class com.sun.glass.ui.monocle.TouchState
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.glass.ui.monocle.TouchState
  super_class: java.lang.Object
{
  private static java.util.Comparator<com.sun.glass.ui.monocle.TouchState$Point> pointIdComparator;
    descriptor: Ljava/util/Comparator;
    flags: (0x000a) ACC_PRIVATE, ACC_STATIC
    Signature: Ljava/util/Comparator<Lcom/sun/glass/ui/monocle/TouchState$Point;>;

  private com.sun.glass.ui.monocle.TouchState$Point[] points;
    descriptor: [Lcom/sun/glass/ui/monocle/TouchState$Point;
    flags: (0x0002) ACC_PRIVATE

  private int pointCount;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private int primaryID;
    descriptor: I
    flags: (0x0002) ACC_PRIVATE

  private com.sun.glass.ui.monocle.MonocleWindow window;
    descriptor: Lcom/sun/glass/ui/monocle/MonocleWindow;
    flags: (0x0002) ACC_PRIVATE

  static void <clinit>();
    descriptor: ()V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=1, locals=0, args_size=0
         0: .line 66
            invokedynamic compare()Ljava/util/Comparator;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  (Ljava/lang/Object;Ljava/lang/Object;)I
                  com/sun/glass/ui/monocle/TouchState.lambda$0(Lcom/sun/glass/ui/monocle/TouchState$Point;Lcom/sun/glass/ui/monocle/TouchState$Point;)I (6)
                  (Lcom/sun/glass/ui/monocle/TouchState$Point;Lcom/sun/glass/ui/monocle/TouchState$Point;)I
            putstatic com.sun.glass.ui.monocle.TouchState.pointIdComparator:Ljava/util/Comparator;
            return
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  void <init>();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.monocle.TouchState this
         0: .line 42
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 68
            aload 0 /* this */
            iconst_1
            anewarray com.sun.glass.ui.monocle.TouchState$Point
            putfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
         2: .line 69
            aload 0 /* this */
            iconst_0
            putfield com.sun.glass.ui.monocle.TouchState.pointCount:I
         3: .line 70
            aload 0 /* this */
            iconst_m1
            putfield com.sun.glass.ui.monocle.TouchState.primaryID:I
         4: .line 42
            return
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    5     0  this  Lcom/sun/glass/ui/monocle/TouchState;

  com.sun.glass.ui.monocle.MonocleWindow getWindow(boolean, com.sun.glass.ui.monocle.MonocleWindow);
    descriptor: (ZLcom/sun/glass/ui/monocle/MonocleWindow;)Lcom/sun/glass/ui/monocle/MonocleWindow;
    flags: (0x0000) 
    Code:
      stack=4, locals=4, args_size=3
        start local 0 // com.sun.glass.ui.monocle.TouchState this
        start local 1 // boolean recalculateCache
        start local 2 // com.sun.glass.ui.monocle.MonocleWindow fallback
         0: .line 81
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.window:Lcom/sun/glass/ui/monocle/MonocleWindow;
            ifnonnull 2
         1: .line 82
            aload 0 /* this */
            aload 2 /* fallback */
            putfield com.sun.glass.ui.monocle.TouchState.window:Lcom/sun/glass/ui/monocle/MonocleWindow;
         2: .line 84
      StackMap locals:
      StackMap stack:
            iload 1 /* recalculateCache */
            ifeq 11
         3: .line 85
            aload 0 /* this */
            aload 2 /* fallback */
            putfield com.sun.glass.ui.monocle.TouchState.window:Lcom/sun/glass/ui/monocle/MonocleWindow;
         4: .line 86
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.primaryID:I
            iflt 11
         5: .line 87
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.primaryID:I
            invokevirtual com.sun.glass.ui.monocle.TouchState.getPointForID:(I)Lcom/sun/glass/ui/monocle/TouchState$Point;
            astore 3 /* p */
        start local 3 // com.sun.glass.ui.monocle.TouchState$Point p
         6: .line 88
            aload 3 /* p */
            ifnull 11
         7: .line 89
            aload 0 /* this */
         8: .line 90
            invokestatic com.sun.glass.ui.monocle.MonocleWindowManager.getInstance:()Lcom/sun/glass/ui/monocle/MonocleWindowManager;
         9: .line 91
            aload 3 /* p */
            getfield com.sun.glass.ui.monocle.TouchState$Point.x:I
            aload 3 /* p */
            getfield com.sun.glass.ui.monocle.TouchState$Point.y:I
            invokevirtual com.sun.glass.ui.monocle.MonocleWindowManager.getWindowForLocation:(II)Lcom/sun/glass/ui/monocle/MonocleWindow;
        10: .line 89
            putfield com.sun.glass.ui.monocle.TouchState.window:Lcom/sun/glass/ui/monocle/MonocleWindow;
        end local 3 // com.sun.glass.ui.monocle.TouchState$Point p
        11: .line 95
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.window:Lcom/sun/glass/ui/monocle/MonocleWindow;
            areturn
        end local 2 // com.sun.glass.ui.monocle.MonocleWindow fallback
        end local 1 // boolean recalculateCache
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot              Name  Signature
            0   12     0              this  Lcom/sun/glass/ui/monocle/TouchState;
            0   12     1  recalculateCache  Z
            0   12     2          fallback  Lcom/sun/glass/ui/monocle/MonocleWindow;
            6   11     3                 p  Lcom/sun/glass/ui/monocle/TouchState$Point;
    MethodParameters:
                  Name  Flags
      recalculateCache  
      fallback          

  com.sun.glass.ui.monocle.TouchState$Point getPoint(int);
    descriptor: (I)Lcom/sun/glass/ui/monocle/TouchState$Point;
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.glass.ui.monocle.TouchState this
        start local 1 // int index
         0: .line 106
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 1 /* index */
            aaload
            areturn
        end local 1 // int index
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    1     0   this  Lcom/sun/glass/ui/monocle/TouchState;
            0    1     1  index  I
    MethodParameters:
       Name  Flags
      index  

  com.sun.glass.ui.monocle.TouchState$Point getPointForID(int);
    descriptor: (I)Lcom/sun/glass/ui/monocle/TouchState$Point;
    flags: (0x0000) 
    Code:
      stack=2, locals=3, args_size=2
        start local 0 // com.sun.glass.ui.monocle.TouchState this
        start local 1 // int id
         0: .line 114
            iconst_0
            istore 2 /* i */
        start local 2 // int i
         1: goto 5
         2: .line 115
      StackMap locals: int
      StackMap stack:
            iload 1 /* id */
            iconst_m1
            if_icmpeq 3
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 2 /* i */
            aaload
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            iload 1 /* id */
            if_icmpne 4
         3: .line 116
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 2 /* i */
            aaload
            areturn
         4: .line 114
      StackMap locals:
      StackMap stack:
            iinc 2 /* i */ 1
      StackMap locals:
      StackMap stack:
         5: iload 2 /* i */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmplt 2
        end local 2 // int i
         6: .line 119
            aconst_null
            areturn
        end local 1 // int id
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    7     0  this  Lcom/sun/glass/ui/monocle/TouchState;
            0    7     1    id  I
            1    6     2     i  I
    MethodParameters:
      Name  Flags
      id    

  int getPrimaryID();
    descriptor: ()I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.monocle.TouchState this
         0: .line 124
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.primaryID:I
            ireturn
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/monocle/TouchState;

  void assignPrimaryID();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.glass.ui.monocle.TouchState this
         0: .line 129
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            ifne 3
         1: .line 130
            aload 0 /* this */
            iconst_m1
            putfield com.sun.glass.ui.monocle.TouchState.primaryID:I
         2: .line 131
            goto 13
      StackMap locals:
      StackMap stack:
         3: aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.primaryID:I
            ifgt 6
         4: .line 133
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iconst_0
            aaload
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            putfield com.sun.glass.ui.monocle.TouchState.primaryID:I
         5: .line 134
            goto 13
         6: .line 135
      StackMap locals:
      StackMap stack:
            iconst_0
            istore 1 /* i */
        start local 1 // int i
         7: goto 11
         8: .line 136
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 1 /* i */
            aaload
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.primaryID:I
            if_icmpne 10
         9: .line 138
            return
        10: .line 135
      StackMap locals:
      StackMap stack:
            iinc 1 /* i */ 1
      StackMap locals:
      StackMap stack:
        11: iload 1 /* i */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmplt 8
        end local 1 // int i
        12: .line 142
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iconst_0
            aaload
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            putfield com.sun.glass.ui.monocle.TouchState.primaryID:I
        13: .line 144
      StackMap locals:
      StackMap stack:
            return
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   14     0  this  Lcom/sun/glass/ui/monocle/TouchState;
            7   12     1     i  I

  int getPointCount();
    descriptor: ()I
    flags: (0x0000) 
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.monocle.TouchState this
         0: .line 151
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            ireturn
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/monocle/TouchState;

  void clear();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.monocle.TouchState this
         0: .line 156
            aload 0 /* this */
            iconst_0
            putfield com.sun.glass.ui.monocle.TouchState.pointCount:I
         1: .line 157
            return
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/monocle/TouchState;

  void clearWindow();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.monocle.TouchState this
         0: .line 161
            aload 0 /* this */
            aconst_null
            putfield com.sun.glass.ui.monocle.TouchState.window:Lcom/sun/glass/ui/monocle/MonocleWindow;
         1: .line 162
            return
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/monocle/TouchState;

  com.sun.glass.ui.monocle.TouchState$Point addPoint(com.sun.glass.ui.monocle.TouchState$Point);
    descriptor: (Lcom/sun/glass/ui/monocle/TouchState$Point;)Lcom/sun/glass/ui/monocle/TouchState$Point;
    flags: (0x0000) 
    Code:
      stack=5, locals=2, args_size=2
        start local 0 // com.sun.glass.ui.monocle.TouchState this
        start local 1 // com.sun.glass.ui.monocle.TouchState$Point p
         0: .line 175
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            arraylength
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmpne 2
         1: .line 176
            aload 0 /* this */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            arraylength
            iconst_2
            imul
            invokestatic java.util.Arrays.copyOf:([Ljava/lang/Object;I)[Ljava/lang/Object;
            checkcast com.sun.glass.ui.monocle.TouchState$Point[]
            putfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
         2: .line 178
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            aaload
            ifnonnull 4
         3: .line 179
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            new com.sun.glass.ui.monocle.TouchState$Point
            dup
            invokespecial com.sun.glass.ui.monocle.TouchState$Point.<init>:()V
            aastore
         4: .line 181
      StackMap locals:
      StackMap stack:
            aload 1 /* p */
            ifnull 6
         5: .line 182
            aload 1 /* p */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            aaload
            invokevirtual com.sun.glass.ui.monocle.TouchState$Point.copyTo:(Lcom/sun/glass/ui/monocle/TouchState$Point;)V
         6: .line 184
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            aload 0 /* this */
            dup
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            dup_x1
            iconst_1
            iadd
            putfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            aaload
            areturn
        end local 1 // com.sun.glass.ui.monocle.TouchState$Point p
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    7     0  this  Lcom/sun/glass/ui/monocle/TouchState;
            0    7     1     p  Lcom/sun/glass/ui/monocle/TouchState$Point;
    MethodParameters:
      Name  Flags
      p     

  void removePointForID(int);
    descriptor: (I)V
    flags: (0x0000) 
    Code:
      stack=6, locals=3, args_size=2
        start local 0 // com.sun.glass.ui.monocle.TouchState this
        start local 1 // int id
         0: .line 192
            iconst_0
            istore 2 /* i */
        start local 2 // int i
         1: goto 8
         2: .line 193
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 2 /* i */
            aaload
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            iload 1 /* id */
            if_icmpne 7
         3: .line 194
            iload 2 /* i */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            iconst_1
            isub
            if_icmpge 6
         4: .line 195
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 2 /* i */
            iconst_1
            iadd
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 2 /* i */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            iload 2 /* i */
            isub
            iconst_1
            isub
            invokestatic java.lang.System.arraycopy:(Ljava/lang/Object;ILjava/lang/Object;II)V
         5: .line 196
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            iconst_1
            isub
            aconst_null
            aastore
         6: .line 198
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            dup
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            iconst_1
            isub
            putfield com.sun.glass.ui.monocle.TouchState.pointCount:I
         7: .line 192
      StackMap locals:
      StackMap stack:
            iinc 2 /* i */ 1
      StackMap locals:
      StackMap stack:
         8: iload 2 /* i */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmplt 2
        end local 2 // int i
         9: .line 201
            return
        end local 1 // int id
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   10     0  this  Lcom/sun/glass/ui/monocle/TouchState;
            0   10     1    id  I
            1    9     2     i  I
    MethodParameters:
      Name  Flags
      id    

  void setPoint(int, com.sun.glass.ui.monocle.TouchState$Point);
    descriptor: (ILcom/sun/glass/ui/monocle/TouchState$Point;)V
    flags: (0x0000) 
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.glass.ui.monocle.TouchState this
        start local 1 // int index
        start local 2 // com.sun.glass.ui.monocle.TouchState$Point p
         0: .line 210
            iload 1 /* index */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmplt 2
         1: .line 211
            new java.lang.IndexOutOfBoundsException
            dup
            invokespecial java.lang.IndexOutOfBoundsException.<init>:()V
            athrow
         2: .line 213
      StackMap locals:
      StackMap stack:
            aload 2 /* p */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 1 /* index */
            aaload
            invokevirtual com.sun.glass.ui.monocle.TouchState$Point.copyTo:(Lcom/sun/glass/ui/monocle/TouchState$Point;)V
         3: .line 214
            return
        end local 2 // com.sun.glass.ui.monocle.TouchState$Point p
        end local 1 // int index
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    4     0   this  Lcom/sun/glass/ui/monocle/TouchState;
            0    4     1  index  I
            0    4     2      p  Lcom/sun/glass/ui/monocle/TouchState$Point;
    MethodParameters:
       Name  Flags
      index  
      p      

  void copyTo(com.sun.glass.ui.monocle.TouchState);
    descriptor: (Lcom/sun/glass/ui/monocle/TouchState;)V
    flags: (0x0000) 
    Code:
      stack=3, locals=3, args_size=2
        start local 0 // com.sun.glass.ui.monocle.TouchState this
        start local 1 // com.sun.glass.ui.monocle.TouchState target
         0: .line 221
            aload 1 /* target */
            invokevirtual com.sun.glass.ui.monocle.TouchState.clear:()V
         1: .line 222
            iconst_0
            istore 2 /* i */
        start local 2 // int i
         2: goto 5
         3: .line 223
      StackMap locals: int
      StackMap stack:
            aload 1 /* target */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 2 /* i */
            aaload
            invokevirtual com.sun.glass.ui.monocle.TouchState.addPoint:(Lcom/sun/glass/ui/monocle/TouchState$Point;)Lcom/sun/glass/ui/monocle/TouchState$Point;
            pop
         4: .line 222
            iinc 2 /* i */ 1
      StackMap locals:
      StackMap stack:
         5: iload 2 /* i */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmplt 3
        end local 2 // int i
         6: .line 225
            aload 1 /* target */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.primaryID:I
            putfield com.sun.glass.ui.monocle.TouchState.primaryID:I
         7: .line 226
            aload 1 /* target */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.window:Lcom/sun/glass/ui/monocle/MonocleWindow;
            putfield com.sun.glass.ui.monocle.TouchState.window:Lcom/sun/glass/ui/monocle/MonocleWindow;
         8: .line 227
            return
        end local 1 // com.sun.glass.ui.monocle.TouchState target
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    9     0    this  Lcom/sun/glass/ui/monocle/TouchState;
            0    9     1  target  Lcom/sun/glass/ui/monocle/TouchState;
            2    6     2       i  I
    MethodParameters:
        Name  Flags
      target  

  public java.lang.String toString();
    descriptor: ()Ljava/lang/String;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=3, args_size=1
        start local 0 // com.sun.glass.ui.monocle.TouchState this
         0: .line 231
            new java.lang.StringBuffer
            dup
            new java.lang.StringBuilder
            dup
            ldc "TouchState["
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            invokevirtual java.lang.StringBuilder.append:(I)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokespecial java.lang.StringBuffer.<init>:(Ljava/lang/String;)V
            astore 1 /* sb */
        start local 1 // java.lang.StringBuffer sb
         1: .line 232
            iconst_0
            istore 2 /* i */
        start local 2 // int i
         2: goto 6
         3: .line 233
      StackMap locals: java.lang.StringBuffer int
      StackMap stack:
            aload 1 /* sb */
            ldc ","
            invokevirtual java.lang.StringBuffer.append:(Ljava/lang/String;)Ljava/lang/StringBuffer;
            pop
         4: .line 234
            aload 1 /* sb */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 2 /* i */
            aaload
            invokevirtual java.lang.StringBuffer.append:(Ljava/lang/Object;)Ljava/lang/StringBuffer;
            pop
         5: .line 232
            iinc 2 /* i */ 1
      StackMap locals:
      StackMap stack:
         6: iload 2 /* i */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmplt 3
        end local 2 // int i
         7: .line 236
            aload 1 /* sb */
            ldc "]"
            invokevirtual java.lang.StringBuffer.append:(Ljava/lang/String;)Ljava/lang/StringBuffer;
            pop
         8: .line 237
            aload 1 /* sb */
            invokevirtual java.lang.StringBuffer.toString:()Ljava/lang/String;
            areturn
        end local 1 // java.lang.StringBuffer sb
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    9     0  this  Lcom/sun/glass/ui/monocle/TouchState;
            1    9     1    sb  Ljava/lang/StringBuffer;
            2    7     2     i  I

  void sortPointsByID();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=4, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.monocle.TouchState this
         0: .line 245
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iconst_0
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            getstatic com.sun.glass.ui.monocle.TouchState.pointIdComparator:Ljava/util/Comparator;
            invokestatic java.util.Arrays.sort:([Ljava/lang/Object;IILjava/util/Comparator;)V
         1: .line 246
            return
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/monocle/TouchState;

  boolean equalsSorted(com.sun.glass.ui.monocle.TouchState);
    descriptor: (Lcom/sun/glass/ui/monocle/TouchState;)Z
    flags: (0x0000) 
    Code:
      stack=2, locals=5, args_size=2
        start local 0 // com.sun.glass.ui.monocle.TouchState this
        start local 1 // com.sun.glass.ui.monocle.TouchState ts
         0: .line 250
            aload 1 /* ts */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmpne 12
         1: .line 251
            aload 1 /* ts */
            getfield com.sun.glass.ui.monocle.TouchState.primaryID:I
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.primaryID:I
            if_icmpne 12
         2: .line 252
            aload 1 /* ts */
            getfield com.sun.glass.ui.monocle.TouchState.window:Lcom/sun/glass/ui/monocle/MonocleWindow;
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.window:Lcom/sun/glass/ui/monocle/MonocleWindow;
            if_acmpne 12
         3: .line 253
            iconst_0
            istore 2 /* i */
        start local 2 // int i
         4: goto 10
         5: .line 254
      StackMap locals: int
      StackMap stack:
            aload 1 /* ts */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 2 /* i */
            aaload
            astore 3 /* p1 */
        start local 3 // com.sun.glass.ui.monocle.TouchState$Point p1
         6: .line 255
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 2 /* i */
            aaload
            astore 4 /* p2 */
        start local 4 // com.sun.glass.ui.monocle.TouchState$Point p2
         7: .line 256
            aload 3 /* p1 */
            getfield com.sun.glass.ui.monocle.TouchState$Point.x:I
            aload 4 /* p2 */
            getfield com.sun.glass.ui.monocle.TouchState$Point.x:I
            if_icmpne 8
            aload 3 /* p1 */
            getfield com.sun.glass.ui.monocle.TouchState$Point.y:I
            aload 4 /* p2 */
            getfield com.sun.glass.ui.monocle.TouchState$Point.y:I
            if_icmpne 8
            aload 3 /* p1 */
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            aload 4 /* p2 */
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            if_icmpeq 9
         8: .line 257
      StackMap locals: com.sun.glass.ui.monocle.TouchState$Point com.sun.glass.ui.monocle.TouchState$Point
      StackMap stack:
            iconst_0
            ireturn
        end local 4 // com.sun.glass.ui.monocle.TouchState$Point p2
        end local 3 // com.sun.glass.ui.monocle.TouchState$Point p1
         9: .line 253
      StackMap locals:
      StackMap stack:
            iinc 2 /* i */ 1
      StackMap locals:
      StackMap stack:
        10: iload 2 /* i */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmplt 5
        end local 2 // int i
        11: .line 260
            iconst_1
            ireturn
        12: .line 262
      StackMap locals:
      StackMap stack:
            iconst_0
            ireturn
        end local 1 // com.sun.glass.ui.monocle.TouchState ts
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0   13     0  this  Lcom/sun/glass/ui/monocle/TouchState;
            0   13     1    ts  Lcom/sun/glass/ui/monocle/TouchState;
            4   11     2     i  I
            6    9     3    p1  Lcom/sun/glass/ui/monocle/TouchState$Point;
            7    9     4    p2  Lcom/sun/glass/ui/monocle/TouchState$Point;
    MethodParameters:
      Name  Flags
      ts    

  boolean canBeFoldedWith(com.sun.glass.ui.monocle.TouchState, boolean);
    descriptor: (Lcom/sun/glass/ui/monocle/TouchState;Z)Z
    flags: (0x0000) 
    Code:
      stack=3, locals=4, args_size=3
        start local 0 // com.sun.glass.ui.monocle.TouchState this
        start local 1 // com.sun.glass.ui.monocle.TouchState ts
        start local 2 // boolean ignoreIDs
         0: .line 273
            aload 1 /* ts */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmpeq 2
         1: .line 274
            iconst_0
            ireturn
         2: .line 276
      StackMap locals:
      StackMap stack:
            iload 2 /* ignoreIDs */
            ifeq 4
         3: .line 277
            iconst_1
            ireturn
         4: .line 279
      StackMap locals:
      StackMap stack:
            iconst_0
            istore 3 /* i */
        start local 3 // int i
         5: goto 9
         6: .line 280
      StackMap locals: int
      StackMap stack:
            aload 1 /* ts */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 3 /* i */
            aaload
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.points:[Lcom/sun/glass/ui/monocle/TouchState$Point;
            iload 3 /* i */
            aaload
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            if_icmpeq 8
         7: .line 281
            iconst_0
            ireturn
         8: .line 279
      StackMap locals:
      StackMap stack:
            iinc 3 /* i */ 1
      StackMap locals:
      StackMap stack:
         9: iload 3 /* i */
            aload 0 /* this */
            getfield com.sun.glass.ui.monocle.TouchState.pointCount:I
            if_icmplt 6
        end local 3 // int i
        10: .line 284
            iconst_1
            ireturn
        end local 2 // boolean ignoreIDs
        end local 1 // com.sun.glass.ui.monocle.TouchState ts
        end local 0 // com.sun.glass.ui.monocle.TouchState this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0   11     0       this  Lcom/sun/glass/ui/monocle/TouchState;
            0   11     1         ts  Lcom/sun/glass/ui/monocle/TouchState;
            0   11     2  ignoreIDs  Z
            5   10     3          i  I
    MethodParameters:
           Name  Flags
      ts         
      ignoreIDs  

  private static int lambda$0(com.sun.glass.ui.monocle.TouchState$Point, com.sun.glass.ui.monocle.TouchState$Point);
    descriptor: (Lcom/sun/glass/ui/monocle/TouchState$Point;Lcom/sun/glass/ui/monocle/TouchState$Point;)I
    flags: (0x100a) ACC_PRIVATE, ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.glass.ui.monocle.TouchState$Point p1
        start local 1 // com.sun.glass.ui.monocle.TouchState$Point p2
         0: .line 66
            aload 0 /* p1 */
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            aload 1 /* p2 */
            getfield com.sun.glass.ui.monocle.TouchState$Point.id:I
            isub
            ireturn
        end local 1 // com.sun.glass.ui.monocle.TouchState$Point p2
        end local 0 // com.sun.glass.ui.monocle.TouchState$Point p1
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0    p1  Lcom/sun/glass/ui/monocle/TouchState$Point;
            0    1     1    p2  Lcom/sun/glass/ui/monocle/TouchState$Point;
}
SourceFile: "TouchState.java"
NestMembers:
  com.sun.glass.ui.monocle.TouchState$Point
InnerClasses:
  Point = com.sun.glass.ui.monocle.TouchState$Point of com.sun.glass.ui.monocle.TouchState
  public final Lookup = java.lang.invoke.MethodHandles$Lookup of java.lang.invoke.MethodHandles