public class com.sun.scenario.effect.impl.state.ZoomRadialBlurState
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.impl.state.ZoomRadialBlurState
  super_class: java.lang.Object
{
  private float dx;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float dy;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private final com.sun.scenario.effect.ZoomRadialBlur effect;
    descriptor: Lcom/sun/scenario/effect/ZoomRadialBlur;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  public void <init>(com.sun.scenario.effect.ZoomRadialBlur);
    descriptor: (Lcom/sun/scenario/effect/ZoomRadialBlur;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
        start local 1 // com.sun.scenario.effect.ZoomRadialBlur effect
         0: .line 36
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 32
            aload 0 /* this */
            ldc -1.0
            putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dx:F
         2: .line 33
            aload 0 /* this */
            ldc -1.0
            putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dy:F
         3: .line 37
            aload 0 /* this */
            aload 1 /* effect */
            putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.effect:Lcom/sun/scenario/effect/ZoomRadialBlur;
         4: .line 38
            return
        end local 1 // com.sun.scenario.effect.ZoomRadialBlur effect
        end local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    5     0    this  Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
            0    5     1  effect  Lcom/sun/scenario/effect/ZoomRadialBlur;
    MethodParameters:
        Name  Flags
      effect  

  public int getRadius();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
         0: .line 41
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.effect:Lcom/sun/scenario/effect/ZoomRadialBlur;
            invokevirtual com.sun.scenario.effect.ZoomRadialBlur.getRadius:()I
            ireturn
        end local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;

  public void updateDeltas(float, float);
    descriptor: (FF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
        start local 1 // float dx
        start local 2 // float dy
         0: .line 48
            aload 0 /* this */
            fload 1 /* dx */
            putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dx:F
         1: .line 49
            aload 0 /* this */
            fload 2 /* dy */
            putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dy:F
         2: .line 50
            return
        end local 2 // float dy
        end local 1 // float dx
        end local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
            0    3     1    dx  F
            0    3     2    dy  F
    MethodParameters:
      Name  Flags
      dx    
      dy    

  public void invalidateDeltas();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
         0: .line 56
            aload 0 /* this */
            ldc -1.0
            putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dx:F
         1: .line 57
            aload 0 /* this */
            ldc -1.0
            putfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dy:F
         2: .line 58
            return
        end local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;

  public float getDx();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
         0: .line 65
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dx:F
            freturn
        end local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;

  public float getDy();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
         0: .line 73
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.state.ZoomRadialBlurState.dy:F
            freturn
        end local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;

  public int getNumSteps();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
         0: .line 77
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.state.ZoomRadialBlurState.getRadius:()I
            istore 1 /* r */
        start local 1 // int r
         1: .line 78
            iload 1 /* r */
            iconst_2
            imul
            iconst_1
            iadd
            ireturn
        end local 1 // int r
        end local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
            1    2     1     r  I

  public float getAlpha();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=1
        start local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
         0: .line 82
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.state.ZoomRadialBlurState.getRadius:()I
            i2f
            fstore 1 /* r */
        start local 1 // float r
         1: .line 83
            fconst_1
            fconst_2
            fload 1 /* r */
            fmul
            fconst_1
            fadd
            fdiv
            freturn
        end local 1 // float r
        end local 0 // com.sun.scenario.effect.impl.state.ZoomRadialBlurState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/impl/state/ZoomRadialBlurState;
            1    2     1     r  F
}
SourceFile: "ZoomRadialBlurState.java"