public abstract class com.sun.scenario.effect.impl.prism.PrDrawable extends com.sun.scenario.effect.impl.prism.PrTexture<com.sun.prism.RTTexture> implements com.sun.scenario.effect.impl.PoolFilterable
  minor version: 0
  major version: 59
  flags: flags: (0x0421) ACC_PUBLIC, ACC_SUPER, ACC_ABSTRACT
  this_class: com.sun.scenario.effect.impl.prism.PrDrawable
  super_class: com.sun.scenario.effect.impl.prism.PrTexture
{
  private java.lang.ref.WeakReference<com.sun.scenario.effect.impl.ImagePool> pool;
    descriptor: Ljava/lang/ref/WeakReference;
    flags: (0x0002) ACC_PRIVATE
    Signature: Ljava/lang/ref/WeakReference<Lcom/sun/scenario/effect/impl/ImagePool;>;

  public static com.sun.scenario.effect.impl.prism.PrDrawable create(com.sun.scenario.effect.FilterContext, com.sun.prism.RTTexture);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;Lcom/sun/prism/RTTexture;)Lcom/sun/scenario/effect/impl/prism/PrDrawable;
    flags: (0x0009) ACC_PUBLIC, ACC_STATIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.FilterContext fctx
        start local 1 // com.sun.prism.RTTexture rtt
         0: .line 40
            aload 0 /* fctx */
            invokestatic com.sun.scenario.effect.impl.Renderer.getRenderer:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/impl/Renderer;
            checkcast com.sun.scenario.effect.impl.prism.PrRenderer
            aload 1 /* rtt */
            invokevirtual com.sun.scenario.effect.impl.prism.PrRenderer.createDrawable:(Lcom/sun/prism/RTTexture;)Lcom/sun/scenario/effect/impl/prism/PrDrawable;
            areturn
        end local 1 // com.sun.prism.RTTexture rtt
        end local 0 // com.sun.scenario.effect.FilterContext fctx
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  fctx  Lcom/sun/scenario/effect/FilterContext;
            0    1     1   rtt  Lcom/sun/prism/RTTexture;
    MethodParameters:
      Name  Flags
      fctx  
      rtt   

  protected void <init>(com.sun.prism.RTTexture);
    descriptor: (Lcom/sun/prism/RTTexture;)V
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
        start local 1 // com.sun.prism.RTTexture rtt
         0: .line 44
            aload 0 /* this */
            aload 1 /* rtt */
            invokespecial com.sun.scenario.effect.impl.prism.PrTexture.<init>:(Lcom/sun/prism/Texture;)V
         1: .line 45
            return
        end local 1 // com.sun.prism.RTTexture rtt
        end local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/impl/prism/PrDrawable;
            0    2     1   rtt  Lcom/sun/prism/RTTexture;
    MethodParameters:
      Name  Flags
      rtt   

  public void setImagePool(com.sun.scenario.effect.impl.ImagePool);
    descriptor: (Lcom/sun/scenario/effect/impl/ImagePool;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
        start local 1 // com.sun.scenario.effect.impl.ImagePool pool
         0: .line 49
            aload 0 /* this */
            new java.lang.ref.WeakReference
            dup
            aload 1 /* pool */
            invokespecial java.lang.ref.WeakReference.<init>:(Ljava/lang/Object;)V
            putfield com.sun.scenario.effect.impl.prism.PrDrawable.pool:Ljava/lang/ref/WeakReference;
         1: .line 50
            return
        end local 1 // com.sun.scenario.effect.impl.ImagePool pool
        end local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/impl/prism/PrDrawable;
            0    2     1  pool  Lcom/sun/scenario/effect/impl/ImagePool;
    MethodParameters:
      Name  Flags
      pool  

  public com.sun.scenario.effect.impl.ImagePool getImagePool();
    descriptor: ()Lcom/sun/scenario/effect/impl/ImagePool;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
         0: .line 54
            aload 0 /* this */
            getfield com.sun.scenario.effect.impl.prism.PrDrawable.pool:Ljava/lang/ref/WeakReference;
            ifnonnull 1
            aconst_null
            goto 2
      StackMap locals:
      StackMap stack:
         1: aload 0 /* this */
            getfield com.sun.scenario.effect.impl.prism.PrDrawable.pool:Ljava/lang/ref/WeakReference;
            invokevirtual java.lang.ref.WeakReference.get:()Ljava/lang/Object;
            checkcast com.sun.scenario.effect.impl.ImagePool
      StackMap locals:
      StackMap stack: com.sun.scenario.effect.impl.ImagePool
         2: areturn
        end local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/impl/prism/PrDrawable;

  public float getPixelScale();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
         0: .line 58
            fconst_1
            freturn
        end local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/prism/PrDrawable;

  public int getMaxContentWidth();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
         0: .line 62
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.PrDrawable.getTextureObject:()Lcom/sun/prism/Texture;
            checkcast com.sun.prism.RTTexture
            invokeinterface com.sun.prism.RTTexture.getMaxContentWidth:()I
            ireturn
        end local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/prism/PrDrawable;

  public int getMaxContentHeight();
    descriptor: ()I
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
         0: .line 66
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.PrDrawable.getTextureObject:()Lcom/sun/prism/Texture;
            checkcast com.sun.prism.RTTexture
            invokeinterface com.sun.prism.RTTexture.getMaxContentHeight:()I
            ireturn
        end local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/prism/PrDrawable;

  public void setContentWidth(int);
    descriptor: (I)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
        start local 1 // int contentW
         0: .line 70
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.PrDrawable.getTextureObject:()Lcom/sun/prism/Texture;
            checkcast com.sun.prism.RTTexture
            iload 1 /* contentW */
            invokeinterface com.sun.prism.RTTexture.setContentWidth:(I)V
         1: .line 71
            return
        end local 1 // int contentW
        end local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    2     0      this  Lcom/sun/scenario/effect/impl/prism/PrDrawable;
            0    2     1  contentW  I
    MethodParameters:
          Name  Flags
      contentW  

  public void setContentHeight(int);
    descriptor: (I)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
        start local 1 // int contentH
         0: .line 74
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.PrDrawable.getTextureObject:()Lcom/sun/prism/Texture;
            checkcast com.sun.prism.RTTexture
            iload 1 /* contentH */
            invokeinterface com.sun.prism.RTTexture.setContentHeight:(I)V
         1: .line 75
            return
        end local 1 // int contentH
        end local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    2     0      this  Lcom/sun/scenario/effect/impl/prism/PrDrawable;
            0    2     1  contentH  I
    MethodParameters:
          Name  Flags
      contentH  

  public abstract com.sun.prism.Graphics createGraphics();
    descriptor: ()Lcom/sun/prism/Graphics;
    flags: (0x0401) ACC_PUBLIC, ACC_ABSTRACT

  public void clear();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=2, args_size=1
        start local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
         0: .line 80
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.impl.prism.PrDrawable.createGraphics:()Lcom/sun/prism/Graphics;
            astore 1 /* g */
        start local 1 // com.sun.prism.Graphics g
         1: .line 81
            aload 1 /* g */
            invokeinterface com.sun.prism.Graphics.clear:()V
         2: .line 82
            return
        end local 1 // com.sun.prism.Graphics g
        end local 0 // com.sun.scenario.effect.impl.prism.PrDrawable this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/impl/prism/PrDrawable;
            1    3     1     g  Lcom/sun/prism/Graphics;
}
Signature: Lcom/sun/scenario/effect/impl/prism/PrTexture<Lcom/sun/prism/RTTexture;>;Lcom/sun/scenario/effect/impl/PoolFilterable;
SourceFile: "PrDrawable.java"