* columnIndex */
            ifnonnull 2
            aconst_null
            areturn
         2: .line 503
      StackMap locals: java.lang.Integer
      StackMap stack:
            aload 1 /* columnIndex */
            invokevirtual java.lang.Integer.intValue:()I
            ifeq 3
            aconst_null
            areturn
         3: .line 504
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROW_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 2 /* rowIndex */
        start local 2 // java.lang.Integer rowIndex
         4: .line 505
            aload 2 /* rowIndex */
            ifnonnull 5
            aconst_null
            areturn
         5: .line 506
      StackMap locals: java.lang.Integer
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
            astore 3 /* treeTableView */
        start local 3 // com.sun.glass.ui.Accessible treeTableView
         6: .line 507
            aload 3 /* treeTableView */
            ifnonnull 7
            aconst_null
            areturn
         7: .line 508
      StackMap locals: com.sun.glass.ui.Accessible
      StackMap stack:
            aload 3 /* treeTableView */
            getstatic javafx.scene.AccessibleAttribute.ROW_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 2 /* rowIndex */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 4 /* treeTableRow */
        start local 4 // javafx.scene.Node treeTableRow
         8: .line 509
            aload 0 /* this */
            aload 4 /* treeTableRow */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            areturn
        end local 4 // javafx.scene.Node treeTableRow
        end local 3 // com.sun.glass.ui.Accessible treeTableView
        end local 2 // java.lang.Integer rowIndex
        end local 1 // java.lang.Integer columnIndex
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot           Name  Signature
            0    9     0           this  Lcom/sun/glass/ui/win/WinAccessible;
            1    9     1    columnIndex  Ljava/lang/Integer;
            4    9     2       rowIndex  Ljava/lang/Integer;
            6    9     3  treeTableView  Lcom/sun/glass/ui/Accessible;
            8    9     4   treeTableRow  Ljavafx/scene/Node;

  private void changeSelection(boolean, boolean);
    descriptor: (ZZ)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=8, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // boolean add
        start local 2 // boolean clear
         0: .line 513
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 3 /* role */
        start local 3 // javafx.scene.AccessibleRole role
         1: .line 514
            aload 3 /* role */
            ifnonnull 2
            return
         2: .line 515
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
            astore 4 /* container */
        start local 4 // com.sun.glass.ui.Accessible container
         3: .line 516
            aload 4 /* container */
            ifnonnull 4
            return
         4: .line 517
      StackMap locals: com.sun.glass.ui.Accessible
      StackMap stack:
            aconst_null
            astore 5 /* item */
        start local 5 // javafx.scene.Node item
         5: .line 518
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 3 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 4
                   12: 6
                   37: 14
                   44: 10
                   45: 14
              default: 18
          }
         6: .line 520
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 6 /* index */
        start local 6 // java.lang.Integer index
         7: .line 521
            aload 6 /* index */
            ifnull 18
         8: .line 522
            aload 4 /* container */
            getstatic javafx.scene.AccessibleAttribute.ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 6 /* index */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 5 /* item */
         9: .line 524
            goto 18
        end local 6 // java.lang.Integer index
        10: .line 527
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 6 /* index */
        start local 6 // java.lang.Integer index
        11: .line 528
            aload 6 /* index */
            ifnull 18
        12: .line 529
            aload 4 /* container */
            getstatic javafx.scene.AccessibleAttribute.ROW_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 6 /* index */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 5 /* item */
        13: .line 531
            goto 18
        end local 6 // java.lang.Integer index
        14: .line 535
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROW_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 6 /* rowIndex */
        start local 6 // java.lang.Integer rowIndex
        15: .line 536
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 7 /* columnIndex */
        start local 7 // java.lang.Integer columnIndex
        16: .line 537
            aload 6 /* rowIndex */
            ifnull 18
            aload 7 /* columnIndex */
            ifnull 18
        17: .line 538
            aload 4 /* container */
            getstatic javafx.scene.AccessibleAttribute.CELL_AT_ROW_COLUMN:Ljavafx/scene/AccessibleAttribute;
            iconst_2
            anewarray java.lang.Object
            dup
            iconst_0
            aload 6 /* rowIndex */
            aastore
            dup
            iconst_1
            aload 7 /* columnIndex */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 5 /* item */
        end local 7 // java.lang.Integer columnIndex
        end local 6 // java.lang.Integer rowIndex
        18: .line 544
      StackMap locals:
      StackMap stack:
            aload 5 /* item */
            ifnull 29
        19: .line 545
            invokestatic javafx.collections.FXCollections.observableArrayList:()Ljavafx/collections/ObservableList;
            astore 6 /* newItems */
        start local 6 // javafx.collections.ObservableList newItems
        20: .line 546
            iload 2 /* clear */
            ifne 24
        21: .line 548
            aload 4 /* container */
            getstatic javafx.scene.AccessibleAttribute.SELECTED_ITEMS:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.collections.ObservableList
            astore 7 /* items */
        start local 7 // javafx.collections.ObservableList items
        22: .line 549
            aload 7 /* items */
            ifnull 24
        23: .line 550
            aload 6 /* newItems */
            aload 7 /* items */
            invokeinterface javafx.collections.ObservableList.addAll:(Ljava/util/Collection;)Z
            pop
        end local 7 // javafx.collections.ObservableList items
        24: .line 553
      StackMap locals: javafx.collections.ObservableList
      StackMap stack:
            iload 1 /* add */
            ifeq 27
        25: .line 554
            aload 6 /* newItems */
            aload 5 /* item */
            invokeinterface javafx.collections.ObservableList.add:(Ljava/lang/Object;)Z
            pop
        26: .line 555
            goto 28
        27: .line 556
      StackMap locals:
      StackMap stack:
            aload 6 /* newItems */
            aload 5 /* item */
            invokeinterface javafx.collections.ObservableList.remove:(Ljava/lang/Object;)Z
            pop
        28: .line 558
      StackMap locals:
      StackMap stack:
            aload 4 /* container */
            getstatic javafx.scene.AccessibleAction.SET_SELECTED_ITEMS:Ljavafx/scene/AccessibleAction;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 6 /* newItems */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        end local 6 // javafx.collections.ObservableList newItems
        29: .line 560
      StackMap locals:
      StackMap stack:
            return
        end local 5 // javafx.scene.Node item
        end local 4 // com.sun.glass.ui.Accessible container
        end local 3 // javafx.scene.AccessibleRole role
        end local 2 // boolean clear
        end local 1 // boolean add
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0   30     0         this  Lcom/sun/glass/ui/win/WinAccessible;
            0   30     1          add  Z
            0   30     2        clear  Z
            1   30     3         role  Ljavafx/scene/AccessibleRole;
            3   30     4    container  Lcom/sun/glass/ui/Accessible;
            5   30     5         item  Ljavafx/scene/Node;
            7   10     6        index  Ljava/lang/Integer;
           11   14     6        index  Ljava/lang/Integer;
           15   18     6     rowIndex  Ljava/lang/Integer;
           16   18     7  columnIndex  Ljava/lang/Integer;
           20   29     6     newItems  Ljavafx/collections/ObservableList<Ljavafx/scene/Node;>;
           22   24     7        items  Ljavafx/collections/ObservableList<Ljavafx/scene/Node;>;
    MethodParameters:
       Name  Flags
      add    
      clear  

  private long GetPatternProvider(int);
    descriptor: (I)J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=4, args_size=2
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // int patternId
         0: .line 566
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 567
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 2 /* role */
        start local 2 // javafx.scene.AccessibleRole role
         2: .line 568
            iconst_0
            istore 3 /* impl */
        start local 3 // boolean impl
         3: .line 569
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 2 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            tableswitch { // 1 - 48
                    1: 16
                    2: 93
                    3: 10
                    4: 101
                    5: 110
                    6: 110
                    7: 16
                    8: 16
                    9: 16
                   10: 110
                   11: 70
                   12: 76
                   13: 4
                   14: 110
                   15: 16
                   16: 16
                   17: 110
                   18: 20
                   19: 24
                   20: 110
                   21: 110
                   22: 107
                   23: 89
                   24: 10
                   25: 107
                   26: 110
                   27: 88
                   28: 82
                   29: 82
                   30: 93
                   31: 110
                   32: 107
                   33: 28
                   34: 4
                   35: 20
                   36: 24
                   37: 49
                   38: 110
                   39: 110
                   40: 32
                   41: 110
                   42: 97
                   43: 97
                   44: 63
                   45: 40
                   46: 110
                   47: 32
                   48: 57
              default: 110
          }
         4: .line 572
      StackMap locals: javafx.scene.AccessibleRole int
      StackMap stack:
            iload 1 /* patternId */
            sipush 10000
            if_icmpeq 7
         5: .line 573
            iload 1 /* patternId */
            sipush 10005
            if_icmpeq 7
         6: .line 572
            iconst_0
            goto 8
      StackMap locals:
      StackMap stack:
         7: iconst_1
      StackMap locals:
      StackMap stack: int
         8: istore 3 /* impl */
         9: .line 574
            goto 110
        10: .line 577
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10000
            if_icmpeq 13
        11: .line 578
            iload 1 /* patternId */
            sipush 10015
            if_icmpeq 13
        12: .line 577
            iconst_0
            goto 14
      StackMap locals:
      StackMap stack:
        13: iconst_1
      StackMap locals:
      StackMap stack: int
        14: istore 3 /* impl */
        15: .line 579
            goto 110
        16: .line 586
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10000
            if_icmpne 17
            iconst_1
            goto 18
      StackMap locals:
      StackMap stack:
        17: iconst_0
      StackMap locals:
      StackMap stack: int
        18: istore 3 /* impl */
        19: .line 587
            goto 110
        20: .line 590
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10010
            if_icmpne 21
            iconst_1
            goto 22
      StackMap locals:
      StackMap stack:
        21: iconst_0
      StackMap locals:
      StackMap stack: int
        22: istore 3 /* impl */
        23: .line 591
            goto 110
        24: .line 594
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10001
            if_icmpne 25
            iconst_1
            goto 26
      StackMap locals:
      StackMap stack:
        25: iconst_0
      StackMap locals:
      StackMap stack: int
        26: istore 3 /* impl */
        27: .line 595
            goto 110
        28: .line 597
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10004
            if_icmpne 29
            iconst_1
            goto 30
      StackMap locals:
      StackMap stack:
        29: iconst_0
      StackMap locals:
      StackMap stack: int
        30: istore 3 /* impl */
        31: .line 598
            goto 110
        32: .line 601
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10001
            if_icmpeq 37
        33: .line 602
            iload 1 /* patternId */
            sipush 10006
            if_icmpeq 37
        34: .line 603
            iload 1 /* patternId */
            sipush 10012
            if_icmpeq 37
        35: .line 604
            iload 1 /* patternId */
            sipush 10004
            if_icmpeq 37
        36: .line 601
            iconst_0
            goto 38
      StackMap locals:
      StackMap stack:
        37: iconst_1
      StackMap locals:
      StackMap stack: int
        38: istore 3 /* impl */
        39: .line 605
            goto 110
        40: .line 607
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10010
            if_icmpeq 46
        41: .line 608
            iload 1 /* patternId */
            sipush 10007
            if_icmpeq 46
        42: .line 609
            iload 1 /* patternId */
            sipush 10013
            if_icmpeq 46
        43: .line 610
            iload 1 /* patternId */
            sipush 10005
            if_icmpeq 46
        44: .line 611
            iload 1 /* patternId */
            sipush 10017
            if_icmpeq 46
        45: .line 607
            iconst_0
            goto 47
      StackMap locals:
      StackMap stack:
        46: iconst_1
      StackMap locals:
      StackMap stack: int
        47: istore 3 /* impl */
        48: .line 612
            goto 110
        49: .line 614
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10010
            if_icmpeq 54
        50: .line 615
            iload 1 /* patternId */
            sipush 10007
            if_icmpeq 54
        51: .line 616
            iload 1 /* patternId */
            sipush 10013
            if_icmpeq 54
        52: .line 617
            iload 1 /* patternId */
            sipush 10017
            if_icmpeq 54
        53: .line 614
            iconst_0
            goto 55
      StackMap locals:
      StackMap stack:
        54: iconst_1
      StackMap locals:
      StackMap stack: int
        55: istore 3 /* impl */
        56: .line 618
            goto 110
        57: .line 620
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10001
            if_icmpeq 60
        58: .line 621
            iload 1 /* patternId */
            sipush 10004
            if_icmpeq 60
        59: .line 620
            iconst_0
            goto 61
      StackMap locals:
      StackMap stack:
        60: iconst_1
      StackMap locals:
      StackMap stack: int
        61: istore 3 /* impl */
        62: .line 622
            goto 110
        63: .line 624
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10010
            if_icmpeq 67
        64: .line 625
            iload 1 /* patternId */
            sipush 10005
            if_icmpeq 67
        65: .line 626
            iload 1 /* patternId */
            sipush 10017
            if_icmpeq 67
        66: .line 624
            iconst_0
            goto 68
      StackMap locals:
      StackMap stack:
        67: iconst_1
      StackMap locals:
      StackMap stack: int
        68: istore 3 /* impl */
        69: .line 627
            goto 110
        70: .line 629
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10001
            if_icmpeq 73
        71: .line 630
            iload 1 /* patternId */
            sipush 10004
            if_icmpeq 73
        72: .line 629
            iconst_0
            goto 74
      StackMap locals:
      StackMap stack:
        73: iconst_1
      StackMap locals:
      StackMap stack: int
        74: istore 3 /* impl */
        75: .line 631
            goto 110
        76: .line 633
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10010
            if_icmpeq 79
        77: .line 634
            iload 1 /* patternId */
            sipush 10017
            if_icmpeq 79
        78: .line 633
            iconst_0
            goto 80
      StackMap locals:
      StackMap stack:
        79: iconst_1
      StackMap locals:
      StackMap stack: int
        80: istore 3 /* impl */
        81: .line 635
            goto 110
        82: .line 649
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10014
            if_icmpeq 85
        83: .line 650
            iload 1 /* patternId */
            sipush 10002
            if_icmpeq 85
        84: .line 649
            iconst_0
            goto 86
      StackMap locals:
      StackMap stack:
        85: iconst_1
      StackMap locals:
      StackMap stack: int
        86: istore 3 /* impl */
        87: .line 651
            goto 110
        88: .line 654
      StackMap locals:
      StackMap stack:
            goto 110
        89: .line 656
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10010
            if_icmpne 90
            iconst_1
            goto 91
      StackMap locals:
      StackMap stack:
        90: iconst_0
      StackMap locals:
      StackMap stack: int
        91: istore 3 /* impl */
        92: .line 657
            goto 110
        93: .line 660
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10015
            if_icmpne 94
            iconst_1
            goto 95
      StackMap locals:
      StackMap stack:
        94: iconst_0
      StackMap locals:
      StackMap stack: int
        95: istore 3 /* impl */
        96: .line 661
            goto 110
        97: .line 664
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10005
            if_icmpne 98
            iconst_1
            goto 99
      StackMap locals:
      StackMap stack:
        98: iconst_0
      StackMap locals:
      StackMap stack: int
        99: istore 3 /* impl */
       100: .line 665
            goto 110
       101: .line 667
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10005
            if_icmpeq 104
       102: .line 668
            iload 1 /* patternId */
            sipush 10002
            if_icmpeq 104
       103: .line 667
            iconst_0
            goto 105
      StackMap locals:
      StackMap stack:
       104: iconst_1
      StackMap locals:
      StackMap stack: int
       105: istore 3 /* impl */
       106: .line 669
            goto 110
       107: .line 673
      StackMap locals:
      StackMap stack:
            iload 1 /* patternId */
            sipush 10003
            if_icmpne 108
            iconst_1
            goto 109
      StackMap locals:
      StackMap stack:
       108: iconst_0
      StackMap locals:
      StackMap stack: int
       109: istore 3 /* impl */
       110: .line 677
      StackMap locals:
      StackMap stack:
            iload 3 /* impl */
            ifeq 111
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
            goto 112
      StackMap locals:
      StackMap stack:
       111: lconst_0
      StackMap locals:
      StackMap stack: long
       112: lreturn
        end local 3 // boolean impl
        end local 2 // javafx.scene.AccessibleRole role
        end local 1 // int patternId
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0  113     0       this  Lcom/sun/glass/ui/win/WinAccessible;
            0  113     1  patternId  I
            2  113     2       role  Ljavafx/scene/AccessibleRole;
            3  113     3       impl  Z
    MethodParameters:
           Name  Flags
      patternId  

  private long get_HostRawElementProvider();
    descriptor: ()J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 681
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 686
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
            astore 1 /* view */
        start local 1 // com.sun.glass.ui.View view
         2: .line 687
            aload 1 /* view */
            ifnull 3
            aload 1 /* view */
            invokevirtual com.sun.glass.ui.View.getNativeView:()J
            goto 4
      StackMap locals: com.sun.glass.ui.View
      StackMap stack:
         3: lconst_0
      StackMap locals:
      StackMap stack: long
         4: lreturn
        end local 1 // com.sun.glass.ui.View view
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            2    5     1  view  Lcom/sun/glass/ui/View;

  private com.sun.glass.ui.win.WinVariant GetPropertyValue(int);
    descriptor: (I)Lcom/sun/glass/ui/win/WinVariant;
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=8, args_size=2
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // int propertyId
         0: .line 691
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 692
      StackMap locals:
      StackMap stack:
            aconst_null
            astore 2 /* variant */
        start local 2 // com.sun.glass.ui.win.WinVariant variant
         2: .line 693
            iload 1 /* propertyId */
            lookupswitch { // 14
                30003: 3
                30004: 50
                30005: 21
                30006: 15
                30007: 9
                30008: 62
                30009: 93
                30010: 85
                30011: 104
                30013: 44
                30016: 79
                30017: 79
                30019: 97
                30107: 108
              default: 111
          }
         3: .line 695
      StackMap locals: com.sun.glass.ui.win.WinVariant
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getControlType:()I
            istore 3 /* controlType */
        start local 3 // int controlType
         4: .line 696
            iload 3 /* controlType */
            ifeq 111
         5: .line 697
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
         6: .line 698
            aload 2 /* variant */
            iconst_3
            putfield com.sun.glass.ui.win.WinVariant.vt:S
         7: .line 699
            aload 2 /* variant */
            iload 3 /* controlType */
            putfield com.sun.glass.ui.win.WinVariant.lVal:I
         8: .line 701
            goto 111
        end local 3 // int controlType
         9: .line 704
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.MNEMONIC:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.String
            astore 3 /* mnemonic */
        start local 3 // java.lang.String mnemonic
        10: .line 705
            aload 3 /* mnemonic */
            ifnull 111
        11: .line 706
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
        12: .line 707
            aload 2 /* variant */
            bipush 8
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        13: .line 708
            aload 2 /* variant */
            new java.lang.StringBuilder
            dup
            ldc "Alt+"
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 3 /* mnemonic */
            invokevirtual java.lang.String.toLowerCase:()Ljava/lang/String;
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
        14: .line 710
            goto 111
        end local 3 // java.lang.String mnemonic
        15: .line 713
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ACCELERATOR:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.input.KeyCombination
            astore 3 /* kc */
        start local 3 // javafx.scene.input.KeyCombination kc
        16: .line 714
            aload 3 /* kc */
            ifnull 111
        17: .line 715
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
        18: .line 716
            aload 2 /* variant */
            bipush 8
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        19: .line 720
            aload 2 /* variant */
            aload 3 /* kc */
            invokevirtual javafx.scene.input.KeyCombination.toString:()Ljava/lang/String;
            ldc "Shortcut"
            ldc "Ctrl"
            invokevirtual java.lang.String.replaceAll:(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
            putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
        20: .line 722
            goto 111
        end local 3 // javafx.scene.input.KeyCombination kc
        21: .line 727
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 4 /* role */
        start local 4 // javafx.scene.AccessibleRole role
        22: .line 728
            aload 4 /* role */
            ifnonnull 23
            getstatic javafx.scene.AccessibleRole.NODE:Ljavafx/scene/AccessibleRole;
            astore 4 /* role */
        23: .line 729
      StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant top javafx.scene.AccessibleRole
      StackMap stack:
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 4 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 5
                    4: 24
                    7: 26
                    9: 26
                   28: 24
                   29: 24
              default: 33
          }
        24: .line 738
      StackMap locals:
      StackMap stack:
            aconst_null
            astore 3 /* name */
        start local 3 // java.lang.String name
        25: .line 739
            goto 34
        end local 3 // java.lang.String name
        26: .line 742
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.String
            astore 3 /* name */
        start local 3 // java.lang.String name
        27: .line 743
            aload 3 /* name */
            ifnull 28
            aload 3 /* name */
            invokevirtual java.lang.String.length:()I
            ifne 34
        28: .line 744
      StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant java.lang.String javafx.scene.AccessibleRole
      StackMap stack:
            aload 4 /* role */
            getstatic javafx.scene.AccessibleRole.INCREMENT_BUTTON:Ljavafx/scene/AccessibleRole;
            if_acmpne 31
        29: .line 745
            ldc "increment"
            astore 3 /* name */
        30: .line 746
            goto 34
        31: .line 747
      StackMap locals:
      StackMap stack:
            ldc "decrement"
            astore 3 /* name */
        32: .line 750
            goto 34
        end local 3 // java.lang.String name
        33: .line 753
      StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant top javafx.scene.AccessibleRole
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.String
            astore 3 /* name */
        start local 3 // java.lang.String name
        34: .line 756
      StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant java.lang.String javafx.scene.AccessibleRole
      StackMap stack:
            aload 3 /* name */
            ifnull 35
            aload 3 /* name */
            invokevirtual java.lang.String.length:()I
            ifne 38
        35: .line 757
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.LABELED_BY:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 5 /* label */
        start local 5 // javafx.scene.Node label
        36: .line 758
            aload 5 /* label */
            ifnull 38
        37: .line 759
            aload 0 /* this */
            aload 5 /* label */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.String
            astore 3 /* name */
        end local 5 // javafx.scene.Node label
        38: .line 762
      StackMap locals:
      StackMap stack:
            aload 3 /* name */
            ifnull 111
            aload 3 /* name */
            invokevirtual java.lang.String.length:()I
            ifne 40
        39: .line 769
            goto 111
        40: .line 771
      StackMap locals:
      StackMap stack:
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
        41: .line 772
            aload 2 /* variant */
            bipush 8
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        42: .line 773
            aload 2 /* variant */
            aload 3 /* name */
            putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
        43: .line 774
            goto 111
        end local 4 // javafx.scene.AccessibleRole role
        end local 3 // java.lang.String name
        44: .line 777
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.HELP:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.String
            astore 3 /* help */
        start local 3 // java.lang.String help
        45: .line 778
            aload 3 /* help */
            ifnull 111
        46: .line 779
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
        47: .line 780
            aload 2 /* variant */
            bipush 8
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        48: .line 781
            aload 2 /* variant */
            aload 3 /* help */
            putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
        49: .line 783
            goto 111
        end local 3 // java.lang.String help
        50: .line 786
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE_DESCRIPTION:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.String
            astore 3 /* description */
        start local 3 // java.lang.String description
        51: .line 787
            aload 3 /* description */
            ifnonnull 57
        52: .line 788
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 4 /* role */
        start local 4 // javafx.scene.AccessibleRole role
        53: .line 789
            aload 4 /* role */
            ifnonnull 54
            getstatic javafx.scene.AccessibleRole.NODE:Ljavafx/scene/AccessibleRole;
            astore 4 /* role */
        54: .line 790
      StackMap locals: java.lang.String javafx.scene.AccessibleRole
      StackMap stack:
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 4 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 2
                   18: 56
                   42: 55
              default: 57
          }
        55: .line 791
      StackMap locals:
      StackMap stack:
            ldc "title pane"
            astore 3 /* description */
            goto 57
        56: .line 792
      StackMap locals:
      StackMap stack:
            ldc "page"
            astore 3 /* description */
        end local 4 // javafx.scene.AccessibleRole role
        57: .line 796
      StackMap locals:
      StackMap stack:
            aload 3 /* description */
            ifnull 111
        58: .line 797
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
        59: .line 798
            aload 2 /* variant */
            bipush 8
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        60: .line 799
            aload 2 /* variant */
            aload 3 /* description */
            putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
        61: .line 801
            goto 111
        end local 3 // java.lang.String description
        62: .line 804
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.FOCUSED:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Boolean
            astore 3 /* focus */
        start local 3 // java.lang.Boolean focus
        63: .line 812
            getstatic java.lang.Boolean.FALSE:Ljava/lang/Boolean;
            aload 3 /* focus */
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            ifeq 73
        64: .line 813
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SCENE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Scene
            astore 4 /* scene */
        start local 4 // javafx.scene.Scene scene
        65: .line 814
            aload 4 /* scene */
            ifnull 73
        66: .line 815
            aload 0 /* this */
            aload 4 /* scene */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Scene;)Lcom/sun/glass/ui/Accessible;
            astore 5 /* acc */
        start local 5 // com.sun.glass.ui.Accessible acc
        67: .line 816
            aload 5 /* acc */
            ifnull 73
        68: .line 817
            aload 5 /* acc */
            getstatic javafx.scene.AccessibleAttribute.FOCUS_NODE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 6 /* node */
        start local 6 // javafx.scene.Node node
        69: .line 818
            aload 6 /* node */
            ifnull 73
        70: .line 819
            aload 0 /* this */
            aload 6 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAttribute.FOCUS_ITEM:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 7 /* item */
        start local 7 // javafx.scene.Node item
        71: .line 820
            aload 0 /* this */
            aload 7 /* item */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            lcmp
            ifne 73
        72: .line 821
            iconst_1
            invokestatic java.lang.Boolean.valueOf:(Z)Ljava/lang/Boolean;
            astore 3 /* focus */
        end local 7 // javafx.scene.Node item
        end local 6 // javafx.scene.Node node
        end local 5 // com.sun.glass.ui.Accessible acc
        end local 4 // javafx.scene.Scene scene
        73: .line 827
      StackMap locals: java.lang.Boolean
      StackMap stack:
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
        74: .line 828
            aload 2 /* variant */
            bipush 11
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        75: .line 829
            aload 2 /* variant */
            aload 3 /* focus */
            ifnull 76
            aload 3 /* focus */
            invokevirtual java.lang.Boolean.booleanValue:()Z
            goto 77
      StackMap locals:
      StackMap stack: com.sun.glass.ui.win.WinVariant
        76: iconst_0
      StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant java.lang.Boolean
      StackMap stack: com.sun.glass.ui.win.WinVariant int
        77: putfield com.sun.glass.ui.win.WinVariant.boolVal:Z
        78: .line 830
            goto 111
        end local 3 // java.lang.Boolean focus
        79: .line 835
      StackMap locals:
      StackMap stack:
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
        80: .line 836
            aload 2 /* variant */
            bipush 11
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        81: .line 837
            aload 2 /* variant */
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
            ifnonnull 82
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isIgnored:()Z
            ifeq 82
            iconst_0
            goto 83
      StackMap locals:
      StackMap stack: com.sun.glass.ui.win.WinVariant
        82: iconst_1
      StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant
      StackMap stack: com.sun.glass.ui.win.WinVariant int
        83: putfield com.sun.glass.ui.win.WinVariant.boolVal:Z
        84: .line 838
            goto 111
        85: .line 841
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.DISABLED:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Boolean
            astore 3 /* disabled */
        start local 3 // java.lang.Boolean disabled
        86: .line 842
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
        87: .line 843
            aload 2 /* variant */
            bipush 11
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        88: .line 844
            aload 2 /* variant */
            aload 3 /* disabled */
            ifnull 90
            aload 3 /* disabled */
            invokevirtual java.lang.Boolean.booleanValue:()Z
            ifeq 89
            iconst_0
            goto 91
      StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant java.lang.Boolean
      StackMap stack: com.sun.glass.ui.win.WinVariant
        89: iconst_1
            goto 91
      StackMap locals:
      StackMap stack: com.sun.glass.ui.win.WinVariant
        90: iconst_1
      StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant java.lang.Boolean
      StackMap stack: com.sun.glass.ui.win.WinVariant int
        91: putfield com.sun.glass.ui.win.WinVariant.boolVal:Z
        92: .line 845
            goto 111
        end local 3 // java.lang.Boolean disabled
        93: .line 848
      StackMap locals:
      StackMap stack:
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
        94: .line 849
            aload 2 /* variant */
            bipush 11
            putfield com.sun.glass.ui.win.WinVariant.vt:S
        95: .line 850
            aload 2 /* variant */
            iconst_1
            putfield com.sun.glass.ui.win.WinVariant.boolVal:Z
        96: .line 851
            goto 111
        97: .line 854
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 3 /* role */
        start local 3 // javafx.scene.AccessibleRole role
        98: .line 855
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
        99: .line 856
            aload 2 /* variant */
            bipush 11
            putfield com.sun.glass.ui.win.WinVariant.vt:S
       100: .line 857
            aload 2 /* variant */
            aload 3 /* role */
            getstatic javafx.scene.AccessibleRole.PASSWORD_FIELD:Ljavafx/scene/AccessibleRole;
            if_acmpne 101
            iconst_1
            goto 102
      StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant javafx.scene.AccessibleRole
      StackMap stack: com.sun.glass.ui.win.WinVariant
       101: iconst_0
      StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant javafx.scene.AccessibleRole
      StackMap stack: com.sun.glass.ui.win.WinVariant int
       102: putfield com.sun.glass.ui.win.WinVariant.boolVal:Z
       103: .line 858
            goto 111
        end local 3 // javafx.scene.AccessibleRole role
       104: .line 862
      StackMap locals:
      StackMap stack:
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
       105: .line 863
            aload 2 /* variant */
            bipush 8
            putfield com.sun.glass.ui.win.WinVariant.vt:S
       106: .line 864
            aload 2 /* variant */
            new java.lang.StringBuilder
            dup
            ldc "JavaFX"
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.id:I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
       107: .line 865
            goto 111
       108: .line 869
      StackMap locals:
      StackMap stack:
            new com.sun.glass.ui.win.WinVariant
            dup
            invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
            astore 2 /* variant */
       109: .line 870
            aload 2 /* variant */
            bipush 8
            putfield com.sun.glass.ui.win.WinVariant.vt:S
       110: .line 871
            aload 2 /* variant */
            ldc "JavaFXProvider"
            putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
       111: .line 876
      StackMap locals:
      StackMap stack:
            aload 2 /* variant */
            areturn
        end local 2 // com.sun.glass.ui.win.WinVariant variant
        end local 1 // int propertyId
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0  112     0         this  Lcom/sun/glass/ui/win/WinAccessible;
            0  112     1   propertyId  I
            2  112     2      variant  Lcom/sun/glass/ui/win/WinVariant;
            4    9     3  controlType  I
           10   15     3     mnemonic  Ljava/lang/String;
           16   21     3           kc  Ljavafx/scene/input/KeyCombination;
           25   26     3         name  Ljava/lang/String;
           27   33     3         name  Ljava/lang/String;
           34   44     3         name  Ljava/lang/String;
           22   44     4         role  Ljavafx/scene/AccessibleRole;
           36   38     5        label  Ljavafx/scene/Node;
           45   50     3         help  Ljava/lang/String;
           51   62     3  description  Ljava/lang/String;
           53   57     4         role  Ljavafx/scene/AccessibleRole;
           63   79     3        focus  Ljava/lang/Boolean;
           65   73     4        scene  Ljavafx/scene/Scene;
           67   73     5          acc  Lcom/sun/glass/ui/Accessible;
           69   73     6         node  Ljavafx/scene/Node;
           71   73     7         item  Ljavafx/scene/Node;
           86   93     3     disabled  Ljava/lang/Boolean;
           98  104     3         role  Ljavafx/scene/AccessibleRole;
    MethodParameters:
            Name  Flags
      propertyId  

  private float[] get_BoundingRectangle();
    descriptor: ()[F
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=5, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 883
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 885
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
            ifnull 2
            aconst_null
            areturn
         2: .line 887
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.geometry.Bounds
            astore 1 /* bounds */
        start local 1 // javafx.geometry.Bounds bounds
         3: .line 888
            aload 1 /* bounds */
            ifnull 7
         4: .line 889
            iconst_4
            newarray 6
            dup
            iconst_0
            aload 1 /* bounds */
            invokevirtual javafx.geometry.Bounds.getMinX:()D
            d2f
            fastore
            dup
            iconst_1
            aload 1 /* bounds */
            invokevirtual javafx.geometry.Bounds.getMinY:()D
            d2f
            fastore
            dup
            iconst_2
         5: .line 890
            aload 1 /* bounds */
            invokevirtual javafx.geometry.Bounds.getWidth:()D
            d2f
            fastore
            dup
            iconst_3
            aload 1 /* bounds */
            invokevirtual javafx.geometry.Bounds.getHeight:()D
            d2f
            fastore
         6: .line 889
            areturn
         7: .line 892
      StackMap locals: javafx.geometry.Bounds
      StackMap stack:
            aconst_null
            areturn
        end local 1 // javafx.geometry.Bounds bounds
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    8     0    this  Lcom/sun/glass/ui/win/WinAccessible;
            3    8     1  bounds  Ljavafx/geometry/Bounds;

  private long get_FragmentRoot();
    descriptor: ()J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=3, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 896
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 897
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SCENE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Scene
            astore 1 /* scene */
        start local 1 // javafx.scene.Scene scene
         2: .line 898
            aload 1 /* scene */
            ifnonnull 3
            lconst_0
            lreturn
         3: .line 899
      StackMap locals: javafx.scene.Scene
      StackMap stack:
            aload 0 /* this */
            aload 1 /* scene */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Scene;)Lcom/sun/glass/ui/Accessible;
            checkcast com.sun.glass.ui.win.WinAccessible
            astore 2 /* acc */
        start local 2 // com.sun.glass.ui.win.WinAccessible acc
         4: .line 900
            aload 2 /* acc */
            ifnull 5
            aload 2 /* acc */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 6
      StackMap locals: com.sun.glass.ui.win.WinAccessible
      StackMap stack:
         5: lconst_0
            lreturn
         6: .line 901
      StackMap locals:
      StackMap stack:
            aload 2 /* acc */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
            lreturn
        end local 2 // com.sun.glass.ui.win.WinAccessible acc
        end local 1 // javafx.scene.Scene scene
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    7     0   this  Lcom/sun/glass/ui/win/WinAccessible;
            2    7     1  scene  Ljavafx/scene/Scene;
            4    7     2    acc  Lcom/sun/glass/ui/win/WinAccessible;

  private long[] GetEmbeddedFragmentRoots();
    descriptor: ()[J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 905
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 906
      StackMap locals:
      StackMap stack:
            aconst_null
            areturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private int[] GetRuntimeId();
    descriptor: ()[I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 910
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 913
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
            ifnull 2
            aconst_null
            areturn
         2: .line 914
      StackMap locals:
      StackMap stack:
            iconst_2
            newarray 10
            dup
            iconst_0
            iconst_3
            iastore
            dup
            iconst_1
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.id:I
            iastore
            areturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private long NavigateListView(com.sun.glass.ui.win.WinAccessible, int);
    descriptor: (Lcom/sun/glass/ui/win/WinAccessible;I)J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=7, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // com.sun.glass.ui.win.WinAccessible listItemAccessible
        start local 2 // int direction
         0: .line 918
            aload 1 /* listItemAccessible */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
            astore 3 /* listAccessible */
        start local 3 // com.sun.glass.ui.Accessible listAccessible
         1: .line 919
            aload 3 /* listAccessible */
            ifnonnull 2
            lconst_0
            lreturn
         2: .line 920
      StackMap locals: com.sun.glass.ui.Accessible
      StackMap stack:
            aload 3 /* listAccessible */
            getstatic javafx.scene.AccessibleAttribute.ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 4 /* count */
        start local 4 // java.lang.Integer count
         3: .line 921
            aload 4 /* count */
            ifnull 4
            aload 4 /* count */
            invokevirtual java.lang.Integer.intValue:()I
            ifne 5
      StackMap locals: java.lang.Integer
      StackMap stack:
         4: lconst_0
            lreturn
         5: .line 922
      StackMap locals:
      StackMap stack:
            aload 1 /* listItemAccessible */
            getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 5 /* index */
        start local 5 // java.lang.Integer index
         6: .line 923
            aload 5 /* index */
            ifnonnull 7
            lconst_0
            lreturn
         7: .line 930
      StackMap locals: java.lang.Integer
      StackMap stack:
            aload 5 /* index */
            invokevirtual java.lang.Integer.intValue:()I
            iflt 8
            aload 5 /* index */
            invokevirtual java.lang.Integer.intValue:()I
            aload 4 /* count */
            invokevirtual java.lang.Integer.intValue:()I
            if_icmplt 9
      StackMap locals:
      StackMap stack:
         8: lconst_0
            lreturn
         9: .line 931
      StackMap locals:
      StackMap stack:
            iload 2 /* direction */
            tableswitch { // 1 - 4
                    1: 10
                    2: 11
                    3: 12
                    4: 13
              default: 14
          }
        10: .line 932
      StackMap locals:
      StackMap stack:
            aload 5 /* index */
            invokevirtual java.lang.Integer.intValue:()I
            iconst_1
            iadd
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            astore 5 /* index */
            goto 14
        11: .line 933
      StackMap locals:
      StackMap stack:
            aload 5 /* index */
            invokevirtual java.lang.Integer.intValue:()I
            iconst_1
            isub
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            astore 5 /* index */
            goto 14
        12: .line 934
      StackMap locals:
      StackMap stack:
            iconst_0
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            astore 5 /* index */
            goto 14
        13: .line 935
      StackMap locals:
      StackMap stack:
            aload 4 /* count */
            invokevirtual java.lang.Integer.intValue:()I
            iconst_1
            isub
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            astore 5 /* index */
        14: .line 937
      StackMap locals:
      StackMap stack:
            aload 5 /* index */
            invokevirtual java.lang.Integer.intValue:()I
            iflt 15
            aload 5 /* index */
            invokevirtual java.lang.Integer.intValue:()I
            aload 4 /* count */
            invokevirtual java.lang.Integer.intValue:()I
            if_icmplt 16
      StackMap locals:
      StackMap stack:
        15: lconst_0
            lreturn
        16: .line 938
      StackMap locals:
      StackMap stack:
            aload 3 /* listAccessible */
            getstatic javafx.scene.AccessibleAttribute.ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 5 /* index */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 6 /* node */
        start local 6 // javafx.scene.Node node
        17: .line 939
            aload 0 /* this */
            aload 6 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            lreturn
        end local 6 // javafx.scene.Node node
        end local 5 // java.lang.Integer index
        end local 4 // java.lang.Integer count
        end local 3 // com.sun.glass.ui.Accessible listAccessible
        end local 2 // int direction
        end local 1 // com.sun.glass.ui.win.WinAccessible listItemAccessible
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot                Name  Signature
            0   18     0                this  Lcom/sun/glass/ui/win/WinAccessible;
            0   18     1  listItemAccessible  Lcom/sun/glass/ui/win/WinAccessible;
            0   18     2           direction  I
            1   18     3      listAccessible  Lcom/sun/glass/ui/Accessible;
            3   18     4               count  Ljava/lang/Integer;
            6   18     5               index  Ljava/lang/Integer;
           17   18     6                node  Ljavafx/scene/Node;
    MethodParameters:
                    Name  Flags
      listItemAccessible  
      direction           

  private long Navigate(int);
    descriptor: (I)J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=12, args_size=2
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // int direction
         0: .line 943
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 944
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 2 /* role */
        start local 2 // javafx.scene.AccessibleRole role
         2: .line 946
            aload 2 /* role */
            getstatic javafx.scene.AccessibleRole.TREE_ITEM:Ljavafx/scene/AccessibleRole;
            if_acmpne 3
            iconst_1
            goto 4
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
         3: iconst_0
      StackMap locals:
      StackMap stack: int
         4: istore 3 /* treeCell */
        start local 3 // boolean treeCell
         5: .line 947
            aconst_null
            astore 4 /* node */
        start local 4 // javafx.scene.Node node
         6: .line 948
            iload 1 /* direction */
            tableswitch { // 0 - 4
                    0: 7
                    1: 22
                    2: 22
                    3: 61
                    4: 61
              default: 87
          }
         7: .line 951
      StackMap locals: int javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
            ifnull 8
            lconst_0
            lreturn
         8: .line 953
      StackMap locals:
      StackMap stack:
            iload 3 /* treeCell */
            ifeq 15
         9: .line 954
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_PARENT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 4 /* node */
        10: .line 955
            aload 4 /* node */
            ifnonnull 87
        11: .line 957
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
            checkcast com.sun.glass.ui.win.WinAccessible
            astore 5 /* acc */
        start local 5 // com.sun.glass.ui.win.WinAccessible acc
        12: .line 958
            aload 5 /* acc */
            ifnull 13
            aload 5 /* acc */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
            goto 14
      StackMap locals: com.sun.glass.ui.win.WinAccessible
      StackMap stack:
        13: lconst_0
      StackMap locals:
      StackMap stack: long
        14: lreturn
        end local 5 // com.sun.glass.ui.win.WinAccessible acc
        15: .line 961
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.PARENT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 4 /* node */
        16: .line 962
            aload 4 /* node */
            ifnonnull 87
        17: .line 964
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SCENE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Scene
            astore 5 /* scene */
        start local 5 // javafx.scene.Scene scene
        18: .line 965
            aload 0 /* this */
            aload 5 /* scene */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Scene;)Lcom/sun/glass/ui/Accessible;
            checkcast com.sun.glass.ui.win.WinAccessible
            astore 6 /* acc */
        start local 6 // com.sun.glass.ui.win.WinAccessible acc
        19: .line 967
            aload 6 /* acc */
            ifnull 20
            aload 6 /* acc */
            aload 0 /* this */
            if_acmpeq 20
            aload 6 /* acc */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 21
      StackMap locals: javafx.scene.Scene com.sun.glass.ui.win.WinAccessible
      StackMap stack:
        20: lconst_0
            lreturn
        21: .line 968
      StackMap locals:
      StackMap stack:
            aload 6 /* acc */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
            lreturn
        end local 6 // com.sun.glass.ui.win.WinAccessible acc
        end local 5 // javafx.scene.Scene scene
        22: .line 975
      StackMap locals:
      StackMap stack:
            aload 2 /* role */
            getstatic javafx.scene.AccessibleRole.LIST_ITEM:Ljavafx/scene/AccessibleRole;
            if_acmpne 24
        23: .line 976
            aload 0 /* this */
            aload 0 /* this */
            iload 1 /* direction */
            invokevirtual com.sun.glass.ui.win.WinAccessible.NavigateListView:(Lcom/sun/glass/ui/win/WinAccessible;I)J
            lreturn
        24: .line 979
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            iload 3 /* treeCell */
            ifeq 25
            getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_PARENT:Ljavafx/scene/AccessibleAttribute;
            goto 26
      StackMap locals:
      StackMap stack: com.sun.glass.ui.win.WinAccessible
        25: getstatic javafx.scene.AccessibleAttribute.PARENT:Ljavafx/scene/AccessibleAttribute;
      StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node
      StackMap stack: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute
        26: iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 5 /* parent */
        start local 5 // javafx.scene.Node parent
        27: .line 984
            aload 5 /* parent */
            ifnull 87
        28: .line 985
            aload 0 /* this */
            aload 5 /* parent */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            checkcast com.sun.glass.ui.win.WinAccessible
            astore 6 /* parentAccessible */
        start local 6 // com.sun.glass.ui.win.WinAccessible parentAccessible
        29: .line 987
            iconst_0
            istore 8 /* count */
        start local 8 // int count
        30: .line 988
            iload 3 /* treeCell */
            ifeq 36
        31: .line 989
            aload 6 /* parentAccessible */
            getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 9 /* result */
        start local 9 // java.lang.Integer result
        32: .line 990
            aload 9 /* result */
            ifnonnull 33
            lconst_0
            lreturn
        33: .line 991
      StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node javafx.scene.Node com.sun.glass.ui.win.WinAccessible top int java.lang.Integer
      StackMap stack:
            aload 9 /* result */
            invokevirtual java.lang.Integer.intValue:()I
            istore 8 /* count */
        34: .line 992
            aload 6 /* parentAccessible */
            invokedynamic apply(Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/function/Function;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljava/lang/Object;)Ljava/lang/Object;
                  com/sun/glass/ui/win/WinAccessible.lambda$1(Lcom/sun/glass/ui/win/WinAccessible;Ljava/lang/Integer;)Ljavafx/scene/Node; (6)
                  (Ljava/lang/Integer;)Ljavafx/scene/Node;
            astore 7 /* getChild */
        end local 9 // java.lang.Integer result
        start local 7 // java.util.function.Function getChild
        35: .line 995
            goto 40
        end local 7 // java.util.function.Function getChild
        36: .line 996
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 6 /* parentAccessible */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getUnignoredChildren:(Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/List;
            astore 9 /* children */
        start local 9 // java.util.List children
        37: .line 997
            aload 9 /* children */
            ifnonnull 38
            lconst_0
            lreturn
        38: .line 998
      StackMap locals: java.util.List
      StackMap stack:
            aload 9 /* children */
            invokeinterface java.util.List.size:()I
            istore 8 /* count */
        39: .line 999
            aload 9 /* children */
            invokedynamic apply(Ljava/util/List;)Ljava/util/function/Function;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljava/lang/Object;)Ljava/lang/Object;
                  com/sun/glass/ui/win/WinAccessible.lambda$2(Ljava/util/List;Ljava/lang/Integer;)Ljavafx/scene/Node; (6)
                  (Ljava/lang/Integer;)Ljavafx/scene/Node;
            astore 7 /* getChild */
        end local 9 // java.util.List children
        start local 7 // java.util.function.Function getChild
        40: .line 1004
      StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node javafx.scene.Node com.sun.glass.ui.win.WinAccessible java.util.function.Function int
      StackMap stack:
            aload 6 /* parentAccessible */
            getfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
            istore 9 /* lastIndex */
        start local 9 // int lastIndex
        41: .line 1005
            iconst_m1
            istore 10 /* currentIndex */
        start local 10 // int currentIndex
        42: .line 1006
            iload 9 /* lastIndex */
            iflt 45
            iload 9 /* lastIndex */
            iload 8 /* count */
            if_icmpge 45
            aload 0 /* this */
            aload 7 /* getChild */
            iload 9 /* lastIndex */
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            invokeinterface java.util.function.Function.apply:(Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            lcmp
            ifne 45
        43: .line 1007
            iload 9 /* lastIndex */
            istore 10 /* currentIndex */
        44: .line 1008
            goto 52
        45: .line 1009
      StackMap locals: int int
      StackMap stack:
            iconst_0
            istore 11 /* i */
        start local 11 // int i
        46: goto 51
        47: .line 1010
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            aload 7 /* getChild */
            iload 11 /* i */
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            invokeinterface java.util.function.Function.apply:(Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.peer:J
            lcmp
            ifne 50
        48: .line 1011
            iload 11 /* i */
            istore 10 /* currentIndex */
        49: .line 1012
            goto 52
        50: .line 1009
      StackMap locals:
      StackMap stack:
            iinc 11 /* i */ 1
      StackMap locals:
      StackMap stack:
        51: iload 11 /* i */
            iload 8 /* count */
            if_icmplt 47
        end local 11 // int i
        52: .line 1016
      StackMap locals:
      StackMap stack:
            iload 10 /* currentIndex */
            iconst_m1
            if_icmpeq 87
        53: .line 1017
            iload 1 /* direction */
            iconst_1
            if_icmpne 56
        54: .line 1018
            iinc 10 /* currentIndex */ 1
        55: .line 1019
            goto 57
        56: .line 1020
      StackMap locals:
      StackMap stack:
            iinc 10 /* currentIndex */ -1
        57: .line 1022
      StackMap locals:
      StackMap stack:
            iload 10 /* currentIndex */
            iflt 87
            iload 10 /* currentIndex */
            iload 8 /* count */
            if_icmpge 87
        58: .line 1023
            aload 7 /* getChild */
            iload 10 /* currentIndex */
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            invokeinterface java.util.function.Function.apply:(Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 4 /* node */
        59: .line 1024
            aload 6 /* parentAccessible */
            iload 10 /* currentIndex */
            putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
        end local 10 // int currentIndex
        end local 9 // int lastIndex
        end local 8 // int count
        end local 7 // java.util.function.Function getChild
        end local 6 // com.sun.glass.ui.win.WinAccessible parentAccessible
        60: .line 1028
            goto 87
        end local 5 // javafx.scene.Node parent
        61: .line 1032
      StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            iconst_m1
            putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
        62: .line 1033
            aload 2 /* role */
            getstatic javafx.scene.AccessibleRole.LIST_VIEW:Ljavafx/scene/AccessibleRole;
            if_acmpne 64
        63: .line 1040
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            iconst_0
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            aastore
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            pop
        64: .line 1042
      StackMap locals:
      StackMap stack:
            aload 2 /* role */
            getstatic javafx.scene.AccessibleRole.TREE_VIEW:Ljavafx/scene/AccessibleRole;
            if_acmpne 68
        65: .line 1044
            aload 0 /* this */
            iconst_0
            putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
        66: .line 1045
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROW_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            iconst_0
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            aastore
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 4 /* node */
        67: .line 1046
            goto 87
      StackMap locals:
      StackMap stack:
        68: iload 3 /* treeCell */
            ifeq 76
        69: .line 1047
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 5 /* count */
        start local 5 // java.lang.Integer count
        70: .line 1048
            aload 5 /* count */
            ifnull 87
            aload 5 /* count */
            invokevirtual java.lang.Integer.intValue:()I
            ifle 87
        71: .line 1049
            aload 0 /* this */
            iload 1 /* direction */
            iconst_3
            if_icmpne 72
            iconst_0
            goto 73
      StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node java.lang.Integer
      StackMap stack: com.sun.glass.ui.win.WinAccessible
        72: aload 5 /* count */
            invokevirtual java.lang.Integer.intValue:()I
            iconst_1
            isub
      StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node java.lang.Integer
      StackMap stack: com.sun.glass.ui.win.WinAccessible int
        73: putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
        74: .line 1050
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            aastore
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 4 /* node */
        end local 5 // java.lang.Integer count
        75: .line 1052
            goto 87
        76: .line 1053
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getUnignoredChildren:(Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/List;
            astore 5 /* children */
        start local 5 // java.util.List children
        77: .line 1054
            aload 5 /* children */
            ifnull 82
            aload 5 /* children */
            invokeinterface java.util.List.size:()I
            ifle 82
        78: .line 1055
            aload 0 /* this */
            iload 1 /* direction */
            iconst_3
            if_icmpne 79
            iconst_0
            goto 80
      StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node java.util.List
      StackMap stack: com.sun.glass.ui.win.WinAccessible
        79: aload 5 /* children */
            invokeinterface java.util.List.size:()I
            iconst_1
            isub
      StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node java.util.List
      StackMap stack: com.sun.glass.ui.win.WinAccessible int
        80: putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
        81: .line 1056
            aload 5 /* children */
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
            invokeinterface java.util.List.get:(I)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 4 /* node */
        82: .line 1058
      StackMap locals:
      StackMap stack:
            aload 4 /* node */
            ifnull 87
        83: .line 1059
            aload 0 /* this */
            aload 4 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 2 /* role */
        84: .line 1060
            aload 2 /* role */
            getstatic javafx.scene.AccessibleRole.LIST_ITEM:Ljavafx/scene/AccessibleRole;
            if_acmpne 87
        85: .line 1061
            aload 0 /* this */
            aload 4 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            checkcast com.sun.glass.ui.win.WinAccessible
            astore 6 /* itemAcc */
        start local 6 // com.sun.glass.ui.win.WinAccessible itemAcc
        86: .line 1062
            aload 0 /* this */
            aload 6 /* itemAcc */
            iload 1 /* direction */
            invokevirtual com.sun.glass.ui.win.WinAccessible.NavigateListView:(Lcom/sun/glass/ui/win/WinAccessible;I)J
            lreturn
        end local 6 // com.sun.glass.ui.win.WinAccessible itemAcc
        end local 5 // java.util.List children
        87: .line 1069
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 4 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            lreturn
        end local 4 // javafx.scene.Node node
        end local 3 // boolean treeCell
        end local 2 // javafx.scene.AccessibleRole role
        end local 1 // int direction
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0   88     0              this  Lcom/sun/glass/ui/win/WinAccessible;
            0   88     1         direction  I
            2   88     2              role  Ljavafx/scene/AccessibleRole;
            5   88     3          treeCell  Z
            6   88     4              node  Ljavafx/scene/Node;
           12   15     5               acc  Lcom/sun/glass/ui/win/WinAccessible;
           18   22     5             scene  Ljavafx/scene/Scene;
           19   22     6               acc  Lcom/sun/glass/ui/win/WinAccessible;
           27   61     5            parent  Ljavafx/scene/Node;
           29   60     6  parentAccessible  Lcom/sun/glass/ui/win/WinAccessible;
           35   36     7          getChild  Ljava/util/function/Function<Ljava/lang/Integer;Ljavafx/scene/Node;>;
           40   60     7          getChild  Ljava/util/function/Function<Ljava/lang/Integer;Ljavafx/scene/Node;>;
           30   60     8             count  I
           32   35     9            result  Ljava/lang/Integer;
           37   40     9          children  Ljava/util/List<Ljavafx/scene/Node;>;
           41   60     9         lastIndex  I
           42   60    10      currentIndex  I
           46   52    11                 i  I
           70   75     5             count  Ljava/lang/Integer;
           77   87     5          children  Ljava/util/List<Ljavafx/scene/Node;>;
           86   87     6           itemAcc  Lcom/sun/glass/ui/win/WinAccessible;
    MethodParameters:
           Name  Flags
      direction  

  private void SetFocus();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1073
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1074
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAction.REQUEST_FOCUS:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         2: .line 1075
            return
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private long ElementProviderFromPoint(double, double);
    descriptor: (DD)J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=11, locals=6, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // double x
        start local 3 // double y
         0: .line 1081
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 1082
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.NODE_AT_POINT:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            new javafx.geometry.Point2D
            dup
            dload 1 /* x */
            dload 3 /* y */
            invokespecial javafx.geometry.Point2D.<init>:(DD)V
            aastore
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 5 /* node */
        start local 5 // javafx.scene.Node node
         2: .line 1083
            aload 0 /* this */
            aload 5 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            lreturn
        end local 5 // javafx.scene.Node node
        end local 3 // double y
        end local 1 // double x
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            0    3     1     x  D
            0    3     3     y  D
            2    3     5  node  Ljavafx/scene/Node;
    MethodParameters:
      Name  Flags
      x     
      y     

  private long GetFocus();
    descriptor: ()J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=3, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1087
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 1088
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.FOCUS_NODE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 1 /* node */
        start local 1 // javafx.scene.Node node
         2: .line 1089
            aload 1 /* node */
            ifnonnull 3
            lconst_0
            lreturn
         3: .line 1090
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            aload 1 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAttribute.FOCUS_ITEM:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 2 /* item */
        start local 2 // javafx.scene.Node item
         4: .line 1091
            aload 2 /* item */
            ifnull 5
            aload 0 /* this */
            aload 2 /* item */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            lreturn
         5: .line 1092
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            aload 1 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            lreturn
        end local 2 // javafx.scene.Node item
        end local 1 // javafx.scene.Node node
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            2    6     1  node  Ljavafx/scene/Node;
            4    6     2  item  Ljavafx/scene/Node;

  private void AdviseEventAdded(int, long);
    descriptor: (IJ)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=0, locals=4, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // int eventId
        start local 2 // long propertyIDs
         0: .line 1103
            return
        end local 2 // long propertyIDs
        end local 1 // int eventId
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0    1     0         this  Lcom/sun/glass/ui/win/WinAccessible;
            0    1     1      eventId  I
            0    1     2  propertyIDs  J
    MethodParameters:
             Name  Flags
      eventId      
      propertyIDs  

  private void AdviseEventRemoved(int, long);
    descriptor: (IJ)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=0, locals=4, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // int eventId
        start local 2 // long propertyIDs
         0: .line 1107
            return
        end local 2 // long propertyIDs
        end local 1 // int eventId
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0    1     0         this  Lcom/sun/glass/ui/win/WinAccessible;
            0    1     1      eventId  I
            0    1     2  propertyIDs  J
    MethodParameters:
             Name  Flags
      eventId      
      propertyIDs  

  private void Invoke();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1113
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1114
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAction.FIRE:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         2: .line 1115
            return
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private long[] GetSelection();
    descriptor: ()[J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=5, locals=7, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1121
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 1127
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         2: .line 1128
            aload 1 /* role */
            ifnonnull 3
            aconst_null
            areturn
         3: .line 1129
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 1 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 8
                   11: 4
                   19: 7
                   28: 10
                   29: 10
                   36: 7
                   40: 4
                   47: 4
                   48: 4
              default: 33
          }
         4: .line 1135
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SELECTED_ITEMS:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.collections.ObservableList
            astore 2 /* selection */
        start local 2 // javafx.collections.ObservableList selection
         5: .line 1136
            aload 2 /* selection */
            ifnull 33
         6: .line 1137
            aload 2 /* selection */
            invokeinterface javafx.collections.ObservableList.stream:()Ljava/util/stream/Stream;
            aload 0 /* this */
            invokedynamic applyAsLong(Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/function/ToLongFunction;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljava/lang/Object;)J
                  com/sun/glass/ui/win/WinAccessible.lambda$3(Ljavafx/scene/Node;)J (7)
                  (Ljavafx/scene/Node;)J
            invokeinterface java.util.stream.Stream.mapToLong:(Ljava/util/function/ToLongFunction;)Ljava/util/stream/LongStream;
            invokeinterface java.util.stream.LongStream.toArray:()[J
            areturn
        end local 2 // javafx.collections.ObservableList selection
         7: .line 1143
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.FOCUS_ITEM:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 2 /* node */
        start local 2 // javafx.scene.Node node
         8: .line 1144
            aload 2 /* node */
            ifnull 33
         9: .line 1145
            iconst_1
            newarray 11
            dup
            iconst_0
            aload 0 /* this */
            aload 2 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            lastore
            areturn
        end local 2 // javafx.scene.Node node
        10: .line 1151
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            ifnonnull 12
        11: .line 1152
            aload 0 /* this */
            new com.sun.glass.ui.win.WinTextRangeProvider
            dup
            aload 0 /* this */
            invokespecial com.sun.glass.ui.win.WinTextRangeProvider.<init>:(Lcom/sun/glass/ui/win/WinAccessible;)V
            putfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
        12: .line 1154
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SELECTION_START:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 2 /* result */
        start local 2 // java.lang.Integer result
        13: .line 1155
            aload 2 /* result */
            ifnull 14
            aload 2 /* result */
            invokevirtual java.lang.Integer.intValue:()I
            goto 15
      StackMap locals: java.lang.Integer
      StackMap stack:
        14: iconst_0
      StackMap locals:
      StackMap stack: int
        15: istore 3 /* start */
        start local 3 // int start
        16: .line 1156
            iconst_m1
            istore 4 /* end */
        start local 4 // int end
        17: .line 1157
            iconst_m1
            istore 5 /* length */
        start local 5 // int length
        18: .line 1158
            iload 3 /* start */
            iflt 28
        19: .line 1159
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SELECTION_END:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 2 /* result */
        20: .line 1160
            aload 2 /* result */
            ifnull 21
            aload 2 /* result */
            invokevirtual java.lang.Integer.intValue:()I
            goto 22
      StackMap locals: int int int
      StackMap stack:
        21: iconst_0
      StackMap locals:
      StackMap stack: int
        22: istore 4 /* end */
        23: .line 1161
            iload 4 /* end */
            iload 3 /* start */
            if_icmplt 28
        24: .line 1162
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.String
            astore 6 /* string */
        start local 6 // java.lang.String string
        25: .line 1163
            aload 6 /* string */
            ifnull 26
            aload 6 /* string */
            invokevirtual java.lang.String.length:()I
            goto 27
      StackMap locals: java.lang.String
      StackMap stack:
        26: iconst_0
      StackMap locals:
      StackMap stack: int
        27: istore 5 /* length */
        end local 6 // java.lang.String string
        28: .line 1166
      StackMap locals:
      StackMap stack:
            iload 5 /* length */
            iconst_m1
            if_icmpeq 31
            iload 4 /* end */
            iload 5 /* length */
            if_icmpgt 31
        29: .line 1167
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            iload 3 /* start */
            iload 4 /* end */
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.setRange:(II)V
        30: .line 1168
            goto 32
        31: .line 1169
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            iconst_0
            iconst_0
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.setRange:(II)V
        32: .line 1171
      StackMap locals:
      StackMap stack:
            iconst_1
            newarray 11
            dup
            iconst_0
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.getNativeProvider:()J
            lastore
            areturn
        end local 5 // int length
        end local 4 // int end
        end local 3 // int start
        end local 2 // java.lang.Integer result
        33: .line 1175
      StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleRole
      StackMap stack:
            aconst_null
            areturn
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0   34     0       this  Lcom/sun/glass/ui/win/WinAccessible;
            2   34     1       role  Ljavafx/scene/AccessibleRole;
            5    7     2  selection  Ljavafx/collections/ObservableList<Ljavafx/scene/Node;>;
            8   10     2       node  Ljavafx/scene/Node;
           13   33     2     result  Ljava/lang/Integer;
           16   33     3      start  I
           17   33     4        end  I
           18   33     5     length  I
           25   28     6     string  Ljava/lang/String;

  private boolean get_CanSelectMultiple();
    descriptor: ()Z
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1179
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1180
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         2: .line 1181
            aload 1 /* role */
            ifnull 5
         3: .line 1182
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 1 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 4
                   11: 4
                   40: 4
                   47: 4
                   48: 4
              default: 5
          }
         4: .line 1187
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.MULTIPLE_SELECTION:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            ireturn
         5: .line 1191
      StackMap locals:
      StackMap stack:
            iconst_0
            ireturn
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            2    6     1  role  Ljavafx/scene/AccessibleRole;

  private boolean get_IsSelectionRequired();
    descriptor: ()Z
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1195
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1197
      StackMap locals:
      StackMap stack:
            iconst_1
            ireturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private void SetValue(double);
    descriptor: (D)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=7, locals=4, args_size=2
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // double val
         0: .line 1204
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1205
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 3 /* role */
        start local 3 // javafx.scene.AccessibleRole role
         2: .line 1206
            aload 3 /* role */
            ifnull 5
         3: .line 1207
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 3 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 2
                   25: 4
                   32: 4
              default: 5
          }
         4: .line 1210
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAction.SET_VALUE:Ljavafx/scene/AccessibleAction;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            dload 1 /* val */
            invokestatic java.lang.Double.valueOf:(D)Ljava/lang/Double;
            aastore
            invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         5: .line 1215
      StackMap locals:
      StackMap stack:
            return
        end local 3 // javafx.scene.AccessibleRole role
        end local 1 // double val
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            0    6     1   val  D
            2    6     3  role  Ljavafx/scene/AccessibleRole;
    MethodParameters:
      Name  Flags
      val   

  private double get_Value();
    descriptor: ()D
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1218
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            dconst_0
            dreturn
         1: .line 1219
      StackMap locals:
      StackMap stack:
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.INDETERMINATE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            ifeq 2
            dconst_0
            dreturn
         2: .line 1220
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 1 /* value */
        start local 1 // java.lang.Double value
         3: .line 1221
            aload 1 /* value */
            ifnull 4
            aload 1 /* value */
            invokevirtual java.lang.Double.doubleValue:()D
            goto 5
      StackMap locals: java.lang.Double
      StackMap stack:
         4: dconst_0
      StackMap locals:
      StackMap stack: double
         5: dreturn
        end local 1 // java.lang.Double value
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    6     0   this  Lcom/sun/glass/ui/win/WinAccessible;
            3    6     1  value  Ljava/lang/Double;

  private boolean get_IsReadOnly();
    descriptor: ()Z
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1228
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1229
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         2: .line 1230
            aload 1 /* role */
            ifnull 7
         3: .line 1231
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 1 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 5
                    4: 6
                   25: 4
                   28: 6
                   29: 6
                   32: 5
              default: 7
          }
         4: .line 1232
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            iconst_0
            ireturn
         5: .line 1233
      StackMap locals:
      StackMap stack:
            iconst_1
            ireturn
         6: .line 1236
      StackMap locals:
      StackMap stack:
            getstatic java.lang.Boolean.FALSE:Ljava/lang/Boolean;
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.EDITABLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            ireturn
         7: .line 1240
      StackMap locals:
      StackMap stack:
            iconst_1
            ireturn
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    8     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            2    8     1  role  Ljavafx/scene/AccessibleRole;

  private double get_Maximum();
    descriptor: ()D
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1244
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            dconst_0
            dreturn
         1: .line 1245
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 1 /* value */
        start local 1 // java.lang.Double value
         2: .line 1246
            aload 1 /* value */
            ifnull 3
            aload 1 /* value */
            invokevirtual java.lang.Double.doubleValue:()D
            goto 4
      StackMap locals: java.lang.Double
      StackMap stack:
         3: dconst_0
      StackMap locals:
      StackMap stack: double
         4: dreturn
        end local 1 // java.lang.Double value
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/glass/ui/win/WinAccessible;
            2    5     1  value  Ljava/lang/Double;

  private double get_Minimum();
    descriptor: ()D
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1250
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            dconst_0
            dreturn
         1: .line 1251
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 1 /* value */
        start local 1 // java.lang.Double value
         2: .line 1252
            aload 1 /* value */
            ifnull 3
            aload 1 /* value */
            invokevirtual java.lang.Double.doubleValue:()D
            goto 4
      StackMap locals: java.lang.Double
      StackMap stack:
         3: dconst_0
      StackMap locals:
      StackMap stack: double
         4: dreturn
        end local 1 // java.lang.Double value
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/glass/ui/win/WinAccessible;
            2    5     1  value  Ljava/lang/Double;

  private double get_LargeChange();
    descriptor: ()D
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1256
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            dconst_0
            dreturn
         1: .line 1257
      StackMap locals:
      StackMap stack:
            ldc 10.0
            dreturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private double get_SmallChange();
    descriptor: ()D
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1261
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            dconst_0
            dreturn
         1: .line 1262
      StackMap locals:
      StackMap stack:
            ldc 3.0
            dreturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private void SetValueString(java.lang.String);
    descriptor: (Ljava/lang/String;)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=3, args_size=2
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // java.lang.String val
         0: .line 1269
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1270
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 2 /* role */
        start local 2 // javafx.scene.AccessibleRole role
         2: .line 1271
            aload 2 /* role */
            ifnull 5
         3: .line 1272
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 2 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            tableswitch { // 28 - 29
                   28: 4
                   29: 4
              default: 5
          }
         4: .line 1275
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAction.SET_TEXT:Ljavafx/scene/AccessibleAction;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 1 /* val */
            aastore
            invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         5: .line 1280
      StackMap locals:
      StackMap stack:
            return
        end local 2 // javafx.scene.AccessibleRole role
        end local 1 // java.lang.String val
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    6     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            0    6     1   val  Ljava/lang/String;
            2    6     2  role  Ljavafx/scene/AccessibleRole;
    MethodParameters:
      Name  Flags
      val   

  private java.lang.String get_ValueString();
    descriptor: ()Ljava/lang/String;
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1283
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 1284
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.String
            areturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private void Select();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1291
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1292
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         2: .line 1293
            aload 1 /* role */
            ifnull 9
         3: .line 1294
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 1 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 11
                    1: 6
                    7: 6
                    9: 6
                   12: 8
                   18: 4
                   23: 6
                   30: 6
                   35: 4
                   37: 8
                   44: 8
                   45: 8
              default: 9
          }
         4: .line 1297
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAction.REQUEST_FOCUS:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         5: .line 1298
            goto 9
         6: .line 1304
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAction.FIRE:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         7: .line 1305
            goto 9
         8: .line 1310
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            iconst_1
            iconst_1
            invokevirtual com.sun.glass.ui.win.WinAccessible.changeSelection:(ZZ)V
         9: .line 1315
      StackMap locals:
      StackMap stack:
            return
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   10     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            2   10     1  role  Ljavafx/scene/AccessibleRole;

  private void AddToSelection();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1318
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1319
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            iconst_1
            iconst_0
            invokevirtual com.sun.glass.ui.win.WinAccessible.changeSelection:(ZZ)V
         2: .line 1320
            return
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private void RemoveFromSelection();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1323
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1324
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            iconst_0
            iconst_0
            invokevirtual com.sun.glass.ui.win.WinAccessible.changeSelection:(ZZ)V
         2: .line 1325
            return
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private boolean get_IsSelected();
    descriptor: ()Z
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1328
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1329
      StackMap locals:
      StackMap stack:
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SELECTED:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            ireturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private long get_SelectionContainer();
    descriptor: ()J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1333
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 1334
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
            checkcast com.sun.glass.ui.win.WinAccessible
            astore 1 /* acc */
        start local 1 // com.sun.glass.ui.win.WinAccessible acc
         2: .line 1335
            aload 1 /* acc */
            ifnull 3
            aload 1 /* acc */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
            goto 4
      StackMap locals: com.sun.glass.ui.win.WinAccessible
      StackMap stack:
         3: lconst_0
      StackMap locals:
      StackMap stack: long
         4: lreturn
        end local 1 // com.sun.glass.ui.win.WinAccessible acc
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            2    5     1   acc  Lcom/sun/glass/ui/win/WinAccessible;

  private long[] GetVisibleRanges();
    descriptor: ()[J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1342
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 1343
      StackMap locals:
      StackMap stack:
            iconst_1
            newarray 11
            dup
            iconst_0
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.get_DocumentRange:()J
            lastore
            areturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private long RangeFromChild(long);
    descriptor: (J)J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=3, args_size=2
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // long childElement
         0: .line 1347
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 1348
      StackMap locals:
      StackMap stack:
            lconst_0
            lreturn
        end local 1 // long childElement
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    2     0          this  Lcom/sun/glass/ui/win/WinAccessible;
            0    2     1  childElement  J
    MethodParameters:
              Name  Flags
      childElement  

  private long RangeFromPoint(double, double);
    descriptor: (DD)J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=11, locals=7, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // double x
        start local 3 // double y
         0: .line 1352
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 1353
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.OFFSET_AT_POINT:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            new javafx.geometry.Point2D
            dup
            dload 1 /* x */
            dload 3 /* y */
            invokespecial javafx.geometry.Point2D.<init>:(DD)V
            aastore
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 5 /* offset */
        start local 5 // java.lang.Integer offset
         2: .line 1354
            aload 5 /* offset */
            ifnull 6
         3: .line 1355
            new com.sun.glass.ui.win.WinTextRangeProvider
            dup
            aload 0 /* this */
            invokespecial com.sun.glass.ui.win.WinTextRangeProvider.<init>:(Lcom/sun/glass/ui/win/WinAccessible;)V
            astore 6 /* range */
        start local 6 // com.sun.glass.ui.win.WinTextRangeProvider range
         4: .line 1356
            aload 6 /* range */
            aload 5 /* offset */
            invokevirtual java.lang.Integer.intValue:()I
            aload 5 /* offset */
            invokevirtual java.lang.Integer.intValue:()I
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.setRange:(II)V
         5: .line 1357
            aload 6 /* range */
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.getNativeProvider:()J
            lreturn
        end local 6 // com.sun.glass.ui.win.WinTextRangeProvider range
         6: .line 1359
      StackMap locals: java.lang.Integer
      StackMap stack:
            lconst_0
            lreturn
        end local 5 // java.lang.Integer offset
        end local 3 // double y
        end local 1 // double x
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    7     0    this  Lcom/sun/glass/ui/win/WinAccessible;
            0    7     1       x  D
            0    7     3       y  D
            2    7     5  offset  Ljava/lang/Integer;
            4    6     6   range  Lcom/sun/glass/ui/win/WinTextRangeProvider;
    MethodParameters:
      Name  Flags
      x     
      y     

  private long get_DocumentRange();
    descriptor: ()J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1363
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 1364
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            ifnonnull 3
         2: .line 1365
            aload 0 /* this */
            new com.sun.glass.ui.win.WinTextRangeProvider
            dup
            aload 0 /* this */
            invokespecial com.sun.glass.ui.win.WinTextRangeProvider.<init>:(Lcom/sun/glass/ui/win/WinAccessible;)V
            putfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
         3: .line 1367
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.String
            astore 1 /* text */
        start local 1 // java.lang.String text
         4: .line 1368
            aload 1 /* text */
            ifnonnull 5
            lconst_0
            lreturn
         5: .line 1369
      StackMap locals: java.lang.String
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            iconst_0
            aload 1 /* text */
            invokevirtual java.lang.String.length:()I
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.setRange:(II)V
         6: .line 1370
            aload 0 /* this */
            getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
            invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.getNativeProvider:()J
            lreturn
        end local 1 // java.lang.String text
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    7     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            4    7     1  text  Ljava/lang/String;

  private int get_SupportedTextSelection();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1374
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1379
      StackMap locals:
      StackMap stack:
            iconst_1
            ireturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private int get_ColumnCount();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1386
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1387
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.COLUMN_COUNT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 1 /* count */
        start local 1 // java.lang.Integer count
         2: .line 1393
            aload 1 /* count */
            ifnull 3
            aload 1 /* count */
            invokevirtual java.lang.Integer.intValue:()I
            goto 4
      StackMap locals: java.lang.Integer
      StackMap stack:
         3: iconst_1
      StackMap locals:
      StackMap stack: int
         4: ireturn
        end local 1 // java.lang.Integer count
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/glass/ui/win/WinAccessible;
            2    5     1  count  Ljava/lang/Integer;

  private int get_RowCount();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1397
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1398
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROW_COUNT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 1 /* count */
        start local 1 // java.lang.Integer count
         2: .line 1399
            aload 1 /* count */
            ifnull 3
            aload 1 /* count */
            invokevirtual java.lang.Integer.intValue:()I
            goto 4
      StackMap locals: java.lang.Integer
      StackMap stack:
         3: iconst_0
      StackMap locals:
      StackMap stack: int
         4: ireturn
        end local 1 // java.lang.Integer count
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Lcom/sun/glass/ui/win/WinAccessible;
            2    5     1  count  Ljava/lang/Integer;

  private long GetItem(int, int);
    descriptor: (II)J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=4, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // int row
        start local 2 // int column
         0: .line 1403
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 1404
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.CELL_AT_ROW_COLUMN:Ljavafx/scene/AccessibleAttribute;
            iconst_2
            anewarray java.lang.Object
            dup
            iconst_0
            iload 1 /* row */
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            aastore
            dup
            iconst_1
            iload 2 /* column */
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            aastore
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 3 /* node */
        start local 3 // javafx.scene.Node node
         2: .line 1405
            aload 0 /* this */
            aload 3 /* node */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            lreturn
        end local 3 // javafx.scene.Node node
        end local 2 // int column
        end local 1 // int row
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/glass/ui/win/WinAccessible;
            0    3     1     row  I
            0    3     2  column  I
            2    3     3    node  Ljavafx/scene/Node;
    MethodParameters:
        Name  Flags
      row     
      column  

  private int get_Column();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1412
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1413
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 1 /* result */
        start local 1 // java.lang.Integer result
         2: .line 1414
            aload 1 /* result */
            ifnull 3
            aload 1 /* result */
            invokevirtual java.lang.Integer.intValue:()I
            goto 4
      StackMap locals: java.lang.Integer
      StackMap stack:
         3: iconst_0
      StackMap locals:
      StackMap stack: int
         4: ireturn
        end local 1 // java.lang.Integer result
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    5     0    this  Lcom/sun/glass/ui/win/WinAccessible;
            2    5     1  result  Ljava/lang/Integer;

  private int get_ColumnSpan();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1418
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1419
      StackMap locals:
      StackMap stack:
            iconst_1
            ireturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private long get_ContainingGrid();
    descriptor: ()J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1423
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            lconst_0
            lreturn
         1: .line 1424
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
            checkcast com.sun.glass.ui.win.WinAccessible
            astore 1 /* acc */
        start local 1 // com.sun.glass.ui.win.WinAccessible acc
         2: .line 1425
            aload 1 /* acc */
            ifnull 3
            aload 1 /* acc */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
            goto 4
      StackMap locals: com.sun.glass.ui.win.WinAccessible
      StackMap stack:
         3: lconst_0
      StackMap locals:
      StackMap stack: long
         4: lreturn
        end local 1 // com.sun.glass.ui.win.WinAccessible acc
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            2    5     1   acc  Lcom/sun/glass/ui/win/WinAccessible;

  private int get_Row();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=3, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1429
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1430
      StackMap locals:
      StackMap stack:
            aconst_null
            astore 1 /* result */
        start local 1 // java.lang.Integer result
         2: .line 1431
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 2 /* role */
        start local 2 // javafx.scene.AccessibleRole role
         3: .line 1432
            aload 2 /* role */
            ifnull 7
         4: .line 1433
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 2 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 5
                   12: 5
                   37: 6
                   39: 5
                   45: 6
                   46: 5
              default: 7
          }
         5: .line 1436
      StackMap locals: java.lang.Integer javafx.scene.AccessibleRole
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 1 /* result */
            goto 7
         6: .line 1438
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROW_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 1 /* result */
         7: .line 1442
      StackMap locals:
      StackMap stack:
            aload 1 /* result */
            ifnull 8
            aload 1 /* result */
            invokevirtual java.lang.Integer.intValue:()I
            goto 9
      StackMap locals:
      StackMap stack:
         8: iconst_0
      StackMap locals:
      StackMap stack: int
         9: ireturn
        end local 2 // javafx.scene.AccessibleRole role
        end local 1 // java.lang.Integer result
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0   10     0    this  Lcom/sun/glass/ui/win/WinAccessible;
            2   10     1  result  Ljava/lang/Integer;
            3   10     2    role  Ljavafx/scene/AccessibleRole;

  private int get_RowSpan();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1446
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1447
      StackMap locals:
      StackMap stack:
            iconst_1
            ireturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private long[] GetColumnHeaders();
    descriptor: ()[J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1454
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 1456
      StackMap locals:
      StackMap stack:
            aconst_null
            areturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private long[] GetRowHeaders();
    descriptor: ()[J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1460
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 1462
      StackMap locals:
      StackMap stack:
            aconst_null
            areturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private int get_RowOrColumnMajor();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1466
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1467
      StackMap locals:
      StackMap stack:
            iconst_0
            ireturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private long[] GetColumnHeaderItems();
    descriptor: ()[J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=4, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1474
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 1475
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 1 /* columnIndex */
        start local 1 // java.lang.Integer columnIndex
         2: .line 1476
            aload 1 /* columnIndex */
            ifnonnull 3
            aconst_null
            areturn
         3: .line 1477
      StackMap locals: java.lang.Integer
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
            astore 2 /* acc */
        start local 2 // com.sun.glass.ui.Accessible acc
         4: .line 1478
            aload 2 /* acc */
            ifnonnull 5
            aconst_null
            areturn
         5: .line 1479
      StackMap locals: com.sun.glass.ui.Accessible
      StackMap stack:
            aload 2 /* acc */
            getstatic javafx.scene.AccessibleAttribute.COLUMN_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 1 /* columnIndex */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 3 /* column */
        start local 3 // javafx.scene.Node column
         6: .line 1480
            aload 3 /* column */
            ifnonnull 7
            aconst_null
            areturn
         7: .line 1481
      StackMap locals: javafx.scene.Node
      StackMap stack:
            iconst_1
            newarray 11
            dup
            iconst_0
            aload 0 /* this */
            aload 3 /* column */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            lastore
            areturn
        end local 3 // javafx.scene.Node column
        end local 2 // com.sun.glass.ui.Accessible acc
        end local 1 // java.lang.Integer columnIndex
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0    8     0         this  Lcom/sun/glass/ui/win/WinAccessible;
            2    8     1  columnIndex  Ljava/lang/Integer;
            4    8     2          acc  Lcom/sun/glass/ui/Accessible;
            6    8     3       column  Ljavafx/scene/Node;

  private long[] GetRowHeaderItems();
    descriptor: ()[J
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1485
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 1487
      StackMap locals:
      StackMap stack:
            aconst_null
            areturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private void Toggle();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1494
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1495
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAction.FIRE:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         2: .line 1496
            return
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private int get_ToggleState();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1499
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1500
      StackMap locals:
      StackMap stack:
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.INDETERMINATE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            ifeq 3
         2: .line 1501
            iconst_2
            ireturn
         3: .line 1503
      StackMap locals:
      StackMap stack:
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.SELECTED:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            istore 1 /* selected */
        start local 1 // boolean selected
         4: .line 1504
            iload 1 /* selected */
            ifeq 5
            iconst_1
            goto 6
      StackMap locals: int
      StackMap stack:
         5: iconst_0
      StackMap locals:
      StackMap stack: int
         6: ireturn
        end local 1 // boolean selected
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    7     0      this  Lcom/sun/glass/ui/win/WinAccessible;
            4    7     1  selected  Z

  private void Collapse();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=3, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1511
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1512
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         2: .line 1513
            aload 1 /* role */
            getstatic javafx.scene.AccessibleRole.TOOL_BAR:Ljavafx/scene/AccessibleRole;
            if_acmpne 7
         3: .line 1514
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.OVERFLOW_BUTTON:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 2 /* button */
        start local 2 // javafx.scene.Node button
         4: .line 1515
            aload 2 /* button */
            ifnull 6
         5: .line 1516
            aload 0 /* this */
            aload 2 /* button */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAction.FIRE:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         6: .line 1518
      StackMap locals: javafx.scene.AccessibleRole javafx.scene.Node
      StackMap stack:
            return
        end local 2 // javafx.scene.Node button
         7: .line 1520
      StackMap locals:
      StackMap stack:
            aload 1 /* role */
            getstatic javafx.scene.AccessibleRole.TREE_TABLE_CELL:Ljavafx/scene/AccessibleRole;
            if_acmpne 11
         8: .line 1521
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getRow:()Lcom/sun/glass/ui/Accessible;
            astore 2 /* row */
        start local 2 // com.sun.glass.ui.Accessible row
         9: .line 1522
            aload 2 /* row */
            ifnull 10
            aload 2 /* row */
            getstatic javafx.scene.AccessibleAction.COLLAPSE:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        10: .line 1523
      StackMap locals: com.sun.glass.ui.Accessible
      StackMap stack:
            return
        end local 2 // com.sun.glass.ui.Accessible row
        11: .line 1525
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAction.COLLAPSE:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        12: .line 1526
            return
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0   13     0    this  Lcom/sun/glass/ui/win/WinAccessible;
            2   13     1    role  Ljavafx/scene/AccessibleRole;
            4    7     2  button  Ljavafx/scene/Node;
            9   11     2     row  Lcom/sun/glass/ui/Accessible;

  private void Expand();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=3, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1529
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1530
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         2: .line 1531
            aload 1 /* role */
            getstatic javafx.scene.AccessibleRole.TOOL_BAR:Ljavafx/scene/AccessibleRole;
            if_acmpne 7
         3: .line 1532
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.OVERFLOW_BUTTON:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 2 /* button */
        start local 2 // javafx.scene.Node button
         4: .line 1533
            aload 2 /* button */
            ifnull 6
         5: .line 1534
            aload 0 /* this */
            aload 2 /* button */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAction.FIRE:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         6: .line 1536
      StackMap locals: javafx.scene.AccessibleRole javafx.scene.Node
      StackMap stack:
            return
        end local 2 // javafx.scene.Node button
         7: .line 1538
      StackMap locals:
      StackMap stack:
            aload 1 /* role */
            getstatic javafx.scene.AccessibleRole.TREE_TABLE_CELL:Ljavafx/scene/AccessibleRole;
            if_acmpne 11
         8: .line 1539
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getRow:()Lcom/sun/glass/ui/Accessible;
            astore 2 /* row */
        start local 2 // com.sun.glass.ui.Accessible row
         9: .line 1540
            aload 2 /* row */
            ifnull 10
            aload 2 /* row */
            getstatic javafx.scene.AccessibleAction.EXPAND:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        10: .line 1541
      StackMap locals: com.sun.glass.ui.Accessible
      StackMap stack:
            return
        end local 2 // com.sun.glass.ui.Accessible row
        11: .line 1543
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAction.EXPAND:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        12: .line 1544
            return
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0   13     0    this  Lcom/sun/glass/ui/win/WinAccessible;
            2   13     1    role  Ljavafx/scene/AccessibleRole;
            4    7     2  button  Ljavafx/scene/Node;
            9   11     2     row  Lcom/sun/glass/ui/Accessible;

  private int get_ExpandCollapseState();
    descriptor: ()I
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=5, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1547
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1549
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         2: .line 1550
            aload 1 /* role */
            getstatic javafx.scene.AccessibleRole.TOOL_BAR:Ljavafx/scene/AccessibleRole;
            if_acmpne 9
         3: .line 1551
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.OVERFLOW_BUTTON:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 2 /* button */
        start local 2 // javafx.scene.Node button
         4: .line 1552
            aload 2 /* button */
            ifnull 9
         5: .line 1553
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 0 /* this */
            aload 2 /* button */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAttribute.VISIBLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            istore 3 /* visible */
        start local 3 // boolean visible
         6: .line 1554
            iload 3 /* visible */
            ifeq 7
            iconst_0
            goto 8
      StackMap locals: javafx.scene.AccessibleRole javafx.scene.Node int
      StackMap stack:
         7: iconst_1
      StackMap locals:
      StackMap stack: int
         8: ireturn
        end local 3 // boolean visible
        end local 2 // javafx.scene.Node button
         9: .line 1558
      StackMap locals:
      StackMap stack:
            aload 1 /* role */
            getstatic javafx.scene.AccessibleRole.TREE_TABLE_CELL:Ljavafx/scene/AccessibleRole;
            if_acmpne 19
        10: .line 1559
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getRow:()Lcom/sun/glass/ui/Accessible;
            astore 2 /* row */
        start local 2 // com.sun.glass.ui.Accessible row
        11: .line 1560
            aload 2 /* row */
            ifnonnull 12
            iconst_3
            ireturn
        12: .line 1561
      StackMap locals: com.sun.glass.ui.Accessible
      StackMap stack:
            aload 2 /* row */
            getstatic javafx.scene.AccessibleAttribute.LEAF:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            astore 3 /* o */
        start local 3 // java.lang.Object o
        13: .line 1562
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 3 /* o */
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            ifeq 14
            iconst_3
            ireturn
        14: .line 1563
      StackMap locals: java.lang.Object
      StackMap stack:
            aload 2 /* row */
            getstatic javafx.scene.AccessibleAttribute.EXPANDED:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            astore 3 /* o */
        15: .line 1564
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 3 /* o */
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            istore 4 /* isExpanded */
        start local 4 // boolean isExpanded
        16: .line 1565
            iload 4 /* isExpanded */
            ifeq 17
            iconst_1
            goto 18
      StackMap locals: int
      StackMap stack:
        17: iconst_0
      StackMap locals:
      StackMap stack: int
        18: ireturn
        end local 4 // boolean isExpanded
        end local 3 // java.lang.Object o
        end local 2 // com.sun.glass.ui.Accessible row
        19: .line 1575
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.LEAF:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            astore 2 /* o */
        start local 2 // java.lang.Object o
        20: .line 1576
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 2 /* o */
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            ifeq 21
            iconst_3
            ireturn
        21: .line 1578
      StackMap locals: java.lang.Object
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.EXPANDED:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            astore 2 /* o */
        22: .line 1579
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 2 /* o */
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            istore 3 /* isExpanded */
        start local 3 // boolean isExpanded
        23: .line 1580
            iload 3 /* isExpanded */
            ifeq 24
            iconst_1
            goto 25
      StackMap locals: int
      StackMap stack:
        24: iconst_0
      StackMap locals:
      StackMap stack: int
        25: ireturn
        end local 3 // boolean isExpanded
        end local 2 // java.lang.Object o
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0   26     0        this  Lcom/sun/glass/ui/win/WinAccessible;
            2   26     1        role  Ljavafx/scene/AccessibleRole;
            4    9     2      button  Ljavafx/scene/Node;
            6    9     3     visible  Z
           11   19     2         row  Lcom/sun/glass/ui/Accessible;
           13   19     3           o  Ljava/lang/Object;
           16   19     4  isExpanded  Z
           20   26     2           o  Ljava/lang/Object;
           23   26     3  isExpanded  Z

  private boolean get_CanMove();
    descriptor: ()Z
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1587
            iconst_0
            ireturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private boolean get_CanResize();
    descriptor: ()Z
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1591
            iconst_0
            ireturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private boolean get_CanRotate();
    descriptor: ()Z
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1595
            iconst_0
            ireturn
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/win/WinAccessible;

  private void Move(double, double);
    descriptor: (DD)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=0, locals=5, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // double x
        start local 3 // double y
         0: .line 1599
            return
        end local 3 // double y
        end local 1 // double x
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            0    1     1     x  D
            0    1     3     y  D
    MethodParameters:
      Name  Flags
      x     
      y     

  private void Resize(double, double);
    descriptor: (DD)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=0, locals=5, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // double width
        start local 3 // double height
         0: .line 1602
            return
        end local 3 // double height
        end local 1 // double width
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    1     0    this  Lcom/sun/glass/ui/win/WinAccessible;
            0    1     1   width  D
            0    1     3  height  D
    MethodParameters:
        Name  Flags
      width   
      height  

  private void Rotate(double);
    descriptor: (D)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=0, locals=3, args_size=2
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // double degrees
         0: .line 1605
            return
        end local 1 // double degrees
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    1     0     this  Lcom/sun/glass/ui/win/WinAccessible;
            0    1     1  degrees  D
    MethodParameters:
         Name  Flags
      degrees  

  private void Scroll(int, int);
    descriptor: (II)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=5, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // int horizontalAmount
        start local 2 // int verticalAmount
         0: .line 1611
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1614
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.get_VerticallyScrollable:()Z
            ifeq 13
         2: .line 1615
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.VERTICAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 3 /* vsb */
        start local 3 // javafx.scene.Node vsb
         3: .line 1616
            aload 0 /* this */
            aload 3 /* vsb */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            astore 4 /* vsba */
        start local 4 // com.sun.glass.ui.Accessible vsba
         4: .line 1617
            aload 4 /* vsba */
            ifnonnull 5
            return
         5: .line 1618
      StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible
      StackMap stack:
            iload 2 /* verticalAmount */
            tableswitch { // 0 - 4
                    0: 10
                    1: 12
                    2: 13
                    3: 6
                    4: 8
              default: 13
          }
         6: .line 1620
      StackMap locals:
      StackMap stack:
            aload 4 /* vsba */
            getstatic javafx.scene.AccessibleAction.BLOCK_INCREMENT:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         7: .line 1621
            goto 13
         8: .line 1623
      StackMap locals:
      StackMap stack:
            aload 4 /* vsba */
            getstatic javafx.scene.AccessibleAction.INCREMENT:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
         9: .line 1624
            goto 13
        10: .line 1626
      StackMap locals:
      StackMap stack:
            aload 4 /* vsba */
            getstatic javafx.scene.AccessibleAction.BLOCK_DECREMENT:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        11: .line 1627
            goto 13
        12: .line 1629
      StackMap locals:
      StackMap stack:
            aload 4 /* vsba */
            getstatic javafx.scene.AccessibleAction.DECREMENT:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        end local 4 // com.sun.glass.ui.Accessible vsba
        end local 3 // javafx.scene.Node vsb
        13: .line 1636
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.get_HorizontallyScrollable:()Z
            ifeq 25
        14: .line 1637
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.HORIZONTAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 3 /* hsb */
        start local 3 // javafx.scene.Node hsb
        15: .line 1638
            aload 0 /* this */
            aload 3 /* hsb */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            astore 4 /* hsba */
        start local 4 // com.sun.glass.ui.Accessible hsba
        16: .line 1639
            aload 4 /* hsba */
            ifnonnull 17
            return
        17: .line 1640
      StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible
      StackMap stack:
            iload 1 /* horizontalAmount */
            tableswitch { // 0 - 4
                    0: 22
                    1: 24
                    2: 25
                    3: 18
                    4: 20
              default: 25
          }
        18: .line 1642
      StackMap locals:
      StackMap stack:
            aload 4 /* hsba */
            getstatic javafx.scene.AccessibleAction.BLOCK_INCREMENT:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        19: .line 1643
            goto 25
        20: .line 1645
      StackMap locals:
      StackMap stack:
            aload 4 /* hsba */
            getstatic javafx.scene.AccessibleAction.INCREMENT:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        21: .line 1646
            goto 25
        22: .line 1648
      StackMap locals:
      StackMap stack:
            aload 4 /* hsba */
            getstatic javafx.scene.AccessibleAction.BLOCK_DECREMENT:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        23: .line 1649
            goto 25
        24: .line 1651
      StackMap locals:
      StackMap stack:
            aload 4 /* hsba */
            getstatic javafx.scene.AccessibleAction.DECREMENT:Ljavafx/scene/AccessibleAction;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        end local 4 // com.sun.glass.ui.Accessible hsba
        end local 3 // javafx.scene.Node hsb
        25: .line 1656
      StackMap locals:
      StackMap stack:
            return
        end local 2 // int verticalAmount
        end local 1 // int horizontalAmount
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0   26     0              this  Lcom/sun/glass/ui/win/WinAccessible;
            0   26     1  horizontalAmount  I
            0   26     2    verticalAmount  I
            3   13     3               vsb  Ljavafx/scene/Node;
            4   13     4              vsba  Lcom/sun/glass/ui/Accessible;
           15   25     3               hsb  Ljavafx/scene/Node;
           16   25     4              hsba  Lcom/sun/glass/ui/Accessible;
    MethodParameters:
                  Name  Flags
      horizontalAmount  
      verticalAmount    

  private void SetScrollPercent(double, double);
    descriptor: (DD)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=11, locals=9, args_size=3
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // double horizontalPercent
        start local 3 // double verticalPercent
         0: .line 1659
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1662
      StackMap locals:
      StackMap stack:
            dload 3 /* verticalPercent */
            ldc -1.0
            dcmpl
            ifeq 9
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.get_VerticallyScrollable:()Z
            ifeq 9
         2: .line 1663
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.VERTICAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 5 /* vsb */
        start local 5 // javafx.scene.Node vsb
         3: .line 1664
            aload 0 /* this */
            aload 5 /* vsb */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            astore 6 /* acc */
        start local 6 // com.sun.glass.ui.Accessible acc
         4: .line 1665
            aload 6 /* acc */
            ifnonnull 5
            return
         5: .line 1666
      StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible
      StackMap stack:
            aload 6 /* acc */
            getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 7 /* min */
        start local 7 // java.lang.Double min
         6: .line 1667
            aload 6 /* acc */
            getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 8 /* max */
        start local 8 // java.lang.Double max
         7: .line 1668
            aload 7 /* min */
            ifnull 9
            aload 8 /* max */
            ifnull 9
         8: .line 1669
            aload 6 /* acc */
            getstatic javafx.scene.AccessibleAction.SET_VALUE:Ljavafx/scene/AccessibleAction;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 8 /* max */
            invokevirtual java.lang.Double.doubleValue:()D
            aload 7 /* min */
            invokevirtual java.lang.Double.doubleValue:()D
            dsub
            dload 3 /* verticalPercent */
            ldc 100.0
            ddiv
            dmul
            aload 7 /* min */
            invokevirtual java.lang.Double.doubleValue:()D
            dadd
            invokestatic java.lang.Double.valueOf:(D)Ljava/lang/Double;
            aastore
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        end local 8 // java.lang.Double max
        end local 7 // java.lang.Double min
        end local 6 // com.sun.glass.ui.Accessible acc
        end local 5 // javafx.scene.Node vsb
         9: .line 1674
      StackMap locals:
      StackMap stack:
            dload 1 /* horizontalPercent */
            ldc -1.0
            dcmpl
            ifeq 17
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.get_HorizontallyScrollable:()Z
            ifeq 17
        10: .line 1675
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.HORIZONTAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 5 /* hsb */
        start local 5 // javafx.scene.Node hsb
        11: .line 1676
            aload 0 /* this */
            aload 5 /* hsb */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            astore 6 /* acc */
        start local 6 // com.sun.glass.ui.Accessible acc
        12: .line 1677
            aload 6 /* acc */
            ifnonnull 13
            return
        13: .line 1678
      StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible
      StackMap stack:
            aload 6 /* acc */
            getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 7 /* min */
        start local 7 // java.lang.Double min
        14: .line 1679
            aload 6 /* acc */
            getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 8 /* max */
        start local 8 // java.lang.Double max
        15: .line 1680
            aload 7 /* min */
            ifnull 17
            aload 8 /* max */
            ifnull 17
        16: .line 1681
            aload 6 /* acc */
            getstatic javafx.scene.AccessibleAction.SET_VALUE:Ljavafx/scene/AccessibleAction;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 8 /* max */
            invokevirtual java.lang.Double.doubleValue:()D
            aload 7 /* min */
            invokevirtual java.lang.Double.doubleValue:()D
            dsub
            dload 1 /* horizontalPercent */
            ldc 100.0
            ddiv
            dmul
            aload 7 /* min */
            invokevirtual java.lang.Double.doubleValue:()D
            dadd
            invokestatic java.lang.Double.valueOf:(D)Ljava/lang/Double;
            aastore
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        end local 8 // java.lang.Double max
        end local 7 // java.lang.Double min
        end local 6 // com.sun.glass.ui.Accessible acc
        end local 5 // javafx.scene.Node hsb
        17: .line 1684
      StackMap locals:
      StackMap stack:
            return
        end local 3 // double verticalPercent
        end local 1 // double horizontalPercent
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot               Name  Signature
            0   18     0               this  Lcom/sun/glass/ui/win/WinAccessible;
            0   18     1  horizontalPercent  D
            0   18     3    verticalPercent  D
            3    9     5                vsb  Ljavafx/scene/Node;
            4    9     6                acc  Lcom/sun/glass/ui/Accessible;
            6    9     7                min  Ljava/lang/Double;
            7    9     8                max  Ljava/lang/Double;
           11   17     5                hsb  Ljavafx/scene/Node;
           12   17     6                acc  Lcom/sun/glass/ui/Accessible;
           14   17     7                min  Ljava/lang/Double;
           15   17     8                max  Ljava/lang/Double;
    MethodParameters:
                   Name  Flags
      horizontalPercent  
      verticalPercent    

  private boolean get_HorizontallyScrollable();
    descriptor: ()Z
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=3, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1687
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1689
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.HORIZONTAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 1 /* hsb */
        start local 1 // javafx.scene.Node hsb
         2: .line 1690
            aload 1 /* hsb */
            ifnonnull 3
            iconst_0
            ireturn
         3: .line 1692
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            aload 1 /* hsb */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAttribute.VISIBLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Boolean
            astore 2 /* visible */
        start local 2 // java.lang.Boolean visible
         4: .line 1693
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 2 /* visible */
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            ireturn
        end local 2 // java.lang.Boolean visible
        end local 1 // javafx.scene.Node hsb
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    5     0     this  Lcom/sun/glass/ui/win/WinAccessible;
            2    5     1      hsb  Ljavafx/scene/Node;
            4    5     2  visible  Ljava/lang/Boolean;

  private double get_HorizontalScrollPercent();
    descriptor: ()D
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=6, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1697
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            dconst_0
            dreturn
         1: .line 1699
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.get_HorizontallyScrollable:()Z
            ifne 3
         2: .line 1700
            ldc -1.0
            dreturn
         3: .line 1703
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.HORIZONTAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 1 /* hsb */
        start local 1 // javafx.scene.Node hsb
         4: .line 1704
            aload 1 /* hsb */
            ifnull 13
         5: .line 1706
            aload 0 /* this */
            aload 1 /* hsb */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            astore 2 /* hsba */
        start local 2 // com.sun.glass.ui.Accessible hsba
         6: .line 1707
            aload 2 /* hsba */
            getstatic javafx.scene.AccessibleAttribute.VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 3 /* value */
        start local 3 // java.lang.Double value
         7: .line 1708
            aload 3 /* value */
            ifnonnull 8
            dconst_0
            dreturn
         8: .line 1709
      StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible java.lang.Double
      StackMap stack:
            aload 2 /* hsba */
            getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 4 /* max */
        start local 4 // java.lang.Double max
         9: .line 1710
            aload 4 /* max */
            ifnonnull 10
            dconst_0
            dreturn
        10: .line 1711
      StackMap locals: java.lang.Double
      StackMap stack:
            aload 2 /* hsba */
            getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 5 /* min */
        start local 5 // java.lang.Double min
        11: .line 1712
            aload 5 /* min */
            ifnonnull 12
            dconst_0
            dreturn
        12: .line 1713
      StackMap locals: java.lang.Double
      StackMap stack:
            ldc 100.0
            aload 3 /* value */
            invokevirtual java.lang.Double.doubleValue:()D
            aload 5 /* min */
            invokevirtual java.lang.Double.doubleValue:()D
            dsub
            dmul
            aload 4 /* max */
            invokevirtual java.lang.Double.doubleValue:()D
            aload 5 /* min */
            invokevirtual java.lang.Double.doubleValue:()D
            dsub
            ddiv
            dreturn
        end local 5 // java.lang.Double min
        end local 4 // java.lang.Double max
        end local 3 // java.lang.Double value
        end local 2 // com.sun.glass.ui.Accessible hsba
        13: .line 1716
      StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.Node
      StackMap stack:
            dconst_0
            dreturn
        end local 1 // javafx.scene.Node hsb
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0   14     0   this  Lcom/sun/glass/ui/win/WinAccessible;
            4   14     1    hsb  Ljavafx/scene/Node;
            6   13     2   hsba  Lcom/sun/glass/ui/Accessible;
            7   13     3  value  Ljava/lang/Double;
            9   13     4    max  Ljava/lang/Double;
           11   13     5    min  Ljava/lang/Double;

  private double get_HorizontalViewSize();
    descriptor: ()D
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=4, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1720
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            dconst_0
            dreturn
         1: .line 1721
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.get_HorizontallyScrollable:()Z
            ifne 2
            ldc 100.0
            dreturn
         2: .line 1722
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.CONTENTS:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 1 /* content */
        start local 1 // javafx.scene.Node content
         3: .line 1723
            aload 1 /* content */
            ifnonnull 4
            ldc 100.0
            dreturn
         4: .line 1724
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            aload 1 /* content */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.geometry.Bounds
            astore 2 /* contentBounds */
        start local 2 // javafx.geometry.Bounds contentBounds
         5: .line 1725
            aload 2 /* contentBounds */
            ifnonnull 6
            dconst_0
            dreturn
         6: .line 1726
      StackMap locals: javafx.geometry.Bounds
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.geometry.Bounds
            astore 3 /* scrollPaneBounds */
        start local 3 // javafx.geometry.Bounds scrollPaneBounds
         7: .line 1727
            aload 3 /* scrollPaneBounds */
            ifnonnull 8
            dconst_0
            dreturn
         8: .line 1728
      StackMap locals: javafx.geometry.Bounds
      StackMap stack:
            aload 3 /* scrollPaneBounds */
            invokevirtual javafx.geometry.Bounds.getWidth:()D
            aload 2 /* contentBounds */
            invokevirtual javafx.geometry.Bounds.getWidth:()D
            ddiv
            ldc 100.0
            dmul
            dreturn
        end local 3 // javafx.geometry.Bounds scrollPaneBounds
        end local 2 // javafx.geometry.Bounds contentBounds
        end local 1 // javafx.scene.Node content
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0    9     0              this  Lcom/sun/glass/ui/win/WinAccessible;
            3    9     1           content  Ljavafx/scene/Node;
            5    9     2     contentBounds  Ljavafx/geometry/Bounds;
            7    9     3  scrollPaneBounds  Ljavafx/geometry/Bounds;

  private boolean get_VerticallyScrollable();
    descriptor: ()Z
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=3, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1732
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            iconst_0
            ireturn
         1: .line 1734
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.VERTICAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 1 /* vsb */
        start local 1 // javafx.scene.Node vsb
         2: .line 1735
            aload 1 /* vsb */
            ifnonnull 3
            iconst_0
            ireturn
         3: .line 1737
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            aload 1 /* vsb */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAttribute.VISIBLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Boolean
            astore 2 /* visible */
        start local 2 // java.lang.Boolean visible
         4: .line 1738
            getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
            aload 2 /* visible */
            invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
            ireturn
        end local 2 // java.lang.Boolean visible
        end local 1 // javafx.scene.Node vsb
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    5     0     this  Lcom/sun/glass/ui/win/WinAccessible;
            2    5     1      vsb  Ljavafx/scene/Node;
            4    5     2  visible  Ljava/lang/Boolean;

  private double get_VerticalScrollPercent();
    descriptor: ()D
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=6, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1742
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            dconst_0
            dreturn
         1: .line 1744
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.get_VerticallyScrollable:()Z
            ifne 3
         2: .line 1745
            ldc -1.0
            dreturn
         3: .line 1748
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.VERTICAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 1 /* vsb */
        start local 1 // javafx.scene.Node vsb
         4: .line 1749
            aload 1 /* vsb */
            ifnull 13
         5: .line 1751
            aload 0 /* this */
            aload 1 /* vsb */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            astore 2 /* vsba */
        start local 2 // com.sun.glass.ui.Accessible vsba
         6: .line 1752
            aload 2 /* vsba */
            getstatic javafx.scene.AccessibleAttribute.VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 3 /* value */
        start local 3 // java.lang.Double value
         7: .line 1753
            aload 3 /* value */
            ifnonnull 8
            dconst_0
            dreturn
         8: .line 1754
      StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible java.lang.Double
      StackMap stack:
            aload 2 /* vsba */
            getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 4 /* max */
        start local 4 // java.lang.Double max
         9: .line 1755
            aload 4 /* max */
            ifnonnull 10
            dconst_0
            dreturn
        10: .line 1756
      StackMap locals: java.lang.Double
      StackMap stack:
            aload 2 /* vsba */
            getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Double
            astore 5 /* min */
        start local 5 // java.lang.Double min
        11: .line 1757
            aload 5 /* min */
            ifnonnull 12
            dconst_0
            dreturn
        12: .line 1758
      StackMap locals: java.lang.Double
      StackMap stack:
            ldc 100.0
            aload 3 /* value */
            invokevirtual java.lang.Double.doubleValue:()D
            aload 5 /* min */
            invokevirtual java.lang.Double.doubleValue:()D
            dsub
            dmul
            aload 4 /* max */
            invokevirtual java.lang.Double.doubleValue:()D
            aload 5 /* min */
            invokevirtual java.lang.Double.doubleValue:()D
            dsub
            ddiv
            dreturn
        end local 5 // java.lang.Double min
        end local 4 // java.lang.Double max
        end local 3 // java.lang.Double value
        end local 2 // com.sun.glass.ui.Accessible vsba
        13: .line 1761
      StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.Node
      StackMap stack:
            dconst_0
            dreturn
        end local 1 // javafx.scene.Node vsb
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0   14     0   this  Lcom/sun/glass/ui/win/WinAccessible;
            4   14     1    vsb  Ljavafx/scene/Node;
            6   13     2   vsba  Lcom/sun/glass/ui/Accessible;
            7   13     3  value  Ljava/lang/Double;
            9   13     4    max  Ljava/lang/Double;
           11   13     5    min  Ljava/lang/Double;

  private double get_VerticalViewSize();
    descriptor: ()D
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=4, locals=9, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1765
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            dconst_0
            dreturn
         1: .line 1766
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.get_VerticallyScrollable:()Z
            ifne 2
            ldc 100.0
            dreturn
         2: .line 1768
      StackMap locals:
      StackMap stack:
            dconst_0
            dstore 1 /* contentHeight */
        start local 1 // double contentHeight
         3: .line 1770
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.geometry.Bounds
            astore 3 /* scrollPaneBounds */
        start local 3 // javafx.geometry.Bounds scrollPaneBounds
         4: .line 1771
            aload 3 /* scrollPaneBounds */
            ifnonnull 5
            dconst_0
            dreturn
         5: .line 1772
      StackMap locals: double javafx.geometry.Bounds
      StackMap stack:
            aload 3 /* scrollPaneBounds */
            invokevirtual javafx.geometry.Bounds.getHeight:()D
            dstore 4 /* scrollPaneHeight */
        start local 4 // double scrollPaneHeight
         6: .line 1774
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 6 /* role */
        start local 6 // javafx.scene.AccessibleRole role
         7: .line 1775
            aload 6 /* role */
            ifnonnull 8
            dconst_0
            dreturn
         8: .line 1776
      StackMap locals: double javafx.scene.AccessibleRole
      StackMap stack:
            aload 6 /* role */
            getstatic javafx.scene.AccessibleRole.SCROLL_PANE:Ljavafx/scene/AccessibleRole;
            if_acmpne 16
         9: .line 1777
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.CONTENTS:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 7 /* content */
        start local 7 // javafx.scene.Node content
        10: .line 1778
            aload 7 /* content */
            ifnull 24
        11: .line 1779
            aload 0 /* this */
            aload 7 /* content */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
            getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.geometry.Bounds
            astore 8 /* contentBounds */
        start local 8 // javafx.geometry.Bounds contentBounds
        12: .line 1780
            aload 8 /* contentBounds */
            ifnonnull 13
            dconst_0
            goto 14
      StackMap locals: javafx.scene.Node javafx.geometry.Bounds
      StackMap stack:
        13: aload 8 /* contentBounds */
            invokevirtual javafx.geometry.Bounds.getHeight:()D
      StackMap locals:
      StackMap stack: double
        14: dstore 1 /* contentHeight */
        end local 8 // javafx.geometry.Bounds contentBounds
        end local 7 // javafx.scene.Node content
        15: .line 1782
            goto 24
        16: .line 1783
      StackMap locals:
      StackMap stack:
            iconst_0
            invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
            astore 7 /* itemCount */
        start local 7 // java.lang.Integer itemCount
        17: .line 1784
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 6 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 4
                   11: 18
                   40: 20
                   47: 20
                   48: 20
              default: 21
          }
        18: .line 1786
      StackMap locals: java.lang.Integer
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 7 /* itemCount */
        19: .line 1787
            goto 21
        20: .line 1791
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROW_COUNT:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 7 /* itemCount */
        21: .line 1802
      StackMap locals:
      StackMap stack:
            aload 7 /* itemCount */
            ifnonnull 22
            iconst_0
            goto 23
      StackMap locals:
      StackMap stack:
        22: aload 7 /* itemCount */
            invokevirtual java.lang.Integer.intValue:()I
            bipush 24
            imul
      StackMap locals:
      StackMap stack: int
        23: i2d
            dstore 1 /* contentHeight */
        end local 7 // java.lang.Integer itemCount
        24: .line 1805
      StackMap locals:
      StackMap stack:
            dload 1 /* contentHeight */
            dconst_0
            dcmpl
            ifne 25
            dconst_0
            goto 26
      StackMap locals:
      StackMap stack:
        25: dload 4 /* scrollPaneHeight */
            dload 1 /* contentHeight */
            ddiv
            ldc 100.0
            dmul
      StackMap locals:
      StackMap stack: double
        26: dreturn
        end local 6 // javafx.scene.AccessibleRole role
        end local 4 // double scrollPaneHeight
        end local 3 // javafx.geometry.Bounds scrollPaneBounds
        end local 1 // double contentHeight
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0   27     0              this  Lcom/sun/glass/ui/win/WinAccessible;
            3   27     1     contentHeight  D
            4   27     3  scrollPaneBounds  Ljavafx/geometry/Bounds;
            6   27     4  scrollPaneHeight  D
            7   27     6              role  Ljavafx/scene/AccessibleRole;
           10   15     7           content  Ljavafx/scene/Node;
           12   15     8     contentBounds  Ljavafx/geometry/Bounds;
           17   24     7         itemCount  Ljava/lang/Integer;

  private void ScrollIntoView();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=6, locals=6, args_size=1
        start local 0 // com.sun.glass.ui.win.WinAccessible this
         0: .line 1812
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
            ifeq 1
            return
         1: .line 1813
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.AccessibleRole
            astore 1 /* role */
        start local 1 // javafx.scene.AccessibleRole role
         2: .line 1814
            aload 1 /* role */
            ifnonnull 3
            return
         3: .line 1815
      StackMap locals: javafx.scene.AccessibleRole
      StackMap stack:
            aload 0 /* this */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
            astore 2 /* container */
        start local 2 // com.sun.glass.ui.Accessible container
         4: .line 1816
            aload 2 /* container */
            ifnonnull 5
            return
         5: .line 1817
      StackMap locals: com.sun.glass.ui.Accessible
      StackMap stack:
            aconst_null
            astore 3 /* item */
        start local 3 // javafx.scene.Node item
         6: .line 1818
            invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
            aload 1 /* role */
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iaload
            lookupswitch { // 4
                   12: 7
                   37: 15
                   44: 11
                   45: 15
              default: 19
          }
         7: .line 1820
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 4 /* index */
        start local 4 // java.lang.Integer index
         8: .line 1821
            aload 4 /* index */
            ifnull 19
         9: .line 1822
            aload 2 /* container */
            getstatic javafx.scene.AccessibleAttribute.ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 4 /* index */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 3 /* item */
        10: .line 1824
            goto 19
        end local 4 // java.lang.Integer index
        11: .line 1827
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 4 /* index */
        start local 4 // java.lang.Integer index
        12: .line 1828
            aload 4 /* index */
            ifnull 19
        13: .line 1829
            aload 2 /* container */
            getstatic javafx.scene.AccessibleAttribute.ROW_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 4 /* index */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 3 /* item */
        14: .line 1831
            goto 19
        end local 4 // java.lang.Integer index
        15: .line 1835
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.ROW_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 4 /* rowIndex */
        start local 4 // java.lang.Integer rowIndex
        16: .line 1836
            aload 0 /* this */
            getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_0
            anewarray java.lang.Object
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast java.lang.Integer
            astore 5 /* columnIndex */
        start local 5 // java.lang.Integer columnIndex
        17: .line 1837
            aload 4 /* rowIndex */
            ifnull 19
            aload 5 /* columnIndex */
            ifnull 19
        18: .line 1838
            aload 2 /* container */
            getstatic javafx.scene.AccessibleAttribute.CELL_AT_ROW_COLUMN:Ljavafx/scene/AccessibleAttribute;
            iconst_2
            anewarray java.lang.Object
            dup
            iconst_0
            aload 4 /* rowIndex */
            aastore
            dup
            iconst_1
            aload 5 /* columnIndex */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            astore 3 /* item */
        end local 5 // java.lang.Integer columnIndex
        end local 4 // java.lang.Integer rowIndex
        19: .line 1844
      StackMap locals:
      StackMap stack:
            aload 3 /* item */
            ifnull 21
        20: .line 1845
            aload 2 /* container */
            getstatic javafx.scene.AccessibleAction.SHOW_ITEM:Ljavafx/scene/AccessibleAction;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 3 /* item */
            aastore
            invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
        21: .line 1847
      StackMap locals:
      StackMap stack:
            return
        end local 3 // javafx.scene.Node item
        end local 2 // com.sun.glass.ui.Accessible container
        end local 1 // javafx.scene.AccessibleRole role
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0   22     0         this  Lcom/sun/glass/ui/win/WinAccessible;
            2   22     1         role  Ljavafx/scene/AccessibleRole;
            4   22     2    container  Lcom/sun/glass/ui/Accessible;
            6   22     3         item  Ljavafx/scene/Node;
            8   11     4        index  Ljava/lang/Integer;
           12   15     4        index  Ljava/lang/Integer;
           16   19     4     rowIndex  Ljava/lang/Integer;
           17   19     5  columnIndex  Ljava/lang/Integer;

  static int[] $SWITCH_TABLE$javafx$scene$AccessibleAttribute();
    descriptor: ()[I
    flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=3, locals=1, args_size=0
         0: .line 64
            getstatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleAttribute:[I
            dup
            ifnull 1
            areturn
      StackMap locals:
      StackMap stack: int[]
         1: pop
            invokestatic javafx.scene.AccessibleAttribute.values:()[Ljavafx/scene/AccessibleAttribute;
            arraylength
            newarray 10
            astore 0
         2: aload 0
            getstatic javafx.scene.AccessibleAttribute.ACCELERATOR:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            iconst_1
            iastore
         3: goto 5
      StackMap locals: int[]
      StackMap stack: java.lang.NoSuchFieldError
         4: pop
      StackMap locals:
      StackMap stack:
         5: aload 0
            getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            iconst_2
            iastore
         6: goto 8
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
         7: pop
      StackMap locals:
      StackMap stack:
         8: aload 0
            getstatic javafx.scene.AccessibleAttribute.BOUNDS_FOR_RANGE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            iconst_3
            iastore
         9: goto 11
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        10: pop
      StackMap locals:
      StackMap stack:
        11: aload 0
            getstatic javafx.scene.AccessibleAttribute.CARET_OFFSET:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            iconst_4
            iastore
        12: goto 14
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        13: pop
      StackMap locals:
      StackMap stack:
        14: aload 0
            getstatic javafx.scene.AccessibleAttribute.CELL_AT_ROW_COLUMN:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 7
            iastore
        15: goto 17
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        16: pop
      StackMap locals:
      StackMap stack:
        17: aload 0
            getstatic javafx.scene.AccessibleAttribute.CHILDREN:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            iconst_5
            iastore
        18: goto 20
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        19: pop
      StackMap locals:
      StackMap stack:
        20: aload 0
            getstatic javafx.scene.AccessibleAttribute.COLUMN_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 6
            iastore
        21: goto 23
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        22: pop
      StackMap locals:
      StackMap stack:
        23: aload 0
            getstatic javafx.scene.AccessibleAttribute.COLUMN_COUNT:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 8
            iastore
        24: goto 26
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        25: pop
      StackMap locals:
      StackMap stack:
        26: aload 0
            getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 9
            iastore
        27: goto 29
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        28: pop
      StackMap locals:
      StackMap stack:
        29: aload 0
            getstatic javafx.scene.AccessibleAttribute.CONTENTS:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 10
            iastore
        30: goto 32
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        31: pop
      StackMap locals:
      StackMap stack:
        32: aload 0
            getstatic javafx.scene.AccessibleAttribute.DATE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 13
            iastore
        33: goto 35
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        34: pop
      StackMap locals:
      StackMap stack:
        35: aload 0
            getstatic javafx.scene.AccessibleAttribute.DISABLED:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 11
            iastore
        36: goto 38
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        37: pop
      StackMap locals:
      StackMap stack:
        38: aload 0
            getstatic javafx.scene.AccessibleAttribute.DISCLOSURE_LEVEL:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 12
            iastore
        39: goto 41
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        40: pop
      StackMap locals:
      StackMap stack:
        41: aload 0
            getstatic javafx.scene.AccessibleAttribute.EDITABLE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 14
            iastore
        42: goto 44
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        43: pop
      StackMap locals:
      StackMap stack:
        44: aload 0
            getstatic javafx.scene.AccessibleAttribute.EXPANDED:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 15
            iastore
        45: goto 47
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        46: pop
      StackMap locals:
      StackMap stack:
        47: aload 0
            getstatic javafx.scene.AccessibleAttribute.FOCUSED:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 18
            iastore
        48: goto 50
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        49: pop
      StackMap locals:
      StackMap stack:
        50: aload 0
            getstatic javafx.scene.AccessibleAttribute.FOCUS_ITEM:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 16
            iastore
        51: goto 53
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        52: pop
      StackMap locals:
      StackMap stack:
        53: aload 0
            getstatic javafx.scene.AccessibleAttribute.FOCUS_NODE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 17
            iastore
        54: goto 56
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        55: pop
      StackMap locals:
      StackMap stack:
        56: aload 0
            getstatic javafx.scene.AccessibleAttribute.FONT:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 19
            iastore
        57: goto 59
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        58: pop
      StackMap locals:
      StackMap stack:
        59: aload 0
            getstatic javafx.scene.AccessibleAttribute.HEADER:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 20
            iastore
        60: goto 62
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        61: pop
      StackMap locals:
      StackMap stack:
        62: aload 0
            getstatic javafx.scene.AccessibleAttribute.HELP:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 21
            iastore
        63: goto 65
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        64: pop
      StackMap locals:
      StackMap stack:
        65: aload 0
            getstatic javafx.scene.AccessibleAttribute.HORIZONTAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 22
            iastore
        66: goto 68
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        67: pop
      StackMap locals:
      StackMap stack:
        68: aload 0
            getstatic javafx.scene.AccessibleAttribute.INDETERMINATE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 23
            iastore
        69: goto 71
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        70: pop
      StackMap locals:
      StackMap stack:
        71: aload 0
            getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 26
            iastore
        72: goto 74
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        73: pop
      StackMap locals:
      StackMap stack:
        74: aload 0
            getstatic javafx.scene.AccessibleAttribute.ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 24
            iastore
        75: goto 77
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        76: pop
      StackMap locals:
      StackMap stack:
        77: aload 0
            getstatic javafx.scene.AccessibleAttribute.ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 25
            iastore
        78: goto 80
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        79: pop
      StackMap locals:
      StackMap stack:
        80: aload 0
            getstatic javafx.scene.AccessibleAttribute.LABELED_BY:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 27
            iastore
        81: goto 83
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        82: pop
      StackMap locals:
      StackMap stack:
        83: aload 0
            getstatic javafx.scene.AccessibleAttribute.LEAF:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 28
            iastore
        84: goto 86
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        85: pop
      StackMap locals:
      StackMap stack:
        86: aload 0
            getstatic javafx.scene.AccessibleAttribute.LINE_END:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 29
            iastore
        87: goto 89
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        88: pop
      StackMap locals:
      StackMap stack:
        89: aload 0
            getstatic javafx.scene.AccessibleAttribute.LINE_FOR_OFFSET:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 30
            iastore
        90: goto 92
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        91: pop
      StackMap locals:
      StackMap stack:
        92: aload 0
            getstatic javafx.scene.AccessibleAttribute.LINE_START:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 31
            iastore
        93: goto 95
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        94: pop
      StackMap locals:
      StackMap stack:
        95: aload 0
            getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 33
            iastore
        96: goto 98
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        97: pop
      StackMap locals:
      StackMap stack:
        98: aload 0
            getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 32
            iastore
        99: goto 101
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       100: pop
      StackMap locals:
      StackMap stack:
       101: aload 0
            getstatic javafx.scene.AccessibleAttribute.MNEMONIC:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 34
            iastore
       102: goto 104
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       103: pop
      StackMap locals:
      StackMap stack:
       104: aload 0
            getstatic javafx.scene.AccessibleAttribute.MULTIPLE_SELECTION:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 35
            iastore
       105: goto 107
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       106: pop
      StackMap locals:
      StackMap stack:
       107: aload 0
            getstatic javafx.scene.AccessibleAttribute.NODE_AT_POINT:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 36
            iastore
       108: goto 110
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       109: pop
      StackMap locals:
      StackMap stack:
       110: aload 0
            getstatic javafx.scene.AccessibleAttribute.OFFSET_AT_POINT:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 37
            iastore
       111: goto 113
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       112: pop
      StackMap locals:
      StackMap stack:
       113: aload 0
            getstatic javafx.scene.AccessibleAttribute.ORIENTATION:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 38
            iastore
       114: goto 116
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       115: pop
      StackMap locals:
      StackMap stack:
       116: aload 0
            getstatic javafx.scene.AccessibleAttribute.OVERFLOW_BUTTON:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 39
            iastore
       117: goto 119
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       118: pop
      StackMap locals:
      StackMap stack:
       119: aload 0
            getstatic javafx.scene.AccessibleAttribute.PARENT:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 40
            iastore
       120: goto 122
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       121: pop
      StackMap locals:
      StackMap stack:
       122: aload 0
            getstatic javafx.scene.AccessibleAttribute.PARENT_MENU:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 41
            iastore
       123: goto 125
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       124: pop
      StackMap locals:
      StackMap stack:
       125: aload 0
            getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 42
            iastore
       126: goto 128
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       127: pop
      StackMap locals:
      StackMap stack:
       128: aload 0
            getstatic javafx.scene.AccessibleAttribute.ROLE_DESCRIPTION:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 43
            iastore
       129: goto 131
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       130: pop
      StackMap locals:
      StackMap stack:
       131: aload 0
            getstatic javafx.scene.AccessibleAttribute.ROW_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 44
            iastore
       132: goto 134
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       133: pop
      StackMap locals:
      StackMap stack:
       134: aload 0
            getstatic javafx.scene.AccessibleAttribute.ROW_COUNT:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 45
            iastore
       135: goto 137
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       136: pop
      StackMap locals:
      StackMap stack:
       137: aload 0
            getstatic javafx.scene.AccessibleAttribute.ROW_INDEX:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 46
            iastore
       138: goto 140
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       139: pop
      StackMap locals:
      StackMap stack:
       140: aload 0
            getstatic javafx.scene.AccessibleAttribute.SCENE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 47
            iastore
       141: goto 143
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       142: pop
      StackMap locals:
      StackMap stack:
       143: aload 0
            getstatic javafx.scene.AccessibleAttribute.SELECTED:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 48
            iastore
       144: goto 146
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       145: pop
      StackMap locals:
      StackMap stack:
       146: aload 0
            getstatic javafx.scene.AccessibleAttribute.SELECTED_ITEMS:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 49
            iastore
       147: goto 149
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       148: pop
      StackMap locals:
      StackMap stack:
       149: aload 0
            getstatic javafx.scene.AccessibleAttribute.SELECTION_END:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 50
            iastore
       150: goto 152
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       151: pop
      StackMap locals:
      StackMap stack:
       152: aload 0
            getstatic javafx.scene.AccessibleAttribute.SELECTION_START:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 51
            iastore
       153: goto 155
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       154: pop
      StackMap locals:
      StackMap stack:
       155: aload 0
            getstatic javafx.scene.AccessibleAttribute.SUBMENU:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 52
            iastore
       156: goto 158
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       157: pop
      StackMap locals:
      StackMap stack:
       158: aload 0
            getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 53
            iastore
       159: goto 161
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       160: pop
      StackMap locals:
      StackMap stack:
       161: aload 0
            getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 54
            iastore
       162: goto 164
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       163: pop
      StackMap locals:
      StackMap stack:
       164: aload 0
            getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 55
            iastore
       165: goto 167
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       166: pop
      StackMap locals:
      StackMap stack:
       167: aload 0
            getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_PARENT:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 56
            iastore
       168: goto 170
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       169: pop
      StackMap locals:
      StackMap stack:
       170: aload 0
            getstatic javafx.scene.AccessibleAttribute.VALUE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 57
            iastore
       171: goto 173
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       172: pop
      StackMap locals:
      StackMap stack:
       173: aload 0
            getstatic javafx.scene.AccessibleAttribute.VERTICAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 58
            iastore
       174: goto 176
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       175: pop
      StackMap locals:
      StackMap stack:
       176: aload 0
            getstatic javafx.scene.AccessibleAttribute.VISIBLE:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 59
            iastore
       177: goto 179
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       178: pop
      StackMap locals:
      StackMap stack:
       179: aload 0
            getstatic javafx.scene.AccessibleAttribute.VISITED:Ljavafx/scene/AccessibleAttribute;
            invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
            bipush 60
            iastore
       180: goto 182
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       181: pop
      StackMap locals:
      StackMap stack:
       182: aload 0
            dup
            putstatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleAttribute:[I
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
      Exception table:
        from    to  target  type
           2     3       4  Class java.lang.NoSuchFieldError
           5     6       7  Class java.lang.NoSuchFieldError
           8     9      10  Class java.lang.NoSuchFieldError
          11    12      13  Class java.lang.NoSuchFieldError
          14    15      16  Class java.lang.NoSuchFieldError
          17    18      19  Class java.lang.NoSuchFieldError
          20    21      22  Class java.lang.NoSuchFieldError
          23    24      25  Class java.lang.NoSuchFieldError
          26    27      28  Class java.lang.NoSuchFieldError
          29    30      31  Class java.lang.NoSuchFieldError
          32    33      34  Class java.lang.NoSuchFieldError
          35    36      37  Class java.lang.NoSuchFieldError
          38    39      40  Class java.lang.NoSuchFieldError
          41    42      43  Class java.lang.NoSuchFieldError
          44    45      46  Class java.lang.NoSuchFieldError
          47    48      49  Class java.lang.NoSuchFieldError
          50    51      52  Class java.lang.NoSuchFieldError
          53    54      55  Class java.lang.NoSuchFieldError
          56    57      58  Class java.lang.NoSuchFieldError
          59    60      61  Class java.lang.NoSuchFieldError
          62    63      64  Class java.lang.NoSuchFieldError
          65    66      67  Class java.lang.NoSuchFieldError
          68    69      70  Class java.lang.NoSuchFieldError
          71    72      73  Class java.lang.NoSuchFieldError
          74    75      76  Class java.lang.NoSuchFieldError
          77    78      79  Class java.lang.NoSuchFieldError
          80    81      82  Class java.lang.NoSuchFieldError
          83    84      85  Class java.lang.NoSuchFieldError
          86    87      88  Class java.lang.NoSuchFieldError
          89    90      91  Class java.lang.NoSuchFieldError
          92    93      94  Class java.lang.NoSuchFieldError
          95    96      97  Class java.lang.NoSuchFieldError
          98    99     100  Class java.lang.NoSuchFieldError
         101   102     103  Class java.lang.NoSuchFieldError
         104   105     106  Class java.lang.NoSuchFieldError
         107   108     109  Class java.lang.NoSuchFieldError
         110   111     112  Class java.lang.NoSuchFieldError
         113   114     115  Class java.lang.NoSuchFieldError
         116   117     118  Class java.lang.NoSuchFieldError
         119   120     121  Class java.lang.NoSuchFieldError
         122   123     124  Class java.lang.NoSuchFieldError
         125   126     127  Class java.lang.NoSuchFieldError
         128   129     130  Class java.lang.NoSuchFieldError
         131   132     133  Class java.lang.NoSuchFieldError
         134   135     136  Class java.lang.NoSuchFieldError
         137   138     139  Class java.lang.NoSuchFieldError
         140   141     142  Class java.lang.NoSuchFieldError
         143   144     145  Class java.lang.NoSuchFieldError
         146   147     148  Class java.lang.NoSuchFieldError
         149   150     151  Class java.lang.NoSuchFieldError
         152   153     154  Class java.lang.NoSuchFieldError
         155   156     157  Class java.lang.NoSuchFieldError
         158   159     160  Class java.lang.NoSuchFieldError
         161   162     163  Class java.lang.NoSuchFieldError
         164   165     166  Class java.lang.NoSuchFieldError
         167   168     169  Class java.lang.NoSuchFieldError
         170   171     172  Class java.lang.NoSuchFieldError
         173   174     175  Class java.lang.NoSuchFieldError
         176   177     178  Class java.lang.NoSuchFieldError
         179   180     181  Class java.lang.NoSuchFieldError

  static int[] $SWITCH_TABLE$javafx$scene$AccessibleRole();
    descriptor: ()[I
    flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=3, locals=1, args_size=0
         0: .line 64
            getstatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:[I
            dup
            ifnull 1
            areturn
      StackMap locals:
      StackMap stack: int[]
         1: pop
            invokestatic javafx.scene.AccessibleRole.values:()[Ljavafx/scene/AccessibleRole;
            arraylength
            newarray 10
            astore 0
         2: aload 0
            getstatic javafx.scene.AccessibleRole.BUTTON:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iconst_1
            iastore
         3: goto 5
      StackMap locals: int[]
      StackMap stack: java.lang.NoSuchFieldError
         4: pop
      StackMap locals:
      StackMap stack:
         5: aload 0
            getstatic javafx.scene.AccessibleRole.CHECK_BOX:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iconst_2
            iastore
         6: goto 8
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
         7: pop
      StackMap locals:
      StackMap stack:
         8: aload 0
            getstatic javafx.scene.AccessibleRole.CHECK_MENU_ITEM:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iconst_3
            iastore
         9: goto 11
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        10: pop
      StackMap locals:
      StackMap stack:
        11: aload 0
            getstatic javafx.scene.AccessibleRole.COMBO_BOX:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iconst_4
            iastore
        12: goto 14
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        13: pop
      StackMap locals:
      StackMap stack:
        14: aload 0
            getstatic javafx.scene.AccessibleRole.CONTEXT_MENU:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            iconst_5
            iastore
        15: goto 17
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        16: pop
      StackMap locals:
      StackMap stack:
        17: aload 0
            getstatic javafx.scene.AccessibleRole.DATE_PICKER:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 6
            iastore
        18: goto 20
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        19: pop
      StackMap locals:
      StackMap stack:
        20: aload 0
            getstatic javafx.scene.AccessibleRole.DECREMENT_BUTTON:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 7
            iastore
        21: goto 23
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        22: pop
      StackMap locals:
      StackMap stack:
        23: aload 0
            getstatic javafx.scene.AccessibleRole.HYPERLINK:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 8
            iastore
        24: goto 26
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        25: pop
      StackMap locals:
      StackMap stack:
        26: aload 0
            getstatic javafx.scene.AccessibleRole.IMAGE_VIEW:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 10
            iastore
        27: goto 29
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        28: pop
      StackMap locals:
      StackMap stack:
        29: aload 0
            getstatic javafx.scene.AccessibleRole.INCREMENT_BUTTON:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 9
            iastore
        30: goto 32
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        31: pop
      StackMap locals:
      StackMap stack:
        32: aload 0
            getstatic javafx.scene.AccessibleRole.LIST_ITEM:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 12
            iastore
        33: goto 35
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        34: pop
      StackMap locals:
      StackMap stack:
        35: aload 0
            getstatic javafx.scene.AccessibleRole.LIST_VIEW:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 11
            iastore
        36: goto 38
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        37: pop
      StackMap locals:
      StackMap stack:
        38: aload 0
            getstatic javafx.scene.AccessibleRole.MENU:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 13
            iastore
        39: goto 41
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        40: pop
      StackMap locals:
      StackMap stack:
        41: aload 0
            getstatic javafx.scene.AccessibleRole.MENU_BAR:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 14
            iastore
        42: goto 44
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        43: pop
      StackMap locals:
      StackMap stack:
        44: aload 0
            getstatic javafx.scene.AccessibleRole.MENU_BUTTON:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 15
            iastore
        45: goto 47
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        46: pop
      StackMap locals:
      StackMap stack:
        47: aload 0
            getstatic javafx.scene.AccessibleRole.MENU_ITEM:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 16
            iastore
        48: goto 50
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        49: pop
      StackMap locals:
      StackMap stack:
        50: aload 0
            getstatic javafx.scene.AccessibleRole.NODE:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 17
            iastore
        51: goto 53
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        52: pop
      StackMap locals:
      StackMap stack:
        53: aload 0
            getstatic javafx.scene.AccessibleRole.PAGE_ITEM:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 18
            iastore
        54: goto 56
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        55: pop
      StackMap locals:
      StackMap stack:
        56: aload 0
            getstatic javafx.scene.AccessibleRole.PAGINATION:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 19
            iastore
        57: goto 59
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        58: pop
      StackMap locals:
      StackMap stack:
        59: aload 0
            getstatic javafx.scene.AccessibleRole.PARENT:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 20
            iastore
        60: goto 62
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        61: pop
      StackMap locals:
      StackMap stack:
        62: aload 0
            getstatic javafx.scene.AccessibleRole.PASSWORD_FIELD:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 21
            iastore
        63: goto 65
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        64: pop
      StackMap locals:
      StackMap stack:
        65: aload 0
            getstatic javafx.scene.AccessibleRole.PROGRESS_INDICATOR:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 22
            iastore
        66: goto 68
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        67: pop
      StackMap locals:
      StackMap stack:
        68: aload 0
            getstatic javafx.scene.AccessibleRole.RADIO_BUTTON:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 23
            iastore
        69: goto 71
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        70: pop
      StackMap locals:
      StackMap stack:
        71: aload 0
            getstatic javafx.scene.AccessibleRole.RADIO_MENU_ITEM:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 24
            iastore
        72: goto 74
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        73: pop
      StackMap locals:
      StackMap stack:
        74: aload 0
            getstatic javafx.scene.AccessibleRole.SCROLL_BAR:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 32
            iastore
        75: goto 77
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        76: pop
      StackMap locals:
      StackMap stack:
        77: aload 0
            getstatic javafx.scene.AccessibleRole.SCROLL_PANE:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 33
            iastore
        78: goto 80
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        79: pop
      StackMap locals:
      StackMap stack:
        80: aload 0
            getstatic javafx.scene.AccessibleRole.SLIDER:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 25
            iastore
        81: goto 83
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        82: pop
      StackMap locals:
      StackMap stack:
        83: aload 0
            getstatic javafx.scene.AccessibleRole.SPINNER:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 26
            iastore
        84: goto 86
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        85: pop
      StackMap locals:
      StackMap stack:
        86: aload 0
            getstatic javafx.scene.AccessibleRole.SPLIT_MENU_BUTTON:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 34
            iastore
        87: goto 89
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        88: pop
      StackMap locals:
      StackMap stack:
        89: aload 0
            getstatic javafx.scene.AccessibleRole.TABLE_CELL:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 37
            iastore
        90: goto 92
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        91: pop
      StackMap locals:
      StackMap stack:
        92: aload 0
            getstatic javafx.scene.AccessibleRole.TABLE_COLUMN:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 38
            iastore
        93: goto 95
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        94: pop
      StackMap locals:
      StackMap stack:
        95: aload 0
            getstatic javafx.scene.AccessibleRole.TABLE_ROW:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 39
            iastore
        96: goto 98
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        97: pop
      StackMap locals:
      StackMap stack:
        98: aload 0
            getstatic javafx.scene.AccessibleRole.TABLE_VIEW:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 40
            iastore
        99: goto 101
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       100: pop
      StackMap locals:
      StackMap stack:
       101: aload 0
            getstatic javafx.scene.AccessibleRole.TAB_ITEM:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 35
            iastore
       102: goto 104
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       103: pop
      StackMap locals:
      StackMap stack:
       104: aload 0
            getstatic javafx.scene.AccessibleRole.TAB_PANE:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 36
            iastore
       105: goto 107
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       106: pop
      StackMap locals:
      StackMap stack:
       107: aload 0
            getstatic javafx.scene.AccessibleRole.TEXT:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 27
            iastore
       108: goto 110
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       109: pop
      StackMap locals:
      StackMap stack:
       110: aload 0
            getstatic javafx.scene.AccessibleRole.TEXT_AREA:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 28
            iastore
       111: goto 113
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       112: pop
      StackMap locals:
      StackMap stack:
       113: aload 0
            getstatic javafx.scene.AccessibleRole.TEXT_FIELD:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 29
            iastore
       114: goto 116
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       115: pop
      StackMap locals:
      StackMap stack:
       116: aload 0
            getstatic javafx.scene.AccessibleRole.THUMB:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 41
            iastore
       117: goto 119
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       118: pop
      StackMap locals:
      StackMap stack:
       119: aload 0
            getstatic javafx.scene.AccessibleRole.TITLED_PANE:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 42
            iastore
       120: goto 122
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       121: pop
      StackMap locals:
      StackMap stack:
       122: aload 0
            getstatic javafx.scene.AccessibleRole.TOGGLE_BUTTON:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 30
            iastore
       123: goto 125
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       124: pop
      StackMap locals:
      StackMap stack:
       125: aload 0
            getstatic javafx.scene.AccessibleRole.TOOLTIP:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 31
            iastore
       126: goto 128
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       127: pop
      StackMap locals:
      StackMap stack:
       128: aload 0
            getstatic javafx.scene.AccessibleRole.TOOL_BAR:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 43
            iastore
       129: goto 131
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       130: pop
      StackMap locals:
      StackMap stack:
       131: aload 0
            getstatic javafx.scene.AccessibleRole.TREE_ITEM:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 44
            iastore
       132: goto 134
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       133: pop
      StackMap locals:
      StackMap stack:
       134: aload 0
            getstatic javafx.scene.AccessibleRole.TREE_TABLE_CELL:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 45
            iastore
       135: goto 137
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       136: pop
      StackMap locals:
      StackMap stack:
       137: aload 0
            getstatic javafx.scene.AccessibleRole.TREE_TABLE_ROW:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 46
            iastore
       138: goto 140
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       139: pop
      StackMap locals:
      StackMap stack:
       140: aload 0
            getstatic javafx.scene.AccessibleRole.TREE_TABLE_VIEW:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 47
            iastore
       141: goto 143
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       142: pop
      StackMap locals:
      StackMap stack:
       143: aload 0
            getstatic javafx.scene.AccessibleRole.TREE_VIEW:Ljavafx/scene/AccessibleRole;
            invokevirtual javafx.scene.AccessibleRole.ordinal:()I
            bipush 48
            iastore
       144: goto 146
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
       145: pop
      StackMap locals:
      StackMap stack:
       146: aload 0
            dup
            putstatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:[I
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
      Exception table:
        from    to  target  type
           2     3       4  Class java.lang.NoSuchFieldError
           5     6       7  Class java.lang.NoSuchFieldError
           8     9      10  Class java.lang.NoSuchFieldError
          11    12      13  Class java.lang.NoSuchFieldError
          14    15      16  Class java.lang.NoSuchFieldError
          17    18      19  Class java.lang.NoSuchFieldError
          20    21      22  Class java.lang.NoSuchFieldError
          23    24      25  Class java.lang.NoSuchFieldError
          26    27      28  Class java.lang.NoSuchFieldError
          29    30      31  Class java.lang.NoSuchFieldError
          32    33      34  Class java.lang.NoSuchFieldError
          35    36      37  Class java.lang.NoSuchFieldError
          38    39      40  Class java.lang.NoSuchFieldError
          41    42      43  Class java.lang.NoSuchFieldError
          44    45      46  Class java.lang.NoSuchFieldError
          47    48      49  Class java.lang.NoSuchFieldError
          50    51      52  Class java.lang.NoSuchFieldError
          53    54      55  Class java.lang.NoSuchFieldError
          56    57      58  Class java.lang.NoSuchFieldError
          59    60      61  Class java.lang.NoSuchFieldError
          62    63      64  Class java.lang.NoSuchFieldError
          65    66      67  Class java.lang.NoSuchFieldError
          68    69      70  Class java.lang.NoSuchFieldError
          71    72      73  Class java.lang.NoSuchFieldError
          74    75      76  Class java.lang.NoSuchFieldError
          77    78      79  Class java.lang.NoSuchFieldError
          80    81      82  Class java.lang.NoSuchFieldError
          83    84      85  Class java.lang.NoSuchFieldError
          86    87      88  Class java.lang.NoSuchFieldError
          89    90      91  Class java.lang.NoSuchFieldError
          92    93      94  Class java.lang.NoSuchFieldError
          95    96      97  Class java.lang.NoSuchFieldError
          98    99     100  Class java.lang.NoSuchFieldError
         101   102     103  Class java.lang.NoSuchFieldError
         104   105     106  Class java.lang.NoSuchFieldError
         107   108     109  Class java.lang.NoSuchFieldError
         110   111     112  Class java.lang.NoSuchFieldError
         113   114     115  Class java.lang.NoSuchFieldError
         116   117     118  Class java.lang.NoSuchFieldError
         119   120     121  Class java.lang.NoSuchFieldError
         122   123     124  Class java.lang.NoSuchFieldError
         125   126     127  Class java.lang.NoSuchFieldError
         128   129     130  Class java.lang.NoSuchFieldError
         131   132     133  Class java.lang.NoSuchFieldError
         134   135     136  Class java.lang.NoSuchFieldError
         137   138     139  Class java.lang.NoSuchFieldError
         140   141     142  Class java.lang.NoSuchFieldError
         143   144     145  Class java.lang.NoSuchFieldError

  private static javafx.scene.Node lambda$1(com.sun.glass.ui.win.WinAccessible, java.lang.Integer);
    descriptor: (Lcom/sun/glass/ui/win/WinAccessible;Ljava/lang/Integer;)Ljavafx/scene/Node;
    flags: (0x100a) ACC_PRIVATE, ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=6, locals=2, args_size=2
        start local 1 // java.lang.Integer index
         0: .line 993
            aload 0
            getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
            iconst_1
            anewarray java.lang.Object
            dup
            iconst_0
            aload 1 /* index */
            aastore
            invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
            checkcast javafx.scene.Node
            areturn
        end local 1 // java.lang.Integer index
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    1     1  index  Ljava/lang/Integer;

  private static javafx.scene.Node lambda$2(java.util.List, java.lang.Integer);
    descriptor: (Ljava/util/List;Ljava/lang/Integer;)Ljavafx/scene/Node;
    flags: (0x100a) ACC_PRIVATE, ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=2, locals=2, args_size=2
        start local 1 // java.lang.Integer index
         0: .line 1000
            aload 0
            aload 1 /* index */
            invokevirtual java.lang.Integer.intValue:()I
            invokeinterface java.util.List.get:(I)Ljava/lang/Object;
            checkcast javafx.scene.Node
            areturn
        end local 1 // java.lang.Integer index
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    1     1  index  Ljava/lang/Integer;

  private long lambda$3(javafx.scene.Node);
    descriptor: (Ljavafx/scene/Node;)J
    flags: (0x1002) ACC_PRIVATE, ACC_SYNTHETIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.glass.ui.win.WinAccessible this
        start local 1 // javafx.scene.Node n
         0: .line 1137
            aload 0 /* this */
            aload 1 /* n */
            invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
            lreturn
        end local 1 // javafx.scene.Node n
        end local 0 // com.sun.glass.ui.win.WinAccessible this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/win/WinAccessible;
            0    1     1     n  Ljavafx/scene/Node;
}
SourceFile: "WinAccessible.java"
InnerClasses:
  public final Lookup = java.lang.invoke.MethodHandles$Lookup of java.lang.invoke.MethodHandles