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package com.sun.glass.ui.ios;

import com.sun.glass.ui.Timer;

iOS platform implementation class for Timer.
/** * iOS platform implementation class for Timer. */
final class IosTimer extends Timer implements Runnable { private Thread timerThread; private Runnable timerRunnable; private long timerPeriod; protected IosTimer(Runnable runnable) { super(runnable); } @Override native protected long _start(Runnable runnable); @Override protected void _pause(long timer) {} @Override protected void _resume(long timer) {} native protected void _stopVsyncTimer(long timer); @Override protected long _start(Runnable runnable, int period) { timerThread = new Thread(this); timerRunnable = runnable; timerPeriod = period; timerThread.start(); return timerThread.hashCode(); } @Override protected void _stop(long timer) { if (timerThread != null ) { Thread t = timerThread; timerThread = null; try { t.join(); } catch (InterruptedException e) { } } else { _stopVsyncTimer(timer); } } static int getMinPeriod_impl() { return 0; } static int getMaxPeriod_impl() { return 1000000; }
inheritDoc
/** * inheritDoc */
@Override public void run() { Thread t = Thread.currentThread(); long start; long sleepTime; while (t == timerThread) { start = System.currentTimeMillis(); timerRunnable.run(); sleepTime = timerPeriod - (System.currentTimeMillis() - start); if (sleepTime > 0) { try { Thread.sleep(sleepTime); } catch (InterruptedException e) { } } } } }