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*
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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package com.sun.javafx.scene.text;
import com.sun.javafx.geom.Point2D;
import com.sun.javafx.geom.RectBounds;
public interface GlyphList {
Returns the number of glyphs in GlyphList.
/**
* Returns the number of glyphs in GlyphList.
*/
public int getGlyphCount();
Returns the glyph code for the given glyphIndex.
/**
* Returns the glyph code for the given glyphIndex.
*/
public int getGlyphCode(int glyphIndex);
The x position for the given glyphIndex relative the GlyphList.
/**
* The x position for the given glyphIndex relative the GlyphList.
*/
public float getPosX(int glyphIndex);
The y position for the given glyphIndex relative the GlyphList.
/**
* The y position for the given glyphIndex relative the GlyphList.
*/
public float getPosY(int glyphIndex);
Returns the width of the GlyphList
/**
* Returns the width of the GlyphList
*/
public float getWidth();
Returns the height of the GlyphList
/**
* Returns the height of the GlyphList
*/
public float getHeight();
See TextLine#getBounds()
(used outside text layout in rendering and span bounds)
/**
* See TextLine#getBounds()
* (used outside text layout in rendering and span bounds)
*/
public RectBounds getLineBounds();
The top-left location of the GlyphList relative to
the origin of the Text Layout.
/**
* The top-left location of the GlyphList relative to
* the origin of the Text Layout.
*/
public Point2D getLocation();
Maps the given glyph index to the char offset.
(used during rendering (selection))
/**
* Maps the given glyph index to the char offset.
* (used during rendering (selection))
*/
public int getCharOffset(int glyphIndex);
Means that this GlyphList was shaped using complex processing (ICU),
either because it is complex script or because font features were
requested.
(used outside text layout in rendering)
/**
* Means that this GlyphList was shaped using complex processing (ICU),
* either because it is complex script or because font features were
* requested.
* (used outside text layout in rendering)
*/
public boolean isComplex();
Used during layout children (for rich text)
can be null (for non-rich text) but never null for rich text.
/**
* Used during layout children (for rich text)
* can be null (for non-rich text) but never null for rich text.
*/
public TextSpan getTextSpan();
}