class javafx.scene.shape.TriangleMesh$1 implements com.sun.javafx.scene.shape.TriangleMeshHelper$TriangleMeshAccessor
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: javafx.scene.shape.TriangleMesh$1
super_class: java.lang.Object
{
void <init>();
descriptor: ()V
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 // javafx.scene.shape.TriangleMesh$1 this
0: .line 125
aload 0 /* this */
invokespecial java.lang.Object.<init>:()V
return
end local 0 // javafx.scene.shape.TriangleMesh$1 this
LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Ljavafx/scene/shape/TriangleMesh$1;
public boolean doComputeIntersects(javafx.scene.shape.Mesh, com.sun.javafx.geom.PickRay, com.sun.javafx.scene.input.PickResultChooser, javafx.scene.Node, javafx.scene.shape.CullFace, boolean);
descriptor: (Ljavafx/scene/shape/Mesh;Lcom/sun/javafx/geom/PickRay;Lcom/sun/javafx/scene/input/PickResultChooser;Ljavafx/scene/Node;Ljavafx/scene/shape/CullFace;Z)Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=6, locals=7, args_size=7
start local 0 // javafx.scene.shape.TriangleMesh$1 this
start local 1 // javafx.scene.shape.Mesh mesh
start local 2 // com.sun.javafx.geom.PickRay pickRay
start local 3 // com.sun.javafx.scene.input.PickResultChooser pickResult
start local 4 // javafx.scene.Node candidate
start local 5 // javafx.scene.shape.CullFace cullFace
start local 6 // boolean reportFace
0: .line 130
aload 1 /* mesh */
checkcast javafx.scene.shape.TriangleMesh
aload 2 /* pickRay */
1: .line 131
aload 3 /* pickResult */
aload 4 /* candidate */
aload 5 /* cullFace */
iload 6 /* reportFace */
2: .line 130
invokevirtual javafx.scene.shape.TriangleMesh.doComputeIntersects:(Lcom/sun/javafx/geom/PickRay;Lcom/sun/javafx/scene/input/PickResultChooser;Ljavafx/scene/Node;Ljavafx/scene/shape/CullFace;Z)Z
ireturn
end local 6 // boolean reportFace
end local 5 // javafx.scene.shape.CullFace cullFace
end local 4 // javafx.scene.Node candidate
end local 3 // com.sun.javafx.scene.input.PickResultChooser pickResult
end local 2 // com.sun.javafx.geom.PickRay pickRay
end local 1 // javafx.scene.shape.Mesh mesh
end local 0 // javafx.scene.shape.TriangleMesh$1 this
LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Ljavafx/scene/shape/TriangleMesh$1;
0 3 1 mesh Ljavafx/scene/shape/Mesh;
0 3 2 pickRay Lcom/sun/javafx/geom/PickRay;
0 3 3 pickResult Lcom/sun/javafx/scene/input/PickResultChooser;
0 3 4 candidate Ljavafx/scene/Node;
0 3 5 cullFace Ljavafx/scene/shape/CullFace;
0 3 6 reportFace Z
MethodParameters:
Name Flags
mesh
pickRay
pickResult
candidate
cullFace
reportFace
}
SourceFile: "TriangleMesh.java"
EnclosingMethod: javafx.scene.shape.TriangleMesh
NestHost: javafx.scene.shape.TriangleMesh
InnerClasses:
public abstract TriangleMeshAccessor = com.sun.javafx.scene.shape.TriangleMeshHelper$TriangleMeshAccessor of com.sun.javafx.scene.shape.TriangleMeshHelper
javafx.scene.shape.TriangleMesh$1