/*
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 * particular file as subject to the "Classpath" exception as provided
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
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package com.sun.prism.es2;

import com.sun.prism.impl.BaseMesh;
import com.sun.prism.impl.Disposer;

TODO: 3D - Need documentation
/** * TODO: 3D - Need documentation */
class ES2Mesh extends BaseMesh { static int count = 0; private final ES2Context context; private final long nativeHandle; private ES2Mesh(ES2Context context, long nativeHandle, Disposer.Record disposerRecord) { super(disposerRecord); this.context = context; this.nativeHandle = nativeHandle; count++; } static ES2Mesh create(ES2Context context) { long nativeHandle = context.createES2Mesh(); return new ES2Mesh(context, nativeHandle, new ES2MeshDisposerRecord(context, nativeHandle)); } long getNativeHandle() { return nativeHandle; } @Override public void dispose() { disposerRecord.dispose(); count--; } public int getCount() { return count; } @Override public boolean buildNativeGeometry(float[] vertexBuffer, int vertexBufferLength, int[] indexBufferInt, int indexBufferLength) { return context.buildNativeGeometry(nativeHandle, vertexBuffer, vertexBufferLength, indexBufferInt, indexBufferLength); } @Override public boolean buildNativeGeometry(float[] vertexBuffer, int vertexBufferLength, short[] indexBufferShort, int indexBufferLength) { return context.buildNativeGeometry(nativeHandle, vertexBuffer, vertexBufferLength, indexBufferShort, indexBufferLength); } static class ES2MeshDisposerRecord implements Disposer.Record { private final ES2Context context; private long nativeHandle; ES2MeshDisposerRecord(ES2Context context, long nativeHandle) { this.context = context; this.nativeHandle = nativeHandle; } void traceDispose() { } public void dispose() { if (nativeHandle != 0L) { traceDispose(); context.releaseES2Mesh(nativeHandle); nativeHandle = 0L; } } } }