public class com.sun.scenario.effect.impl.es2.ES2ShaderSource implements com.sun.scenario.effect.impl.hw.ShaderSource
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.impl.es2.ES2ShaderSource
  super_class: java.lang.Object
{
  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.es2.ES2ShaderSource this
         0: .line 34
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 35
            return
        end local 0 // com.sun.scenario.effect.impl.es2.ES2ShaderSource this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/impl/es2/ES2ShaderSource;

  public java.io.InputStream loadSource(java.lang.String);
    descriptor: (Ljava/lang/String;)Ljava/io/InputStream;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.impl.es2.ES2ShaderSource this
        start local 1 // java.lang.String name
         0: .line 38
            ldc Lcom/sun/scenario/effect/impl/es2/ES2ShaderSource;
         1: .line 39
            new java.lang.StringBuilder
            dup
            ldc "glsl/"
            invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
            aload 1 /* name */
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            ldc ".frag"
            invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
            invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
            invokevirtual java.lang.Class.getResourceAsStream:(Ljava/lang/String;)Ljava/io/InputStream;
         2: .line 38
            areturn
        end local 1 // java.lang.String name
        end local 0 // com.sun.scenario.effect.impl.es2.ES2ShaderSource this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/scenario/effect/impl/es2/ES2ShaderSource;
            0    3     1  name  Ljava/lang/String;
    MethodParameters:
      Name  Flags
      name  

  public com.sun.scenario.effect.Effect$AccelType getAccelType();
    descriptor: ()Lcom/sun/scenario/effect/Effect$AccelType;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.impl.es2.ES2ShaderSource this
         0: .line 43
            getstatic com.sun.scenario.effect.Effect$AccelType.OPENGL:Lcom/sun/scenario/effect/Effect$AccelType;
            areturn
        end local 0 // com.sun.scenario.effect.impl.es2.ES2ShaderSource this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/impl/es2/ES2ShaderSource;
}
SourceFile: "ES2ShaderSource.java"
InnerClasses:
  public final AccelType = com.sun.scenario.effect.Effect$AccelType of com.sun.scenario.effect.Effect