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package com.sun.scenario.effect.impl.state;

import com.sun.javafx.geom.transform.BaseTransform;
import com.sun.scenario.effect.Color4f;

The state and implementation class for calculating 1 dimensional linear convolution kernels for performing Gaussian blurs.
/** * The state and implementation class for calculating 1 dimensional * linear convolution kernels for performing Gaussian blurs. */
public class GaussianBlurState extends HVSeparableKernel { private float hradius; private float vradius; void checkRadius(float radius) { if (radius < 0f || radius > 63f) { throw new IllegalArgumentException("Radius must be in the range [1,63]"); } } public float getRadius() { return (hradius + vradius) / 2.0f; } public void setRadius(float radius) { checkRadius(radius); this.hradius = radius; this.vradius = radius; } public float getHRadius() { return hradius; } public void setHRadius(float hradius) { checkRadius(hradius); this.hradius = hradius; } public float getVRadius() { return vradius; } public void setVRadius(float vradius) { checkRadius(vradius); this.vradius = vradius; } float getRadius(int pass) { return (pass == 0 ? hradius : vradius); } @Override public boolean isNop() { return hradius == 0 && vradius == 0; } public int getPad(int pass) { return (int) Math.ceil(getRadius(pass)); } @Override public int getKernelSize(int pass) { return getPad(pass) * 2 + 1; } public float getSpread() { return 0f; } public Color4f getShadowColor() { return null; } @Override public LinearConvolveRenderState getRenderState(BaseTransform filtertx) { return new GaussianRenderState(hradius, vradius, getSpread(), this instanceof GaussianShadowState, getShadowColor(), filtertx); } }