public class com.sun.scenario.effect.DisplacementMap extends com.sun.scenario.effect.CoreEffect<com.sun.scenario.effect.impl.state.RenderState>
  minor version: 0
  major version: 59
  flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
  this_class: com.sun.scenario.effect.DisplacementMap
  super_class: com.sun.scenario.effect.CoreEffect
{
  private com.sun.scenario.effect.FloatMap mapData;
    descriptor: Lcom/sun/scenario/effect/FloatMap;
    flags: (0x0002) ACC_PRIVATE

  private float scaleX;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float scaleY;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float offsetX;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private float offsetY;
    descriptor: F
    flags: (0x0002) ACC_PRIVATE

  private boolean wrap;
    descriptor: Z
    flags: (0x0002) ACC_PRIVATE

  public void <init>(com.sun.scenario.effect.FloatMap);
    descriptor: (Lcom/sun/scenario/effect/FloatMap;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // com.sun.scenario.effect.FloatMap mapData
         0: .line 61
            aload 0 /* this */
            aload 1 /* mapData */
            getstatic com.sun.scenario.effect.DisplacementMap.DefaultInput:Lcom/sun/scenario/effect/Effect;
            invokespecial com.sun.scenario.effect.DisplacementMap.<init>:(Lcom/sun/scenario/effect/FloatMap;Lcom/sun/scenario/effect/Effect;)V
         1: .line 62
            return
        end local 1 // com.sun.scenario.effect.FloatMap mapData
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    2     0     this  Lcom/sun/scenario/effect/DisplacementMap;
            0    2     1  mapData  Lcom/sun/scenario/effect/FloatMap;
    MethodParameters:
         Name  Flags
      mapData  

  public void <init>(com.sun.scenario.effect.FloatMap, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/FloatMap;Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // com.sun.scenario.effect.FloatMap mapData
        start local 2 // com.sun.scenario.effect.Effect contentInput
         0: .line 74
            aload 0 /* this */
            aload 2 /* contentInput */
            invokespecial com.sun.scenario.effect.CoreEffect.<init>:(Lcom/sun/scenario/effect/Effect;)V
         1: .line 44
            aload 0 /* this */
            fconst_1
            putfield com.sun.scenario.effect.DisplacementMap.scaleX:F
         2: .line 45
            aload 0 /* this */
            fconst_1
            putfield com.sun.scenario.effect.DisplacementMap.scaleY:F
         3: .line 46
            aload 0 /* this */
            fconst_0
            putfield com.sun.scenario.effect.DisplacementMap.offsetX:F
         4: .line 47
            aload 0 /* this */
            fconst_0
            putfield com.sun.scenario.effect.DisplacementMap.offsetY:F
         5: .line 75
            aload 0 /* this */
            aload 1 /* mapData */
            invokevirtual com.sun.scenario.effect.DisplacementMap.setMapData:(Lcom/sun/scenario/effect/FloatMap;)V
         6: .line 76
            aload 0 /* this */
            ldc "DisplacementMap"
            invokevirtual com.sun.scenario.effect.DisplacementMap.updatePeerKey:(Ljava/lang/String;)V
         7: .line 77
            return
        end local 2 // com.sun.scenario.effect.Effect contentInput
        end local 1 // com.sun.scenario.effect.FloatMap mapData
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    8     0          this  Lcom/sun/scenario/effect/DisplacementMap;
            0    8     1       mapData  Lcom/sun/scenario/effect/FloatMap;
            0    8     2  contentInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      mapData       
      contentInput  

  public final com.sun.scenario.effect.FloatMap getMapData();
    descriptor: ()Lcom/sun/scenario/effect/FloatMap;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DisplacementMap this
         0: .line 85
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.mapData:Lcom/sun/scenario/effect/FloatMap;
            areturn
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DisplacementMap;

  public void setMapData(com.sun.scenario.effect.FloatMap);
    descriptor: (Lcom/sun/scenario/effect/FloatMap;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // com.sun.scenario.effect.FloatMap mapData
         0: .line 95
            aload 1 /* mapData */
            ifnonnull 2
         1: .line 96
            new java.lang.IllegalArgumentException
            dup
            ldc "Map data must be non-null"
            invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
            athrow
         2: .line 99
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 1 /* mapData */
            putfield com.sun.scenario.effect.DisplacementMap.mapData:Lcom/sun/scenario/effect/FloatMap;
         3: .line 100
            return
        end local 1 // com.sun.scenario.effect.FloatMap mapData
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    4     0     this  Lcom/sun/scenario/effect/DisplacementMap;
            0    4     1  mapData  Lcom/sun/scenario/effect/FloatMap;
    MethodParameters:
         Name  Flags
      mapData  

  public final com.sun.scenario.effect.Effect getContentInput();
    descriptor: ()Lcom/sun/scenario/effect/Effect;
    flags: (0x0011) ACC_PUBLIC, ACC_FINAL
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DisplacementMap this
         0: .line 108
            aload 0 /* this */
            invokevirtual com.sun.scenario.effect.DisplacementMap.getInputs:()Ljava/util/List;
            iconst_0
            invokeinterface java.util.List.get:(I)Ljava/lang/Object;
            checkcast com.sun.scenario.effect.Effect
            areturn
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DisplacementMap;

  public void setContentInput(com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/Effect;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // com.sun.scenario.effect.Effect contentInput
         0: .line 119
            aload 0 /* this */
            iconst_0
            aload 1 /* contentInput */
            invokevirtual com.sun.scenario.effect.DisplacementMap.setInput:(ILcom/sun/scenario/effect/Effect;)V
         1: .line 120
            return
        end local 1 // com.sun.scenario.effect.Effect contentInput
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    2     0          this  Lcom/sun/scenario/effect/DisplacementMap;
            0    2     1  contentInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      contentInput  

  public float getScaleX();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DisplacementMap this
         0: .line 128
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.scaleX:F
            freturn
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DisplacementMap;

  public void setScaleX(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // float scaleX
         0: .line 144
            aload 0 /* this */
            fload 1 /* scaleX */
            putfield com.sun.scenario.effect.DisplacementMap.scaleX:F
         1: .line 145
            return
        end local 1 // float scaleX
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    2     0    this  Lcom/sun/scenario/effect/DisplacementMap;
            0    2     1  scaleX  F
    MethodParameters:
        Name  Flags
      scaleX  

  public float getScaleY();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DisplacementMap this
         0: .line 153
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.scaleY:F
            freturn
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DisplacementMap;

  public void setScaleY(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // float scaleY
         0: .line 169
            aload 0 /* this */
            fload 1 /* scaleY */
            putfield com.sun.scenario.effect.DisplacementMap.scaleY:F
         1: .line 170
            return
        end local 1 // float scaleY
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    2     0    this  Lcom/sun/scenario/effect/DisplacementMap;
            0    2     1  scaleY  F
    MethodParameters:
        Name  Flags
      scaleY  

  public float getOffsetX();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DisplacementMap this
         0: .line 178
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.offsetX:F
            freturn
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DisplacementMap;

  public void setOffsetX(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // float offsetX
         0: .line 194
            aload 0 /* this */
            fload 1 /* offsetX */
            putfield com.sun.scenario.effect.DisplacementMap.offsetX:F
         1: .line 195
            return
        end local 1 // float offsetX
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    2     0     this  Lcom/sun/scenario/effect/DisplacementMap;
            0    2     1  offsetX  F
    MethodParameters:
         Name  Flags
      offsetX  

  public float getOffsetY();
    descriptor: ()F
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DisplacementMap this
         0: .line 203
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.offsetY:F
            freturn
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DisplacementMap;

  public void setOffsetY(float);
    descriptor: (F)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // float offsetY
         0: .line 219
            aload 0 /* this */
            fload 1 /* offsetY */
            putfield com.sun.scenario.effect.DisplacementMap.offsetY:F
         1: .line 220
            return
        end local 1 // float offsetY
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    2     0     this  Lcom/sun/scenario/effect/DisplacementMap;
            0    2     1  offsetY  F
    MethodParameters:
         Name  Flags
      offsetY  

  public boolean getWrap();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DisplacementMap this
         0: .line 229
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.wrap:Z
            ireturn
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DisplacementMap;

  public void setWrap(boolean);
    descriptor: (Z)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // boolean wrap
         0: .line 246
            aload 0 /* this */
            iload 1 /* wrap */
            putfield com.sun.scenario.effect.DisplacementMap.wrap:Z
         1: .line 247
            return
        end local 1 // boolean wrap
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/scenario/effect/DisplacementMap;
            0    2     1  wrap  Z
    MethodParameters:
      Name  Flags
      wrap  

  public com.sun.javafx.geom.Point2D transform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=3, args_size=3
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // com.sun.javafx.geom.Point2D p
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 270
            new com.sun.javafx.geom.Point2D
            dup
            ldc NaN
            ldc NaN
            invokespecial com.sun.javafx.geom.Point2D.<init>:(FF)V
            areturn
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.Point2D p
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/DisplacementMap;
            0    1     1             p  Lcom/sun/javafx/geom/Point2D;
            0    1     2  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      p             
      defaultInput  

  public com.sun.javafx.geom.Point2D untransform(com.sun.javafx.geom.Point2D, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=12, args_size=3
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // com.sun.javafx.geom.Point2D p
        start local 2 // com.sun.scenario.effect.Effect defaultInput
         0: .line 294
            aload 0 /* this */
            getstatic com.sun.javafx.geom.transform.BaseTransform.IDENTITY_TRANSFORM:Lcom/sun/javafx/geom/transform/BaseTransform;
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.DisplacementMap.getBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
            astore 3 /* r */
        start local 3 // com.sun.javafx.geom.BaseBounds r
         1: .line 295
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getWidth:()F
            fstore 4 /* rw */
        start local 4 // float rw
         2: .line 296
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getHeight:()F
            fstore 5 /* rh */
        start local 5 // float rh
         3: .line 297
            aload 1 /* p */
            getfield com.sun.javafx.geom.Point2D.x:F
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMinX:()F
            fsub
            fload 4 /* rw */
            fdiv
            fstore 6 /* x */
        start local 6 // float x
         4: .line 298
            aload 1 /* p */
            getfield com.sun.javafx.geom.Point2D.y:F
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMinY:()F
            fsub
            fload 5 /* rh */
            fdiv
            fstore 7 /* y */
        start local 7 // float y
         5: .line 301
            fload 6 /* x */
            fconst_0
            fcmpl
            iflt 18
            fload 7 /* y */
            fconst_0
            fcmpl
            iflt 18
            fload 6 /* x */
            fconst_1
            fcmpg
            ifge 18
            fload 7 /* y */
            fconst_1
            fcmpg
            ifge 18
         6: .line 302
            fload 6 /* x */
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.mapData:Lcom/sun/scenario/effect/FloatMap;
            invokevirtual com.sun.scenario.effect.FloatMap.getWidth:()I
            i2f
            fmul
            f2i
            istore 8 /* mx */
        start local 8 // int mx
         7: .line 303
            fload 7 /* y */
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.mapData:Lcom/sun/scenario/effect/FloatMap;
            invokevirtual com.sun.scenario.effect.FloatMap.getHeight:()I
            i2f
            fmul
            f2i
            istore 9 /* my */
        start local 9 // int my
         8: .line 304
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.mapData:Lcom/sun/scenario/effect/FloatMap;
            iload 8 /* mx */
            iload 9 /* my */
            iconst_0
            invokevirtual com.sun.scenario.effect.FloatMap.getSample:(III)F
            fstore 10 /* dx */
        start local 10 // float dx
         9: .line 305
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.mapData:Lcom/sun/scenario/effect/FloatMap;
            iload 8 /* mx */
            iload 9 /* my */
            iconst_1
            invokevirtual com.sun.scenario.effect.FloatMap.getSample:(III)F
            fstore 11 /* dy */
        start local 11 // float dy
        10: .line 306
            fload 6 /* x */
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.scaleX:F
            fload 10 /* dx */
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.offsetX:F
            fadd
            fmul
            fadd
            fstore 6 /* x */
        11: .line 307
            fload 7 /* y */
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.scaleY:F
            fload 11 /* dy */
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.offsetY:F
            fadd
            fmul
            fadd
            fstore 7 /* y */
        12: .line 308
            aload 0 /* this */
            getfield com.sun.scenario.effect.DisplacementMap.wrap:Z
            ifeq 15
        13: .line 309
            fload 6 /* x */
            f2d
            fload 6 /* x */
            f2d
            invokestatic java.lang.Math.floor:(D)D
            dsub
            d2f
            fstore 6 /* x */
        14: .line 310
            fload 7 /* y */
            f2d
            fload 7 /* y */
            f2d
            invokestatic java.lang.Math.floor:(D)D
            dsub
            d2f
            fstore 7 /* y */
        15: .line 312
      StackMap locals: com.sun.scenario.effect.DisplacementMap com.sun.javafx.geom.Point2D com.sun.scenario.effect.Effect com.sun.javafx.geom.BaseBounds float float float float int int float float
      StackMap stack:
            new com.sun.javafx.geom.Point2D
            dup
            fload 6 /* x */
            fload 4 /* rw */
            fmul
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMinX:()F
            fadd
        16: .line 313
            fload 7 /* y */
            fload 5 /* rh */
            fmul
            aload 3 /* r */
            invokevirtual com.sun.javafx.geom.BaseBounds.getMinY:()F
            fadd
        17: .line 312
            invokespecial com.sun.javafx.geom.Point2D.<init>:(FF)V
            astore 1 /* p */
        end local 11 // float dy
        end local 10 // float dx
        end local 9 // int my
        end local 8 // int mx
        18: .line 315
      StackMap locals: com.sun.scenario.effect.DisplacementMap com.sun.javafx.geom.Point2D com.sun.scenario.effect.Effect com.sun.javafx.geom.BaseBounds float float float float
      StackMap stack:
            aload 0 /* this */
            iconst_0
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.DisplacementMap.getDefaultedInput:(ILcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/Effect;
            aload 1 /* p */
            aload 2 /* defaultInput */
            invokevirtual com.sun.scenario.effect.Effect.untransform:(Lcom/sun/javafx/geom/Point2D;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/Point2D;
            areturn
        end local 7 // float y
        end local 6 // float x
        end local 5 // float rh
        end local 4 // float rw
        end local 3 // com.sun.javafx.geom.BaseBounds r
        end local 2 // com.sun.scenario.effect.Effect defaultInput
        end local 1 // com.sun.javafx.geom.Point2D p
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0   19     0          this  Lcom/sun/scenario/effect/DisplacementMap;
            0   19     1             p  Lcom/sun/javafx/geom/Point2D;
            0   19     2  defaultInput  Lcom/sun/scenario/effect/Effect;
            1   19     3             r  Lcom/sun/javafx/geom/BaseBounds;
            2   19     4            rw  F
            3   19     5            rh  F
            4   19     6             x  F
            5   19     7             y  F
            7   18     8            mx  I
            8   18     9            my  I
            9   18    10            dx  F
           10   18    11            dy  F
    MethodParameters:
              Name  Flags
      p             
      defaultInput  

  public com.sun.scenario.effect.ImageData filterImageDatas(com.sun.scenario.effect.FilterContext, com.sun.javafx.geom.transform.BaseTransform, com.sun.javafx.geom.Rectangle, com.sun.scenario.effect.impl.state.RenderState, com.sun.scenario.effect.ImageData[]);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;Lcom/sun/scenario/effect/impl/state/RenderState;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/scenario/effect/ImageData;
    flags: (0x0081) ACC_PUBLIC, ACC_VARARGS
    Code:
      stack=6, locals=6, args_size=6
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // com.sun.scenario.effect.FilterContext fctx
        start local 2 // com.sun.javafx.geom.transform.BaseTransform transform
        start local 3 // com.sun.javafx.geom.Rectangle outputClip
        start local 4 // com.sun.scenario.effect.impl.state.RenderState rstate
        start local 5 // com.sun.scenario.effect.ImageData[] inputs
         0: .line 328
            aload 0 /* this */
            aload 1 /* fctx */
            aload 2 /* transform */
            aconst_null
            aload 4 /* rstate */
            aload 5 /* inputs */
            invokespecial com.sun.scenario.effect.CoreEffect.filterImageDatas:(Lcom/sun/scenario/effect/FilterContext;Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;Lcom/sun/scenario/effect/impl/state/RenderState;[Lcom/sun/scenario/effect/ImageData;)Lcom/sun/scenario/effect/ImageData;
            areturn
        end local 5 // com.sun.scenario.effect.ImageData[] inputs
        end local 4 // com.sun.scenario.effect.impl.state.RenderState rstate
        end local 3 // com.sun.javafx.geom.Rectangle outputClip
        end local 2 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 1 // com.sun.scenario.effect.FilterContext fctx
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot        Name  Signature
            0    1     0        this  Lcom/sun/scenario/effect/DisplacementMap;
            0    1     1        fctx  Lcom/sun/scenario/effect/FilterContext;
            0    1     2   transform  Lcom/sun/javafx/geom/transform/BaseTransform;
            0    1     3  outputClip  Lcom/sun/javafx/geom/Rectangle;
            0    1     4      rstate  Lcom/sun/scenario/effect/impl/state/RenderState;
            0    1     5      inputs  [Lcom/sun/scenario/effect/ImageData;
    MethodParameters:
            Name  Flags
      fctx        
      transform   
      outputClip  
      rstate      
      inputs      

  public com.sun.scenario.effect.impl.state.RenderState getRenderState(com.sun.scenario.effect.FilterContext, com.sun.javafx.geom.transform.BaseTransform, com.sun.javafx.geom.Rectangle, java.lang.Object, com.sun.scenario.effect.Effect);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/javafx/geom/Rectangle;Ljava/lang/Object;Lcom/sun/scenario/effect/Effect;)Lcom/sun/scenario/effect/impl/state/RenderState;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=6, args_size=6
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // com.sun.scenario.effect.FilterContext fctx
        start local 2 // com.sun.javafx.geom.transform.BaseTransform transform
        start local 3 // com.sun.javafx.geom.Rectangle outputClip
        start local 4 // java.lang.Object renderHelper
        start local 5 // com.sun.scenario.effect.Effect defaultInput
         0: .line 341
            getstatic com.sun.scenario.effect.impl.state.RenderState.UnclippedUserSpaceRenderState:Lcom/sun/scenario/effect/impl/state/RenderState;
            areturn
        end local 5 // com.sun.scenario.effect.Effect defaultInput
        end local 4 // java.lang.Object renderHelper
        end local 3 // com.sun.javafx.geom.Rectangle outputClip
        end local 2 // com.sun.javafx.geom.transform.BaseTransform transform
        end local 1 // com.sun.scenario.effect.FilterContext fctx
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    1     0          this  Lcom/sun/scenario/effect/DisplacementMap;
            0    1     1          fctx  Lcom/sun/scenario/effect/FilterContext;
            0    1     2     transform  Lcom/sun/javafx/geom/transform/BaseTransform;
            0    1     3    outputClip  Lcom/sun/javafx/geom/Rectangle;
            0    1     4  renderHelper  Ljava/lang/Object;
            0    1     5  defaultInput  Lcom/sun/scenario/effect/Effect;
    MethodParameters:
              Name  Flags
      fctx          
      transform     
      outputClip    
      renderHelper  
      defaultInput  

  public boolean reducesOpaquePixels();
    descriptor: ()Z
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.scenario.effect.DisplacementMap this
         0: .line 346
            iconst_1
            ireturn
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/scenario/effect/DisplacementMap;

  public com.sun.javafx.geom.DirtyRegionContainer getDirtyRegions(com.sun.scenario.effect.Effect, com.sun.javafx.geom.DirtyRegionPool);
    descriptor: (Lcom/sun/scenario/effect/Effect;Lcom/sun/javafx/geom/DirtyRegionPool;)Lcom/sun/javafx/geom/DirtyRegionContainer;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=4, args_size=3
        start local 0 // com.sun.scenario.effect.DisplacementMap this
        start local 1 // com.sun.scenario.effect.Effect defaultInput
        start local 2 // com.sun.javafx.geom.DirtyRegionPool regionPool
         0: .line 351
            aload 2 /* regionPool */
            invokevirtual com.sun.javafx.geom.DirtyRegionPool.checkOut:()Lcom/sun/javafx/geom/DirtyRegionContainer;
            astore 3 /* drc */
        start local 3 // com.sun.javafx.geom.DirtyRegionContainer drc
         1: .line 352
            aload 3 /* drc */
            aload 0 /* this */
            getstatic com.sun.javafx.geom.transform.BaseTransform.IDENTITY_TRANSFORM:Lcom/sun/javafx/geom/transform/BaseTransform;
            aload 1 /* defaultInput */
            invokevirtual com.sun.scenario.effect.DisplacementMap.getBounds:(Lcom/sun/javafx/geom/transform/BaseTransform;Lcom/sun/scenario/effect/Effect;)Lcom/sun/javafx/geom/BaseBounds;
            checkcast com.sun.javafx.geom.RectBounds
            invokevirtual com.sun.javafx.geom.DirtyRegionContainer.deriveWithNewRegion:(Lcom/sun/javafx/geom/RectBounds;)Lcom/sun/javafx/geom/DirtyRegionContainer;
            pop
         2: .line 354
            aload 3 /* drc */
            areturn
        end local 3 // com.sun.javafx.geom.DirtyRegionContainer drc
        end local 2 // com.sun.javafx.geom.DirtyRegionPool regionPool
        end local 1 // com.sun.scenario.effect.Effect defaultInput
        end local 0 // com.sun.scenario.effect.DisplacementMap this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    3     0          this  Lcom/sun/scenario/effect/DisplacementMap;
            0    3     1  defaultInput  Lcom/sun/scenario/effect/Effect;
            0    3     2    regionPool  Lcom/sun/javafx/geom/DirtyRegionPool;
            1    3     3           drc  Lcom/sun/javafx/geom/DirtyRegionContainer;
    MethodParameters:
              Name  Flags
      defaultInput  
      regionPool    

  public com.sun.scenario.effect.Effect$AccelType getAccelType(com.sun.scenario.effect.FilterContext);
    descriptor: (Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
    flags: (0x1041) ACC_PUBLIC, ACC_BRIDGE, ACC_SYNTHETIC
    Code:
      stack=2, locals=2, args_size=2
         0: .line 1
            aload 0
            aload 1
            invokespecial com.sun.scenario.effect.CoreEffect.getAccelType:(Lcom/sun/scenario/effect/FilterContext;)Lcom/sun/scenario/effect/Effect$AccelType;
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
}
Signature: Lcom/sun/scenario/effect/CoreEffect<Lcom/sun/scenario/effect/impl/state/RenderState;>;
SourceFile: "DisplacementMap.java"
InnerClasses:
  public final AccelType = com.sun.scenario.effect.Effect$AccelType of com.sun.scenario.effect.Effect