public class com.sun.scenario.effect.Glow extends com.sun.scenario.effect.DelegateEffect
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.Glow
  super_class: com.sun.scenario.effect.DelegateEffect
{
  private final com.sun.scenario.effect.GaussianBlur blur;
    descriptor: Lcom/sun/scenario/effect/GaussianBlur;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  private final com.sun.scenario.effect.Blend blend;
    descriptor: Lcom/sun/scenario/effect/Blend;
    flags: (0x0012) ACC_PRIVATE, ACC_FINAL

  public void <init>();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.Glow this
         0: .line 48
            aload 0 /* this */
            getstatic com.sun.scenario.effect.Glow.DefaultInput:Lcom/sun/scenario/effect/Effect;
            invokespecial com.sun.scenario.effect.Glow.<init>:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 49
            return
        end local 0 // com.sun.scenario.effect.Glow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/Glow;

  public void <init>(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=6, locals=3, args_size=2
        start local 0 // com.sun.scenario.effect.Glow this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 57
            aload 0 /* this */
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.DelegateEffect.<init>:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 69
            aload 0 /* this */
            new com.sun.scenario.effect.GaussianBlur
            dup
            ldc 10.0
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.GaussianBlur.<init>:(FLcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.Glow.blur:Lcom/sun/scenario/effect/GaussianBlur;
         2: .line 71
            new com.sun.scenario.effect.Crop
            dup
            aload 0 /* this */
            getfield com.sun.scenario.effect.Glow.blur:Lcom/sun/scenario/effect/GaussianBlur;
            aload 1 /* input */
            invokespecial com.sun.scenario.effect.Crop.<init>:(Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
            astore 2 /* crop */
        start local 2 // com.sun.scenario.effect.Crop crop
         3: .line 72
            aload 0 /* this */
            new com.sun.scenario.effect.Blend
            dup
            getstatic com.sun.scenario.effect.Blend$Mode.ADD:Lcom/sun/scenario/effect/Blend$Mode;
            aload 1 /* input */
            aload 2 /* crop */
            invokespecial com.sun.scenario.effect.Blend.<init>:(Lcom/sun/scenario/effect/Blend$Mode;Lcom/sun/scenario/effect/Effect;Lcom/sun/scenario/effect/Effect;)V
            putfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
         4: .line 73
            aload 0 /* this */
            getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
            ldc 0.3
            invokevirtual com.sun.scenario.effect.Blend.setOpacity:(F)V
         5: .line 74
            return
        end local 2 // com.sun.scenario.effect.Crop crop
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.Glow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    6     0   this  Lcom/sun/scenario/effect/Glow;
            0    6     1  input  Lcom/sun/scenario/effect/Effect;
            3    6     2   crop  Lcom/sun/scenario/effect/Crop;
    MethodParameters:
       Name  Flags
      input  

  protected com.sun.scenario.effect.Effect getDelegate();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0004) ACC_PROTECTED
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.Glow this
         0: .line 77
            aload 0 /* this */
            getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
            areturn
        end local 0 // com.sun.scenario.effect.Glow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/Glow;

  public final com.sun.scenario.effect.Effect getInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.Glow this
         0: .line 86
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.Glow.getInputs:()Ljava/util/List;
            iconst_0
            invokeinterface java.util.List.get:(I)Ljava/lang/Object;
            checkcast com.sun.scenario.effect.Effect
            areturn
        end local 0 // com.sun.scenario.effect.Glow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/Glow;

  public void setInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.Glow this
        start local 1 // com.sun.scenario.effect.Effect input
         0: .line 97
            aload 0 /* this */
            iconst_0
            aload 1 /* input */
            invokevirtual com.sun.scenario.effect.Glow.setInput:(ILcom/sun/scenario/effect/Effect;)V
         1: .line 98
            aload 0 /* this */
            getfield com.sun.scenario.effect.Glow.blur:Lcom/sun/scenario/effect/GaussianBlur;
            aload 1 /* input */
            invokevirtual com.sun.scenario.effect.GaussianBlur.setInput:(Lcom/sun/scenario/effect/Effect;)V
         2: .line 99
            aload 0 /* this */
            getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
            aload 1 /* input */
            invokevirtual com.sun.scenario.effect.Blend.setBottomInput:(Lcom/sun/scenario/effect/Effect;)V
         3: .line 100
            return
        end local 1 // com.sun.scenario.effect.Effect input
        end local 0 // com.sun.scenario.effect.Glow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    4     0   this  Lcom/sun/scenario/effect/Glow;
            0    4     1  input  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
       Name  Flags
      input  

  public float getLevel();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.Glow this
         0: .line 108
            aload 0 /* this */
            getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
            invokevirtual com.sun.scenario.effect.Blend.getOpacity:()F
            freturn
        end local 0 // com.sun.scenario.effect.Glow this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/Glow;

  public void setLevel(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.Glow this
        start local 1 // float level
         0: .line 125
            aload 0 /* this */
            getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
            invokevirtual com.sun.scenario.effect.Blend.getOpacity:()F
            pop
         1: .line 126
            aload 0 /* this */
            getfield com.sun.scenario.effect.Glow.blend:Lcom/sun/scenario/effect/Blend;
            fload 1 /* level */
            invokevirtual com.sun.scenario.effect.Blend.setOpacity:(F)V
         2: .line 127
            return
        end local 1 // float level
        end local 0 // com.sun.scenario.effect.Glow this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    3     0   this  Lcom/sun/scenario/effect/Glow;
            0    3     1  level  F
    MethodParameters:
       Name  Flags
      level  

  public com.sun.javafx.geom.Point2D transform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.Glow this
        start local 1 // com.sun.javafx.geom.Point2D p
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 131
            aload 0 /* this */
            iconst_0
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Glow.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            aload 1 /* p */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.transform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
            areturn
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.Point2D p
        end local 0 // com.sun.scenario.effect.Glow this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/Glow;
            0    1     1             p  Lcom/sun/javafx/geom/Point2D;
            0    1     2  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      p             
      defaultInput  

  public com.sun.javafx.geom.Point2D untransform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.Glow this
        start local 1 // com.sun.javafx.geom.Point2D p
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 136
            aload 0 /* this */
            iconst_0
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Glow.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            aload 1 /* p */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.untransform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
            areturn
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.Point2D p
        end local 0 // com.sun.scenario.effect.Glow this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/Glow;
            0    1     1             p  Lcom/sun/javafx/geom/Point2D;
            0    1     2  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      p             
      defaultInput  
}
SourceFile: "Glow.java"
InnerClasses:
  public final Mode = com.sun.scenario.effect.Blend$Mode of com.sun.scenario.effect.Blend