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package com.sun.glass.ui.monocle;

Native cursor for use with X11 when we are NOT using x11 input
/** Native cursor for use with X11 when we are NOT using x11 input * */
public class X11WarpingCursor extends X11Cursor { private int nextX, nextY; private static X xLib = X.getX();
Update the next coordinates for the cursor. The actual move will occur on the next buffer swap
Params:
  • x – the new X location on the screen
  • y – the new Y location on the screen
/** Update the next coordinates for the cursor. The actual move will occur * on the next buffer swap * @param x the new X location on the screen * @param y the new Y location on the screen */
@Override void setLocation(int x, int y) { if (x != nextX || y != nextY) { nextX = x; nextY = y; MonocleWindowManager.getInstance().repaintAll(); } }
Called from the swap buffer implementation for this accelerated screen. Tells X to move the cursor by a given x/y offset from the current location.
/** Called from the swap buffer implementation for this accelerated screen. * Tells X to move the cursor by a given x/y offset from the current * location. */
void warp() { if (isVisible) { int[] position = new int[2]; xLib.XQueryPointer(xdisplay, xwindow, position); if (position[0] != nextX || position[1] != nextY) { xLib.XWarpPointer(xdisplay, 0l, 0l, 0, 0, 0, 0, nextX - position[0], nextY - position[1]); } } } }