public class com.sun.prism.es2.ES2Graphics extends com.sun.prism.impl.ps.BaseShaderGraphics
minor version: 0
major version: 59
flags: flags: (0x0021) ACC_PUBLIC, ACC_SUPER
this_class: com.sun.prism.es2.ES2Graphics
super_class: com.sun.prism.impl.ps.BaseShaderGraphics
{
private final com.sun.prism.es2.ES2Context context;
descriptor: Lcom/sun/prism/es2/ES2Context;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
private void <init>(com.sun.prism.es2.ES2Context, com.sun.prism.RenderTarget);
descriptor: (Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/RenderTarget;)V
flags: (0x0002) ACC_PRIVATE
Code:
stack=3, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
aload 1
aload 2
invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.<init>:(Lcom/sun/prism/impl/ps/BaseShaderContext;Lcom/sun/prism/RenderTarget;)V
1: aload 0
aload 1
putfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
2: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Graphics;
0 3 1 context Lcom/sun/prism/es2/ES2Context;
0 3 2 target Lcom/sun/prism/RenderTarget;
MethodParameters:
Name Flags
context
target
static com.sun.prism.es2.ES2Graphics create(com.sun.prism.es2.ES2Context, com.sun.prism.RenderTarget);
descriptor: (Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/RenderTarget;)Lcom/sun/prism/es2/ES2Graphics;
flags: (0x0008) ACC_STATIC
Code:
stack=4, locals=2, args_size=2
start local 0 start local 1 0: aload 1
ifnonnull 2
1: aconst_null
areturn
2: StackMap locals:
StackMap stack:
new com.sun.prism.es2.ES2Graphics
dup
aload 0
aload 1
invokespecial com.sun.prism.es2.ES2Graphics.<init>:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/RenderTarget;)V
areturn
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 context Lcom/sun/prism/es2/ES2Context;
0 3 1 target Lcom/sun/prism/RenderTarget;
MethodParameters:
Name Flags
context
target
static void clearBuffers(com.sun.prism.es2.ES2Context, com.sun.prism.paint.Color, boolean, boolean, boolean);
descriptor: (Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/paint/Color;ZZZ)V
flags: (0x0008) ACC_STATIC
Code:
stack=5, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
aload 1
iload 2
iload 3
1: iload 4
2: invokevirtual com.sun.prism.es2.GLContext.clearBuffers:(Lcom/sun/prism/paint/Color;ZZZ)V
3: return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 context Lcom/sun/prism/es2/ES2Context;
0 4 1 color Lcom/sun/prism/paint/Color;
0 4 2 clearColor Z
0 4 3 clearDepth Z
0 4 4 ignoreScissor Z
MethodParameters:
Name Flags
context
color
clearColor
clearDepth
ignoreScissor
public void clearQuad(float, float, float, float);
descriptor: (FFFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=7, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
aload 0
invokevirtual com.sun.prism.es2.ES2Context.setRenderTarget:(Lcom/sun/prism/impl/BaseGraphics;)V
1: aload 0
getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
invokevirtual com.sun.prism.es2.ES2Context.flushVertexBuffer:()V
2: aload 0
invokevirtual com.sun.prism.es2.ES2Graphics.getCompositeMode:()Lcom/sun/prism/CompositeMode;
astore 5
start local 5 3: aload 0
getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
getstatic com.sun.prism.CompositeMode.CLEAR:Lcom/sun/prism/CompositeMode;
invokevirtual com.sun.prism.es2.ES2Context.updateCompositeMode:(Lcom/sun/prism/CompositeMode;)V
4: aload 0
invokevirtual com.sun.prism.es2.ES2Graphics.getPaint:()Lcom/sun/prism/paint/Paint;
astore 6
start local 6 5: aload 0
getstatic com.sun.prism.paint.Color.BLACK:Lcom/sun/prism/paint/Color;
invokevirtual com.sun.prism.es2.ES2Graphics.setPaint:(Lcom/sun/prism/paint/Paint;)V
6: aload 0
fload 1
fload 2
fload 3
fload 4
invokevirtual com.sun.prism.es2.ES2Graphics.fillQuad:(FFFF)V
7: aload 0
getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
invokevirtual com.sun.prism.es2.ES2Context.flushVertexBuffer:()V
8: aload 0
aload 6
invokevirtual com.sun.prism.es2.ES2Graphics.setPaint:(Lcom/sun/prism/paint/Paint;)V
9: aload 0
getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
aload 5
invokevirtual com.sun.prism.es2.ES2Context.updateCompositeMode:(Lcom/sun/prism/CompositeMode;)V
10: return
end local 6 end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 11 0 this Lcom/sun/prism/es2/ES2Graphics;
0 11 1 x1 F
0 11 2 y1 F
0 11 3 x2 F
0 11 4 y2 F
3 11 5 mode Lcom/sun/prism/CompositeMode;
5 11 6 oldPaint Lcom/sun/prism/paint/Paint;
MethodParameters:
Name Flags
x1
y1
x2
y2
public void clear(com.sun.prism.paint.Color);
descriptor: (Lcom/sun/prism/paint/Color;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=2, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
aload 0
invokevirtual com.sun.prism.es2.ES2Context.validateClearOp:(Lcom/sun/prism/impl/BaseGraphics;)V
1: aload 0
invokevirtual com.sun.prism.es2.ES2Graphics.getRenderTarget:()Lcom/sun/prism/RenderTarget;
aload 1
invokevirtual com.sun.prism.paint.Color.isOpaque:()Z
invokeinterface com.sun.prism.RenderTarget.setOpaque:(Z)V
2: aload 0
getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
aload 1
iconst_1
aload 0
invokevirtual com.sun.prism.es2.ES2Graphics.isDepthBuffer:()Z
iconst_0
invokestatic com.sun.prism.es2.ES2Graphics.clearBuffers:(Lcom/sun/prism/es2/ES2Context;Lcom/sun/prism/paint/Color;ZZZ)V
3: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/es2/ES2Graphics;
0 4 1 color Lcom/sun/prism/paint/Color;
MethodParameters:
Name Flags
color
public void sync();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
invokevirtual com.sun.prism.es2.ES2Context.flushVertexBuffer:()V
1: aload 0
getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
invokevirtual com.sun.prism.es2.ES2Context.getGLContext:()Lcom/sun/prism/es2/GLContext;
invokevirtual com.sun.prism.es2.GLContext.finish:()V
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Graphics;
void forceRenderTarget();
descriptor: ()V
flags: (0x0000)
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.es2.ES2Graphics.context:Lcom/sun/prism/es2/ES2Context;
aload 0
invokevirtual com.sun.prism.es2.ES2Context.forceRenderTarget:(Lcom/sun/prism/es2/ES2Graphics;)V
1: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/es2/ES2Graphics;
public void transform(com.sun.javafx.geom.transform.BaseTransform);
descriptor: (Lcom/sun/javafx/geom/transform/BaseTransform;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: invokestatic com.sun.prism.GraphicsPipeline.getPipeline:()Lcom/sun/prism/GraphicsPipeline;
invokevirtual com.sun.prism.GraphicsPipeline.is3DSupported:()Z
ifne 3
1: aload 1
invokevirtual com.sun.javafx.geom.transform.BaseTransform.is2D:()Z
ifne 3
2: return
3: StackMap locals:
StackMap stack:
aload 0
aload 1
invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.transform:(Lcom/sun/javafx/geom/transform/BaseTransform;)V
4: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/prism/es2/ES2Graphics;
0 5 1 transform Lcom/sun/javafx/geom/transform/BaseTransform;
MethodParameters:
Name Flags
transform
public void translate(float, float, float);
descriptor: (FFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: invokestatic com.sun.prism.GraphicsPipeline.getPipeline:()Lcom/sun/prism/GraphicsPipeline;
invokevirtual com.sun.prism.GraphicsPipeline.is3DSupported:()Z
ifne 2
fload 3
fconst_0
fcmpl
ifeq 2
1: return
2: StackMap locals:
StackMap stack:
aload 0
fload 1
fload 2
fload 3
invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.translate:(FFF)V
3: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/es2/ES2Graphics;
0 4 1 tx F
0 4 2 ty F
0 4 3 tz F
MethodParameters:
Name Flags
tx
ty
tz
public void scale(float, float, float);
descriptor: (FFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: invokestatic com.sun.prism.GraphicsPipeline.getPipeline:()Lcom/sun/prism/GraphicsPipeline;
invokevirtual com.sun.prism.GraphicsPipeline.is3DSupported:()Z
ifne 2
fload 3
fconst_1
fcmpl
ifeq 2
1: return
2: StackMap locals:
StackMap stack:
aload 0
fload 1
fload 2
fload 3
invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.scale:(FFF)V
3: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/es2/ES2Graphics;
0 4 1 sx F
0 4 2 sy F
0 4 3 sz F
MethodParameters:
Name Flags
sx
sy
sz
public void setCamera(com.sun.javafx.sg.prism.NGCamera);
descriptor: (Lcom/sun/javafx/sg/prism/NGCamera;)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=2, args_size=2
start local 0 start local 1 0: invokestatic com.sun.prism.GraphicsPipeline.getPipeline:()Lcom/sun/prism/GraphicsPipeline;
invokevirtual com.sun.prism.GraphicsPipeline.is3DSupported:()Z
ifeq 2
1: aload 0
aload 1
invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.setCamera:(Lcom/sun/javafx/sg/prism/NGCamera;)V
2: StackMap locals:
StackMap stack:
return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/es2/ES2Graphics;
0 3 1 camera Lcom/sun/javafx/sg/prism/NGCamera;
MethodParameters:
Name Flags
camera
}
SourceFile: "ES2Graphics.java"