final class com.sun.prism.d3d.D3DShader extends com.sun.prism.d3d.D3DResource implements com.sun.prism.ps.Shader
minor version: 0
major version: 59
flags: flags: (0x0030) ACC_FINAL, ACC_SUPER
this_class: com.sun.prism.d3d.D3DShader
super_class: com.sun.prism.d3d.D3DResource
{
private static java.nio.IntBuffer itmp;
descriptor: Ljava/nio/IntBuffer;
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
private static java.nio.FloatBuffer ftmp;
descriptor: Ljava/nio/FloatBuffer;
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
private final java.util.Map<java.lang.String, java.lang.Integer> registers;
descriptor: Ljava/util/Map;
flags: (0x0012) ACC_PRIVATE, ACC_FINAL
Signature: Ljava/util/Map<Ljava/lang/String;Ljava/lang/Integer;>;
private boolean valid;
descriptor: Z
flags: (0x0002) ACC_PRIVATE
void <init>(com.sun.prism.d3d.D3DContext, long, java.util.Map<java.lang.String, java.lang.Integer>);
descriptor: (Lcom/sun/prism/d3d/D3DContext;JLjava/util/Map;)V
flags: (0x0000)
Code:
stack=6, locals=5, args_size=4
start local 0 start local 1 start local 2 start local 4 0: aload 0
new com.sun.prism.d3d.D3DResource$D3DRecord
dup
aload 1
lload 2
invokespecial com.sun.prism.d3d.D3DResource$D3DRecord.<init>:(Lcom/sun/prism/d3d/D3DContext;J)V
invokespecial com.sun.prism.d3d.D3DResource.<init>:(Lcom/sun/prism/d3d/D3DResource$D3DRecord;)V
1: aload 0
lload 2
lconst_0
lcmp
ifeq 2
iconst_1
goto 3
StackMap locals: com.sun.prism.d3d.D3DShader com.sun.prism.d3d.D3DContext long java.util.Map
StackMap stack: com.sun.prism.d3d.D3DShader
2: iconst_0
StackMap locals: com.sun.prism.d3d.D3DShader com.sun.prism.d3d.D3DContext long java.util.Map
StackMap stack: com.sun.prism.d3d.D3DShader int
3: putfield com.sun.prism.d3d.D3DShader.valid:Z
4: aload 0
aload 4
putfield com.sun.prism.d3d.D3DShader.registers:Ljava/util/Map;
5: return
end local 4 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/prism/d3d/D3DShader;
0 6 1 context Lcom/sun/prism/d3d/D3DContext;
0 6 2 pData J
0 6 4 registers Ljava/util/Map<Ljava/lang/String;Ljava/lang/Integer;>;
Signature: (Lcom/sun/prism/d3d/D3DContext;JLjava/util/Map<Ljava/lang/String;Ljava/lang/Integer;>;)V
MethodParameters:
Name Flags
context
pData
registers
static native long init(long, java.nio.ByteBuffer, int, boolean, boolean);
descriptor: (JLjava/nio/ByteBuffer;IZZ)J
flags: (0x0108) ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
pCtx
buf
maxTexCoordIndex
isPixcoordUsed
isPerVertexColorUsed
private static native int enable(long, long);
descriptor: (JJ)I
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
pCtx
pData
private static native int disable(long, long);
descriptor: (JJ)I
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
pCtx
pData
private static native int setConstantsF(long, long, int, java.nio.FloatBuffer, int, int);
descriptor: (JJILjava/nio/FloatBuffer;II)I
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
pCtx
pData
register
buf
off
count
private static native int setConstantsI(long, long, int, java.nio.IntBuffer, int, int);
descriptor: (JJILjava/nio/IntBuffer;II)I
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
pCtx
pData
register
buf
off
count
private static native int nGetRegister(long, long, java.lang.String);
descriptor: (JJLjava/lang/String;)I
flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
MethodParameters:
Name Flags
pCtx
pData
name
public void enable();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=2, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getContext:()Lcom/sun/prism/d3d/D3DContext;
invokevirtual com.sun.prism.d3d.D3DContext.getContextHandle:()J
1: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getResource:()J
2: invokestatic com.sun.prism.d3d.D3DShader.enable:(JJ)I
istore 1
start local 1 3: aload 0
dup
getfield com.sun.prism.d3d.D3DShader.valid:Z
iload 1
iflt 4
iconst_1
goto 5
StackMap locals: com.sun.prism.d3d.D3DShader int
StackMap stack: com.sun.prism.d3d.D3DShader int
4: iconst_0
StackMap locals: com.sun.prism.d3d.D3DShader int
StackMap stack: com.sun.prism.d3d.D3DShader int int
5: iand
putfield com.sun.prism.d3d.D3DShader.valid:Z
6: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getContext:()Lcom/sun/prism/d3d/D3DContext;
pop
iload 1
invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
7: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 8 0 this Lcom/sun/prism/d3d/D3DShader;
3 8 1 res I
public void disable();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=2, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getContext:()Lcom/sun/prism/d3d/D3DContext;
invokevirtual com.sun.prism.d3d.D3DContext.getContextHandle:()J
1: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getResource:()J
2: invokestatic com.sun.prism.d3d.D3DShader.disable:(JJ)I
istore 1
start local 1 3: aload 0
dup
getfield com.sun.prism.d3d.D3DShader.valid:Z
iload 1
iflt 4
iconst_1
goto 5
StackMap locals: com.sun.prism.d3d.D3DShader int
StackMap stack: com.sun.prism.d3d.D3DShader int
4: iconst_0
StackMap locals: com.sun.prism.d3d.D3DShader int
StackMap stack: com.sun.prism.d3d.D3DShader int int
5: iand
putfield com.sun.prism.d3d.D3DShader.valid:Z
6: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getContext:()Lcom/sun/prism/d3d/D3DContext;
pop
iload 1
invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
7: return
end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 8 0 this Lcom/sun/prism/d3d/D3DShader;
3 8 1 res I
private static void checkTmpIntBuf();
descriptor: ()V
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: getstatic com.sun.prism.d3d.D3DShader.itmp:Ljava/nio/IntBuffer;
ifnonnull 2
1: iconst_4
invokestatic com.sun.prism.impl.BufferUtil.newIntBuffer:(I)Ljava/nio/IntBuffer;
putstatic com.sun.prism.d3d.D3DShader.itmp:Ljava/nio/IntBuffer;
2: StackMap locals:
StackMap stack:
getstatic com.sun.prism.d3d.D3DShader.itmp:Ljava/nio/IntBuffer;
invokevirtual java.nio.IntBuffer.clear:()Ljava/nio/Buffer;
pop
3: return
LocalVariableTable:
Start End Slot Name Signature
public void setConstant(java.lang.String, int);
descriptor: (Ljava/lang/String;I)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=3, args_size=3
start local 0 start local 1 start local 2 0: aload 0
aload 1
iload 2
i2f
invokevirtual com.sun.prism.d3d.D3DShader.setConstant:(Ljava/lang/String;F)V
1: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/d3d/D3DShader;
0 2 1 name Ljava/lang/String;
0 2 2 i0 I
MethodParameters:
Name Flags
name
i0
public void setConstant(java.lang.String, int, int);
descriptor: (Ljava/lang/String;II)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=4, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: aload 0
aload 1
iload 2
i2f
iload 3
i2f
invokevirtual com.sun.prism.d3d.D3DShader.setConstant:(Ljava/lang/String;FF)V
1: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/d3d/D3DShader;
0 2 1 name Ljava/lang/String;
0 2 2 i0 I
0 2 3 i1 I
MethodParameters:
Name Flags
name
i0
i1
public void setConstant(java.lang.String, int, int, int);
descriptor: (Ljava/lang/String;III)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
aload 1
iload 2
i2f
iload 3
i2f
iload 4
i2f
invokevirtual com.sun.prism.d3d.D3DShader.setConstant:(Ljava/lang/String;FFF)V
1: return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/d3d/D3DShader;
0 2 1 name Ljava/lang/String;
0 2 2 i0 I
0 2 3 i1 I
0 2 4 i2 I
MethodParameters:
Name Flags
name
i0
i1
i2
public void setConstant(java.lang.String, int, int, int, int);
descriptor: (Ljava/lang/String;IIII)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=6, locals=6, args_size=6
start local 0 start local 1 start local 2 start local 3 start local 4 start local 5 0: aload 0
aload 1
iload 2
i2f
iload 3
i2f
iload 4
i2f
iload 5
i2f
invokevirtual com.sun.prism.d3d.D3DShader.setConstant:(Ljava/lang/String;FFFF)V
1: return
end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 2 0 this Lcom/sun/prism/d3d/D3DShader;
0 2 1 name Ljava/lang/String;
0 2 2 i0 I
0 2 3 i1 I
0 2 4 i2 I
0 2 5 i3 I
MethodParameters:
Name Flags
name
i0
i1
i2
i3
public void setConstants(java.lang.String, java.nio.IntBuffer, int, int);
descriptor: (Ljava/lang/String;Ljava/nio/IntBuffer;II)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=3, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: new java.lang.InternalError
dup
ldc "Not yet implemented"
invokespecial java.lang.InternalError.<init>:(Ljava/lang/String;)V
athrow
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/d3d/D3DShader;
0 1 1 name Ljava/lang/String;
0 1 2 buf Ljava/nio/IntBuffer;
0 1 3 off I
0 1 4 count I
MethodParameters:
Name Flags
name
buf
off
count
private static void checkTmpFloatBuf();
descriptor: ()V
flags: (0x000a) ACC_PRIVATE, ACC_STATIC
Code:
stack=1, locals=0, args_size=0
0: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
ifnonnull 2
1: iconst_4
invokestatic com.sun.prism.impl.BufferUtil.newFloatBuffer:(I)Ljava/nio/FloatBuffer;
putstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
2: StackMap locals:
StackMap stack:
getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
invokevirtual java.nio.FloatBuffer.clear:()Ljava/nio/Buffer;
pop
3: return
LocalVariableTable:
Start End Slot Name Signature
public void setConstant(java.lang.String, float);
descriptor: (Ljava/lang/String;F)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=3, args_size=3
start local 0 start local 1 start local 2 0: invokestatic com.sun.prism.d3d.D3DShader.checkTmpFloatBuf:()V
1: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
fload 2
invokevirtual java.nio.FloatBuffer.put:(F)Ljava/nio/FloatBuffer;
pop
2: aload 0
aload 1
getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
iconst_0
iconst_1
invokevirtual com.sun.prism.d3d.D3DShader.setConstants:(Ljava/lang/String;Ljava/nio/FloatBuffer;II)V
3: return
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 4 0 this Lcom/sun/prism/d3d/D3DShader;
0 4 1 name Ljava/lang/String;
0 4 2 f0 F
MethodParameters:
Name Flags
name
f0
public void setConstant(java.lang.String, float, float);
descriptor: (Ljava/lang/String;FF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=4, args_size=4
start local 0 start local 1 start local 2 start local 3 0: invokestatic com.sun.prism.d3d.D3DShader.checkTmpFloatBuf:()V
1: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
fload 2
invokevirtual java.nio.FloatBuffer.put:(F)Ljava/nio/FloatBuffer;
pop
2: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
fload 3
invokevirtual java.nio.FloatBuffer.put:(F)Ljava/nio/FloatBuffer;
pop
3: aload 0
aload 1
getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
iconst_0
iconst_1
invokevirtual com.sun.prism.d3d.D3DShader.setConstants:(Ljava/lang/String;Ljava/nio/FloatBuffer;II)V
4: return
end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 5 0 this Lcom/sun/prism/d3d/D3DShader;
0 5 1 name Ljava/lang/String;
0 5 2 f0 F
0 5 3 f1 F
MethodParameters:
Name Flags
name
f0
f1
public void setConstant(java.lang.String, float, float, float);
descriptor: (Ljava/lang/String;FFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=5, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: invokestatic com.sun.prism.d3d.D3DShader.checkTmpFloatBuf:()V
1: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
fload 2
invokevirtual java.nio.FloatBuffer.put:(F)Ljava/nio/FloatBuffer;
pop
2: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
fload 3
invokevirtual java.nio.FloatBuffer.put:(F)Ljava/nio/FloatBuffer;
pop
3: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
fload 4
invokevirtual java.nio.FloatBuffer.put:(F)Ljava/nio/FloatBuffer;
pop
4: aload 0
aload 1
getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
iconst_0
iconst_1
invokevirtual com.sun.prism.d3d.D3DShader.setConstants:(Ljava/lang/String;Ljava/nio/FloatBuffer;II)V
5: return
end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 6 0 this Lcom/sun/prism/d3d/D3DShader;
0 6 1 name Ljava/lang/String;
0 6 2 f0 F
0 6 3 f1 F
0 6 4 f2 F
MethodParameters:
Name Flags
name
f0
f1
f2
public void setConstant(java.lang.String, float, float, float, float);
descriptor: (Ljava/lang/String;FFFF)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=5, locals=6, args_size=6
start local 0 start local 1 start local 2 start local 3 start local 4 start local 5 0: invokestatic com.sun.prism.d3d.D3DShader.checkTmpFloatBuf:()V
1: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
fload 2
invokevirtual java.nio.FloatBuffer.put:(F)Ljava/nio/FloatBuffer;
pop
2: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
fload 3
invokevirtual java.nio.FloatBuffer.put:(F)Ljava/nio/FloatBuffer;
pop
3: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
fload 4
invokevirtual java.nio.FloatBuffer.put:(F)Ljava/nio/FloatBuffer;
pop
4: getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
fload 5
invokevirtual java.nio.FloatBuffer.put:(F)Ljava/nio/FloatBuffer;
pop
5: aload 0
aload 1
getstatic com.sun.prism.d3d.D3DShader.ftmp:Ljava/nio/FloatBuffer;
iconst_0
iconst_1
invokevirtual com.sun.prism.d3d.D3DShader.setConstants:(Ljava/lang/String;Ljava/nio/FloatBuffer;II)V
6: return
end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 7 0 this Lcom/sun/prism/d3d/D3DShader;
0 7 1 name Ljava/lang/String;
0 7 2 f0 F
0 7 3 f1 F
0 7 4 f2 F
0 7 5 f3 F
MethodParameters:
Name Flags
name
f0
f1
f2
f3
public void setConstants(java.lang.String, java.nio.FloatBuffer, int, int);
descriptor: (Ljava/lang/String;Ljava/nio/FloatBuffer;II)V
flags: (0x0001) ACC_PUBLIC
Code:
stack=8, locals=6, args_size=5
start local 0 start local 1 start local 2 start local 3 start local 4 0: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getContext:()Lcom/sun/prism/d3d/D3DContext;
invokevirtual com.sun.prism.d3d.D3DContext.getContextHandle:()J
1: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getResource:()J
2: aload 0
aload 1
invokevirtual com.sun.prism.d3d.D3DShader.getRegister:(Ljava/lang/String;)I
aload 2
iload 3
iload 4
3: invokestatic com.sun.prism.d3d.D3DShader.setConstantsF:(JJILjava/nio/FloatBuffer;II)I
istore 5
start local 5 4: aload 0
dup
getfield com.sun.prism.d3d.D3DShader.valid:Z
iload 5
iflt 5
iconst_1
goto 6
StackMap locals: com.sun.prism.d3d.D3DShader java.lang.String java.nio.FloatBuffer int int int
StackMap stack: com.sun.prism.d3d.D3DShader int
5: iconst_0
StackMap locals: com.sun.prism.d3d.D3DShader java.lang.String java.nio.FloatBuffer int int int
StackMap stack: com.sun.prism.d3d.D3DShader int int
6: iand
putfield com.sun.prism.d3d.D3DShader.valid:Z
7: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getContext:()Lcom/sun/prism/d3d/D3DContext;
pop
iload 5
invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
8: return
end local 5 end local 4 end local 3 end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 9 0 this Lcom/sun/prism/d3d/D3DShader;
0 9 1 name Ljava/lang/String;
0 9 2 buf Ljava/nio/FloatBuffer;
0 9 3 off I
0 9 4 count I
4 9 5 res I
MethodParameters:
Name Flags
name
buf
off
count
private int getRegister(java.lang.String);
descriptor: (Ljava/lang/String;)I
flags: (0x0002) ACC_PRIVATE
Code:
stack=5, locals=4, args_size=2
start local 0 start local 1 0: aload 0
getfield com.sun.prism.d3d.D3DShader.registers:Ljava/util/Map;
aload 1
invokeinterface java.util.Map.get:(Ljava/lang/Object;)Ljava/lang/Object;
checkcast java.lang.Integer
astore 2
start local 2 1: aload 2
ifnonnull 11
2: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getContext:()Lcom/sun/prism/d3d/D3DContext;
invokevirtual com.sun.prism.d3d.D3DContext.getContextHandle:()J
3: aload 0
getfield com.sun.prism.d3d.D3DShader.d3dResRecord:Lcom/sun/prism/d3d/D3DResource$D3DRecord;
invokevirtual com.sun.prism.d3d.D3DResource$D3DRecord.getResource:()J
aload 1
4: invokestatic com.sun.prism.d3d.D3DShader.nGetRegister:(JJLjava/lang/String;)I
istore 3
start local 3 5: iload 3
ifge 9
6: new java.lang.IllegalArgumentException
dup
new java.lang.StringBuilder
dup
ldc "Register not found for: "
invokespecial java.lang.StringBuilder.<init>:(Ljava/lang/String;)V
7: aload 1
invokevirtual java.lang.StringBuilder.append:(Ljava/lang/String;)Ljava/lang/StringBuilder;
invokevirtual java.lang.StringBuilder.toString:()Ljava/lang/String;
8: invokespecial java.lang.IllegalArgumentException.<init>:(Ljava/lang/String;)V
athrow
9: StackMap locals: java.lang.Integer int
StackMap stack:
aload 0
getfield com.sun.prism.d3d.D3DShader.registers:Ljava/util/Map;
aload 1
iload 3
invokestatic java.lang.Integer.valueOf:(I)Ljava/lang/Integer;
invokeinterface java.util.Map.put:(Ljava/lang/Object;Ljava/lang/Object;)Ljava/lang/Object;
pop
10: iload 3
ireturn
end local 3 11: StackMap locals:
StackMap stack:
aload 2
invokevirtual java.lang.Integer.intValue:()I
ireturn
end local 2 end local 1 end local 0 LocalVariableTable:
Start End Slot Name Signature
0 12 0 this Lcom/sun/prism/d3d/D3DShader;
0 12 1 name Ljava/lang/String;
1 12 2 reg Ljava/lang/Integer;
5 11 3 nRegister I
MethodParameters:
Name Flags
name
public boolean isValid();
descriptor: ()Z
flags: (0x0001) ACC_PUBLIC
Code:
stack=1, locals=1, args_size=1
start local 0 0: aload 0
getfield com.sun.prism.d3d.D3DShader.valid:Z
ireturn
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 1 0 this Lcom/sun/prism/d3d/D3DShader;
public void dispose();
descriptor: ()V
flags: (0x0001) ACC_PUBLIC
Code:
stack=2, locals=1, args_size=1
start local 0 0: aload 0
invokespecial com.sun.prism.d3d.D3DResource.dispose:()V
1: aload 0
iconst_0
putfield com.sun.prism.d3d.D3DShader.valid:Z
2: return
end local 0 LocalVariableTable:
Start End Slot Name Signature
0 3 0 this Lcom/sun/prism/d3d/D3DShader;
}
SourceFile: "D3DShader.java"
InnerClasses:
D3DRecord = com.sun.prism.d3d.D3DResource$D3DRecord of com.sun.prism.d3d.D3DResource