class com.sun.prism.d3d.D3DGraphics extends com.sun.prism.impl.ps.BaseShaderGraphics implements com.sun.prism.d3d.D3DContextSource
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.prism.d3d.D3DGraphics
  super_class: com.sun.prism.impl.ps.BaseShaderGraphics
{
  private com.sun.prism.d3d.D3DContext context;
    descriptor: Lcom/sun/prism/d3d/D3DContext;
    flags: (0x0002) ACC_PRIVATE

  private void <init>(com.sun.prism.d3d.D3DContext, com.sun.prism.RenderTarget);
    descriptor: (Lcom/sun/prism/d3d/D3DContext;Lcom/sun/prism/RenderTarget;)V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=3, locals=3, args_size=3
        start local 0 // com.sun.prism.d3d.D3DGraphics this
        start local 1 // com.sun.prism.d3d.D3DContext context
        start local 2 // com.sun.prism.RenderTarget target
         0: .line 42
            aload 0 /* this */
            aload 1 /* context */
            aload 2 /* target */
            invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.<init>:(Lcom/sun/prism/impl/ps/BaseShaderContext;Lcom/sun/prism/RenderTarget;)V
         1: .line 43
            aload 0 /* this */
            aload 1 /* context */
            putfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
         2: .line 44
            return
        end local 2 // com.sun.prism.RenderTarget target
        end local 1 // com.sun.prism.d3d.D3DContext context
        end local 0 // com.sun.prism.d3d.D3DGraphics this
      LocalVariableTable:
        Start  End  Slot     Name  Signature
            0    3     0     this  Lcom/sun/prism/d3d/D3DGraphics;
            0    3     1  context  Lcom/sun/prism/d3d/D3DContext;
            0    3     2   target  Lcom/sun/prism/RenderTarget;
    MethodParameters:
         Name  Flags
      context  
      target   

  public void getPaintShaderTransform(com.sun.javafx.geom.transform.Affine3D);
    descriptor: (Lcom/sun/javafx/geom/transform/Affine3D;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=7, locals=2, args_size=2
        start local 0 // com.sun.prism.d3d.D3DGraphics this
        start local 1 // com.sun.javafx.geom.transform.Affine3D ret
         0: .line 48
            aload 0 /* this */
            aload 1 /* ret */
            invokespecial com.sun.prism.impl.ps.BaseShaderGraphics.getPaintShaderTransform:(Lcom/sun/javafx/geom/transform/Affine3D;)V
         1: .line 49
            aload 1 /* ret */
            ldc -0.5
            ldc -0.5
            dconst_0
            invokevirtual com.sun.javafx.geom.transform.Affine3D.preTranslate:(DDD)V
         2: .line 50
            return
        end local 1 // com.sun.javafx.geom.transform.Affine3D ret
        end local 0 // com.sun.prism.d3d.D3DGraphics this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/prism/d3d/D3DGraphics;
            0    3     1   ret  Lcom/sun/javafx/geom/transform/Affine3D;
    MethodParameters:
      Name  Flags
      ret   

  static com.sun.prism.Graphics create(com.sun.prism.RenderTarget, com.sun.prism.d3d.D3DContext);
    descriptor: (Lcom/sun/prism/RenderTarget;Lcom/sun/prism/d3d/D3DContext;)Lcom/sun/prism/Graphics;
    flags: (0x0008) ACC_STATIC
    Code:
      stack=4, locals=4, args_size=2
        start local 0 // com.sun.prism.RenderTarget target
        start local 1 // com.sun.prism.d3d.D3DContext context
         0: .line 53
            aload 0 /* target */
            ifnonnull 2
         1: .line 54
            aconst_null
            areturn
         2: .line 56
      StackMap locals:
      StackMap stack:
            aload 0 /* target */
            checkcast com.sun.prism.d3d.D3DRenderTarget
            invokeinterface com.sun.prism.d3d.D3DRenderTarget.getResourceHandle:()J
            lstore 2 /* resourceHandle */
        start local 2 // long resourceHandle
         3: .line 57
            lload 2 /* resourceHandle */
            lconst_0
            lcmp
            ifne 5
         4: .line 58
            aconst_null
            areturn
         5: .line 61
      StackMap locals: long
      StackMap stack:
            getstatic com.sun.prism.impl.PrismSettings.verbose:Z
            ifeq 7
            aload 1 /* context */
            invokevirtual com.sun.prism.d3d.D3DContext.isLost:()Z
            ifeq 7
         6: .line 62
            getstatic java.lang.System.err:Ljava/io/PrintStream;
            ldc "Create graphics while the device is lost"
            invokevirtual java.io.PrintStream.println:(Ljava/lang/String;)V
         7: .line 65
      StackMap locals:
      StackMap stack:
            new com.sun.prism.d3d.D3DGraphics
            dup
            aload 1 /* context */
            aload 0 /* target */
            invokespecial com.sun.prism.d3d.D3DGraphics.<init>:(Lcom/sun/prism/d3d/D3DContext;Lcom/sun/prism/RenderTarget;)V
            areturn
        end local 2 // long resourceHandle
        end local 1 // com.sun.prism.d3d.D3DContext context
        end local 0 // com.sun.prism.RenderTarget target
      LocalVariableTable:
        Start  End  Slot            Name  Signature
            0    8     0          target  Lcom/sun/prism/RenderTarget;
            0    8     1         context  Lcom/sun/prism/d3d/D3DContext;
            3    8     2  resourceHandle  J
    MethodParameters:
         Name  Flags
      target   
      context  

  public void clearQuad(float, float, float, float);
    descriptor: (FFFF)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=7, args_size=5
        start local 0 // com.sun.prism.d3d.D3DGraphics this
        start local 1 // float x1
        start local 2 // float y1
        start local 3 // float x2
        start local 4 // float y2
         0: .line 71
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DContext.setRenderTarget:(Lcom/sun/prism/impl/BaseGraphics;)V
         1: .line 72
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
            invokevirtual com.sun.prism.d3d.D3DContext.flushVertexBuffer:()V
         2: .line 74
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DGraphics.getCompositeMode:()Lcom/sun/prism/CompositeMode;
            astore 5 /* oldMode */
        start local 5 // com.sun.prism.CompositeMode oldMode
         3: .line 75
            aload 0 /* this */
            getstatic com.sun.prism.CompositeMode.CLEAR:Lcom/sun/prism/CompositeMode;
            invokevirtual com.sun.prism.d3d.D3DGraphics.setCompositeMode:(Lcom/sun/prism/CompositeMode;)V
         4: .line 76
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DGraphics.getPaint:()Lcom/sun/prism/paint/Paint;
            astore 6 /* oldPaint */
        start local 6 // com.sun.prism.paint.Paint oldPaint
         5: .line 77
            aload 0 /* this */
            getstatic com.sun.prism.paint.Color.BLACK:Lcom/sun/prism/paint/Color;
            invokevirtual com.sun.prism.d3d.D3DGraphics.setPaint:(Lcom/sun/prism/paint/Paint;)V
         6: .line 78
            aload 0 /* this */
            fload 1 /* x1 */
            fload 2 /* y1 */
            fload 3 /* x2 */
            fload 4 /* y2 */
            invokevirtual com.sun.prism.d3d.D3DGraphics.fillQuad:(FFFF)V
         7: .line 79
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
            invokevirtual com.sun.prism.d3d.D3DContext.flushVertexBuffer:()V
         8: .line 81
            aload 0 /* this */
            aload 6 /* oldPaint */
            invokevirtual com.sun.prism.d3d.D3DGraphics.setPaint:(Lcom/sun/prism/paint/Paint;)V
         9: .line 82
            aload 0 /* this */
            aload 5 /* oldMode */
            invokevirtual com.sun.prism.d3d.D3DGraphics.setCompositeMode:(Lcom/sun/prism/CompositeMode;)V
        10: .line 83
            return
        end local 6 // com.sun.prism.paint.Paint oldPaint
        end local 5 // com.sun.prism.CompositeMode oldMode
        end local 4 // float y2
        end local 3 // float x2
        end local 2 // float y1
        end local 1 // float x1
        end local 0 // com.sun.prism.d3d.D3DGraphics this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0   11     0      this  Lcom/sun/prism/d3d/D3DGraphics;
            0   11     1        x1  F
            0   11     2        y1  F
            0   11     3        x2  F
            0   11     4        y2  F
            3   11     5   oldMode  Lcom/sun/prism/CompositeMode;
            5   11     6  oldPaint  Lcom/sun/prism/paint/Paint;
    MethodParameters:
      Name  Flags
      x1    
      y1    
      x2    
      y2    

  public void clear(com.sun.prism.paint.Color);
    descriptor: (Lcom/sun/prism/paint/Color;)V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=5, locals=3, args_size=2
        start local 0 // com.sun.prism.d3d.D3DGraphics this
        start local 1 // com.sun.prism.paint.Color color
         0: .line 86
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DContext.validateClearOp:(Lcom/sun/prism/impl/BaseGraphics;)V
         1: .line 87
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DGraphics.getRenderTarget:()Lcom/sun/prism/RenderTarget;
            aload 1 /* color */
            invokevirtual com.sun.prism.paint.Color.isOpaque:()Z
            invokeinterface com.sun.prism.RenderTarget.setOpaque:(Z)V
         2: .line 88
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
            invokevirtual com.sun.prism.d3d.D3DContext.getContextHandle:()J
         3: .line 89
            aload 1 /* color */
            invokevirtual com.sun.prism.paint.Color.getIntArgbPre:()I
            aload 0 /* this */
            invokevirtual com.sun.prism.d3d.D3DGraphics.isDepthBuffer:()Z
            iconst_0
         4: .line 88
            invokestatic com.sun.prism.d3d.D3DGraphics.nClear:(JIZZ)I
            istore 2 /* res */
        start local 2 // int res
         5: .line 90
            iload 2 /* res */
            invokestatic com.sun.prism.d3d.D3DContext.validate:(I)V
         6: .line 91
            return
        end local 2 // int res
        end local 1 // com.sun.prism.paint.Color color
        end local 0 // com.sun.prism.d3d.D3DGraphics this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    7     0   this  Lcom/sun/prism/d3d/D3DGraphics;
            0    7     1  color  Lcom/sun/prism/paint/Color;
            5    7     2    res  I
    MethodParameters:
       Name  Flags
      color  

  public void sync();
    descriptor: ()V
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DGraphics this
         0: .line 94
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
            invokevirtual com.sun.prism.d3d.D3DContext.flushVertexBuffer:()V
         1: .line 95
            return
        end local 0 // com.sun.prism.d3d.D3DGraphics this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/prism/d3d/D3DGraphics;

  public com.sun.prism.d3d.D3DContext getContext();
    descriptor: ()Lcom/sun/prism/d3d/D3DContext;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=1, locals=1, args_size=1
        start local 0 // com.sun.prism.d3d.D3DGraphics this
         0: .line 98
            aload 0 /* this */
            getfield com.sun.prism.d3d.D3DGraphics.context:Lcom/sun/prism/d3d/D3DContext;
            areturn
        end local 0 // com.sun.prism.d3d.D3DGraphics this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Lcom/sun/prism/d3d/D3DGraphics;

  private static native int nClear(long, int, boolean, boolean);
    descriptor: (JIZZ)I
    flags: (0x010a) ACC_PRIVATE, ACC_STATIC, ACC_NATIVE
    MethodParameters:
               Name  Flags
      pContext       
      colorArgbPre   
      clearDepth     
      ignoreScissor  
}
SourceFile: "D3DGraphics.java"