class com.sun.prism.es2.MonocleGLDrawable extends com.sun.prism.es2.GLDrawable
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.es2.MonocleGLDrawable
  super_class: com.sun.prism.es2.GLDrawable
{
  private static final boolean transparentFramebuffer;
    descriptor: Z
    flags: (0x001a) ACC_PRIVATE, ACC_STATIC, ACC_FINAL

  com.sun.glass.ui.monocle.AcceleratedScreen accScreen;
    descriptor: Lcom/sun/glass/ui/monocle/AcceleratedScreen;
    flags: (0x0000) 

  static void <clinit>();
    descriptor: ()V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=1, locals=0, args_size=0
         0: .line 36
            invokedynamic run()Ljava/security/PrivilegedAction;
              Bootstrap: invokestatic java.lang.invoke.LambdaMetafactory.metafactory:(Ljava/lang/invoke/MethodHandles$Lookup;Ljava/lang/String;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodType;Ljava/lang/invoke/MethodHandle;Ljava/lang/invoke/MethodType;)Ljava/lang/invoke/CallSite;
                Method arguments:
                  ()Ljava/lang/Object;
                  com/sun/prism/es2/MonocleGLDrawable.lambda$0()Ljava/lang/Boolean; (6)
                  ()Ljava/lang/Boolean;
            invokestatic java.security.AccessController.doPrivileged:(Ljava/security/PrivilegedAction;)Ljava/lang/Object;
            checkcast java.lang.Boolean
            invokevirtual java.lang.Boolean.booleanValue:()Z
         1: .line 35
            putstatic com.sun.prism.es2.MonocleGLDrawable.transparentFramebuffer:Z
         2: .line 36
            return
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  void <init>(com.sun.prism.es2.GLPixelFormat, com.sun.glass.ui.monocle.AcceleratedScreen);
    descriptor: (Lcom/sun/prism/es2/GLPixelFormat;Lcom/sun/glass/ui/monocle/AcceleratedScreen;)V
    flags: (0x0000) 
    Code:
      stack=4, locals=3, args_size=3
        start local 0 // com.sun.prism.es2.MonocleGLDrawable this
        start local 1 // com.sun.prism.es2.GLPixelFormat pixelFormat
        start local 2 // com.sun.glass.ui.monocle.AcceleratedScreen accScreen
         0: .line 42
            aload 0 /* this */
            lconst_0
            aload 1 /* pixelFormat */
            invokespecial com.sun.prism.es2.GLDrawable.<init>:(JLcom/sun/prism/es2/GLPixelFormat;)V
         1: .line 43
            aload 0 /* this */
            aload 2 /* accScreen */
            putfield com.sun.prism.es2.MonocleGLDrawable.accScreen:Lcom/sun/glass/ui/monocle/AcceleratedScreen;
         2: .line 44
            return
        end local 2 // com.sun.glass.ui.monocle.AcceleratedScreen accScreen
        end local 1 // com.sun.prism.es2.GLPixelFormat pixelFormat
        end local 0 // com.sun.prism.es2.MonocleGLDrawable this
      LocalVariableTable:
        Start  End  Slot         Name  Signature
            0    3     0         this  Lcom/sun/prism/es2/MonocleGLDrawable;
            0    3     1  pixelFormat  Lcom/sun/prism/es2/GLPixelFormat;
            0    3     2    accScreen  Lcom/sun/glass/ui/monocle/AcceleratedScreen;
    MethodParameters:
             Name  Flags
      pixelFormat  
      accScreen    

  void <init>(long, com.sun.prism.es2.GLPixelFormat, com.sun.glass.ui.monocle.AcceleratedScreen);
    descriptor: (JLcom/sun/prism/es2/GLPixelFormat;Lcom/sun/glass/ui/monocle/AcceleratedScreen;)V
    flags: (0x0000) 
    Code:
      stack=4, locals=5, args_size=4
        start local 0 // com.sun.prism.es2.MonocleGLDrawable this
        start local 1 // long nativeWindow
        start local 3 // com.sun.prism.es2.GLPixelFormat pixelFormat
        start local 4 // com.sun.glass.ui.monocle.AcceleratedScreen accScreen
         0: .line 48
            aload 0 /* this */
            lload 1 /* nativeWindow */
            aload 3 /* pixelFormat */
            invokespecial com.sun.prism.es2.GLDrawable.<init>:(JLcom/sun/prism/es2/GLPixelFormat;)V
         1: .line 49
            aload 0 /* this */
            aload 4 /* accScreen */
            putfield com.sun.prism.es2.MonocleGLDrawable.accScreen:Lcom/sun/glass/ui/monocle/AcceleratedScreen;
         2: .line 50
            return
        end local 4 // com.sun.glass.ui.monocle.AcceleratedScreen accScreen
        end local 3 // com.sun.prism.es2.GLPixelFormat pixelFormat
        end local 1 // long nativeWindow
        end local 0 // com.sun.prism.es2.MonocleGLDrawable this
      LocalVariableTable:
        Start  End  Slot          Name  Signature
            0    3     0          this  Lcom/sun/prism/es2/MonocleGLDrawable;
            0    3     1  nativeWindow  J
            0    3     3   pixelFormat  Lcom/sun/prism/es2/GLPixelFormat;
            0    3     4     accScreen  Lcom/sun/glass/ui/monocle/AcceleratedScreen;
    MethodParameters:
              Name  Flags
      nativeWindow  
      pixelFormat   
      accScreen     

  boolean swapBuffers(com.sun.prism.es2.GLContext);
    descriptor: (Lcom/sun/prism/es2/GLContext;)Z
    flags: (0x0000) 
    Code:
      stack=5, locals=3, args_size=2
        start local 0 // com.sun.prism.es2.MonocleGLDrawable this
        start local 1 // com.sun.prism.es2.GLContext glCtx
         0: .line 55
            aload 0 /* this */
            getfield com.sun.prism.es2.MonocleGLDrawable.accScreen:Lcom/sun/glass/ui/monocle/AcceleratedScreen;
            invokevirtual com.sun.glass.ui.monocle.AcceleratedScreen.swapBuffers:()Z
            istore 2 /* retval */
        start local 2 // boolean retval
         1: .line 63
            aload 1 /* glCtx */
         2: .line 64
            getstatic com.sun.prism.es2.MonocleGLDrawable.transparentFramebuffer:Z
            ifeq 3
            getstatic com.sun.prism.paint.Color.TRANSPARENT:Lcom/sun/prism/paint/Color;
            goto 4
      StackMap locals: com.sun.prism.es2.MonocleGLDrawable com.sun.prism.es2.GLContext int
      StackMap stack: com.sun.prism.es2.GLContext
         3: getstatic com.sun.prism.paint.Color.BLACK:Lcom/sun/prism/paint/Color;
         4: .line 65
      StackMap locals: com.sun.prism.es2.MonocleGLDrawable com.sun.prism.es2.GLContext int
      StackMap stack: com.sun.prism.es2.GLContext com.sun.prism.paint.Color
            iconst_1
            iconst_1
            iconst_1
         5: .line 63
            invokevirtual com.sun.prism.es2.GLContext.clearBuffers:(Lcom/sun/prism/paint/Color;ZZZ)V
         6: .line 66
            iload 2 /* retval */
            ireturn
        end local 2 // boolean retval
        end local 1 // com.sun.prism.es2.GLContext glCtx
        end local 0 // com.sun.prism.es2.MonocleGLDrawable this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    7     0    this  Lcom/sun/prism/es2/MonocleGLDrawable;
            0    7     1   glCtx  Lcom/sun/prism/es2/GLContext;
            1    7     2  retval  Z
    MethodParameters:
       Name  Flags
      glCtx  

  private static java.lang.Boolean lambda$0();
    descriptor: ()Ljava/lang/Boolean;
    flags: (0x100a) ACC_PRIVATE, ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=1, locals=0, args_size=0
         0: .line 36
            ldc "com.sun.javafx.transparentFramebuffer"
            invokestatic java.lang.Boolean.getBoolean:(Ljava/lang/String;)Z
            invokestatic java.lang.Boolean.valueOf:(Z)Ljava/lang/Boolean;
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
}
SourceFile: "MonocleGLDrawable.java"
InnerClasses:
  public final Lookup = java.lang.invoke.MethodHandles$Lookup of java.lang.invoke.MethodHandles