public class com.sun.glass.ui.android.DalvikInput
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: com.sun.glass.ui.android.DalvikInput
super_class: java.lang.Object
{
private static javafx.scene.Node activeNode;
descriptor: Ljavafx/scene/Node;
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
public void <init>();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
invokespecial java.lang.Object.<init>:()V
return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/glass/ui/android/DalvikInput;
public static void onMultiTouchEvent(int, int[], int[], int[], int[]);
descriptor: (I[I[I[I[I)V
flags: (0x0009) ACC_PUBLIC, ACC_STATIC
Code:
stack=7, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: new com.sun.glass.ui.android.DalvikInput$1
dup
iload 0
aload 1
aload 2
aload 3
aload 4
invokespecial com.sun.glass.ui.android.DalvikInput$1.<init>:(I[I[I[I[I)V
invokestatic javafx.application.Platform.runLater:(Ljava/lang/Runnable;)V
1: return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 count I
0 2 1 actions [I
0 2 2 ids [I
0 2 3 touchXs [I
0 2 4 touchYs [I
MethodParameters:
Name Flags
count final
actions final
ids final
touchXs final
touchYs final
private static native void onMultiTouchEventNative(int, int[], int[], int[], int[]);
descriptor: (I[I[I[I[I)V
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
count
actions
ids
touchXs
touchYs
public static void onKeyEvent(int, int, java.lang.String);
descriptor: (IILjava/lang/String;)V
flags: (0x0009) ACC_PUBLIC, ACC_STATIC
Code:
stack=5, locals=3, args_size=3
start local 0 start local 1 start local 2 0: new com.sun.glass.ui.android.DalvikInput$2
dup
iload 0
iload 1
aload 2
invokespecial com.sun.glass.ui.android.DalvikInput$2.<init>:(IILjava/lang/String;)V
invokestatic javafx.application.Platform.runLater:(Ljava/lang/Runnable;)V
1: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 action I
0 2 1 keycode I
0 2 2 characters Ljava/lang/String;
MethodParameters:
Name Flags
action final
keycode final
characters final
public static void onGlobalLayoutChanged();
descriptor: ()V
flags: (0x0009) ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: getstatic com.sun.glass.ui.android.DalvikInput.activeNode:Ljavafx/scene/Node;
ifnull 2
1: invokedynamic run()Ljava/lang/Runnable;
Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
Method arguments:
()V
com/sun/glass/ui/android/DalvikInput.lambda$0()V (6)
()V
invokestatic javafx.application.Platform.runLater:(Ljava/lang/Runnable;)V
2: StackMap locals:
StackMap stack:
return
LocalVariableTable:
Start End Slot Name Signature
public static void setActiveNode(javafx.scene.Node);
descriptor: (Ljavafx/scene/Node;)V
flags: (0x0009) ACC_PUBLIC, ACC_STATIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
putstatic com.sun.glass.ui.android.DalvikInput.activeNode:Ljavafx/scene/Node;
1: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 n Ljavafx/scene/Node;
MethodParameters:
Name Flags
n
private static native void onKeyEventNative(int, int, java.lang.String);
descriptor: (IILjava/lang/String;)V
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
action
keycode
characters
public static native void onSurfaceChangedNative();
descriptor: ()V
flags: (0x0109) ACC_PUBLIC, ACC_STATIC, ACC_NATIVE
public static native void onSurfaceChangedNative(int, int, int);
descriptor: (III)V
flags: (0x0109) ACC_PUBLIC, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
format
width
height
public static native void onSurfaceRedrawNeededNative();
descriptor: ()V
flags: (0x0109) ACC_PUBLIC, ACC_STATIC, ACC_NATIVE
public static native void onConfigurationChangedNative(int);
descriptor: (I)V
flags: (0x0109) ACC_PUBLIC, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
flag
private static void lambda$0();
descriptor: ()V
flags: (0x100a) ACC_PRIVATE, ACC_STATIC, ACC_SYNTHETIC
Code:
stack=1, locals=0, args_size=0
0: getstatic com.sun.glass.ui.android.DalvikInput.activeNode:Ljavafx/scene/Node;
invokevirtual javafx.scene.Node.getParent:()Ljavafx/scene/Parent;
invokevirtual javafx.scene.Parent.requestFocus:()V
return
LocalVariableTable:
Start End Slot Name Signature
}
SourceFile: "DalvikInput.java"
NestMembers:
com.sun.glass.ui.android.DalvikInput$1 com.sun.glass.ui.android.DalvikInput$2
InnerClasses:
com.sun.glass.ui.android.DalvikInput$1
com.sun.glass.ui.android.DalvikInput$2
public final Lookup = java.lang.invoke.MethodHandles$Lookup of java.lang.invoke.MethodHandles