class com.sun.prism.es2.ES2MeshView extends com.sun.prism.impl.BaseMeshView
minor version: 0
major version: 59
flags: flags: (0x0020) ACC_SUPER
this_class: com.sun.prism.es2.ES2MeshView
super_class: com.sun.prism.impl.BaseMeshView
{
static int count;
descriptor: I
flags: (0x0008) ACC_STATIC
private final com.sun.prism.es2.ES2Context context;
descriptor: Lcom/sun/prism/es2/ES2Context;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private final long nativeHandle;
descriptor: J
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private float ambientLightRed;
descriptor: F
flags: (0x0002) ACC_PRIVATE
private float ambientLightBlue;
descriptor: F
flags: (0x0002) ACC_PRIVATE
private float ambientLightGreen;
descriptor: F
flags: (0x0002) ACC_PRIVATE
private com.sun.prism.es2.ES2Light[] lights;
descriptor: [Lcom/sun/prism/es2/ES2Light;
flags: (0x0002) ACC_PRIVATE
private final com.sun.prism.es2.ES2Mesh mesh;
descriptor: Lcom/sun/prism/es2/ES2Mesh;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private com.sun.prism.es2.ES2PhongMaterial material;
descriptor: Lcom/sun/prism/es2/ES2PhongMaterial;
flags: (0x0002) ACC_PRIVATE
static void <clinit>();
descriptor: ()V
flags: (0x0008) ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: iconst_0
putstatic com.sun.prism.es2.ES2MeshView.count:I
return
LocalVariableTable:
Start End Slot Name Signature
private void <init>(com.sun.prism.es2.ES2Context, long, com.sun.prism.es2.ES2Mesh, com.sun.prism.impl.Disposer$Record);
descriptor: (Lcom/sun/prism/es2/ES2Context;JLcom/sun/prism/es2/ES2Mesh;Lcom/sun/prism/impl/Disposer$Record;)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=6, args_size=5
start local 0 start local 1 start local 2 start local 4 start local 5 0: aload 0
aload 5
invokespecial com.sun.prism.impl.BaseMeshView.<init>:(Lcom/sun/prism/impl/Disposer$Record;)V
1: aload 0
fconst_0
putfield com.sun.prism.es2.ES2MeshView.ambientLightRed:F
2: aload 0
fconst_0
putfield com.sun.prism.es2.ES2MeshView.ambientLightBlue:F
3: aload 0
fconst_0
putfield com.sun.prism.es2.ES2MeshView.ambientLightGreen:F
4: aload 0
iconst_3
anewarray com.sun.prism.es2.ES2Light
putfield com.sun.prism.es2.ES2MeshView.lights:[Lcom/sun/prism/es2/ES2Light;
5: aload 0
aload 1
putfield com.sun.prism.es2.ES2MeshView.context:Lcom/sun/prism/es2/ES2Context;
6: aload 0
aload 4
putfield com.sun.prism.es2.ES2MeshView.mesh:Lcom/sun/prism/es2/ES2Mesh;
7: aload 0
lload 2
putfield com.sun.prism.es2.ES2MeshView.nativeHandle:J
8: getstatic com.sun.prism.es2.ES2MeshView.count:I
iconst_1
iadd
putstatic com.sun.prism.es2.ES2MeshView.count:I
9: return
end local 5 end local 4 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 10 0 this Lcom/sun/prism/es2/ES2MeshView;
0 10 1 context Lcom/sun/prism/es2/ES2Context;
0 10 2 nativeHandle J
0 10 4 mesh Lcom/sun/prism/es2/ES2Mesh;
0 10 5 disposerRecord Lcom/sun/prism/impl/Disposer$Record;
MethodParameters:
Name Flags
context
nativeHandle
mesh
disposerRecord
static com.sun.prism.es2.ES2MeshView create(com.sun.prism.es2.ES2Context, com.sun.prism.es2.ES2Mesh);
descriptor: (Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/es2/ES2Mesh;)Lcom/sun/prism/es2/ES2MeshView;
flags: (0x0008) ACC_STATIC
Code:
stack=11, locals=4, args_size=2
start local 0 start local 1 0: aload 0
aload 1
invokevirtual com.sun.prism.es2.ES2Context.createES2MeshView:(Lcom/sun/prism/es2/ES2Mesh;)J
lstore 2
start local 2 1: new com.sun.prism.es2.ES2MeshView
dup
aload 0
lload 2
aload 1
new com.sun.prism.es2.ES2MeshView$ES2MeshViewDisposerRecord
dup
aload 0
lload 2
invokespecial com.sun.prism.es2.ES2MeshView$ES2MeshViewDisposerRecord.<init>:(Lcom/sun/prism/es2/ES2Context;J)V
invokespecial com.sun.prism.es2.ES2MeshView.<init>:(Lcom/sun/prism/es2/ES2Context;JLcom/sun/prism/es2/ES2Mesh;Lcom/sun/prism/impl/Disposer$Record;)V
areturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 context Lcom/sun/prism/es2/ES2Context;
0 2 1 mesh Lcom/sun/prism/es2/ES2Mesh;
1 2 2 nativeHandle J
MethodParameters:
Name Flags
context
mesh
public void setCullingMode(int);
descriptor: (I)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2MeshView.context:Lcom/sun/prism/es2/ES2Context;
aload 0
getfield com.sun.prism.es2.ES2MeshView.nativeHandle:J
iload 1
invokevirtual com.sun.prism.es2.ES2Context.setCullingMode:(JI)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2MeshView;
0 2 1 cullingMode I
MethodParameters:
Name Flags
cullingMode
public void setMaterial(com.sun.prism.Material);
descriptor: (Lcom/sun/prism/Material;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2MeshView.context:Lcom/sun/prism/es2/ES2Context;
aload 0
getfield com.sun.prism.es2.ES2MeshView.nativeHandle:J
aload 1
invokevirtual com.sun.prism.es2.ES2Context.setMaterial:(JLcom/sun/prism/Material;)V
1: aload 0
aload 1
checkcast com.sun.prism.es2.ES2PhongMaterial
putfield com.sun.prism.es2.ES2MeshView.material:Lcom/sun/prism/es2/ES2PhongMaterial;
2: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2MeshView;
0 3 1 material Lcom/sun/prism/Material;
MethodParameters:
Name Flags
material
public void setWireframe(boolean);
descriptor: (Z)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2MeshView.context:Lcom/sun/prism/es2/ES2Context;
aload 0
getfield com.sun.prism.es2.ES2MeshView.nativeHandle:J
iload 1
invokevirtual com.sun.prism.es2.ES2Context.setWireframe:(JZ)V
1: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2MeshView;
0 2 1 wireframe Z
MethodParameters:
Name Flags
wireframe
public void setAmbientLight(float, float, float);
descriptor: (FFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=6, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
fload 1
putfield com.sun.prism.es2.ES2MeshView.ambientLightRed:F
1: aload 0
fload 2
putfield com.sun.prism.es2.ES2MeshView.ambientLightGreen:F
2: aload 0
fload 3
putfield com.sun.prism.es2.ES2MeshView.ambientLightBlue:F
3: aload 0
getfield com.sun.prism.es2.ES2MeshView.context:Lcom/sun/prism/es2/ES2Context;
aload 0
getfield com.sun.prism.es2.ES2MeshView.nativeHandle:J
fload 1
fload 2
fload 3
invokevirtual com.sun.prism.es2.ES2Context.setAmbientLight:(JFFF)V
4: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/prism/es2/ES2MeshView;
0 5 1 r F
0 5 2 g F
0 5 3 b F
MethodParameters:
Name Flags
r
g
b
float getAmbientLightRed();
descriptor: ()F
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2MeshView.ambientLightRed:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2MeshView;
float getAmbientLightGreen();
descriptor: ()F
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2MeshView.ambientLightGreen:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2MeshView;
float getAmbientLightBlue();
descriptor: ()F
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2MeshView.ambientLightBlue:F
freturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2MeshView;
public void setPointLight(int, float, float, float, float, float, float, float);
descriptor: (IFFFFFFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=11, locals=9, args_size=9
start local 0 start local 1 start local 2 start local 3 start local 4 start local 5 start local 6 start local 7 start local 8 0: iload 1
iflt 3
iload 1
iconst_2
if_icmpgt 3
1: aload 0
getfield com.sun.prism.es2.ES2MeshView.lights:[Lcom/sun/prism/es2/ES2Light;
iload 1
new com.sun.prism.es2.ES2Light
dup
fload 2
fload 3
fload 4
fload 5
fload 6
fload 7
fload 8
invokespecial com.sun.prism.es2.ES2Light.<init>:(FFFFFFF)V
aastore
2: aload 0
getfield com.sun.prism.es2.ES2MeshView.context:Lcom/sun/prism/es2/ES2Context;
aload 0
getfield com.sun.prism.es2.ES2MeshView.nativeHandle:J
iload 1
fload 2
fload 3
fload 4
fload 5
fload 6
fload 7
fload 8
invokevirtual com.sun.prism.es2.ES2Context.setPointLight:(JIFFFFFFF)V
3: StackMap locals:
StackMap stack:
return
end local 8 end local 7 end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/es2/ES2MeshView;
0 4 1 index I
0 4 2 x F
0 4 3 y F
0 4 4 z F
0 4 5 r F
0 4 6 g F
0 4 7 b F
0 4 8 w F
MethodParameters:
Name Flags
index
x
y
z
r
g
b
w
com.sun.prism.es2.ES2Light[] getPointLights();
descriptor: ()[Lcom/sun/prism/es2/ES2Light;
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2MeshView.lights:[Lcom/sun/prism/es2/ES2Light;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2MeshView;
public void render(com.sun.prism.Graphics);
descriptor: (Lcom/sun/prism/Graphics;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2MeshView.material:Lcom/sun/prism/es2/ES2PhongMaterial;
invokevirtual com.sun.prism.es2.ES2PhongMaterial.lockTextureMaps:()V
1: aload 0
getfield com.sun.prism.es2.ES2MeshView.context:Lcom/sun/prism/es2/ES2Context;
aload 0
getfield com.sun.prism.es2.ES2MeshView.nativeHandle:J
aload 1
aload 0
invokevirtual com.sun.prism.es2.ES2Context.renderMeshView:(JLcom/sun/prism/Graphics;Lcom/sun/prism/es2/ES2MeshView;)V
2: aload 0
getfield com.sun.prism.es2.ES2MeshView.material:Lcom/sun/prism/es2/ES2PhongMaterial;
invokevirtual com.sun.prism.es2.ES2PhongMaterial.unlockTextureMaps:()V
3: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/es2/ES2MeshView;
0 4 1 g Lcom/sun/prism/Graphics;
MethodParameters:
Name Flags
g
com.sun.prism.es2.ES2PhongMaterial getMaterial();
descriptor: ()Lcom/sun/prism/es2/ES2PhongMaterial;
flags: (0x0000)
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2MeshView.material:Lcom/sun/prism/es2/ES2PhongMaterial;
areturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2MeshView;
public void dispose();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
aconst_null
putfield com.sun.prism.es2.ES2MeshView.material:Lcom/sun/prism/es2/ES2PhongMaterial;
1: aload 0
aconst_null
putfield com.sun.prism.es2.ES2MeshView.lights:[Lcom/sun/prism/es2/ES2Light;
2: aload 0
getfield com.sun.prism.es2.ES2MeshView.disposerRecord:Lcom/sun/prism/impl/Disposer$Record;
invokeinterface com.sun.prism.impl.Disposer$Record.dispose:()V
3: getstatic com.sun.prism.es2.ES2MeshView.count:I
iconst_1
isub
putstatic com.sun.prism.es2.ES2MeshView.count:I
4: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/prism/es2/ES2MeshView;
public int getCount();
descriptor: ()I
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: getstatic com.sun.prism.es2.ES2MeshView.count:I
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/es2/ES2MeshView;
}
SourceFile: "ES2MeshView.java"
NestMembers:
com.sun.prism.es2.ES2MeshView$ES2MeshViewDisposerRecord
InnerClasses:
ES2MeshViewDisposerRecord = com.sun.prism.es2.ES2MeshView$ES2MeshViewDisposerRecord of com.sun.prism.es2.ES2MeshView
public abstract Record = com.sun.prism.impl.Disposer$Record of com.sun.prism.impl.Disposer