class com.sun.prism.d3d.D3DVramPool extends com.sun.prism.impl.BaseResourcePool<com.sun.prism.d3d.D3DTextureData> implements com.sun.prism.impl.TextureResourcePool<com.sun.prism.d3d.D3DTextureData>
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.d3d.D3DVramPool
  super_class: com.sun.prism.impl.BaseResourcePool
{
  public static final com.sun.prism.d3d.D3DVramPool instance;
    descriptor: Lcom/sun/prism/d3d/D3DVramPool;
    flags: (0x0019) ACC_PUBLIC, ACC_STATIC, ACC_FINAL

  static void <clinit>();
    descriptor: ()V
    flags: (0x0008) ACC_STATIC
    Code:
      stack=2, locals=0, args_size=0
         0: .line 36
            new com.sun.prism.d3d.D3DVramPool
            dup
            invokespecial com.sun.prism.d3d.D3DVramPool.<init>:()V
            putstatic com.sun.prism.d3d.D3DVramPool.instance:Lcom/sun/prism/d3d/D3DVramPool;
            return
      LocalVariableTable:
        Start  End  Slot  Name  Signature

  private void <init>();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=5, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DVramPool this
         0: .line 39
            aload 0 /* this */
            getstatic com.sun.prism.impl.PrismSettings.targetVram:J
            getstatic com.sun.prism.impl.PrismSettings.maxVram:J
            invokespecial com.sun.prism.impl.BaseResourcePool.<init>:(JJ)V
         1: .line 40
            return
        end local 0 // com.sun.prism.d3d.D3DVramPool this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/d3d/D3DVramPool;

  public long size(com.sun.prism.d3d.D3DTextureData);
    descriptor: (Lcom/sun/prism/d3d/D3DTextureData;)J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DVramPool this
        start local 1 // com.sun.prism.d3d.D3DTextureData resource
         0: .line 44
            aload 1 /* resource */
            invokevirtual com.sun.prism.d3d.D3DTextureData.getSize:()J
            lreturn
        end local 1 // com.sun.prism.d3d.D3DTextureData resource
        end local 0 // com.sun.prism.d3d.D3DVramPool this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    1     0      this  Lcom/sun/prism/d3d/D3DVramPool;
            0    1     1  resource  Lcom/sun/prism/d3d/D3DTextureData;
    MethodParameters:
          Name  Flags
      resource  

  public long estimateTextureSize(int, int, com.sun.prism.PixelFormat);
    descriptor: (IILcom/sun/prism/PixelFormat;)J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=4, args_size=4
        start local 0 // com.sun.prism.d3d.D3DVramPool this
        start local 1 // int width
        start local 2 // int height
        start local 3 // com.sun.prism.PixelFormat format
         0: .line 51
            iload 1 /* width */
            i2l
            iload 2 /* height */
            i2l
            lmul
         1: .line 52
            aload 3 /* format */
            invokevirtual com.sun.prism.PixelFormat.getBytesPerPixelUnit:()I
            i2l
         2: .line 51
            lmul
            lreturn
        end local 3 // com.sun.prism.PixelFormat format
        end local 2 // int height
        end local 1 // int width
        end local 0 // com.sun.prism.d3d.D3DVramPool this
      LocalVariableTable:
        Start  End  Slot    Name  Signature
            0    3     0    this  Lcom/sun/prism/d3d/D3DVramPool;
            0    3     1   width  I
            0    3     2  height  I
            0    3     3  format  Lcom/sun/prism/PixelFormat;
    MethodParameters:
        Name  Flags
      width   
      height  
      format  

  public long estimateRTTextureSize(int, int, boolean);
    descriptor: (IIZ)J
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=4, args_size=4
        start local 0 // com.sun.prism.d3d.D3DVramPool this
        start local 1 // int width
        start local 2 // int height
        start local 3 // boolean hasDepth
         0: .line 60
            iload 1 /* width */
            i2l
            iload 2 /* height */
            i2l
            lmul
            ldc 4
            lmul
            lreturn
        end local 3 // boolean hasDepth
        end local 2 // int height
        end local 1 // int width
        end local 0 // com.sun.prism.d3d.D3DVramPool this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    1     0      this  Lcom/sun/prism/d3d/D3DVramPool;
            0    1     1     width  I
            0    1     2    height  I
            0    1     3  hasDepth  Z
    MethodParameters:
          Name  Flags
      width     
      height    
      hasDepth  

  public java.lang.String toString();
    descriptor: ()Ljava/lang/String;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DVramPool this
         0: .line 65
            ldc "D3D Vram Pool"
            areturn
        end local 0 // com.sun.prism.d3d.D3DVramPool this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DVramPool;

  public long size(java.lang.Object);
    descriptor: (Ljava/lang/Object;)J
    flags: (0x1041) ACC_PUBLIC, ACC_BRIDGE, ACC_SYNTHETIC
    Code:
      stack=2, locals=2, args_size=2
         0: .line 1
            aload 0
            aload 1
            checkcast com.sun.prism.d3d.D3DTextureData
            invokevirtual com.sun.prism.d3d.D3DVramPool.size:(Lcom/sun/prism/d3d/D3DTextureData;)J
            lreturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
}
Signature: Lcom/sun/prism/impl/BaseResourcePool<Lcom/sun/prism/d3d/D3DTextureData;>;Lcom/sun/prism/impl/TextureResourcePool<Lcom/sun/prism/d3d/D3DTextureData;>;
SourceFile: "D3DVramPool.java"