public class com.sun.scenario.effect.Glow extends com.sun.scenario.effect.DelegateEffect
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: com.sun.scenario.effect.Glow
super_class: com.sun.scenario.effect.DelegateEffect
{
private final com.sun.scenario.effect.GaussianBlur blur;
descriptor: Lcom/sun/scenario/effect/GaussianBlur;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private final com.sun.scenario.effect.Blend blend;
descriptor: Lcom/sun/scenario/effect/Blend;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
public void <init>();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getstatic com.sun.scenario.effect.Glow.DefaultInput:Lcom/sun/scenario/effect/Effect;
invokespecial com.sun.scenario.effect.Glow.<init>:(Lcom/sun/scenario/effect/Effect;)V
1: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/scenario/effect/Glow;
public void <init>(com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/scenario/effect/Effect;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=6, locals=3, args_size=2
start local 0 start local 1 0: aload 0
aload 1
invokespecial com.sun.scenario.effect.DelegateEffect.<init>:(Lcom/sun/scenario/effect/Effect;)V
1: aload 0
new com.sun.scenario.effect.GaussianBlur
dup
ldc 10.0
aload 1
invokespecial com.sun.scenario.effect.GaussianBlur.<init>:(FLcom/sun/scenario/effect/Effect;)V
putfield com.sun.scenario.effect.Glow.blur:Lcom/sun/scenario/effect/GaussianBlur;
2: new com.sun.scenario.effect.Crop
dup
aload 0
getfield com.sun.scenario.effect.Glow.blur:Lcom/sun/scenario/effect/GaussianBlur;
aload 1
invokespecial com.sun.scenario.effect.Crop.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
astore 2
start local 2 3: aload 0
new com.sun.scenario.effect.Blend
dup
getstatic com.sun.scenario.effect.Blend$Mode.ADD:Lcom/sun/scenario/effect/Blend$Mode;
aload 1
aload 2
invokespecial com.sun.scenario.effect.Blend.<init>:(Lcom/sun/scenario/effect/Blend$Mode;Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
putfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
4: aload 0
getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
ldc 0.3
invokevirtual com.sun.scenario.effect.Blend.setOpacity:(F)V
5: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/scenario/effect/Glow;
0 6 1 input Lcom/sun/scenario/effect/Effect;
3 6 2 crop Lcom/sun/scenario/effect/Crop;
MethodParameters:
Name Flags
input
protected com.sun.scenario.effect.Effect getDelegate();
descriptor: ()Lcom/sun/scenario/effect/Effect;
flags: (0x0004) ACC_PROTECTED
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/Glow;
public final com.sun.scenario.effect.Effect getInput();
descriptor: ()Lcom/sun/scenario/effect/Effect;
flags: (0x0011) ACC_PUBLIC, ACC_FINAL
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokevirtual com.sun.scenario.effect.Glow.getInputs:()Ljava/util/List;
iconst_0
invokeinterface java.util.List.get:(I)Ljava/lang/Object;
checkcast com.sun.scenario.effect.Effect
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/Glow;
public void setInput(com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/scenario/effect/Effect;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=2, args_size=2
start local 0 start local 1 0: aload 0
iconst_0
aload 1
invokevirtual com.sun.scenario.effect.Glow.setInput:(ILcom/sun/scenario/effect/Effect;)V
1: aload 0
getfield com.sun.scenario.effect.Glow.blur:Lcom/sun/scenario/effect/GaussianBlur;
aload 1
invokevirtual com.sun.scenario.effect.GaussianBlur.setInput:(Lcom/sun/scenario/effect/Effect;)V
2: aload 0
getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
aload 1
invokevirtual com.sun.scenario.effect.Blend.setBottomInput:(Lcom/sun/scenario/effect/Effect;)V
3: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/scenario/effect/Glow;
0 4 1 input Lcom/sun/scenario/effect/Effect;
MethodParameters:
Name Flags
input
public float getLevel();
descriptor: ()F
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
invokevirtual com.sun.scenario.effect.Blend.getOpacity:()F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/Glow;
public void setLevel(float);
descriptor: (F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
invokevirtual com.sun.scenario.effect.Blend.getOpacity:()F
pop
1: aload 0
getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
fload 1
invokevirtual com.sun.scenario.effect.Blend.setOpacity:(F)V
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/scenario/effect/Glow;
0 3 1 level F
MethodParameters:
Name Flags
level
public com.sun.javafx.geom.Point2D transform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
iconst_0
aload 2
invokevirtual com.sun.scenario.effect.Glow.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
aload 1
aload 2
invokevirtual com.sun.scenario.effect.Effect.transform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/Glow;
0 1 1 p Lcom/sun/javafx/geom/Point2D;
0 1 2 defaultInput Lcom/sun/scenario/effect/Effect;
MethodParameters:
Name Flags
p
defaultInput
public com.sun.javafx.geom.Point2D untransform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
iconst_0
aload 2
invokevirtual com.sun.scenario.effect.Glow.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
aload 1
aload 2
invokevirtual com.sun.scenario.effect.Effect.untransform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/scenario/effect/Glow;
0 1 1 p Lcom/sun/javafx/geom/Point2D;
0 1 2 defaultInput Lcom/sun/scenario/effect/Effect;
MethodParameters:
Name Flags
p
defaultInput
}
SourceFile: "Glow.java"
InnerClasses:
public final Mode = com.sun.scenario.effect.Blend$Mode of com.sun.scenario.effect.Blend