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package com.sun.prism;

TODO: 3D - Need documentation This class represents a phong material for retained mode rendering
/** * TODO: 3D - Need documentation * This class represents a phong material for retained mode rendering */
public interface PhongMaterial extends Material { public enum MapType {DIFFUSE, SPECULAR, BUMP, SELF_ILLUM}; public static final int DIFFUSE = MapType.DIFFUSE.ordinal(); public static final int SPECULAR = MapType.SPECULAR.ordinal(); public static final int BUMP = MapType.BUMP.ordinal(); public static final int SELF_ILLUM = MapType.SELF_ILLUM.ordinal(); public static final int MAX_MAP_TYPE = MapType.values().length; public void setDiffuseColor(float r, float g, float b, float a); public void setSpecularColor(boolean set, float r, float g, float b, float a); public void setTextureMap(TextureMap map); public void lockTextureMaps(); public void unlockTextureMaps(); }