public class com.sun.glass.ui.android.DalvikInput
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.glass.ui.android.DalvikInput
  super_class: java.lang.Object
{
  private static javafx.scene.Node activeNode;
    descriptor: Ljavafx/scene/Node;
    flags: (0x000a) ACC_PRIVATE, ACC_STATIC

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.android.DalvikInput this
         0: .line 30
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
            return
        end local 0 // com.sun.glass.ui.android.DalvikInput this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/glass/ui/android/DalvikInput;

  public static void onMultiTouchEvent(int, int[], int[], int[], int[]);
    descriptor: (I[I[I[I[I)V
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=7, locals=5, args_size=5
        start local 0 // int count
        start local 1 // int[] actions
        start local 2 // int[] ids
        start local 3 // int[] touchXs
        start local 4 // int[] touchYs
         0: .line 34
            new com.sun.glass.ui.android.DalvikInput$1
            dup
            iload 0 /* count */
            aload 1 /* actions */
            aload 2 /* ids */
            aload 3 /* touchXs */
            aload 4 /* touchYs */
            invokespecial com.sun.glass.ui.android.DalvikInput$1.<init>:(I[I[I[I[I)V
            invokestatic javafx.application.Platform.runLater:(Ljava/lang/Runnable;)V
         1: .line 40
            return
        end local 4 // int[] touchYs
        end local 3 // int[] touchXs
        end local 2 // int[] ids
        end local 1 // int[] actions
        end local 0 // int count
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    2     0    count  I
            0    2     1  actions  [I
            0    2     2      ids  [I
            0    2     3  touchXs  [I
            0    2     4  touchYs  [I
    MethodParameters:
         Name  Flags
      count    final
      actions  final
      ids      final
      touchXs  final
      touchYs  final

  private static native void onMultiTouchEventNative(int, int[], int[], int[], int[]);
    descriptor: (I[I[I[I[I)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
         Name  Flags
      count    
      actions  
      ids      
      touchXs  
      touchYs  

  public static void onKeyEvent(int, int, java.lang.String);
    descriptor: (IILjava/lang/String;)V
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=5, locals=3, args_size=3
        start local 0 // int action
        start local 1 // int keycode
        start local 2 // java.lang.String characters
         0: .line 46
            new com.sun.glass.ui.android.DalvikInput$2
            dup
            iload 0 /* action */
            iload 1 /* keycode */
            aload 2 /* characters */
            invokespecial com.sun.glass.ui.android.DalvikInput$2.<init>:(IILjava/lang/String;)V
            invokestatic javafx.application.Platform.runLater:(Ljava/lang/Runnable;)V
         1: .line 51
            return
        end local 2 // java.lang.String characters
        end local 1 // int keycode
        end local 0 // int action
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    2     0      action  I
            0    2     1     keycode  I
            0    2     2  characters  Ljava/lang/String;
    MethodParameters:
            Name  Flags
      action      final
      keycode     final
      characters  final

  public static void onGlobalLayoutChanged();
    descriptor: ()V
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=1, locals=0, args_size=0
         0: .line 56
            getstatic com.sun.glass.ui.android.DalvikInput.activeNode:Ljavafx/scene/Node;
            ifnull 2
         1: .line 57
            invokedynamic run()Ljava/lang/Runnable;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  ()V
                  com/sun/glass/ui/android/DalvikInput.lambda$0()V (6)
                  ()V
            invokestatic javafx.application.Platform.runLater:(Ljava/lang/Runnable;)V
         2: .line 59
      StackMap locals:
      StackMap stack:
            return
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  public static void setActiveNode(javafx.scene.Node);
    descriptor: (Ljavafx/scene/Node;)V
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // javafx.scene.Node n
         0: .line 62
            aload 0 /* n */
            putstatic com.sun.glass.ui.android.DalvikInput.activeNode:Ljavafx/scene/Node;
         1: .line 63
            return
        end local 0 // javafx.scene.Node n
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0     n  Ljavafx/scene/Node;
    MethodParameters:
      Name  Flags
      n     

  private static native void onKeyEventNative(int, int, java.lang.String);
    descriptor: (IILjava/lang/String;)V
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
            Name  Flags
      action      
      keycode     
      characters  

  public static native void onSurfaceChangedNative();
    descriptor: ()V
    flags: (0x0109) ACC_PUBLIC, ACC_STATIC, ACC_NATIVE

  public static native void onSurfaceChangedNative(int, int, int);
    descriptor: (III)V
    flags: (0x0109) ACC_PUBLIC, ACC_STATIC, ACC_NATIVE
    MethodParameters:
        Name  Flags
      format  
      width   
      height  

  public static native void onSurfaceRedrawNeededNative();
    descriptor: ()V
    flags: (0x0109) ACC_PUBLIC, ACC_STATIC, ACC_NATIVE

  public static native void onConfigurationChangedNative(int);
    descriptor: (I)V
    flags: (0x0109) ACC_PUBLIC, ACC_STATIC, ACC_NATIVE
    MethodParameters:
      Name  Flags
      flag  

  private static void lambda$0();
    descriptor: ()V
    flags: (0x100a) ACC_PRIVATE, ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=1, locals=0, args_size=0
         0: .line 57
            getstatic com.sun.glass.ui.android.DalvikInput.activeNode:Ljavafx/scene/Node;
            invokevirtual javafx.scene.Node.getParent:()Ljavafx/scene/Parent;
            invokevirtual javafx.scene.Parent.requestFocus:()V
            return
      LocalVariableTable:
        Start  End  Slot  Name  Signature
}
SourceFile: "DalvikInput.java"
NestMembers:
  com.sun.glass.ui.android.DalvikInput$1  com.sun.glass.ui.android.DalvikInput$2
InnerClasses:
  com.sun.glass.ui.android.DalvikInput$1
  com.sun.glass.ui.android.DalvikInput$2
  public final Lookup = java.lang.invoke.MethodHandles$Lookup of java.lang.invoke.MethodHandles