final class com.sun.glass.ui.win.WinAccessible extends com.sun.glass.ui.Accessible
minor version: 0
major version: 59
flags: flags: (0x0030) ACC_FINAL, ACC_SUPER
this_class: com.sun.glass.ui.win.WinAccessible
super_class: com.sun.glass.ui.Accessible
{
private static int idCount;
descriptor: I
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
private static final int UIA_BoundingRectanglePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30001
private static final int UIA_ProcessIdPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30002
private static final int UIA_ControlTypePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30003
private static final int UIA_LocalizedControlTypePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30004
private static final int UIA_NamePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30005
private static final int UIA_AcceleratorKeyPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30006
private static final int UIA_AccessKeyPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30007
private static final int UIA_HasKeyboardFocusPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30008
private static final int UIA_IsKeyboardFocusablePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30009
private static final int UIA_IsEnabledPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30010
private static final int UIA_AutomationIdPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30011
private static final int UIA_ClassNamePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30012
private static final int UIA_HelpTextPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30013
private static final int UIA_ClickablePointPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30014
private static final int UIA_CulturePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30015
private static final int UIA_IsControlElementPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30016
private static final int UIA_IsContentElementPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30017
private static final int UIA_LabeledByPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30018
private static final int UIA_IsPasswordPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30019
private static final int UIA_NativeWindowHandlePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30020
private static final int UIA_ItemTypePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30021
private static final int UIA_IsOffscreenPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30022
private static final int UIA_OrientationPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30023
private static final int UIA_FrameworkIdPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30024
private static final int UIA_ValueValuePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30045
private static final int UIA_RangeValueValuePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30047
private static final int UIA_ExpandCollapseExpandCollapseStatePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30070
private static final int UIA_ToggleToggleStatePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30086
private static final int UIA_AriaRolePropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30101
private static final int UIA_ProviderDescriptionPropertyId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 30107
private static final int UIA_InvokePatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10000
private static final int UIA_SelectionPatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10001
private static final int UIA_ValuePatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10002
private static final int UIA_RangeValuePatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10003
private static final int UIA_ScrollPatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10004
private static final int UIA_ExpandCollapsePatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10005
private static final int UIA_GridPatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10006
private static final int UIA_GridItemPatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10007
private static final int UIA_SelectionItemPatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10010
private static final int UIA_TablePatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10012
private static final int UIA_TableItemPatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10013
private static final int UIA_TextPatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10014
private static final int UIA_TogglePatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10015
private static final int UIA_TransformPatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10016
private static final int UIA_ScrollItemPatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10017
private static final int UIA_ItemContainerPatternId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 10019
private static final int UIA_ButtonControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50000
private static final int UIA_CheckBoxControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50002
private static final int UIA_ComboBoxControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50003
private static final int UIA_EditControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50004
private static final int UIA_HyperlinkControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50005
private static final int UIA_ImageControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50006
private static final int UIA_ListItemControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50007
private static final int UIA_ListControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50008
private static final int ;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50009
private static final int ;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50010
private static final int ;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50011
private static final int UIA_ProgressBarControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50012
private static final int UIA_RadioButtonControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50013
private static final int UIA_ScrollBarControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50014
private static final int UIA_SliderControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50015
private static final int UIA_SpinnerControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50016
private static final int UIA_TabControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50018
private static final int UIA_TabItemControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50019
private static final int UIA_TextControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50020
private static final int UIA_ToolBarControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50021
private static final int UIA_TreeControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50023
private static final int UIA_TreeItemControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50024
private static final int UIA_GroupControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50026
private static final int UIA_ThumbControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50027
private static final int UIA_DataGridControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50028
private static final int UIA_DataItemControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50029
private static final int UIA_SplitButtonControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50031
private static final int UIA_WindowControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50032
private static final int UIA_PaneControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50033
private static final int UIA_TableControlTypeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 50036
private static final int NavigateDirection_Parent;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 0
private static final int NavigateDirection_NextSibling;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 1
private static final int NavigateDirection_PreviousSibling;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 2
private static final int NavigateDirection_FirstChild;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 3
private static final int NavigateDirection_LastChild;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 4
private static final int RowOrColumnMajor_RowMajor;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 0
private static final int RowOrColumnMajor_ColumnMajor;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 1
private static final int RowOrColumnMajor_Indeterminate;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 2
private static final int ;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 20003
private static final int UIA_AutomationPropertyChangedEventId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 20004
private static final int UIA_AutomationFocusChangedEventId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 20005
private static final int ;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 20007
private static final int UIA_SelectionItem_ElementRemovedFromSelectionEventId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 20011
private static final int UIA_SelectionItem_ElementSelectedEventId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 20012
private static final int UIA_Text_TextSelectionChangedEventId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 20014
private static final int UIA_Text_TextChangedEventId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 20015
private static final int ;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 20018
private static final int ;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 20019
private static final int SupportedTextSelection_None;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 0
private static final int SupportedTextSelection_Single;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 1
private static final int SupportedTextSelection_Multiple;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 2
private static final int ExpandCollapseState_Collapsed;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 0
private static final int ExpandCollapseState_Expanded;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 1
private static final int ExpandCollapseState_PartiallyExpanded;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 2
private static final int ExpandCollapseState_LeafNode;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 3
private static final int ScrollAmount_LargeDecrement;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 0
private static final int ScrollAmount_SmallDecrement;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 1
private static final int ScrollAmount_NoAmount;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 2
private static final int ScrollAmount_LargeIncrement;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 3
private static final int ScrollAmount_SmallIncrement;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 4
private static final int UIA_ScrollPatternNoScroll;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: -1
private static final int ToggleState_Off;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 0
private static final int ToggleState_On;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 1
private static final int ToggleState_Indeterminate;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 2
private static final int UiaAppendRuntimeId;
descriptor: I
flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL
ConstantValue: 3
private long peer;
descriptor: J
flags: (0x0002) ACC_PRIVATE
private int id;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private com.sun.glass.ui.win.WinTextRangeProvider ;
descriptor: Lcom/sun/glass/ui/win/WinTextRangeProvider;
flags: (0x0002) ACC_PRIVATE
private com.sun.glass.ui.win.WinTextRangeProvider ;
descriptor: Lcom/sun/glass/ui/win/WinTextRangeProvider;
flags: (0x0002) ACC_PRIVATE
private int lastIndex;
descriptor: I
flags: (0x0002) ACC_PRIVATE
private static volatile int[] $SWITCH_TABLE$javafx$scene$AccessibleAttribute;
descriptor: [I
flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC
private static volatile int[] $SWITCH_TABLE$javafx$scene$AccessibleRole;
descriptor: [I
flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC
static void <clinit>();
descriptor: ()V
flags: (0x0008) ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: invokestatic com.sun.glass.ui.win.WinAccessible._initIDs:()V
1: iconst_1
putstatic com.sun.glass.ui.win.WinAccessible.idCount:I
2: return
LocalVariableTable:
Start End Slot Name Signature
private static native void _initIDs();
descriptor: ()V
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
private native long _createGlassAccessible();
descriptor: ()J
flags: (0x0102) ACC_PRIVATE, ACC_NATIVE
private native void _destroyGlassAccessible(long);
descriptor: (J)V
flags: (0x0102) ACC_PRIVATE, ACC_NATIVE
MethodParameters:
Name Flags
accessible
private static native long UiaRaiseAutomationEvent(long, int);
descriptor: (JI)J
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
pProvider
id
private static native long UiaRaiseAutomationPropertyChangedEvent(long, int, com.sun.glass.ui.win.WinVariant, com.sun.glass.ui.win.WinVariant);
descriptor: (JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
pProvider
id
oldV
newV
private static native boolean UiaClientsAreListening();
descriptor: ()Z
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
void <init>();
descriptor: ()V
flags: (0x0000)
Code:
stack=4, locals=1, args_size=1
start local 0 0: aload 0
invokespecial com.sun.glass.ui.Accessible.<init>:()V
1: aload 0
iconst_0
putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
2: aload 0
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible._createGlassAccessible:()J
putfield com.sun.glass.ui.win.WinAccessible.peer:J
3: aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
lconst_0
lcmp
ifne 5
4: new java.lang.RuntimeException
dup
ldc "could not create platform accessible"
invokespecial java.lang.RuntimeException.<init>:(Ljava/lang/String;)V
athrow
5: StackMap locals: com.sun.glass.ui.win.WinAccessible
StackMap stack:
aload 0
getstatic com.sun.glass.ui.win.WinAccessible.idCount:I
dup
iconst_1
iadd
putstatic com.sun.glass.ui.win.WinAccessible.idCount:I
putfield com.sun.glass.ui.win.WinAccessible.id:I
6: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/glass/ui/win/WinAccessible;
public void dispose();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=1, args_size=1
start local 0 0: aload 0
invokespecial com.sun.glass.ui.Accessible.dispose:()V
1: aload 0
getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
ifnull 4
2: aload 0
getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.dispose:()V
3: aload 0
aconst_null
putfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
4: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
ifnull 7
5: aload 0
getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.dispose:()V
6: aload 0
aconst_null
putfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
7: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
lconst_0
lcmp
ifeq 10
8: aload 0
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
invokevirtual com.sun.glass.ui.win.WinAccessible._destroyGlassAccessible:(J)V
9: aload 0
lconst_0
putfield com.sun.glass.ui.win.WinAccessible.peer:J
10: StackMap locals:
StackMap stack:
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 11 0 this Lcom/sun/glass/ui/win/WinAccessible;
public void sendNotification(javafx.scene.AccessibleAttribute);
descriptor: (Ljavafx/scene/AccessibleAttribute;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=6, locals=11, args_size=2
start local 0 start local 1 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleAttribute:()[I
aload 1
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
iaload
lookupswitch { // 11
15: 73
16: 16
17: 2
18: 35
23: 21
40: 96
48: 24
50: 46
51: 46
53: 58
57: 36
default: 97
}
2: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
ifnull 7
3: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.GetFocus:()J
lstore 2
start local 2 4: lload 2
lconst_0
lcmp
ifeq 98
5: lload 2
sipush 20005
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
pop2
end local 2 6: goto 98
7: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.FOCUS_NODE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 2
start local 2 8: aload 2
ifnull 11
9: aload 0
aload 2
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
sipush 20005
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
pop2
10: goto 98
11: StackMap locals: javafx.scene.Node
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.SCENE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Scene
astore 3
start local 3 12: aload 0
aload 3
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Scene;)Lcom/sun/glass/ui/Accessible;
astore 4
start local 4 13: aload 4
ifnull 98
14: aload 4
getstatic javafx.scene.AccessibleAttribute.FOCUS_NODE:Ljavafx/scene/AccessibleAttribute;
invokevirtual com.sun.glass.ui.Accessible.sendNotification:(Ljavafx/scene/AccessibleAttribute;)V
end local 4 end local 3 end local 2 15: goto 98
16: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.FOCUS_ITEM:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 2
start local 2 17: aload 0
aload 2
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
lstore 3
start local 3 18: lload 3
lconst_0
lcmp
ifeq 98
19: lload 3
sipush 20005
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
pop2
20: goto 98
end local 3 end local 2 21: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
getstatic javafx.scene.AccessibleRole.CHECK_BOX:Ljavafx/scene/AccessibleRole;
if_acmpne 98
22: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.notifyToggleState:()V
23: goto 98
24: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
astore 2
start local 2 25: aload 2
getstatic javafx.scene.AccessibleRole.CHECK_BOX:Ljavafx/scene/AccessibleRole;
if_acmpeq 26
aload 2
getstatic javafx.scene.AccessibleRole.TOGGLE_BUTTON:Ljavafx/scene/AccessibleRole;
if_acmpne 28
26: StackMap locals: java.lang.Object
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.notifyToggleState:()V
27: goto 98
28: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTED:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Boolean
astore 3
start local 3 29: aload 3
ifnull 98
30: aload 3
invokevirtual java.lang.Boolean.booleanValue:()Z
ifeq 33
31: aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
sipush 20012
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
pop2
32: goto 98
33: StackMap locals: java.lang.Boolean
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
sipush 20011
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
pop2
34: goto 98
end local 3 end local 2 35: StackMap locals:
StackMap stack:
goto 98
36: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 2
start local 2 37: aload 2
ifnull 98
38: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 3
start local 3 39: aload 3
iconst_5
putfield com.sun.glass.ui.win.WinVariant.vt:S
40: aload 3
dconst_0
putfield com.sun.glass.ui.win.WinVariant.dblVal:D
41: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 4
start local 4 42: aload 4
iconst_5
putfield com.sun.glass.ui.win.WinVariant.vt:S
43: aload 4
aload 2
invokevirtual java.lang.Double.doubleValue:()D
putfield com.sun.glass.ui.win.WinVariant.dblVal:D
44: aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
sipush 30047
aload 3
aload 4
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
pop2
end local 4 end local 3 45: goto 98
end local 2 46: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
ifnull 98
47: aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTION_START:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 2
start local 2 48: aload 2
ifnull 49
aload 2
invokevirtual java.lang.Integer.intValue:()I
aload 0
getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.getStart:()I
if_icmpeq 49
iconst_1
goto 50
StackMap locals: java.lang.Integer
StackMap stack:
49: iconst_0
StackMap locals:
StackMap stack: int
50: istore 3
start local 3 51: aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTION_END:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 4
start local 4 52: aload 4
ifnull 53
aload 4
invokevirtual java.lang.Integer.intValue:()I
aload 0
getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.getEnd:()I
if_icmpeq 53
iconst_1
goto 54
StackMap locals: int java.lang.Integer
StackMap stack:
53: iconst_0
StackMap locals:
StackMap stack: int
54: istore 5
start local 5 55: iload 3
ifne 56
iload 5
ifeq 98
56: StackMap locals: int
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
sipush 20014
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
pop2
end local 5 end local 4 end local 3 end local 2 57: goto 98
58: StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.String
astore 2
start local 2 59: aload 2
ifnull 70
60: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 3
start local 3 61: aload 3
bipush 8
putfield com.sun.glass.ui.win.WinVariant.vt:S
62: aload 3
ldc ""
putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
63: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 4
start local 4 64: aload 4
bipush 8
putfield com.sun.glass.ui.win.WinVariant.vt:S
65: aload 4
aload 2
putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
66: aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
getstatic javafx.scene.AccessibleRole.SPINNER:Ljavafx/scene/AccessibleRole;
if_acmpne 69
67: aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
sipush 30005
aload 3
aload 4
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
pop2
68: goto 70
69: StackMap locals: java.lang.String com.sun.glass.ui.win.WinVariant com.sun.glass.ui.win.WinVariant
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
sipush 30045
aload 3
aload 4
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
pop2
end local 4 end local 3 70: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
ifnonnull 71
aload 0
getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
ifnull 98
71: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
sipush 20015
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
pop2
72: goto 98
end local 2 73: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.EXPANDED:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Boolean
astore 3
start local 3 74: aload 3
ifnull 98
75: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 4
start local 4 76: aload 4
iconst_3
putfield com.sun.glass.ui.win.WinVariant.vt:S
77: aload 4
aload 3
invokevirtual java.lang.Boolean.booleanValue:()Z
ifeq 78
iconst_0
goto 79
StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute top java.lang.Boolean com.sun.glass.ui.win.WinVariant
StackMap stack: com.sun.glass.ui.win.WinVariant
78: iconst_1
StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute top java.lang.Boolean com.sun.glass.ui.win.WinVariant
StackMap stack: com.sun.glass.ui.win.WinVariant int
79: putfield com.sun.glass.ui.win.WinVariant.lVal:I
80: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 5
start local 5 81: aload 5
iconst_3
putfield com.sun.glass.ui.win.WinVariant.vt:S
82: aload 5
aload 3
invokevirtual java.lang.Boolean.booleanValue:()Z
ifeq 83
iconst_1
goto 84
StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute top java.lang.Boolean com.sun.glass.ui.win.WinVariant com.sun.glass.ui.win.WinVariant
StackMap stack: com.sun.glass.ui.win.WinVariant
83: iconst_0
StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute top java.lang.Boolean com.sun.glass.ui.win.WinVariant com.sun.glass.ui.win.WinVariant
StackMap stack: com.sun.glass.ui.win.WinVariant int
84: putfield com.sun.glass.ui.win.WinVariant.lVal:I
85: aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
getstatic javafx.scene.AccessibleRole.TREE_TABLE_ROW:Ljavafx/scene/AccessibleRole;
if_acmpne 94
86: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
astore 6
start local 6 87: aload 0
getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 7
start local 7 88: aload 6
ifnull 98
aload 7
ifnull 98
89: aload 6
getstatic javafx.scene.AccessibleAttribute.CELL_AT_ROW_COLUMN:Ljavafx/scene/AccessibleAttribute;
iconst_2
anewarray java.lang.Object
dup
iconst_0
aload 7
aastore
dup
iconst_1
iconst_0
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
aastore
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 8
start local 8 90: aload 8
ifnull 98
91: aload 0
aload 8
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
checkcast com.sun.glass.ui.win.WinAccessible
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
lstore 9
start local 9 92: lload 9
sipush 30070
aload 4
aload 5
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
pop2
end local 9 end local 8 end local 7 end local 6 93: goto 98
94: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
sipush 30070
aload 4
aload 5
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
pop2
end local 5 end local 4 95: goto 98
end local 3 96: StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute
StackMap stack:
goto 98
97: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
sipush 20004
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationEvent:(JI)J
pop2
98: StackMap locals:
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 99 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 99 1 notification Ljavafx/scene/AccessibleAttribute;
4 6 2 focus J
8 15 2 node Ljavafx/scene/Node;
12 15 3 scene Ljavafx/scene/Scene;
13 15 4 acc Lcom/sun/glass/ui/Accessible;
17 21 2 node Ljavafx/scene/Node;
18 21 3 id J
25 35 2 role Ljava/lang/Object;
29 35 3 selected Ljava/lang/Boolean;
37 46 2 value Ljava/lang/Double;
39 45 3 vo Lcom/sun/glass/ui/win/WinVariant;
42 45 4 vn Lcom/sun/glass/ui/win/WinVariant;
48 57 2 start Ljava/lang/Integer;
51 57 3 newStart Z
52 57 4 end Ljava/lang/Integer;
55 57 5 newEnd Z
59 73 2 value Ljava/lang/String;
61 70 3 vo Lcom/sun/glass/ui/win/WinVariant;
64 70 4 vn Lcom/sun/glass/ui/win/WinVariant;
74 96 3 expanded Ljava/lang/Boolean;
76 95 4 vo Lcom/sun/glass/ui/win/WinVariant;
81 95 5 vn Lcom/sun/glass/ui/win/WinVariant;
87 93 6 treeTableView Lcom/sun/glass/ui/Accessible;
88 93 7 rowIndex Ljava/lang/Integer;
90 93 8 node Ljavafx/scene/Node;
92 93 9 ptr J
MethodParameters:
Name Flags
notification
private void notifyToggleState();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=5, locals=4, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.get_ToggleState:()I
istore 1
start local 1 1: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
start local 2 2: aload 2
iconst_3
putfield com.sun.glass.ui.win.WinVariant.vt:S
3: aload 2
iload 1
putfield com.sun.glass.ui.win.WinVariant.lVal:I
4: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 3
start local 3 5: aload 3
iconst_3
putfield com.sun.glass.ui.win.WinVariant.vt:S
6: aload 3
iload 1
putfield com.sun.glass.ui.win.WinVariant.lVal:I
7: aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
sipush 30086
aload 2
aload 3
invokestatic com.sun.glass.ui.win.WinAccessible.UiaRaiseAutomationPropertyChangedEvent:(JILcom/sun/glass/ui/win/WinVariant;Lcom/sun/glass/ui/win/WinVariant;)J
pop2
8: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 9 0 this Lcom/sun/glass/ui/win/WinAccessible;
1 9 1 state I
2 9 2 vo Lcom/sun/glass/ui/win/WinVariant;
5 9 3 vn Lcom/sun/glass/ui/win/WinVariant;
protected long getNativeAccessible();
descriptor: ()J
flags: (0x0004) ACC_PROTECTED
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
lreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinAccessible;
private com.sun.glass.ui.Accessible getContainer();
descriptor: ()Lcom/sun/glass/ui/Accessible;
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 1
start local 1 2: aload 1
ifnull 10
3: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 1
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 8
12: 5
18: 7
35: 6
37: 4
39: 4
44: 8
45: 9
46: 9
default: 10
}
4: StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleRole.TABLE_VIEW:Ljavafx/scene/AccessibleRole;
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
areturn
5: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleRole.LIST_VIEW:Ljavafx/scene/AccessibleRole;
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
areturn
6: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleRole.TAB_PANE:Ljavafx/scene/AccessibleRole;
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
areturn
7: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleRole.PAGINATION:Ljavafx/scene/AccessibleRole;
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
areturn
8: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleRole.TREE_VIEW:Ljavafx/scene/AccessibleRole;
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
areturn
9: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleRole.TREE_TABLE_VIEW:Ljavafx/scene/AccessibleRole;
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainerAccessible:(Ljavafx/scene/AccessibleRole;)Lcom/sun/glass/ui/Accessible;
areturn
10: StackMap locals:
StackMap stack:
aconst_null
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 11 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 11 1 role Ljavafx/scene/AccessibleRole;
private int getControlType();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=2, args_size=1
start local 0 0: aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 1
start local 1 1: aload 1
ifnonnull 2
ldc 50026
ireturn
2: StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 1
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
tableswitch { // 1 - 48
1: 5
2: 21
3: 4
4: 22
5: 3
6: 33
7: 5
8: 23
9: 5
10: 19
11: 16
12: 17
13: 4
14: 32
15: 5
16: 4
17: 35
18: 8
19: 7
20: 10
21: 14
22: 26
23: 20
24: 4
25: 9
26: 34
27: 13
28: 14
29: 14
30: 5
31: 35
32: 30
33: 29
34: 6
35: 8
36: 7
37: 18
38: 35
39: 35
40: 15
41: 31
42: 28
43: 27
44: 25
45: 18
46: 35
47: 15
48: 24
default: 35
}
3: StackMap locals:
StackMap stack:
ldc 50009
ireturn
4: StackMap locals:
StackMap stack:
ldc 50011
ireturn
5: StackMap locals:
StackMap stack:
ldc 50000
ireturn
6: StackMap locals:
StackMap stack:
ldc 50031
ireturn
7: StackMap locals:
StackMap stack:
ldc 50018
ireturn
8: StackMap locals:
StackMap stack:
ldc 50019
ireturn
9: StackMap locals:
StackMap stack:
ldc 50015
ireturn
10: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
ifnull 11
ldc 50032
goto 12
StackMap locals:
StackMap stack:
11: ldc 50033
StackMap locals:
StackMap stack: int
12: ireturn
13: StackMap locals:
StackMap stack:
ldc 50020
ireturn
14: StackMap locals:
StackMap stack:
ldc 50004
ireturn
15: StackMap locals:
StackMap stack:
ldc 50036
ireturn
16: StackMap locals:
StackMap stack:
ldc 50008
ireturn
17: StackMap locals:
StackMap stack:
ldc 50007
ireturn
18: StackMap locals:
StackMap stack:
ldc 50029
ireturn
19: StackMap locals:
StackMap stack:
ldc 50006
ireturn
20: StackMap locals:
StackMap stack:
ldc 50013
ireturn
21: StackMap locals:
StackMap stack:
ldc 50002
ireturn
22: StackMap locals:
StackMap stack:
ldc 50003
ireturn
23: StackMap locals:
StackMap stack:
ldc 50005
ireturn
24: StackMap locals:
StackMap stack:
ldc 50023
ireturn
25: StackMap locals:
StackMap stack:
ldc 50024
ireturn
26: StackMap locals:
StackMap stack:
ldc 50012
ireturn
27: StackMap locals:
StackMap stack:
ldc 50021
ireturn
28: StackMap locals:
StackMap stack:
ldc 50026
ireturn
29: StackMap locals:
StackMap stack:
ldc 50033
ireturn
30: StackMap locals:
StackMap stack:
ldc 50014
ireturn
31: StackMap locals:
StackMap stack:
ldc 50027
ireturn
32: StackMap locals:
StackMap stack:
ldc 50010
ireturn
33: StackMap locals:
StackMap stack:
ldc 50033
ireturn
34: StackMap locals:
StackMap stack:
ldc 50016
ireturn
35: StackMap locals:
StackMap stack:
iconst_0
ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 36 0 this Lcom/sun/glass/ui/win/WinAccessible;
1 36 1 role Ljavafx/scene/AccessibleRole;
private java.util.List<javafx.scene.Node> getUnignoredChildren(com.sun.glass.ui.win.WinAccessible);
descriptor: (Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/List;
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=3, args_size=2
start local 0 start local 1 0: aload 1
ifnonnull 1
invokestatic javafx.collections.FXCollections.emptyObservableList:()Ljavafx/collections/ObservableList;
areturn
1: StackMap locals:
StackMap stack:
aload 1
getstatic javafx.scene.AccessibleAttribute.CHILDREN:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.collections.ObservableList
astore 2
start local 2 2: aload 2
ifnonnull 3
invokestatic javafx.collections.FXCollections.emptyObservableList:()Ljavafx/collections/ObservableList;
areturn
3: StackMap locals: javafx.collections.ObservableList
StackMap stack:
aload 2
invokeinterface javafx.collections.ObservableList.stream:()Ljava/util/stream/Stream;
4: invokedynamic test()Ljava/util/function/Predicate;
Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
Method arguments:
(Ljava/lang/Object;)Z
javafx/scene/Node.isVisible()Z (5)
(Ljavafx/scene/Node;)Z
invokeinterface java.util.stream.Stream.filter:(Ljava/util/function/Predicate;)Ljava/util/stream/Stream;
5: invokestatic java.util.stream.Collectors.toList:()Ljava/util/stream/Collector;
invokeinterface java.util.stream.Stream.collect:(Ljava/util/stream/Collector;)Ljava/lang/Object;
checkcast java.util.List
6: areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 7 1 acc Lcom/sun/glass/ui/win/WinAccessible;
2 7 2 children Ljavafx/collections/ObservableList<Ljavafx/scene/Node;>;
Signature: (Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/List<Ljavafx/scene/Node;>;
MethodParameters:
Name Flags
acc
private com.sun.glass.ui.Accessible getRow();
descriptor: ()Lcom/sun/glass/ui/Accessible;
flags: (0x0002) ACC_PRIVATE
Code:
stack=6, locals=5, args_size=1
start local 0 0: aload 0
getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 1
start local 1 1: aload 1
ifnonnull 2
aconst_null
areturn
2: StackMap locals: java.lang.Integer
StackMap stack:
aload 1
invokevirtual java.lang.Integer.intValue:()I
ifeq 3
aconst_null
areturn
3: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROW_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 2
start local 2 4: aload 2
ifnonnull 5
aconst_null
areturn
5: StackMap locals: java.lang.Integer
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
astore 3
start local 3 6: aload 3
ifnonnull 7
aconst_null
areturn
7: StackMap locals: com.sun.glass.ui.Accessible
StackMap stack:
aload 3
getstatic javafx.scene.AccessibleAttribute.ROW_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 2
aastore
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 4
start local 4 8: aload 0
aload 4
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
areturn
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 9 0 this Lcom/sun/glass/ui/win/WinAccessible;
1 9 1 columnIndex Ljava/lang/Integer;
4 9 2 rowIndex Ljava/lang/Integer;
6 9 3 treeTableView Lcom/sun/glass/ui/Accessible;
8 9 4 treeTableRow Ljavafx/scene/Node;
private void changeSelection(boolean, boolean);
descriptor: (ZZ)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=6, locals=8, args_size=3
start local 0 start local 1 start local 2 0: aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 3
start local 3 1: aload 3
ifnonnull 2
return
2: StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
astore 4
start local 4 3: aload 4
ifnonnull 4
return
4: StackMap locals: com.sun.glass.ui.Accessible
StackMap stack:
aconst_null
astore 5
start local 5 5: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 3
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 4
12: 6
37: 14
44: 10
45: 14
default: 18
}
6: StackMap locals: javafx.scene.Node
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 6
start local 6 7: aload 6
ifnull 18
8: aload 4
getstatic javafx.scene.AccessibleAttribute.ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 6
aastore
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 5
9: goto 18
end local 6 10: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 6
start local 6 11: aload 6
ifnull 18
12: aload 4
getstatic javafx.scene.AccessibleAttribute.ROW_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 6
aastore
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 5
13: goto 18
end local 6 14: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROW_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 6
start local 6 15: aload 0
getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 7
start local 7 16: aload 6
ifnull 18
aload 7
ifnull 18
17: aload 4
getstatic javafx.scene.AccessibleAttribute.CELL_AT_ROW_COLUMN:Ljavafx/scene/AccessibleAttribute;
iconst_2
anewarray java.lang.Object
dup
iconst_0
aload 6
aastore
dup
iconst_1
aload 7
aastore
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 5
end local 7 end local 6 18: StackMap locals:
StackMap stack:
aload 5
ifnull 29
19: invokestatic javafx.collections.FXCollections.observableArrayList:()Ljavafx/collections/ObservableList;
astore 6
start local 6 20: iload 2
ifne 24
21: aload 4
getstatic javafx.scene.AccessibleAttribute.SELECTED_ITEMS:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.collections.ObservableList
astore 7
start local 7 22: aload 7
ifnull 24
23: aload 6
aload 7
invokeinterface javafx.collections.ObservableList.addAll:(Ljava/util/Collection;)Z
pop
end local 7 24: StackMap locals: javafx.collections.ObservableList
StackMap stack:
iload 1
ifeq 27
25: aload 6
aload 5
invokeinterface javafx.collections.ObservableList.add:(Ljava/lang/Object;)Z
pop
26: goto 28
27: StackMap locals:
StackMap stack:
aload 6
aload 5
invokeinterface javafx.collections.ObservableList.remove:(Ljava/lang/Object;)Z
pop
28: StackMap locals:
StackMap stack:
aload 4
getstatic javafx.scene.AccessibleAction.SET_SELECTED_ITEMS:Ljavafx/scene/AccessibleAction;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 6
aastore
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
end local 6 29: StackMap locals:
StackMap stack:
return
end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 30 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 30 1 add Z
0 30 2 clear Z
1 30 3 role Ljavafx/scene/AccessibleRole;
3 30 4 container Lcom/sun/glass/ui/Accessible;
5 30 5 item Ljavafx/scene/Node;
7 10 6 index Ljava/lang/Integer;
11 14 6 index Ljava/lang/Integer;
15 18 6 rowIndex Ljava/lang/Integer;
16 18 7 columnIndex Ljava/lang/Integer;
20 29 6 newItems Ljavafx/collections/ObservableList<Ljavafx/scene/Node;>;
22 24 7 items Ljavafx/collections/ObservableList<Ljavafx/scene/Node;>;
MethodParameters:
Name Flags
add
clear
private long GetPatternProvider(int);
descriptor: (I)J
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=4, args_size=2
start local 0 start local 1 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 2
start local 2 2: iconst_0
istore 3
start local 3 3: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 2
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
tableswitch { // 1 - 48
1: 16
2: 93
3: 10
4: 101
5: 110
6: 110
7: 16
8: 16
9: 16
10: 110
11: 70
12: 76
13: 4
14: 110
15: 16
16: 16
17: 110
18: 20
19: 24
20: 110
21: 110
22: 107
23: 89
24: 10
25: 107
26: 110
27: 88
28: 82
29: 82
30: 93
31: 110
32: 107
33: 28
34: 4
35: 20
36: 24
37: 49
38: 110
39: 110
40: 32
41: 110
42: 97
43: 97
44: 63
45: 40
46: 110
47: 32
48: 57
default: 110
}
4: StackMap locals: javafx.scene.AccessibleRole int
StackMap stack:
iload 1
sipush 10000
if_icmpeq 7
5: iload 1
sipush 10005
if_icmpeq 7
6: iconst_0
goto 8
StackMap locals:
StackMap stack:
7: iconst_1
StackMap locals:
StackMap stack: int
8: istore 3
9: goto 110
10: StackMap locals:
StackMap stack:
iload 1
sipush 10000
if_icmpeq 13
11: iload 1
sipush 10015
if_icmpeq 13
12: iconst_0
goto 14
StackMap locals:
StackMap stack:
13: iconst_1
StackMap locals:
StackMap stack: int
14: istore 3
15: goto 110
16: StackMap locals:
StackMap stack:
iload 1
sipush 10000
if_icmpne 17
iconst_1
goto 18
StackMap locals:
StackMap stack:
17: iconst_0
StackMap locals:
StackMap stack: int
18: istore 3
19: goto 110
20: StackMap locals:
StackMap stack:
iload 1
sipush 10010
if_icmpne 21
iconst_1
goto 22
StackMap locals:
StackMap stack:
21: iconst_0
StackMap locals:
StackMap stack: int
22: istore 3
23: goto 110
24: StackMap locals:
StackMap stack:
iload 1
sipush 10001
if_icmpne 25
iconst_1
goto 26
StackMap locals:
StackMap stack:
25: iconst_0
StackMap locals:
StackMap stack: int
26: istore 3
27: goto 110
28: StackMap locals:
StackMap stack:
iload 1
sipush 10004
if_icmpne 29
iconst_1
goto 30
StackMap locals:
StackMap stack:
29: iconst_0
StackMap locals:
StackMap stack: int
30: istore 3
31: goto 110
32: StackMap locals:
StackMap stack:
iload 1
sipush 10001
if_icmpeq 37
33: iload 1
sipush 10006
if_icmpeq 37
34: iload 1
sipush 10012
if_icmpeq 37
35: iload 1
sipush 10004
if_icmpeq 37
36: iconst_0
goto 38
StackMap locals:
StackMap stack:
37: iconst_1
StackMap locals:
StackMap stack: int
38: istore 3
39: goto 110
40: StackMap locals:
StackMap stack:
iload 1
sipush 10010
if_icmpeq 46
41: iload 1
sipush 10007
if_icmpeq 46
42: iload 1
sipush 10013
if_icmpeq 46
43: iload 1
sipush 10005
if_icmpeq 46
44: iload 1
sipush 10017
if_icmpeq 46
45: iconst_0
goto 47
StackMap locals:
StackMap stack:
46: iconst_1
StackMap locals:
StackMap stack: int
47: istore 3
48: goto 110
49: StackMap locals:
StackMap stack:
iload 1
sipush 10010
if_icmpeq 54
50: iload 1
sipush 10007
if_icmpeq 54
51: iload 1
sipush 10013
if_icmpeq 54
52: iload 1
sipush 10017
if_icmpeq 54
53: iconst_0
goto 55
StackMap locals:
StackMap stack:
54: iconst_1
StackMap locals:
StackMap stack: int
55: istore 3
56: goto 110
57: StackMap locals:
StackMap stack:
iload 1
sipush 10001
if_icmpeq 60
58: iload 1
sipush 10004
if_icmpeq 60
59: iconst_0
goto 61
StackMap locals:
StackMap stack:
60: iconst_1
StackMap locals:
StackMap stack: int
61: istore 3
62: goto 110
63: StackMap locals:
StackMap stack:
iload 1
sipush 10010
if_icmpeq 67
64: iload 1
sipush 10005
if_icmpeq 67
65: iload 1
sipush 10017
if_icmpeq 67
66: iconst_0
goto 68
StackMap locals:
StackMap stack:
67: iconst_1
StackMap locals:
StackMap stack: int
68: istore 3
69: goto 110
70: StackMap locals:
StackMap stack:
iload 1
sipush 10001
if_icmpeq 73
71: iload 1
sipush 10004
if_icmpeq 73
72: iconst_0
goto 74
StackMap locals:
StackMap stack:
73: iconst_1
StackMap locals:
StackMap stack: int
74: istore 3
75: goto 110
76: StackMap locals:
StackMap stack:
iload 1
sipush 10010
if_icmpeq 79
77: iload 1
sipush 10017
if_icmpeq 79
78: iconst_0
goto 80
StackMap locals:
StackMap stack:
79: iconst_1
StackMap locals:
StackMap stack: int
80: istore 3
81: goto 110
82: StackMap locals:
StackMap stack:
iload 1
sipush 10014
if_icmpeq 85
83: iload 1
sipush 10002
if_icmpeq 85
84: iconst_0
goto 86
StackMap locals:
StackMap stack:
85: iconst_1
StackMap locals:
StackMap stack: int
86: istore 3
87: goto 110
88: StackMap locals:
StackMap stack:
goto 110
89: StackMap locals:
StackMap stack:
iload 1
sipush 10010
if_icmpne 90
iconst_1
goto 91
StackMap locals:
StackMap stack:
90: iconst_0
StackMap locals:
StackMap stack: int
91: istore 3
92: goto 110
93: StackMap locals:
StackMap stack:
iload 1
sipush 10015
if_icmpne 94
iconst_1
goto 95
StackMap locals:
StackMap stack:
94: iconst_0
StackMap locals:
StackMap stack: int
95: istore 3
96: goto 110
97: StackMap locals:
StackMap stack:
iload 1
sipush 10005
if_icmpne 98
iconst_1
goto 99
StackMap locals:
StackMap stack:
98: iconst_0
StackMap locals:
StackMap stack: int
99: istore 3
100: goto 110
101: StackMap locals:
StackMap stack:
iload 1
sipush 10005
if_icmpeq 104
102: iload 1
sipush 10002
if_icmpeq 104
103: iconst_0
goto 105
StackMap locals:
StackMap stack:
104: iconst_1
StackMap locals:
StackMap stack: int
105: istore 3
106: goto 110
107: StackMap locals:
StackMap stack:
iload 1
sipush 10003
if_icmpne 108
iconst_1
goto 109
StackMap locals:
StackMap stack:
108: iconst_0
StackMap locals:
StackMap stack: int
109: istore 3
110: StackMap locals:
StackMap stack:
iload 3
ifeq 111
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
goto 112
StackMap locals:
StackMap stack:
111: lconst_0
StackMap locals:
StackMap stack: long
112: lreturn
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 113 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 113 1 patternId I
2 113 2 role Ljavafx/scene/AccessibleRole;
3 113 3 impl Z
MethodParameters:
Name Flags
patternId
private long get_HostRawElementProvider();
descriptor: ()J
flags: (0x0002) ACC_PRIVATE
Code:
stack=2, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
astore 1
start local 1 2: aload 1
ifnull 3
aload 1
invokevirtual com.sun.glass.ui.View.getNativeView:()J
goto 4
StackMap locals: com.sun.glass.ui.View
StackMap stack:
3: lconst_0
StackMap locals:
StackMap stack: long
4: lreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 5 1 view Lcom/sun/glass/ui/View;
private com.sun.glass.ui.win.WinVariant GetPropertyValue(int);
descriptor: (I)Lcom/sun/glass/ui/win/WinVariant;
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=8, args_size=2
start local 0 start local 1 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aconst_null
astore 2
start local 2 2: iload 1
lookupswitch { // 14
30003: 3
30004: 50
30005: 21
30006: 15
30007: 9
30008: 62
30009: 93
30010: 85
30011: 104
30013: 44
30016: 79
30017: 79
30019: 97
30107: 108
default: 111
}
3: StackMap locals: com.sun.glass.ui.win.WinVariant
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getControlType:()I
istore 3
start local 3 4: iload 3
ifeq 111
5: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
6: aload 2
iconst_3
putfield com.sun.glass.ui.win.WinVariant.vt:S
7: aload 2
iload 3
putfield com.sun.glass.ui.win.WinVariant.lVal:I
8: goto 111
end local 3 9: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.MNEMONIC:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.String
astore 3
start local 3 10: aload 3
ifnull 111
11: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
12: aload 2
bipush 8
putfield com.sun.glass.ui.win.WinVariant.vt:S
13: aload 2
new java.lang.StringBuilder
dup
ldc "Alt+"
invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
aload 3
invokevirtual java.lang.String.toLowerCase:()Ljava/lang/String;
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
14: goto 111
end local 3 15: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ACCELERATOR:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.input.KeyCombination
astore 3
start local 3 16: aload 3
ifnull 111
17: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
18: aload 2
bipush 8
putfield com.sun.glass.ui.win.WinVariant.vt:S
19: aload 2
aload 3
invokevirtual javafx.scene.input.KeyCombination.toString:()Ljava/lang/String;
ldc "Shortcut"
ldc "Ctrl"
invokevirtual java.lang.String.replaceAll:(Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String;
putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
20: goto 111
end local 3 21: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 4
start local 4 22: aload 4
ifnonnull 23
getstatic javafx.scene.AccessibleRole.NODE:Ljavafx/scene/AccessibleRole;
astore 4
23: StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant top javafx.scene.AccessibleRole
StackMap stack:
invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 4
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 5
4: 24
7: 26
9: 26
28: 24
29: 24
default: 33
}
24: StackMap locals:
StackMap stack:
aconst_null
astore 3
start local 3 25: goto 34
end local 3 26: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.String
astore 3
start local 3 27: aload 3
ifnull 28
aload 3
invokevirtual java.lang.String.length:()I
ifne 34
28: StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant java.lang.String javafx.scene.AccessibleRole
StackMap stack:
aload 4
getstatic javafx.scene.AccessibleRole.INCREMENT_BUTTON:Ljavafx/scene/AccessibleRole;
if_acmpne 31
29: ldc "increment"
astore 3
30: goto 34
31: StackMap locals:
StackMap stack:
ldc "decrement"
astore 3
32: goto 34
end local 3 33: StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant top javafx.scene.AccessibleRole
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.String
astore 3
start local 3 34: StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant java.lang.String javafx.scene.AccessibleRole
StackMap stack:
aload 3
ifnull 35
aload 3
invokevirtual java.lang.String.length:()I
ifne 38
35: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.LABELED_BY:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 5
start local 5 36: aload 5
ifnull 38
37: aload 0
aload 5
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.String
astore 3
end local 5 38: StackMap locals:
StackMap stack:
aload 3
ifnull 111
aload 3
invokevirtual java.lang.String.length:()I
ifne 40
39: goto 111
40: StackMap locals:
StackMap stack:
new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
41: aload 2
bipush 8
putfield com.sun.glass.ui.win.WinVariant.vt:S
42: aload 2
aload 3
putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
43: goto 111
end local 4 end local 3 44: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.HELP:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.String
astore 3
start local 3 45: aload 3
ifnull 111
46: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
47: aload 2
bipush 8
putfield com.sun.glass.ui.win.WinVariant.vt:S
48: aload 2
aload 3
putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
49: goto 111
end local 3 50: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE_DESCRIPTION:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.String
astore 3
start local 3 51: aload 3
ifnonnull 57
52: aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 4
start local 4 53: aload 4
ifnonnull 54
getstatic javafx.scene.AccessibleRole.NODE:Ljavafx/scene/AccessibleRole;
astore 4
54: StackMap locals: java.lang.String javafx.scene.AccessibleRole
StackMap stack:
invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 4
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 2
18: 56
42: 55
default: 57
}
55: StackMap locals:
StackMap stack:
ldc "title pane"
astore 3
goto 57
56: StackMap locals:
StackMap stack:
ldc "page"
astore 3
end local 4 57: StackMap locals:
StackMap stack:
aload 3
ifnull 111
58: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
59: aload 2
bipush 8
putfield com.sun.glass.ui.win.WinVariant.vt:S
60: aload 2
aload 3
putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
61: goto 111
end local 3 62: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.FOCUSED:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Boolean
astore 3
start local 3 63: getstatic java.lang.Boolean.FALSE:Ljava/lang/Boolean;
aload 3
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
ifeq 73
64: aload 0
getstatic javafx.scene.AccessibleAttribute.SCENE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Scene
astore 4
start local 4 65: aload 4
ifnull 73
66: aload 0
aload 4
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Scene;)Lcom/sun/glass/ui/Accessible;
astore 5
start local 5 67: aload 5
ifnull 73
68: aload 5
getstatic javafx.scene.AccessibleAttribute.FOCUS_NODE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 6
start local 6 69: aload 6
ifnull 73
70: aload 0
aload 6
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAttribute.FOCUS_ITEM:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 7
start local 7 71: aload 0
aload 7
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
lcmp
ifne 73
72: iconst_1
invokestatic java.lang.Boolean.valueOf:(Z)Ljava/lang/Boolean;
astore 3
end local 7 end local 6 end local 5 end local 4 73: StackMap locals: java.lang.Boolean
StackMap stack:
new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
74: aload 2
bipush 11
putfield com.sun.glass.ui.win.WinVariant.vt:S
75: aload 2
aload 3
ifnull 76
aload 3
invokevirtual java.lang.Boolean.booleanValue:()Z
goto 77
StackMap locals:
StackMap stack: com.sun.glass.ui.win.WinVariant
76: iconst_0
StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant java.lang.Boolean
StackMap stack: com.sun.glass.ui.win.WinVariant int
77: putfield com.sun.glass.ui.win.WinVariant.boolVal:Z
78: goto 111
end local 3 79: StackMap locals:
StackMap stack:
new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
80: aload 2
bipush 11
putfield com.sun.glass.ui.win.WinVariant.vt:S
81: aload 2
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
ifnonnull 82
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isIgnored:()Z
ifeq 82
iconst_0
goto 83
StackMap locals:
StackMap stack: com.sun.glass.ui.win.WinVariant
82: iconst_1
StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant
StackMap stack: com.sun.glass.ui.win.WinVariant int
83: putfield com.sun.glass.ui.win.WinVariant.boolVal:Z
84: goto 111
85: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.DISABLED:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Boolean
astore 3
start local 3 86: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
87: aload 2
bipush 11
putfield com.sun.glass.ui.win.WinVariant.vt:S
88: aload 2
aload 3
ifnull 90
aload 3
invokevirtual java.lang.Boolean.booleanValue:()Z
ifeq 89
iconst_0
goto 91
StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant java.lang.Boolean
StackMap stack: com.sun.glass.ui.win.WinVariant
89: iconst_1
goto 91
StackMap locals:
StackMap stack: com.sun.glass.ui.win.WinVariant
90: iconst_1
StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant java.lang.Boolean
StackMap stack: com.sun.glass.ui.win.WinVariant int
91: putfield com.sun.glass.ui.win.WinVariant.boolVal:Z
92: goto 111
end local 3 93: StackMap locals:
StackMap stack:
new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
94: aload 2
bipush 11
putfield com.sun.glass.ui.win.WinVariant.vt:S
95: aload 2
iconst_1
putfield com.sun.glass.ui.win.WinVariant.boolVal:Z
96: goto 111
97: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 3
start local 3 98: new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
99: aload 2
bipush 11
putfield com.sun.glass.ui.win.WinVariant.vt:S
100: aload 2
aload 3
getstatic javafx.scene.AccessibleRole.PASSWORD_FIELD:Ljavafx/scene/AccessibleRole;
if_acmpne 101
iconst_1
goto 102
StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant javafx.scene.AccessibleRole
StackMap stack: com.sun.glass.ui.win.WinVariant
101: iconst_0
StackMap locals: com.sun.glass.ui.win.WinAccessible int com.sun.glass.ui.win.WinVariant javafx.scene.AccessibleRole
StackMap stack: com.sun.glass.ui.win.WinVariant int
102: putfield com.sun.glass.ui.win.WinVariant.boolVal:Z
103: goto 111
end local 3 104: StackMap locals:
StackMap stack:
new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
105: aload 2
bipush 8
putfield com.sun.glass.ui.win.WinVariant.vt:S
106: aload 2
new java.lang.StringBuilder
dup
ldc "JavaFX"
invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
aload 0
getfield com.sun.glass.ui.win.WinAccessible.id:I
invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
107: goto 111
108: StackMap locals:
StackMap stack:
new com.sun.glass.ui.win.WinVariant
dup
invokespecial com.sun.glass.ui.win.WinVariant.<init>:()V
astore 2
109: aload 2
bipush 8
putfield com.sun.glass.ui.win.WinVariant.vt:S
110: aload 2
ldc "JavaFXProvider"
putfield com.sun.glass.ui.win.WinVariant.bstrVal:Ljava/lang/String;
111: StackMap locals:
StackMap stack:
aload 2
areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 112 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 112 1 propertyId I
2 112 2 variant Lcom/sun/glass/ui/win/WinVariant;
4 9 3 controlType I
10 15 3 mnemonic Ljava/lang/String;
16 21 3 kc Ljavafx/scene/input/KeyCombination;
25 26 3 name Ljava/lang/String;
27 33 3 name Ljava/lang/String;
34 44 3 name Ljava/lang/String;
22 44 4 role Ljavafx/scene/AccessibleRole;
36 38 5 label Ljavafx/scene/Node;
45 50 3 help Ljava/lang/String;
51 62 3 description Ljava/lang/String;
53 57 4 role Ljavafx/scene/AccessibleRole;
63 79 3 focus Ljava/lang/Boolean;
65 73 4 scene Ljavafx/scene/Scene;
67 73 5 acc Lcom/sun/glass/ui/Accessible;
69 73 6 node Ljavafx/scene/Node;
71 73 7 item Ljavafx/scene/Node;
86 93 3 disabled Ljava/lang/Boolean;
98 104 3 role Ljavafx/scene/AccessibleRole;
MethodParameters:
Name Flags
propertyId
private float[] get_BoundingRectangle();
descriptor: ()[F
flags: (0x0002) ACC_PRIVATE
Code:
stack=5, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
ifnull 2
aconst_null
areturn
2: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.geometry.Bounds
astore 1
start local 1 3: aload 1
ifnull 7
4: iconst_4
newarray 6
dup
iconst_0
aload 1
invokevirtual javafx.geometry.Bounds.getMinX:()D
d2f
fastore
dup
iconst_1
aload 1
invokevirtual javafx.geometry.Bounds.getMinY:()D
d2f
fastore
dup
iconst_2
5: aload 1
invokevirtual javafx.geometry.Bounds.getWidth:()D
d2f
fastore
dup
iconst_3
aload 1
invokevirtual javafx.geometry.Bounds.getHeight:()D
d2f
fastore
6: areturn
7: StackMap locals: javafx.geometry.Bounds
StackMap stack:
aconst_null
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 8 0 this Lcom/sun/glass/ui/win/WinAccessible;
3 8 1 bounds Ljavafx/geometry/Bounds;
private long get_FragmentRoot();
descriptor: ()J
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=3, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.SCENE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Scene
astore 1
start local 1 2: aload 1
ifnonnull 3
lconst_0
lreturn
3: StackMap locals: javafx.scene.Scene
StackMap stack:
aload 0
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Scene;)Lcom/sun/glass/ui/Accessible;
checkcast com.sun.glass.ui.win.WinAccessible
astore 2
start local 2 4: aload 2
ifnull 5
aload 2
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 6
StackMap locals: com.sun.glass.ui.win.WinAccessible
StackMap stack:
5: lconst_0
lreturn
6: StackMap locals:
StackMap stack:
aload 2
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
lreturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 7 1 scene Ljavafx/scene/Scene;
4 7 2 acc Lcom/sun/glass/ui/win/WinAccessible;
private long[] GetEmbeddedFragmentRoots();
descriptor: ()[J
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aconst_null
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private int[] GetRuntimeId();
descriptor: ()[I
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
ifnull 2
aconst_null
areturn
2: StackMap locals:
StackMap stack:
iconst_2
newarray 10
dup
iconst_0
iconst_3
iastore
dup
iconst_1
aload 0
getfield com.sun.glass.ui.win.WinAccessible.id:I
iastore
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/glass/ui/win/WinAccessible;
private long NavigateListView(com.sun.glass.ui.win.WinAccessible, int);
descriptor: (Lcom/sun/glass/ui/win/WinAccessible;I)J
flags: (0x0002) ACC_PRIVATE
Code:
stack=6, locals=7, args_size=3
start local 0 start local 1 start local 2 0: aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
astore 3
start local 3 1: aload 3
ifnonnull 2
lconst_0
lreturn
2: StackMap locals: com.sun.glass.ui.Accessible
StackMap stack:
aload 3
getstatic javafx.scene.AccessibleAttribute.ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 4
start local 4 3: aload 4
ifnull 4
aload 4
invokevirtual java.lang.Integer.intValue:()I
ifne 5
StackMap locals: java.lang.Integer
StackMap stack:
4: lconst_0
lreturn
5: StackMap locals:
StackMap stack:
aload 1
getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 5
start local 5 6: aload 5
ifnonnull 7
lconst_0
lreturn
7: StackMap locals: java.lang.Integer
StackMap stack:
aload 5
invokevirtual java.lang.Integer.intValue:()I
iflt 8
aload 5
invokevirtual java.lang.Integer.intValue:()I
aload 4
invokevirtual java.lang.Integer.intValue:()I
if_icmplt 9
StackMap locals:
StackMap stack:
8: lconst_0
lreturn
9: StackMap locals:
StackMap stack:
iload 2
tableswitch { // 1 - 4
1: 10
2: 11
3: 12
4: 13
default: 14
}
10: StackMap locals:
StackMap stack:
aload 5
invokevirtual java.lang.Integer.intValue:()I
iconst_1
iadd
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
astore 5
goto 14
11: StackMap locals:
StackMap stack:
aload 5
invokevirtual java.lang.Integer.intValue:()I
iconst_1
isub
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
astore 5
goto 14
12: StackMap locals:
StackMap stack:
iconst_0
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
astore 5
goto 14
13: StackMap locals:
StackMap stack:
aload 4
invokevirtual java.lang.Integer.intValue:()I
iconst_1
isub
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
astore 5
14: StackMap locals:
StackMap stack:
aload 5
invokevirtual java.lang.Integer.intValue:()I
iflt 15
aload 5
invokevirtual java.lang.Integer.intValue:()I
aload 4
invokevirtual java.lang.Integer.intValue:()I
if_icmplt 16
StackMap locals:
StackMap stack:
15: lconst_0
lreturn
16: StackMap locals:
StackMap stack:
aload 3
getstatic javafx.scene.AccessibleAttribute.ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 5
aastore
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 6
start local 6 17: aload 0
aload 6
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
lreturn
end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 18 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 18 1 listItemAccessible Lcom/sun/glass/ui/win/WinAccessible;
0 18 2 direction I
1 18 3 listAccessible Lcom/sun/glass/ui/Accessible;
3 18 4 count Ljava/lang/Integer;
6 18 5 index Ljava/lang/Integer;
17 18 6 node Ljavafx/scene/Node;
MethodParameters:
Name Flags
listItemAccessible
direction
private long Navigate(int);
descriptor: (I)J
flags: (0x0002) ACC_PRIVATE
Code:
stack=6, locals=12, args_size=2
start local 0 start local 1 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 2
start local 2 2: aload 2
getstatic javafx.scene.AccessibleRole.TREE_ITEM:Ljavafx/scene/AccessibleRole;
if_acmpne 3
iconst_1
goto 4
StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
3: iconst_0
StackMap locals:
StackMap stack: int
4: istore 3
start local 3 5: aconst_null
astore 4
start local 4 6: iload 1
tableswitch { // 0 - 4
0: 7
1: 22
2: 22
3: 61
4: 61
default: 87
}
7: StackMap locals: int javafx.scene.Node
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getView:()Lcom/sun/glass/ui/View;
ifnull 8
lconst_0
lreturn
8: StackMap locals:
StackMap stack:
iload 3
ifeq 15
9: aload 0
getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_PARENT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 4
10: aload 4
ifnonnull 87
11: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
checkcast com.sun.glass.ui.win.WinAccessible
astore 5
start local 5 12: aload 5
ifnull 13
aload 5
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
goto 14
StackMap locals: com.sun.glass.ui.win.WinAccessible
StackMap stack:
13: lconst_0
StackMap locals:
StackMap stack: long
14: lreturn
end local 5 15: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.PARENT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 4
16: aload 4
ifnonnull 87
17: aload 0
getstatic javafx.scene.AccessibleAttribute.SCENE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Scene
astore 5
start local 5 18: aload 0
aload 5
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Scene;)Lcom/sun/glass/ui/Accessible;
checkcast com.sun.glass.ui.win.WinAccessible
astore 6
start local 6 19: aload 6
ifnull 20
aload 6
aload 0
if_acmpeq 20
aload 6
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 21
StackMap locals: javafx.scene.Scene com.sun.glass.ui.win.WinAccessible
StackMap stack:
20: lconst_0
lreturn
21: StackMap locals:
StackMap stack:
aload 6
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
lreturn
end local 6 end local 5 22: StackMap locals:
StackMap stack:
aload 2
getstatic javafx.scene.AccessibleRole.LIST_ITEM:Ljavafx/scene/AccessibleRole;
if_acmpne 24
23: aload 0
aload 0
iload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.NavigateListView:(Lcom/sun/glass/ui/win/WinAccessible;I)J
lreturn
24: StackMap locals:
StackMap stack:
aload 0
iload 3
ifeq 25
getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_PARENT:Ljavafx/scene/AccessibleAttribute;
goto 26
StackMap locals:
StackMap stack: com.sun.glass.ui.win.WinAccessible
25: getstatic javafx.scene.AccessibleAttribute.PARENT:Ljavafx/scene/AccessibleAttribute;
StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node
StackMap stack: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleAttribute
26: iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 5
start local 5 27: aload 5
ifnull 87
28: aload 0
aload 5
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
checkcast com.sun.glass.ui.win.WinAccessible
astore 6
start local 6 29: iconst_0
istore 8
start local 8 30: iload 3
ifeq 36
31: aload 6
getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 9
start local 9 32: aload 9
ifnonnull 33
lconst_0
lreturn
33: StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node javafx.scene.Node com.sun.glass.ui.win.WinAccessible top int java.lang.Integer
StackMap stack:
aload 9
invokevirtual java.lang.Integer.intValue:()I
istore 8
34: aload 6
invokedynamic apply(Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/function/Function;
Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
Method arguments:
(Ljava/lang/Object;)Ljava/lang/Object;
com/sun/glass/ui/win/WinAccessible.lambda$1(Lcom/sun/glass/ui/win/WinAccessible;Ljava/lang/Integer;)Ljavafx/scene/Node; (6)
(Ljava/lang/Integer;)Ljavafx/scene/Node;
astore 7
end local 9 start local 7 35: goto 40
end local 7 36: StackMap locals:
StackMap stack:
aload 0
aload 6
invokevirtual com.sun.glass.ui.win.WinAccessible.getUnignoredChildren:(Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/List;
astore 9
start local 9 37: aload 9
ifnonnull 38
lconst_0
lreturn
38: StackMap locals: java.util.List
StackMap stack:
aload 9
invokeinterface java.util.List.size:()I
istore 8
39: aload 9
invokedynamic apply(Ljava/util/List;)Ljava/util/function/Function;
Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
Method arguments:
(Ljava/lang/Object;)Ljava/lang/Object;
com/sun/glass/ui/win/WinAccessible.lambda$2(Ljava/util/List;Ljava/lang/Integer;)Ljavafx/scene/Node; (6)
(Ljava/lang/Integer;)Ljavafx/scene/Node;
astore 7
end local 9 start local 7 40: StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node javafx.scene.Node com.sun.glass.ui.win.WinAccessible java.util.function.Function int
StackMap stack:
aload 6
getfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
istore 9
start local 9 41: iconst_m1
istore 10
start local 10 42: iload 9
iflt 45
iload 9
iload 8
if_icmpge 45
aload 0
aload 7
iload 9
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
invokeinterface java.util.function.Function.apply:(Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
lcmp
ifne 45
43: iload 9
istore 10
44: goto 52
45: StackMap locals: int int
StackMap stack:
iconst_0
istore 11
start local 11 46: goto 51
47: StackMap locals: int
StackMap stack:
aload 0
aload 7
iload 11
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
invokeinterface java.util.function.Function.apply:(Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
aload 0
getfield com.sun.glass.ui.win.WinAccessible.peer:J
lcmp
ifne 50
48: iload 11
istore 10
49: goto 52
50: StackMap locals:
StackMap stack:
iinc 11 1
StackMap locals:
StackMap stack:
51: iload 11
iload 8
if_icmplt 47
end local 11 52: StackMap locals:
StackMap stack:
iload 10
iconst_m1
if_icmpeq 87
53: iload 1
iconst_1
if_icmpne 56
54: iinc 10 1
55: goto 57
56: StackMap locals:
StackMap stack:
iinc 10 -1
57: StackMap locals:
StackMap stack:
iload 10
iflt 87
iload 10
iload 8
if_icmpge 87
58: aload 7
iload 10
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
invokeinterface java.util.function.Function.apply:(Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 4
59: aload 6
iload 10
putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
end local 10 end local 9 end local 8 end local 7 end local 6 60: goto 87
end local 5 61: StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node
StackMap stack:
aload 0
iconst_m1
putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
62: aload 2
getstatic javafx.scene.AccessibleRole.LIST_VIEW:Ljavafx/scene/AccessibleRole;
if_acmpne 64
63: aload 0
getstatic javafx.scene.AccessibleAttribute.ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
iconst_0
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
aastore
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
pop
64: StackMap locals:
StackMap stack:
aload 2
getstatic javafx.scene.AccessibleRole.TREE_VIEW:Ljavafx/scene/AccessibleRole;
if_acmpne 68
65: aload 0
iconst_0
putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
66: aload 0
getstatic javafx.scene.AccessibleAttribute.ROW_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
iconst_0
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
aastore
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 4
67: goto 87
StackMap locals:
StackMap stack:
68: iload 3
ifeq 76
69: aload 0
getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 5
start local 5 70: aload 5
ifnull 87
aload 5
invokevirtual java.lang.Integer.intValue:()I
ifle 87
71: aload 0
iload 1
iconst_3
if_icmpne 72
iconst_0
goto 73
StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node java.lang.Integer
StackMap stack: com.sun.glass.ui.win.WinAccessible
72: aload 5
invokevirtual java.lang.Integer.intValue:()I
iconst_1
isub
StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node java.lang.Integer
StackMap stack: com.sun.glass.ui.win.WinAccessible int
73: putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
74: aload 0
getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 0
getfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
aastore
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 4
end local 5 75: goto 87
76: StackMap locals:
StackMap stack:
aload 0
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getUnignoredChildren:(Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/List;
astore 5
start local 5 77: aload 5
ifnull 82
aload 5
invokeinterface java.util.List.size:()I
ifle 82
78: aload 0
iload 1
iconst_3
if_icmpne 79
iconst_0
goto 80
StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node java.util.List
StackMap stack: com.sun.glass.ui.win.WinAccessible
79: aload 5
invokeinterface java.util.List.size:()I
iconst_1
isub
StackMap locals: com.sun.glass.ui.win.WinAccessible int javafx.scene.AccessibleRole int javafx.scene.Node java.util.List
StackMap stack: com.sun.glass.ui.win.WinAccessible int
80: putfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
81: aload 5
aload 0
getfield com.sun.glass.ui.win.WinAccessible.lastIndex:I
invokeinterface java.util.List.get:(I)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 4
82: StackMap locals:
StackMap stack:
aload 4
ifnull 87
83: aload 0
aload 4
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 2
84: aload 2
getstatic javafx.scene.AccessibleRole.LIST_ITEM:Ljavafx/scene/AccessibleRole;
if_acmpne 87
85: aload 0
aload 4
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
checkcast com.sun.glass.ui.win.WinAccessible
astore 6
start local 6 86: aload 0
aload 6
iload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.NavigateListView:(Lcom/sun/glass/ui/win/WinAccessible;I)J
lreturn
end local 6 end local 5 87: StackMap locals:
StackMap stack:
aload 0
aload 4
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
lreturn
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 88 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 88 1 direction I
2 88 2 role Ljavafx/scene/AccessibleRole;
5 88 3 treeCell Z
6 88 4 node Ljavafx/scene/Node;
12 15 5 acc Lcom/sun/glass/ui/win/WinAccessible;
18 22 5 scene Ljavafx/scene/Scene;
19 22 6 acc Lcom/sun/glass/ui/win/WinAccessible;
27 61 5 parent Ljavafx/scene/Node;
29 60 6 parentAccessible Lcom/sun/glass/ui/win/WinAccessible;
35 36 7 getChild Ljava/util/function/Function<Ljava/lang/Integer;Ljavafx/scene/Node;>;
40 60 7 getChild Ljava/util/function/Function<Ljava/lang/Integer;Ljavafx/scene/Node;>;
30 60 8 count I
32 35 9 result Ljava/lang/Integer;
37 40 9 children Ljava/util/List<Ljavafx/scene/Node;>;
41 60 9 lastIndex I
42 60 10 currentIndex I
46 52 11 i I
70 75 5 count Ljava/lang/Integer;
77 87 5 children Ljava/util/List<Ljavafx/scene/Node;>;
86 87 6 itemAcc Lcom/sun/glass/ui/win/WinAccessible;
MethodParameters:
Name Flags
direction
private void SetFocus();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAction.REQUEST_FOCUS:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/glass/ui/win/WinAccessible;
private long ElementProviderFromPoint(double, double);
descriptor: (DD)J
flags: (0x0002) ACC_PRIVATE
Code:
stack=11, locals=6, args_size=3
start local 0 start local 1 start local 3 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.NODE_AT_POINT:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
new javafx.geometry.Point2D
dup
dload 1
dload 3
invokespecial javafx.geometry.Point2D.<init>:(DD)V
aastore
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 5
start local 5 2: aload 0
aload 5
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
lreturn
end local 5 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 3 1 x D
0 3 3 y D
2 3 5 node Ljavafx/scene/Node;
MethodParameters:
Name Flags
x
y
private long GetFocus();
descriptor: ()J
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=3, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.FOCUS_NODE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 1
start local 1 2: aload 1
ifnonnull 3
lconst_0
lreturn
3: StackMap locals: javafx.scene.Node
StackMap stack:
aload 0
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAttribute.FOCUS_ITEM:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 2
start local 2 4: aload 2
ifnull 5
aload 0
aload 2
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
lreturn
5: StackMap locals: javafx.scene.Node
StackMap stack:
aload 0
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
lreturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 6 1 node Ljavafx/scene/Node;
4 6 2 item Ljavafx/scene/Node;
private void AdviseEventAdded(int, long);
descriptor: (IJ)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=0, locals=4, args_size=3
start local 0 start local 1 start local 2 0: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 1 1 eventId I
0 1 2 propertyIDs J
MethodParameters:
Name Flags
eventId
propertyIDs
private void AdviseEventRemoved(int, long);
descriptor: (IJ)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=0, locals=4, args_size=3
start local 0 start local 1 start local 2 0: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 1 1 eventId I
0 1 2 propertyIDs J
MethodParameters:
Name Flags
eventId
propertyIDs
private void Invoke();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAction.FIRE:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/glass/ui/win/WinAccessible;
private long[] GetSelection();
descriptor: ()[J
flags: (0x0002) ACC_PRIVATE
Code:
stack=5, locals=7, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 1
start local 1 2: aload 1
ifnonnull 3
aconst_null
areturn
3: StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 1
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 8
11: 4
19: 7
28: 10
29: 10
36: 7
40: 4
47: 4
48: 4
default: 33
}
4: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTED_ITEMS:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.collections.ObservableList
astore 2
start local 2 5: aload 2
ifnull 33
6: aload 2
invokeinterface javafx.collections.ObservableList.stream:()Ljava/util/stream/Stream;
aload 0
invokedynamic applyAsLong(Lcom/sun/glass/ui/win/WinAccessible;)Ljava/util/function/ToLongFunction;
Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
Method arguments:
(Ljava/lang/Object;)J
com/sun/glass/ui/win/WinAccessible.lambda$3(Ljavafx/scene/Node;)J (7)
(Ljavafx/scene/Node;)J
invokeinterface java.util.stream.Stream.mapToLong:(Ljava/util/function/ToLongFunction;)Ljava/util/stream/LongStream;
invokeinterface java.util.stream.LongStream.toArray:()[J
areturn
end local 2 7: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.FOCUS_ITEM:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 2
start local 2 8: aload 2
ifnull 33
9: iconst_1
newarray 11
dup
iconst_0
aload 0
aload 2
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
lastore
areturn
end local 2 10: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
ifnonnull 12
11: aload 0
new com.sun.glass.ui.win.WinTextRangeProvider
dup
aload 0
invokespecial com.sun.glass.ui.win.WinTextRangeProvider.<init>:(Lcom/sun/glass/ui/win/WinAccessible;)V
putfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
12: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTION_START:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 2
start local 2 13: aload 2
ifnull 14
aload 2
invokevirtual java.lang.Integer.intValue:()I
goto 15
StackMap locals: java.lang.Integer
StackMap stack:
14: iconst_0
StackMap locals:
StackMap stack: int
15: istore 3
start local 3 16: iconst_m1
istore 4
start local 4 17: iconst_m1
istore 5
start local 5 18: iload 3
iflt 28
19: aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTION_END:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 2
20: aload 2
ifnull 21
aload 2
invokevirtual java.lang.Integer.intValue:()I
goto 22
StackMap locals: int int int
StackMap stack:
21: iconst_0
StackMap locals:
StackMap stack: int
22: istore 4
23: iload 4
iload 3
if_icmplt 28
24: aload 0
getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.String
astore 6
start local 6 25: aload 6
ifnull 26
aload 6
invokevirtual java.lang.String.length:()I
goto 27
StackMap locals: java.lang.String
StackMap stack:
26: iconst_0
StackMap locals:
StackMap stack: int
27: istore 5
end local 6 28: StackMap locals:
StackMap stack:
iload 5
iconst_m1
if_icmpeq 31
iload 4
iload 5
if_icmpgt 31
29: aload 0
getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
iload 3
iload 4
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.setRange:(II)V
30: goto 32
31: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
iconst_0
iconst_0
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.setRange:(II)V
32: StackMap locals:
StackMap stack:
iconst_1
newarray 11
dup
iconst_0
aload 0
getfield com.sun.glass.ui.win.WinAccessible.selectionRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.getNativeProvider:()J
lastore
areturn
end local 5 end local 4 end local 3 end local 2 33: StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.AccessibleRole
StackMap stack:
aconst_null
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 34 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 34 1 role Ljavafx/scene/AccessibleRole;
5 7 2 selection Ljavafx/collections/ObservableList<Ljavafx/scene/Node;>;
8 10 2 node Ljavafx/scene/Node;
13 33 2 result Ljava/lang/Integer;
16 33 3 start I
17 33 4 end I
18 33 5 length I
25 28 6 string Ljava/lang/String;
private boolean get_CanSelectMultiple();
descriptor: ()Z
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 1
start local 1 2: aload 1
ifnull 5
3: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 1
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 4
11: 4
40: 4
47: 4
48: 4
default: 5
}
4: StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 0
getstatic javafx.scene.AccessibleAttribute.MULTIPLE_SELECTION:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
ireturn
5: StackMap locals:
StackMap stack:
iconst_0
ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 6 1 role Ljavafx/scene/AccessibleRole;
private boolean get_IsSelectionRequired();
descriptor: ()Z
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
iconst_1
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private void SetValue(double);
descriptor: (D)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=7, locals=4, args_size=2
start local 0 start local 1 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 3
start local 3 2: aload 3
ifnull 5
3: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 3
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 2
25: 4
32: 4
default: 5
}
4: StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAction.SET_VALUE:Ljavafx/scene/AccessibleAction;
iconst_1
anewarray java.lang.Object
dup
iconst_0
dload 1
invokestatic java.lang.Double.valueOf:(D)Ljava/lang/Double;
aastore
invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
5: StackMap locals:
StackMap stack:
return
end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 6 1 val D
2 6 3 role Ljavafx/scene/AccessibleRole;
MethodParameters:
Name Flags
val
private double get_Value();
descriptor: ()D
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
dconst_0
dreturn
1: StackMap locals:
StackMap stack:
getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 0
getstatic javafx.scene.AccessibleAttribute.INDETERMINATE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
ifeq 2
dconst_0
dreturn
2: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 1
start local 1 3: aload 1
ifnull 4
aload 1
invokevirtual java.lang.Double.doubleValue:()D
goto 5
StackMap locals: java.lang.Double
StackMap stack:
4: dconst_0
StackMap locals:
StackMap stack: double
5: dreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/glass/ui/win/WinAccessible;
3 6 1 value Ljava/lang/Double;
private boolean get_IsReadOnly();
descriptor: ()Z
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 1
start local 1 2: aload 1
ifnull 7
3: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 1
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 5
4: 6
25: 4
28: 6
29: 6
32: 5
default: 7
}
4: StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
iconst_0
ireturn
5: StackMap locals:
StackMap stack:
iconst_1
ireturn
6: StackMap locals:
StackMap stack:
getstatic java.lang.Boolean.FALSE:Ljava/lang/Boolean;
aload 0
getstatic javafx.scene.AccessibleAttribute.EDITABLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
ireturn
7: StackMap locals:
StackMap stack:
iconst_1
ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 8 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 8 1 role Ljavafx/scene/AccessibleRole;
private double get_Maximum();
descriptor: ()D
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
dconst_0
dreturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 1
start local 1 2: aload 1
ifnull 3
aload 1
invokevirtual java.lang.Double.doubleValue:()D
goto 4
StackMap locals: java.lang.Double
StackMap stack:
3: dconst_0
StackMap locals:
StackMap stack: double
4: dreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 5 1 value Ljava/lang/Double;
private double get_Minimum();
descriptor: ()D
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
dconst_0
dreturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 1
start local 1 2: aload 1
ifnull 3
aload 1
invokevirtual java.lang.Double.doubleValue:()D
goto 4
StackMap locals: java.lang.Double
StackMap stack:
3: dconst_0
StackMap locals:
StackMap stack: double
4: dreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 5 1 value Ljava/lang/Double;
private double get_LargeChange();
descriptor: ()D
flags: (0x0002) ACC_PRIVATE
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
dconst_0
dreturn
1: StackMap locals:
StackMap stack:
ldc 10.0
dreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private double get_SmallChange();
descriptor: ()D
flags: (0x0002) ACC_PRIVATE
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
dconst_0
dreturn
1: StackMap locals:
StackMap stack:
ldc 3.0
dreturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private void SetValueString(java.lang.String);
descriptor: (Ljava/lang/String;)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=6, locals=3, args_size=2
start local 0 start local 1 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 2
start local 2 2: aload 2
ifnull 5
3: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 2
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
tableswitch { // 28 - 29
28: 4
29: 4
default: 5
}
4: StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAction.SET_TEXT:Ljavafx/scene/AccessibleAction;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 1
aastore
invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
5: StackMap locals:
StackMap stack:
return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 6 1 val Ljava/lang/String;
2 6 2 role Ljavafx/scene/AccessibleRole;
MethodParameters:
Name Flags
val
private java.lang.String get_ValueString();
descriptor: ()Ljava/lang/String;
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.String
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private void Select();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 1
start local 1 2: aload 1
ifnull 9
3: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 1
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 11
1: 6
7: 6
9: 6
12: 8
18: 4
23: 6
30: 6
35: 4
37: 8
44: 8
45: 8
default: 9
}
4: StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAction.REQUEST_FOCUS:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
5: goto 9
6: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAction.FIRE:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
7: goto 9
8: StackMap locals:
StackMap stack:
aload 0
iconst_1
iconst_1
invokevirtual com.sun.glass.ui.win.WinAccessible.changeSelection:(ZZ)V
9: StackMap locals:
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 10 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 10 1 role Ljavafx/scene/AccessibleRole;
private void AddToSelection();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
iconst_1
iconst_0
invokevirtual com.sun.glass.ui.win.WinAccessible.changeSelection:(ZZ)V
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/glass/ui/win/WinAccessible;
private void RemoveFromSelection();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
iconst_0
iconst_0
invokevirtual com.sun.glass.ui.win.WinAccessible.changeSelection:(ZZ)V
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/glass/ui/win/WinAccessible;
private boolean get_IsSelected();
descriptor: ()Z
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTED:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private long get_SelectionContainer();
descriptor: ()J
flags: (0x0002) ACC_PRIVATE
Code:
stack=2, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
checkcast com.sun.glass.ui.win.WinAccessible
astore 1
start local 1 2: aload 1
ifnull 3
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
goto 4
StackMap locals: com.sun.glass.ui.win.WinAccessible
StackMap stack:
3: lconst_0
StackMap locals:
StackMap stack: long
4: lreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 5 1 acc Lcom/sun/glass/ui/win/WinAccessible;
private long[] GetVisibleRanges();
descriptor: ()[J
flags: (0x0002) ACC_PRIVATE
Code:
stack=5, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
iconst_1
newarray 11
dup
iconst_0
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.get_DocumentRange:()J
lastore
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private long RangeFromChild(long);
descriptor: (J)J
flags: (0x0002) ACC_PRIVATE
Code:
stack=2, locals=3, args_size=2
start local 0 start local 1 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
lconst_0
lreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 2 1 childElement J
MethodParameters:
Name Flags
childElement
private long RangeFromPoint(double, double);
descriptor: (DD)J
flags: (0x0002) ACC_PRIVATE
Code:
stack=11, locals=7, args_size=3
start local 0 start local 1 start local 3 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.OFFSET_AT_POINT:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
new javafx.geometry.Point2D
dup
dload 1
dload 3
invokespecial javafx.geometry.Point2D.<init>:(DD)V
aastore
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 5
start local 5 2: aload 5
ifnull 6
3: new com.sun.glass.ui.win.WinTextRangeProvider
dup
aload 0
invokespecial com.sun.glass.ui.win.WinTextRangeProvider.<init>:(Lcom/sun/glass/ui/win/WinAccessible;)V
astore 6
start local 6 4: aload 6
aload 5
invokevirtual java.lang.Integer.intValue:()I
aload 5
invokevirtual java.lang.Integer.intValue:()I
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.setRange:(II)V
5: aload 6
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.getNativeProvider:()J
lreturn
end local 6 6: StackMap locals: java.lang.Integer
StackMap stack:
lconst_0
lreturn
end local 5 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 7 1 x D
0 7 3 y D
2 7 5 offset Ljava/lang/Integer;
4 6 6 range Lcom/sun/glass/ui/win/WinTextRangeProvider;
MethodParameters:
Name Flags
x
y
private long get_DocumentRange();
descriptor: ()J
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
ifnonnull 3
2: aload 0
new com.sun.glass.ui.win.WinTextRangeProvider
dup
aload 0
invokespecial com.sun.glass.ui.win.WinTextRangeProvider.<init>:(Lcom/sun/glass/ui/win/WinAccessible;)V
putfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
3: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.String
astore 1
start local 1 4: aload 1
ifnonnull 5
lconst_0
lreturn
5: StackMap locals: java.lang.String
StackMap stack:
aload 0
getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
iconst_0
aload 1
invokevirtual java.lang.String.length:()I
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.setRange:(II)V
6: aload 0
getfield com.sun.glass.ui.win.WinAccessible.documentRange:Lcom/sun/glass/ui/win/WinTextRangeProvider;
invokevirtual com.sun.glass.ui.win.WinTextRangeProvider.getNativeProvider:()J
lreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/glass/ui/win/WinAccessible;
4 7 1 text Ljava/lang/String;
private int get_SupportedTextSelection();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
iconst_1
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private int get_ColumnCount();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.COLUMN_COUNT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 1
start local 1 2: aload 1
ifnull 3
aload 1
invokevirtual java.lang.Integer.intValue:()I
goto 4
StackMap locals: java.lang.Integer
StackMap stack:
3: iconst_1
StackMap locals:
StackMap stack: int
4: ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 5 1 count Ljava/lang/Integer;
private int get_RowCount();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROW_COUNT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 1
start local 1 2: aload 1
ifnull 3
aload 1
invokevirtual java.lang.Integer.intValue:()I
goto 4
StackMap locals: java.lang.Integer
StackMap stack:
3: iconst_0
StackMap locals:
StackMap stack: int
4: ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 5 1 count Ljava/lang/Integer;
private long GetItem(int, int);
descriptor: (II)J
flags: (0x0002) ACC_PRIVATE
Code:
stack=6, locals=4, args_size=3
start local 0 start local 1 start local 2 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.CELL_AT_ROW_COLUMN:Ljavafx/scene/AccessibleAttribute;
iconst_2
anewarray java.lang.Object
dup
iconst_0
iload 1
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
aastore
dup
iconst_1
iload 2
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
aastore
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 3
start local 3 2: aload 0
aload 3
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
lreturn
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 3 1 row I
0 3 2 column I
2 3 3 node Ljavafx/scene/Node;
MethodParameters:
Name Flags
row
column
private int get_Column();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 1
start local 1 2: aload 1
ifnull 3
aload 1
invokevirtual java.lang.Integer.intValue:()I
goto 4
StackMap locals: java.lang.Integer
StackMap stack:
3: iconst_0
StackMap locals:
StackMap stack: int
4: ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 5 1 result Ljava/lang/Integer;
private int get_ColumnSpan();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
iconst_1
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private long get_ContainingGrid();
descriptor: ()J
flags: (0x0002) ACC_PRIVATE
Code:
stack=2, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
lconst_0
lreturn
1: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
checkcast com.sun.glass.ui.win.WinAccessible
astore 1
start local 1 2: aload 1
ifnull 3
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:()J
goto 4
StackMap locals: com.sun.glass.ui.win.WinAccessible
StackMap stack:
3: lconst_0
StackMap locals:
StackMap stack: long
4: lreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 5 1 acc Lcom/sun/glass/ui/win/WinAccessible;
private int get_Row();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=3, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
aconst_null
astore 1
start local 1 2: aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 2
start local 2 3: aload 2
ifnull 7
4: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 2
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 5
12: 5
37: 6
39: 5
45: 6
46: 5
default: 7
}
5: StackMap locals: java.lang.Integer javafx.scene.AccessibleRole
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 1
goto 7
6: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROW_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 1
7: StackMap locals:
StackMap stack:
aload 1
ifnull 8
aload 1
invokevirtual java.lang.Integer.intValue:()I
goto 9
StackMap locals:
StackMap stack:
8: iconst_0
StackMap locals:
StackMap stack: int
9: ireturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 10 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 10 1 result Ljava/lang/Integer;
3 10 2 role Ljavafx/scene/AccessibleRole;
private int get_RowSpan();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
iconst_1
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private long[] GetColumnHeaders();
descriptor: ()[J
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aconst_null
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private long[] ();
descriptor: ()[J
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aconst_null
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private int get_RowOrColumnMajor();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
iconst_0
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private long[] GetColumnHeaderItems();
descriptor: ()[J
flags: (0x0002) ACC_PRIVATE
Code:
stack=6, locals=4, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 1
start local 1 2: aload 1
ifnonnull 3
aconst_null
areturn
3: StackMap locals: java.lang.Integer
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
astore 2
start local 2 4: aload 2
ifnonnull 5
aconst_null
areturn
5: StackMap locals: com.sun.glass.ui.Accessible
StackMap stack:
aload 2
getstatic javafx.scene.AccessibleAttribute.COLUMN_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 1
aastore
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 3
start local 3 6: aload 3
ifnonnull 7
aconst_null
areturn
7: StackMap locals: javafx.scene.Node
StackMap stack:
iconst_1
newarray 11
dup
iconst_0
aload 0
aload 3
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
lastore
areturn
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 8 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 8 1 columnIndex Ljava/lang/Integer;
4 8 2 acc Lcom/sun/glass/ui/Accessible;
6 8 3 column Ljavafx/scene/Node;
private long[] ();
descriptor: ()[J
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
aconst_null
areturn
1: StackMap locals:
StackMap stack:
aconst_null
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/glass/ui/win/WinAccessible;
private void Toggle();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAction.FIRE:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/glass/ui/win/WinAccessible;
private int get_ToggleState();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=2, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 0
getstatic javafx.scene.AccessibleAttribute.INDETERMINATE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
ifeq 3
2: iconst_2
ireturn
3: StackMap locals:
StackMap stack:
getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTED:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
istore 1
start local 1 4: iload 1
ifeq 5
iconst_1
goto 6
StackMap locals: int
StackMap stack:
5: iconst_0
StackMap locals:
StackMap stack: int
6: ireturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/glass/ui/win/WinAccessible;
4 7 1 selected Z
private void Collapse();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=3, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 1
start local 1 2: aload 1
getstatic javafx.scene.AccessibleRole.TOOL_BAR:Ljavafx/scene/AccessibleRole;
if_acmpne 7
3: aload 0
getstatic javafx.scene.AccessibleAttribute.OVERFLOW_BUTTON:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 2
start local 2 4: aload 2
ifnull 6
5: aload 0
aload 2
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAction.FIRE:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
6: StackMap locals: javafx.scene.AccessibleRole javafx.scene.Node
StackMap stack:
return
end local 2 7: StackMap locals:
StackMap stack:
aload 1
getstatic javafx.scene.AccessibleRole.TREE_TABLE_CELL:Ljavafx/scene/AccessibleRole;
if_acmpne 11
8: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getRow:()Lcom/sun/glass/ui/Accessible;
astore 2
start local 2 9: aload 2
ifnull 10
aload 2
getstatic javafx.scene.AccessibleAction.COLLAPSE:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
10: StackMap locals: com.sun.glass.ui.Accessible
StackMap stack:
return
end local 2 11: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAction.COLLAPSE:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
12: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 13 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 13 1 role Ljavafx/scene/AccessibleRole;
4 7 2 button Ljavafx/scene/Node;
9 11 2 row Lcom/sun/glass/ui/Accessible;
private void Expand();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=3, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 1
start local 1 2: aload 1
getstatic javafx.scene.AccessibleRole.TOOL_BAR:Ljavafx/scene/AccessibleRole;
if_acmpne 7
3: aload 0
getstatic javafx.scene.AccessibleAttribute.OVERFLOW_BUTTON:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 2
start local 2 4: aload 2
ifnull 6
5: aload 0
aload 2
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAction.FIRE:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
6: StackMap locals: javafx.scene.AccessibleRole javafx.scene.Node
StackMap stack:
return
end local 2 7: StackMap locals:
StackMap stack:
aload 1
getstatic javafx.scene.AccessibleRole.TREE_TABLE_CELL:Ljavafx/scene/AccessibleRole;
if_acmpne 11
8: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getRow:()Lcom/sun/glass/ui/Accessible;
astore 2
start local 2 9: aload 2
ifnull 10
aload 2
getstatic javafx.scene.AccessibleAction.EXPAND:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
10: StackMap locals: com.sun.glass.ui.Accessible
StackMap stack:
return
end local 2 11: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAction.EXPAND:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
12: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 13 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 13 1 role Ljavafx/scene/AccessibleRole;
4 7 2 button Ljavafx/scene/Node;
9 11 2 row Lcom/sun/glass/ui/Accessible;
private int get_ExpandCollapseState();
descriptor: ()I
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=5, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 1
start local 1 2: aload 1
getstatic javafx.scene.AccessibleRole.TOOL_BAR:Ljavafx/scene/AccessibleRole;
if_acmpne 9
3: aload 0
getstatic javafx.scene.AccessibleAttribute.OVERFLOW_BUTTON:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 2
start local 2 4: aload 2
ifnull 9
5: getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 0
aload 2
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAttribute.VISIBLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
istore 3
start local 3 6: iload 3
ifeq 7
iconst_0
goto 8
StackMap locals: javafx.scene.AccessibleRole javafx.scene.Node int
StackMap stack:
7: iconst_1
StackMap locals:
StackMap stack: int
8: ireturn
end local 3 end local 2 9: StackMap locals:
StackMap stack:
aload 1
getstatic javafx.scene.AccessibleRole.TREE_TABLE_CELL:Ljavafx/scene/AccessibleRole;
if_acmpne 19
10: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getRow:()Lcom/sun/glass/ui/Accessible;
astore 2
start local 2 11: aload 2
ifnonnull 12
iconst_3
ireturn
12: StackMap locals: com.sun.glass.ui.Accessible
StackMap stack:
aload 2
getstatic javafx.scene.AccessibleAttribute.LEAF:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
astore 3
start local 3 13: getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 3
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
ifeq 14
iconst_3
ireturn
14: StackMap locals: java.lang.Object
StackMap stack:
aload 2
getstatic javafx.scene.AccessibleAttribute.EXPANDED:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
astore 3
15: getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 3
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
istore 4
start local 4 16: iload 4
ifeq 17
iconst_1
goto 18
StackMap locals: int
StackMap stack:
17: iconst_0
StackMap locals:
StackMap stack: int
18: ireturn
end local 4 end local 3 end local 2 19: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.LEAF:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
astore 2
start local 2 20: getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 2
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
ifeq 21
iconst_3
ireturn
21: StackMap locals: java.lang.Object
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.EXPANDED:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
astore 2
22: getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 2
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
istore 3
start local 3 23: iload 3
ifeq 24
iconst_1
goto 25
StackMap locals: int
StackMap stack:
24: iconst_0
StackMap locals:
StackMap stack: int
25: ireturn
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 26 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 26 1 role Ljavafx/scene/AccessibleRole;
4 9 2 button Ljavafx/scene/Node;
6 9 3 visible Z
11 19 2 row Lcom/sun/glass/ui/Accessible;
13 19 3 o Ljava/lang/Object;
16 19 4 isExpanded Z
20 26 2 o Ljava/lang/Object;
23 26 3 isExpanded Z
private boolean get_CanMove();
descriptor: ()Z
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: iconst_0
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinAccessible;
private boolean get_CanResize();
descriptor: ()Z
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: iconst_0
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinAccessible;
private boolean get_CanRotate();
descriptor: ()Z
flags: (0x0002) ACC_PRIVATE
Code:
stack=1, locals=1, args_size=1
start local 0 0: iconst_0
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinAccessible;
private void Move(double, double);
descriptor: (DD)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=0, locals=5, args_size=3
start local 0 start local 1 start local 3 0: return
end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 1 1 x D
0 1 3 y D
MethodParameters:
Name Flags
x
y
private void Resize(double, double);
descriptor: (DD)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=0, locals=5, args_size=3
start local 0 start local 1 start local 3 0: return
end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 1 1 width D
0 1 3 height D
MethodParameters:
Name Flags
width
height
private void Rotate(double);
descriptor: (D)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=0, locals=3, args_size=2
start local 0 start local 1 0: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 1 1 degrees D
MethodParameters:
Name Flags
degrees
private void Scroll(int, int);
descriptor: (II)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=5, args_size=3
start local 0 start local 1 start local 2 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.get_VerticallyScrollable:()Z
ifeq 13
2: aload 0
getstatic javafx.scene.AccessibleAttribute.VERTICAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 3
start local 3 3: aload 0
aload 3
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
astore 4
start local 4 4: aload 4
ifnonnull 5
return
5: StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible
StackMap stack:
iload 2
tableswitch { // 0 - 4
0: 10
1: 12
2: 13
3: 6
4: 8
default: 13
}
6: StackMap locals:
StackMap stack:
aload 4
getstatic javafx.scene.AccessibleAction.BLOCK_INCREMENT:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
7: goto 13
8: StackMap locals:
StackMap stack:
aload 4
getstatic javafx.scene.AccessibleAction.INCREMENT:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
9: goto 13
10: StackMap locals:
StackMap stack:
aload 4
getstatic javafx.scene.AccessibleAction.BLOCK_DECREMENT:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
11: goto 13
12: StackMap locals:
StackMap stack:
aload 4
getstatic javafx.scene.AccessibleAction.DECREMENT:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
end local 4 end local 3 13: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.get_HorizontallyScrollable:()Z
ifeq 25
14: aload 0
getstatic javafx.scene.AccessibleAttribute.HORIZONTAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 3
start local 3 15: aload 0
aload 3
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
astore 4
start local 4 16: aload 4
ifnonnull 17
return
17: StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible
StackMap stack:
iload 1
tableswitch { // 0 - 4
0: 22
1: 24
2: 25
3: 18
4: 20
default: 25
}
18: StackMap locals:
StackMap stack:
aload 4
getstatic javafx.scene.AccessibleAction.BLOCK_INCREMENT:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
19: goto 25
20: StackMap locals:
StackMap stack:
aload 4
getstatic javafx.scene.AccessibleAction.INCREMENT:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
21: goto 25
22: StackMap locals:
StackMap stack:
aload 4
getstatic javafx.scene.AccessibleAction.BLOCK_DECREMENT:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
23: goto 25
24: StackMap locals:
StackMap stack:
aload 4
getstatic javafx.scene.AccessibleAction.DECREMENT:Ljavafx/scene/AccessibleAction;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
end local 4 end local 3 25: StackMap locals:
StackMap stack:
return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 26 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 26 1 horizontalAmount I
0 26 2 verticalAmount I
3 13 3 vsb Ljavafx/scene/Node;
4 13 4 vsba Lcom/sun/glass/ui/Accessible;
15 25 3 hsb Ljavafx/scene/Node;
16 25 4 hsba Lcom/sun/glass/ui/Accessible;
MethodParameters:
Name Flags
horizontalAmount
verticalAmount
private void SetScrollPercent(double, double);
descriptor: (DD)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=11, locals=9, args_size=3
start local 0 start local 1 start local 3 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
dload 3
ldc -1.0
dcmpl
ifeq 9
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.get_VerticallyScrollable:()Z
ifeq 9
2: aload 0
getstatic javafx.scene.AccessibleAttribute.VERTICAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 5
start local 5 3: aload 0
aload 5
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
astore 6
start local 6 4: aload 6
ifnonnull 5
return
5: StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible
StackMap stack:
aload 6
getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 7
start local 7 6: aload 6
getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 8
start local 8 7: aload 7
ifnull 9
aload 8
ifnull 9
8: aload 6
getstatic javafx.scene.AccessibleAction.SET_VALUE:Ljavafx/scene/AccessibleAction;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 8
invokevirtual java.lang.Double.doubleValue:()D
aload 7
invokevirtual java.lang.Double.doubleValue:()D
dsub
dload 3
ldc 100.0
ddiv
dmul
aload 7
invokevirtual java.lang.Double.doubleValue:()D
dadd
invokestatic java.lang.Double.valueOf:(D)Ljava/lang/Double;
aastore
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
end local 8 end local 7 end local 6 end local 5 9: StackMap locals:
StackMap stack:
dload 1
ldc -1.0
dcmpl
ifeq 17
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.get_HorizontallyScrollable:()Z
ifeq 17
10: aload 0
getstatic javafx.scene.AccessibleAttribute.HORIZONTAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 5
start local 5 11: aload 0
aload 5
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
astore 6
start local 6 12: aload 6
ifnonnull 13
return
13: StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible
StackMap stack:
aload 6
getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 7
start local 7 14: aload 6
getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 8
start local 8 15: aload 7
ifnull 17
aload 8
ifnull 17
16: aload 6
getstatic javafx.scene.AccessibleAction.SET_VALUE:Ljavafx/scene/AccessibleAction;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 8
invokevirtual java.lang.Double.doubleValue:()D
aload 7
invokevirtual java.lang.Double.doubleValue:()D
dsub
dload 1
ldc 100.0
ddiv
dmul
aload 7
invokevirtual java.lang.Double.doubleValue:()D
dadd
invokestatic java.lang.Double.valueOf:(D)Ljava/lang/Double;
aastore
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
end local 8 end local 7 end local 6 end local 5 17: StackMap locals:
StackMap stack:
return
end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 18 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 18 1 horizontalPercent D
0 18 3 verticalPercent D
3 9 5 vsb Ljavafx/scene/Node;
4 9 6 acc Lcom/sun/glass/ui/Accessible;
6 9 7 min Ljava/lang/Double;
7 9 8 max Ljava/lang/Double;
11 17 5 hsb Ljavafx/scene/Node;
12 17 6 acc Lcom/sun/glass/ui/Accessible;
14 17 7 min Ljava/lang/Double;
15 17 8 max Ljava/lang/Double;
MethodParameters:
Name Flags
horizontalPercent
verticalPercent
private boolean get_HorizontallyScrollable();
descriptor: ()Z
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=3, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.HORIZONTAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 1
start local 1 2: aload 1
ifnonnull 3
iconst_0
ireturn
3: StackMap locals: javafx.scene.Node
StackMap stack:
aload 0
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAttribute.VISIBLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Boolean
astore 2
start local 2 4: getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 2
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
ireturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 5 1 hsb Ljavafx/scene/Node;
4 5 2 visible Ljava/lang/Boolean;
private double get_HorizontalScrollPercent();
descriptor: ()D
flags: (0x0002) ACC_PRIVATE
Code:
stack=6, locals=6, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
dconst_0
dreturn
1: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.get_HorizontallyScrollable:()Z
ifne 3
2: ldc -1.0
dreturn
3: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.HORIZONTAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 1
start local 1 4: aload 1
ifnull 13
5: aload 0
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
astore 2
start local 2 6: aload 2
getstatic javafx.scene.AccessibleAttribute.VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 3
start local 3 7: aload 3
ifnonnull 8
dconst_0
dreturn
8: StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible java.lang.Double
StackMap stack:
aload 2
getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 4
start local 4 9: aload 4
ifnonnull 10
dconst_0
dreturn
10: StackMap locals: java.lang.Double
StackMap stack:
aload 2
getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 5
start local 5 11: aload 5
ifnonnull 12
dconst_0
dreturn
12: StackMap locals: java.lang.Double
StackMap stack:
ldc 100.0
aload 3
invokevirtual java.lang.Double.doubleValue:()D
aload 5
invokevirtual java.lang.Double.doubleValue:()D
dsub
dmul
aload 4
invokevirtual java.lang.Double.doubleValue:()D
aload 5
invokevirtual java.lang.Double.doubleValue:()D
dsub
ddiv
dreturn
end local 5 end local 4 end local 3 end local 2 13: StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.Node
StackMap stack:
dconst_0
dreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 14 0 this Lcom/sun/glass/ui/win/WinAccessible;
4 14 1 hsb Ljavafx/scene/Node;
6 13 2 hsba Lcom/sun/glass/ui/Accessible;
7 13 3 value Ljava/lang/Double;
9 13 4 max Ljava/lang/Double;
11 13 5 min Ljava/lang/Double;
private double get_HorizontalViewSize();
descriptor: ()D
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=4, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
dconst_0
dreturn
1: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.get_HorizontallyScrollable:()Z
ifne 2
ldc 100.0
dreturn
2: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.CONTENTS:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 1
start local 1 3: aload 1
ifnonnull 4
ldc 100.0
dreturn
4: StackMap locals: javafx.scene.Node
StackMap stack:
aload 0
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.geometry.Bounds
astore 2
start local 2 5: aload 2
ifnonnull 6
dconst_0
dreturn
6: StackMap locals: javafx.geometry.Bounds
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.geometry.Bounds
astore 3
start local 3 7: aload 3
ifnonnull 8
dconst_0
dreturn
8: StackMap locals: javafx.geometry.Bounds
StackMap stack:
aload 3
invokevirtual javafx.geometry.Bounds.getWidth:()D
aload 2
invokevirtual javafx.geometry.Bounds.getWidth:()D
ddiv
ldc 100.0
dmul
dreturn
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 9 0 this Lcom/sun/glass/ui/win/WinAccessible;
3 9 1 content Ljavafx/scene/Node;
5 9 2 contentBounds Ljavafx/geometry/Bounds;
7 9 3 scrollPaneBounds Ljavafx/geometry/Bounds;
private boolean get_VerticallyScrollable();
descriptor: ()Z
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=3, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
iconst_0
ireturn
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.VERTICAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 1
start local 1 2: aload 1
ifnonnull 3
iconst_0
ireturn
3: StackMap locals: javafx.scene.Node
StackMap stack:
aload 0
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAttribute.VISIBLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Boolean
astore 2
start local 2 4: getstatic java.lang.Boolean.TRUE:Ljava/lang/Boolean;
aload 2
invokevirtual java.lang.Boolean.equals:(Ljava/lang/Object;)Z
ireturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 5 1 vsb Ljavafx/scene/Node;
4 5 2 visible Ljava/lang/Boolean;
private double get_VerticalScrollPercent();
descriptor: ()D
flags: (0x0002) ACC_PRIVATE
Code:
stack=6, locals=6, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
dconst_0
dreturn
1: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.get_VerticallyScrollable:()Z
ifne 3
2: ldc -1.0
dreturn
3: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.VERTICAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 1
start local 1 4: aload 1
ifnull 13
5: aload 0
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
astore 2
start local 2 6: aload 2
getstatic javafx.scene.AccessibleAttribute.VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 3
start local 3 7: aload 3
ifnonnull 8
dconst_0
dreturn
8: StackMap locals: javafx.scene.Node com.sun.glass.ui.Accessible java.lang.Double
StackMap stack:
aload 2
getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 4
start local 4 9: aload 4
ifnonnull 10
dconst_0
dreturn
10: StackMap locals: java.lang.Double
StackMap stack:
aload 2
getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Double
astore 5
start local 5 11: aload 5
ifnonnull 12
dconst_0
dreturn
12: StackMap locals: java.lang.Double
StackMap stack:
ldc 100.0
aload 3
invokevirtual java.lang.Double.doubleValue:()D
aload 5
invokevirtual java.lang.Double.doubleValue:()D
dsub
dmul
aload 4
invokevirtual java.lang.Double.doubleValue:()D
aload 5
invokevirtual java.lang.Double.doubleValue:()D
dsub
ddiv
dreturn
end local 5 end local 4 end local 3 end local 2 13: StackMap locals: com.sun.glass.ui.win.WinAccessible javafx.scene.Node
StackMap stack:
dconst_0
dreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 14 0 this Lcom/sun/glass/ui/win/WinAccessible;
4 14 1 vsb Ljavafx/scene/Node;
6 13 2 vsba Lcom/sun/glass/ui/Accessible;
7 13 3 value Ljava/lang/Double;
9 13 4 max Ljava/lang/Double;
11 13 5 min Ljava/lang/Double;
private double get_VerticalViewSize();
descriptor: ()D
flags: (0x0002) ACC_PRIVATE
Code:
stack=4, locals=9, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
dconst_0
dreturn
1: StackMap locals:
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.get_VerticallyScrollable:()Z
ifne 2
ldc 100.0
dreturn
2: StackMap locals:
StackMap stack:
dconst_0
dstore 1
start local 1 3: aload 0
getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.geometry.Bounds
astore 3
start local 3 4: aload 3
ifnonnull 5
dconst_0
dreturn
5: StackMap locals: double javafx.geometry.Bounds
StackMap stack:
aload 3
invokevirtual javafx.geometry.Bounds.getHeight:()D
dstore 4
start local 4 6: aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 6
start local 6 7: aload 6
ifnonnull 8
dconst_0
dreturn
8: StackMap locals: double javafx.scene.AccessibleRole
StackMap stack:
aload 6
getstatic javafx.scene.AccessibleRole.SCROLL_PANE:Ljavafx/scene/AccessibleRole;
if_acmpne 16
9: aload 0
getstatic javafx.scene.AccessibleAttribute.CONTENTS:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 7
start local 7 10: aload 7
ifnull 24
11: aload 0
aload 7
invokevirtual com.sun.glass.ui.win.WinAccessible.getAccessible:(Ljavafx/scene/Node;)Lcom/sun/glass/ui/Accessible;
getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.geometry.Bounds
astore 8
start local 8 12: aload 8
ifnonnull 13
dconst_0
goto 14
StackMap locals: javafx.scene.Node javafx.geometry.Bounds
StackMap stack:
13: aload 8
invokevirtual javafx.geometry.Bounds.getHeight:()D
StackMap locals:
StackMap stack: double
14: dstore 1
end local 8 end local 7 15: goto 24
16: StackMap locals:
StackMap stack:
iconst_0
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
astore 7
start local 7 17: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 6
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 4
11: 18
40: 20
47: 20
48: 20
default: 21
}
18: StackMap locals: java.lang.Integer
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 7
19: goto 21
20: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROW_COUNT:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 7
21: StackMap locals:
StackMap stack:
aload 7
ifnonnull 22
iconst_0
goto 23
StackMap locals:
StackMap stack:
22: aload 7
invokevirtual java.lang.Integer.intValue:()I
bipush 24
imul
StackMap locals:
StackMap stack: int
23: i2d
dstore 1
end local 7 24: StackMap locals:
StackMap stack:
dload 1
dconst_0
dcmpl
ifne 25
dconst_0
goto 26
StackMap locals:
StackMap stack:
25: dload 4
dload 1
ddiv
ldc 100.0
dmul
StackMap locals:
StackMap stack: double
26: dreturn
end local 6 end local 4 end local 3 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 27 0 this Lcom/sun/glass/ui/win/WinAccessible;
3 27 1 contentHeight D
4 27 3 scrollPaneBounds Ljavafx/geometry/Bounds;
6 27 4 scrollPaneHeight D
7 27 6 role Ljavafx/scene/AccessibleRole;
10 15 7 content Ljavafx/scene/Node;
12 15 8 contentBounds Ljavafx/geometry/Bounds;
17 24 7 itemCount Ljava/lang/Integer;
private void ScrollIntoView();
descriptor: ()V
flags: (0x0002) ACC_PRIVATE
Code:
stack=6, locals=6, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.isDisposed:()Z
ifeq 1
return
1: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.AccessibleRole
astore 1
start local 1 2: aload 1
ifnonnull 3
return
3: StackMap locals: javafx.scene.AccessibleRole
StackMap stack:
aload 0
invokevirtual com.sun.glass.ui.win.WinAccessible.getContainer:()Lcom/sun/glass/ui/Accessible;
astore 2
start local 2 4: aload 2
ifnonnull 5
return
5: StackMap locals: com.sun.glass.ui.Accessible
StackMap stack:
aconst_null
astore 3
start local 3 6: invokestatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:()[I
aload 1
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iaload
lookupswitch { // 4
12: 7
37: 15
44: 11
45: 15
default: 19
}
7: StackMap locals: javafx.scene.Node
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 4
start local 4 8: aload 4
ifnull 19
9: aload 2
getstatic javafx.scene.AccessibleAttribute.ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 4
aastore
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 3
10: goto 19
end local 4 11: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 4
start local 4 12: aload 4
ifnull 19
13: aload 2
getstatic javafx.scene.AccessibleAttribute.ROW_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 4
aastore
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 3
14: goto 19
end local 4 15: StackMap locals:
StackMap stack:
aload 0
getstatic javafx.scene.AccessibleAttribute.ROW_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 4
start local 4 16: aload 0
getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_0
anewarray java.lang.Object
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 5
start local 5 17: aload 4
ifnull 19
aload 5
ifnull 19
18: aload 2
getstatic javafx.scene.AccessibleAttribute.CELL_AT_ROW_COLUMN:Ljavafx/scene/AccessibleAttribute;
iconst_2
anewarray java.lang.Object
dup
iconst_0
aload 4
aastore
dup
iconst_1
aload 5
aastore
invokevirtual com.sun.glass.ui.Accessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
astore 3
end local 5 end local 4 19: StackMap locals:
StackMap stack:
aload 3
ifnull 21
20: aload 2
getstatic javafx.scene.AccessibleAction.SHOW_ITEM:Ljavafx/scene/AccessibleAction;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 3
aastore
invokevirtual com.sun.glass.ui.Accessible.executeAction:(Ljavafx/scene/AccessibleAction;[Ljava/lang/Object;)V
21: StackMap locals:
StackMap stack:
return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 22 0 this Lcom/sun/glass/ui/win/WinAccessible;
2 22 1 role Ljavafx/scene/AccessibleRole;
4 22 2 container Lcom/sun/glass/ui/Accessible;
6 22 3 item Ljavafx/scene/Node;
8 11 4 index Ljava/lang/Integer;
12 15 4 index Ljava/lang/Integer;
16 19 4 rowIndex Ljava/lang/Integer;
17 19 5 columnIndex Ljava/lang/Integer;
static int[] $SWITCH_TABLE$javafx$scene$AccessibleAttribute();
descriptor: ()[I
flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
Code:
stack=3, locals=1, args_size=0
0: getstatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleAttribute:[I
dup
ifnull 1
areturn
StackMap locals:
StackMap stack: int[]
1: pop
invokestatic javafx.scene.AccessibleAttribute.values:()[Ljavafx/scene/AccessibleAttribute;
arraylength
newarray 10
astore 0
2: aload 0
getstatic javafx.scene.AccessibleAttribute.ACCELERATOR:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
iconst_1
iastore
3: goto 5
StackMap locals: int[]
StackMap stack: java.lang.NoSuchFieldError
4: pop
StackMap locals:
StackMap stack:
5: aload 0
getstatic javafx.scene.AccessibleAttribute.BOUNDS:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
iconst_2
iastore
6: goto 8
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
7: pop
StackMap locals:
StackMap stack:
8: aload 0
getstatic javafx.scene.AccessibleAttribute.BOUNDS_FOR_RANGE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
iconst_3
iastore
9: goto 11
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
10: pop
StackMap locals:
StackMap stack:
11: aload 0
getstatic javafx.scene.AccessibleAttribute.CARET_OFFSET:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
iconst_4
iastore
12: goto 14
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
13: pop
StackMap locals:
StackMap stack:
14: aload 0
getstatic javafx.scene.AccessibleAttribute.CELL_AT_ROW_COLUMN:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 7
iastore
15: goto 17
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
16: pop
StackMap locals:
StackMap stack:
17: aload 0
getstatic javafx.scene.AccessibleAttribute.CHILDREN:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
iconst_5
iastore
18: goto 20
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
19: pop
StackMap locals:
StackMap stack:
20: aload 0
getstatic javafx.scene.AccessibleAttribute.COLUMN_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 6
iastore
21: goto 23
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
22: pop
StackMap locals:
StackMap stack:
23: aload 0
getstatic javafx.scene.AccessibleAttribute.COLUMN_COUNT:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 8
iastore
24: goto 26
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
25: pop
StackMap locals:
StackMap stack:
26: aload 0
getstatic javafx.scene.AccessibleAttribute.COLUMN_INDEX:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 9
iastore
27: goto 29
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
28: pop
StackMap locals:
StackMap stack:
29: aload 0
getstatic javafx.scene.AccessibleAttribute.CONTENTS:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 10
iastore
30: goto 32
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
31: pop
StackMap locals:
StackMap stack:
32: aload 0
getstatic javafx.scene.AccessibleAttribute.DATE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 13
iastore
33: goto 35
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
34: pop
StackMap locals:
StackMap stack:
35: aload 0
getstatic javafx.scene.AccessibleAttribute.DISABLED:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 11
iastore
36: goto 38
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
37: pop
StackMap locals:
StackMap stack:
38: aload 0
getstatic javafx.scene.AccessibleAttribute.DISCLOSURE_LEVEL:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 12
iastore
39: goto 41
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
40: pop
StackMap locals:
StackMap stack:
41: aload 0
getstatic javafx.scene.AccessibleAttribute.EDITABLE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 14
iastore
42: goto 44
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
43: pop
StackMap locals:
StackMap stack:
44: aload 0
getstatic javafx.scene.AccessibleAttribute.EXPANDED:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 15
iastore
45: goto 47
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
46: pop
StackMap locals:
StackMap stack:
47: aload 0
getstatic javafx.scene.AccessibleAttribute.FOCUSED:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 18
iastore
48: goto 50
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
49: pop
StackMap locals:
StackMap stack:
50: aload 0
getstatic javafx.scene.AccessibleAttribute.FOCUS_ITEM:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 16
iastore
51: goto 53
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
52: pop
StackMap locals:
StackMap stack:
53: aload 0
getstatic javafx.scene.AccessibleAttribute.FOCUS_NODE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 17
iastore
54: goto 56
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
55: pop
StackMap locals:
StackMap stack:
56: aload 0
getstatic javafx.scene.AccessibleAttribute.FONT:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 19
iastore
57: goto 59
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
58: pop
StackMap locals:
StackMap stack:
59: aload 0
getstatic javafx.scene.AccessibleAttribute.HEADER:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 20
iastore
60: goto 62
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
61: pop
StackMap locals:
StackMap stack:
62: aload 0
getstatic javafx.scene.AccessibleAttribute.HELP:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 21
iastore
63: goto 65
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
64: pop
StackMap locals:
StackMap stack:
65: aload 0
getstatic javafx.scene.AccessibleAttribute.HORIZONTAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 22
iastore
66: goto 68
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
67: pop
StackMap locals:
StackMap stack:
68: aload 0
getstatic javafx.scene.AccessibleAttribute.INDETERMINATE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 23
iastore
69: goto 71
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
70: pop
StackMap locals:
StackMap stack:
71: aload 0
getstatic javafx.scene.AccessibleAttribute.INDEX:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 26
iastore
72: goto 74
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
73: pop
StackMap locals:
StackMap stack:
74: aload 0
getstatic javafx.scene.AccessibleAttribute.ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 24
iastore
75: goto 77
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
76: pop
StackMap locals:
StackMap stack:
77: aload 0
getstatic javafx.scene.AccessibleAttribute.ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 25
iastore
78: goto 80
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
79: pop
StackMap locals:
StackMap stack:
80: aload 0
getstatic javafx.scene.AccessibleAttribute.LABELED_BY:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 27
iastore
81: goto 83
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
82: pop
StackMap locals:
StackMap stack:
83: aload 0
getstatic javafx.scene.AccessibleAttribute.LEAF:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 28
iastore
84: goto 86
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
85: pop
StackMap locals:
StackMap stack:
86: aload 0
getstatic javafx.scene.AccessibleAttribute.LINE_END:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 29
iastore
87: goto 89
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
88: pop
StackMap locals:
StackMap stack:
89: aload 0
getstatic javafx.scene.AccessibleAttribute.LINE_FOR_OFFSET:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 30
iastore
90: goto 92
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
91: pop
StackMap locals:
StackMap stack:
92: aload 0
getstatic javafx.scene.AccessibleAttribute.LINE_START:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 31
iastore
93: goto 95
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
94: pop
StackMap locals:
StackMap stack:
95: aload 0
getstatic javafx.scene.AccessibleAttribute.MAX_VALUE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 33
iastore
96: goto 98
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
97: pop
StackMap locals:
StackMap stack:
98: aload 0
getstatic javafx.scene.AccessibleAttribute.MIN_VALUE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 32
iastore
99: goto 101
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
100: pop
StackMap locals:
StackMap stack:
101: aload 0
getstatic javafx.scene.AccessibleAttribute.MNEMONIC:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 34
iastore
102: goto 104
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
103: pop
StackMap locals:
StackMap stack:
104: aload 0
getstatic javafx.scene.AccessibleAttribute.MULTIPLE_SELECTION:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 35
iastore
105: goto 107
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
106: pop
StackMap locals:
StackMap stack:
107: aload 0
getstatic javafx.scene.AccessibleAttribute.NODE_AT_POINT:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 36
iastore
108: goto 110
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
109: pop
StackMap locals:
StackMap stack:
110: aload 0
getstatic javafx.scene.AccessibleAttribute.OFFSET_AT_POINT:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 37
iastore
111: goto 113
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
112: pop
StackMap locals:
StackMap stack:
113: aload 0
getstatic javafx.scene.AccessibleAttribute.ORIENTATION:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 38
iastore
114: goto 116
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
115: pop
StackMap locals:
StackMap stack:
116: aload 0
getstatic javafx.scene.AccessibleAttribute.OVERFLOW_BUTTON:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 39
iastore
117: goto 119
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
118: pop
StackMap locals:
StackMap stack:
119: aload 0
getstatic javafx.scene.AccessibleAttribute.PARENT:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 40
iastore
120: goto 122
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
121: pop
StackMap locals:
StackMap stack:
122: aload 0
getstatic javafx.scene.AccessibleAttribute.PARENT_MENU:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 41
iastore
123: goto 125
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
124: pop
StackMap locals:
StackMap stack:
125: aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 42
iastore
126: goto 128
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
127: pop
StackMap locals:
StackMap stack:
128: aload 0
getstatic javafx.scene.AccessibleAttribute.ROLE_DESCRIPTION:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 43
iastore
129: goto 131
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
130: pop
StackMap locals:
StackMap stack:
131: aload 0
getstatic javafx.scene.AccessibleAttribute.ROW_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 44
iastore
132: goto 134
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
133: pop
StackMap locals:
StackMap stack:
134: aload 0
getstatic javafx.scene.AccessibleAttribute.ROW_COUNT:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 45
iastore
135: goto 137
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
136: pop
StackMap locals:
StackMap stack:
137: aload 0
getstatic javafx.scene.AccessibleAttribute.ROW_INDEX:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 46
iastore
138: goto 140
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
139: pop
StackMap locals:
StackMap stack:
140: aload 0
getstatic javafx.scene.AccessibleAttribute.SCENE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 47
iastore
141: goto 143
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
142: pop
StackMap locals:
StackMap stack:
143: aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTED:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 48
iastore
144: goto 146
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
145: pop
StackMap locals:
StackMap stack:
146: aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTED_ITEMS:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 49
iastore
147: goto 149
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
148: pop
StackMap locals:
StackMap stack:
149: aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTION_END:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 50
iastore
150: goto 152
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
151: pop
StackMap locals:
StackMap stack:
152: aload 0
getstatic javafx.scene.AccessibleAttribute.SELECTION_START:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 51
iastore
153: goto 155
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
154: pop
StackMap locals:
StackMap stack:
155: aload 0
getstatic javafx.scene.AccessibleAttribute.SUBMENU:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 52
iastore
156: goto 158
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
157: pop
StackMap locals:
StackMap stack:
158: aload 0
getstatic javafx.scene.AccessibleAttribute.TEXT:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 53
iastore
159: goto 161
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
160: pop
StackMap locals:
StackMap stack:
161: aload 0
getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 54
iastore
162: goto 164
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
163: pop
StackMap locals:
StackMap stack:
164: aload 0
getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_COUNT:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 55
iastore
165: goto 167
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
166: pop
StackMap locals:
StackMap stack:
167: aload 0
getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_PARENT:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 56
iastore
168: goto 170
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
169: pop
StackMap locals:
StackMap stack:
170: aload 0
getstatic javafx.scene.AccessibleAttribute.VALUE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 57
iastore
171: goto 173
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
172: pop
StackMap locals:
StackMap stack:
173: aload 0
getstatic javafx.scene.AccessibleAttribute.VERTICAL_SCROLLBAR:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 58
iastore
174: goto 176
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
175: pop
StackMap locals:
StackMap stack:
176: aload 0
getstatic javafx.scene.AccessibleAttribute.VISIBLE:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 59
iastore
177: goto 179
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
178: pop
StackMap locals:
StackMap stack:
179: aload 0
getstatic javafx.scene.AccessibleAttribute.VISITED:Ljavafx/scene/AccessibleAttribute;
invokevirtual javafx.scene.AccessibleAttribute.ordinal:()I
bipush 60
iastore
180: goto 182
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
181: pop
StackMap locals:
StackMap stack:
182: aload 0
dup
putstatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleAttribute:[I
areturn
LocalVariableTable:
Start End Slot Name Signature
Exception table:
from to target type
2 3 4 Class java.lang.NoSuchFieldError
5 6 7 Class java.lang.NoSuchFieldError
8 9 10 Class java.lang.NoSuchFieldError
11 12 13 Class java.lang.NoSuchFieldError
14 15 16 Class java.lang.NoSuchFieldError
17 18 19 Class java.lang.NoSuchFieldError
20 21 22 Class java.lang.NoSuchFieldError
23 24 25 Class java.lang.NoSuchFieldError
26 27 28 Class java.lang.NoSuchFieldError
29 30 31 Class java.lang.NoSuchFieldError
32 33 34 Class java.lang.NoSuchFieldError
35 36 37 Class java.lang.NoSuchFieldError
38 39 40 Class java.lang.NoSuchFieldError
41 42 43 Class java.lang.NoSuchFieldError
44 45 46 Class java.lang.NoSuchFieldError
47 48 49 Class java.lang.NoSuchFieldError
50 51 52 Class java.lang.NoSuchFieldError
53 54 55 Class java.lang.NoSuchFieldError
56 57 58 Class java.lang.NoSuchFieldError
59 60 61 Class java.lang.NoSuchFieldError
62 63 64 Class java.lang.NoSuchFieldError
65 66 67 Class java.lang.NoSuchFieldError
68 69 70 Class java.lang.NoSuchFieldError
71 72 73 Class java.lang.NoSuchFieldError
74 75 76 Class java.lang.NoSuchFieldError
77 78 79 Class java.lang.NoSuchFieldError
80 81 82 Class java.lang.NoSuchFieldError
83 84 85 Class java.lang.NoSuchFieldError
86 87 88 Class java.lang.NoSuchFieldError
89 90 91 Class java.lang.NoSuchFieldError
92 93 94 Class java.lang.NoSuchFieldError
95 96 97 Class java.lang.NoSuchFieldError
98 99 100 Class java.lang.NoSuchFieldError
101 102 103 Class java.lang.NoSuchFieldError
104 105 106 Class java.lang.NoSuchFieldError
107 108 109 Class java.lang.NoSuchFieldError
110 111 112 Class java.lang.NoSuchFieldError
113 114 115 Class java.lang.NoSuchFieldError
116 117 118 Class java.lang.NoSuchFieldError
119 120 121 Class java.lang.NoSuchFieldError
122 123 124 Class java.lang.NoSuchFieldError
125 126 127 Class java.lang.NoSuchFieldError
128 129 130 Class java.lang.NoSuchFieldError
131 132 133 Class java.lang.NoSuchFieldError
134 135 136 Class java.lang.NoSuchFieldError
137 138 139 Class java.lang.NoSuchFieldError
140 141 142 Class java.lang.NoSuchFieldError
143 144 145 Class java.lang.NoSuchFieldError
146 147 148 Class java.lang.NoSuchFieldError
149 150 151 Class java.lang.NoSuchFieldError
152 153 154 Class java.lang.NoSuchFieldError
155 156 157 Class java.lang.NoSuchFieldError
158 159 160 Class java.lang.NoSuchFieldError
161 162 163 Class java.lang.NoSuchFieldError
164 165 166 Class java.lang.NoSuchFieldError
167 168 169 Class java.lang.NoSuchFieldError
170 171 172 Class java.lang.NoSuchFieldError
173 174 175 Class java.lang.NoSuchFieldError
176 177 178 Class java.lang.NoSuchFieldError
179 180 181 Class java.lang.NoSuchFieldError
static int[] $SWITCH_TABLE$javafx$scene$AccessibleRole();
descriptor: ()[I
flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
Code:
stack=3, locals=1, args_size=0
0: getstatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:[I
dup
ifnull 1
areturn
StackMap locals:
StackMap stack: int[]
1: pop
invokestatic javafx.scene.AccessibleRole.values:()[Ljavafx/scene/AccessibleRole;
arraylength
newarray 10
astore 0
2: aload 0
getstatic javafx.scene.AccessibleRole.BUTTON:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iconst_1
iastore
3: goto 5
StackMap locals: int[]
StackMap stack: java.lang.NoSuchFieldError
4: pop
StackMap locals:
StackMap stack:
5: aload 0
getstatic javafx.scene.AccessibleRole.CHECK_BOX:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iconst_2
iastore
6: goto 8
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
7: pop
StackMap locals:
StackMap stack:
8: aload 0
getstatic javafx.scene.AccessibleRole.CHECK_MENU_ITEM:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iconst_3
iastore
9: goto 11
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
10: pop
StackMap locals:
StackMap stack:
11: aload 0
getstatic javafx.scene.AccessibleRole.COMBO_BOX:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iconst_4
iastore
12: goto 14
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
13: pop
StackMap locals:
StackMap stack:
14: aload 0
getstatic javafx.scene.AccessibleRole.CONTEXT_MENU:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
iconst_5
iastore
15: goto 17
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
16: pop
StackMap locals:
StackMap stack:
17: aload 0
getstatic javafx.scene.AccessibleRole.DATE_PICKER:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 6
iastore
18: goto 20
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
19: pop
StackMap locals:
StackMap stack:
20: aload 0
getstatic javafx.scene.AccessibleRole.DECREMENT_BUTTON:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 7
iastore
21: goto 23
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
22: pop
StackMap locals:
StackMap stack:
23: aload 0
getstatic javafx.scene.AccessibleRole.HYPERLINK:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 8
iastore
24: goto 26
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
25: pop
StackMap locals:
StackMap stack:
26: aload 0
getstatic javafx.scene.AccessibleRole.IMAGE_VIEW:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 10
iastore
27: goto 29
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
28: pop
StackMap locals:
StackMap stack:
29: aload 0
getstatic javafx.scene.AccessibleRole.INCREMENT_BUTTON:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 9
iastore
30: goto 32
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
31: pop
StackMap locals:
StackMap stack:
32: aload 0
getstatic javafx.scene.AccessibleRole.LIST_ITEM:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 12
iastore
33: goto 35
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
34: pop
StackMap locals:
StackMap stack:
35: aload 0
getstatic javafx.scene.AccessibleRole.LIST_VIEW:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 11
iastore
36: goto 38
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
37: pop
StackMap locals:
StackMap stack:
38: aload 0
getstatic javafx.scene.AccessibleRole.MENU:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 13
iastore
39: goto 41
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
40: pop
StackMap locals:
StackMap stack:
41: aload 0
getstatic javafx.scene.AccessibleRole.MENU_BAR:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 14
iastore
42: goto 44
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
43: pop
StackMap locals:
StackMap stack:
44: aload 0
getstatic javafx.scene.AccessibleRole.MENU_BUTTON:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 15
iastore
45: goto 47
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
46: pop
StackMap locals:
StackMap stack:
47: aload 0
getstatic javafx.scene.AccessibleRole.MENU_ITEM:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 16
iastore
48: goto 50
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
49: pop
StackMap locals:
StackMap stack:
50: aload 0
getstatic javafx.scene.AccessibleRole.NODE:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 17
iastore
51: goto 53
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
52: pop
StackMap locals:
StackMap stack:
53: aload 0
getstatic javafx.scene.AccessibleRole.PAGE_ITEM:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 18
iastore
54: goto 56
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
55: pop
StackMap locals:
StackMap stack:
56: aload 0
getstatic javafx.scene.AccessibleRole.PAGINATION:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 19
iastore
57: goto 59
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
58: pop
StackMap locals:
StackMap stack:
59: aload 0
getstatic javafx.scene.AccessibleRole.PARENT:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 20
iastore
60: goto 62
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
61: pop
StackMap locals:
StackMap stack:
62: aload 0
getstatic javafx.scene.AccessibleRole.PASSWORD_FIELD:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 21
iastore
63: goto 65
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
64: pop
StackMap locals:
StackMap stack:
65: aload 0
getstatic javafx.scene.AccessibleRole.PROGRESS_INDICATOR:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 22
iastore
66: goto 68
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
67: pop
StackMap locals:
StackMap stack:
68: aload 0
getstatic javafx.scene.AccessibleRole.RADIO_BUTTON:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 23
iastore
69: goto 71
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
70: pop
StackMap locals:
StackMap stack:
71: aload 0
getstatic javafx.scene.AccessibleRole.RADIO_MENU_ITEM:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 24
iastore
72: goto 74
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
73: pop
StackMap locals:
StackMap stack:
74: aload 0
getstatic javafx.scene.AccessibleRole.SCROLL_BAR:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 32
iastore
75: goto 77
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
76: pop
StackMap locals:
StackMap stack:
77: aload 0
getstatic javafx.scene.AccessibleRole.SCROLL_PANE:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 33
iastore
78: goto 80
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
79: pop
StackMap locals:
StackMap stack:
80: aload 0
getstatic javafx.scene.AccessibleRole.SLIDER:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 25
iastore
81: goto 83
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
82: pop
StackMap locals:
StackMap stack:
83: aload 0
getstatic javafx.scene.AccessibleRole.SPINNER:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 26
iastore
84: goto 86
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
85: pop
StackMap locals:
StackMap stack:
86: aload 0
getstatic javafx.scene.AccessibleRole.SPLIT_MENU_BUTTON:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 34
iastore
87: goto 89
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
88: pop
StackMap locals:
StackMap stack:
89: aload 0
getstatic javafx.scene.AccessibleRole.TABLE_CELL:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 37
iastore
90: goto 92
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
91: pop
StackMap locals:
StackMap stack:
92: aload 0
getstatic javafx.scene.AccessibleRole.TABLE_COLUMN:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 38
iastore
93: goto 95
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
94: pop
StackMap locals:
StackMap stack:
95: aload 0
getstatic javafx.scene.AccessibleRole.TABLE_ROW:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 39
iastore
96: goto 98
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
97: pop
StackMap locals:
StackMap stack:
98: aload 0
getstatic javafx.scene.AccessibleRole.TABLE_VIEW:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 40
iastore
99: goto 101
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
100: pop
StackMap locals:
StackMap stack:
101: aload 0
getstatic javafx.scene.AccessibleRole.TAB_ITEM:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 35
iastore
102: goto 104
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
103: pop
StackMap locals:
StackMap stack:
104: aload 0
getstatic javafx.scene.AccessibleRole.TAB_PANE:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 36
iastore
105: goto 107
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
106: pop
StackMap locals:
StackMap stack:
107: aload 0
getstatic javafx.scene.AccessibleRole.TEXT:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 27
iastore
108: goto 110
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
109: pop
StackMap locals:
StackMap stack:
110: aload 0
getstatic javafx.scene.AccessibleRole.TEXT_AREA:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 28
iastore
111: goto 113
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
112: pop
StackMap locals:
StackMap stack:
113: aload 0
getstatic javafx.scene.AccessibleRole.TEXT_FIELD:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 29
iastore
114: goto 116
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
115: pop
StackMap locals:
StackMap stack:
116: aload 0
getstatic javafx.scene.AccessibleRole.THUMB:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 41
iastore
117: goto 119
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
118: pop
StackMap locals:
StackMap stack:
119: aload 0
getstatic javafx.scene.AccessibleRole.TITLED_PANE:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 42
iastore
120: goto 122
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
121: pop
StackMap locals:
StackMap stack:
122: aload 0
getstatic javafx.scene.AccessibleRole.TOGGLE_BUTTON:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 30
iastore
123: goto 125
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
124: pop
StackMap locals:
StackMap stack:
125: aload 0
getstatic javafx.scene.AccessibleRole.TOOLTIP:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 31
iastore
126: goto 128
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
127: pop
StackMap locals:
StackMap stack:
128: aload 0
getstatic javafx.scene.AccessibleRole.TOOL_BAR:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 43
iastore
129: goto 131
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
130: pop
StackMap locals:
StackMap stack:
131: aload 0
getstatic javafx.scene.AccessibleRole.TREE_ITEM:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 44
iastore
132: goto 134
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
133: pop
StackMap locals:
StackMap stack:
134: aload 0
getstatic javafx.scene.AccessibleRole.TREE_TABLE_CELL:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 45
iastore
135: goto 137
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
136: pop
StackMap locals:
StackMap stack:
137: aload 0
getstatic javafx.scene.AccessibleRole.TREE_TABLE_ROW:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 46
iastore
138: goto 140
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
139: pop
StackMap locals:
StackMap stack:
140: aload 0
getstatic javafx.scene.AccessibleRole.TREE_TABLE_VIEW:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 47
iastore
141: goto 143
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
142: pop
StackMap locals:
StackMap stack:
143: aload 0
getstatic javafx.scene.AccessibleRole.TREE_VIEW:Ljavafx/scene/AccessibleRole;
invokevirtual javafx.scene.AccessibleRole.ordinal:()I
bipush 48
iastore
144: goto 146
StackMap locals:
StackMap stack: java.lang.NoSuchFieldError
145: pop
StackMap locals:
StackMap stack:
146: aload 0
dup
putstatic com.sun.glass.ui.win.WinAccessible.$SWITCH_TABLE$javafx$scene$AccessibleRole:[I
areturn
LocalVariableTable:
Start End Slot Name Signature
Exception table:
from to target type
2 3 4 Class java.lang.NoSuchFieldError
5 6 7 Class java.lang.NoSuchFieldError
8 9 10 Class java.lang.NoSuchFieldError
11 12 13 Class java.lang.NoSuchFieldError
14 15 16 Class java.lang.NoSuchFieldError
17 18 19 Class java.lang.NoSuchFieldError
20 21 22 Class java.lang.NoSuchFieldError
23 24 25 Class java.lang.NoSuchFieldError
26 27 28 Class java.lang.NoSuchFieldError
29 30 31 Class java.lang.NoSuchFieldError
32 33 34 Class java.lang.NoSuchFieldError
35 36 37 Class java.lang.NoSuchFieldError
38 39 40 Class java.lang.NoSuchFieldError
41 42 43 Class java.lang.NoSuchFieldError
44 45 46 Class java.lang.NoSuchFieldError
47 48 49 Class java.lang.NoSuchFieldError
50 51 52 Class java.lang.NoSuchFieldError
53 54 55 Class java.lang.NoSuchFieldError
56 57 58 Class java.lang.NoSuchFieldError
59 60 61 Class java.lang.NoSuchFieldError
62 63 64 Class java.lang.NoSuchFieldError
65 66 67 Class java.lang.NoSuchFieldError
68 69 70 Class java.lang.NoSuchFieldError
71 72 73 Class java.lang.NoSuchFieldError
74 75 76 Class java.lang.NoSuchFieldError
77 78 79 Class java.lang.NoSuchFieldError
80 81 82 Class java.lang.NoSuchFieldError
83 84 85 Class java.lang.NoSuchFieldError
86 87 88 Class java.lang.NoSuchFieldError
89 90 91 Class java.lang.NoSuchFieldError
92 93 94 Class java.lang.NoSuchFieldError
95 96 97 Class java.lang.NoSuchFieldError
98 99 100 Class java.lang.NoSuchFieldError
101 102 103 Class java.lang.NoSuchFieldError
104 105 106 Class java.lang.NoSuchFieldError
107 108 109 Class java.lang.NoSuchFieldError
110 111 112 Class java.lang.NoSuchFieldError
113 114 115 Class java.lang.NoSuchFieldError
116 117 118 Class java.lang.NoSuchFieldError
119 120 121 Class java.lang.NoSuchFieldError
122 123 124 Class java.lang.NoSuchFieldError
125 126 127 Class java.lang.NoSuchFieldError
128 129 130 Class java.lang.NoSuchFieldError
131 132 133 Class java.lang.NoSuchFieldError
134 135 136 Class java.lang.NoSuchFieldError
137 138 139 Class java.lang.NoSuchFieldError
140 141 142 Class java.lang.NoSuchFieldError
143 144 145 Class java.lang.NoSuchFieldError
private static javafx.scene.Node lambda$1(com.sun.glass.ui.win.WinAccessible, java.lang.Integer);
descriptor: (Lcom/sun/glass/ui/win/WinAccessible;Ljava/lang/Integer;)Ljavafx/scene/Node;
flags: (0x100a) ACC_PRIVATE, ACC_STATIC, ACC_SYNTHETIC
Code:
stack=6, locals=2, args_size=2
start local 1 0: aload 0
getstatic javafx.scene.AccessibleAttribute.TREE_ITEM_AT_INDEX:Ljavafx/scene/AccessibleAttribute;
iconst_1
anewarray java.lang.Object
dup
iconst_0
aload 1
aastore
invokevirtual com.sun.glass.ui.win.WinAccessible.getAttribute:(Ljavafx/scene/AccessibleAttribute;[Ljava/lang/Object;)Ljava/lang/Object;
checkcast javafx.scene.Node
areturn
end local 1 LocalVariableTable:
Start End Slot Name Signature
0 1 1 index Ljava/lang/Integer;
private static javafx.scene.Node lambda$2(java.util.List, java.lang.Integer);
descriptor: (Ljava/util/List;Ljava/lang/Integer;)Ljavafx/scene/Node;
flags: (0x100a) ACC_PRIVATE, ACC_STATIC, ACC_SYNTHETIC
Code:
stack=2, locals=2, args_size=2
start local 1 0: aload 0
aload 1
invokevirtual java.lang.Integer.intValue:()I
invokeinterface java.util.List.get:(I)Ljava/lang/Object;
checkcast javafx.scene.Node
areturn
end local 1 LocalVariableTable:
Start End Slot Name Signature
0 1 1 index Ljava/lang/Integer;
private long lambda$3(javafx.scene.Node);
descriptor: (Ljavafx/scene/Node;)J
flags: (0x1002) ACC_PRIVATE, ACC_SYNTHETIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
aload 1
invokevirtual com.sun.glass.ui.win.WinAccessible.getNativeAccessible:(Ljavafx/scene/Node;)J
lreturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/win/WinAccessible;
0 1 1 n Ljavafx/scene/Node;
}
SourceFile: "WinAccessible.java"
InnerClasses:
public final Lookup = java.lang.invoke.MethodHandles$Lookup of java.lang.invoke.MethodHandles