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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
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package com.sun.javafx.menu;

import javafx.beans.property.BooleanProperty;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.StringProperty;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.input.KeyCombination;
import javafx.scene.Node;


public interface MenuItemBase {

    
* Properties * *
/*************************************************************************** * * * Properties * * * **************************************************************************/
public void setId(String value); public String getId(); public StringProperty idProperty();
The text to display in the menu item.
/** * The text to display in the menu item. */
public void setText(String value); public String getText(); public StringProperty textProperty();
An optional graphic for the menu item This will normally be an ImageView node, but there is no requirement for this to be the case.
/** * An optional graphic for the menu item This will normally be * an {@link javafx.scene.image.ImageView} node, but there is no requirement for this to be * the case. */
public void setGraphic(Node value); public Node getGraphic(); public ObjectProperty<Node> graphicProperty();
The action, which is invoked whenever the MenuItemBase is fired. This may be due to the user clicking on the button with the mouse, or by a touch event, or by a key press, or if the developer programatically invokes the fire() method.
/** * The action, which is invoked whenever the MenuItemBase is fired. This * may be due to the user clicking on the button with the mouse, or by * a touch event, or by a key press, or if the developer programatically * invokes the {@link #fire()} method. */
public void setOnAction(EventHandler<ActionEvent> value); public EventHandler<ActionEvent> getOnAction(); public ObjectProperty<EventHandler<ActionEvent>> onActionProperty(); // --- Disable public void setDisable(boolean value); public boolean isDisable(); public BooleanProperty disableProperty(); // --- Visible public void setVisible(boolean value); public boolean isVisible(); public BooleanProperty visibleProperty(); // --- Accelerator public void setAccelerator(KeyCombination value); public KeyCombination getAccelerator(); public ObjectProperty<KeyCombination> acceleratorProperty();
MnemonicParsing property to enable/disable text parsing. If this is set to true, then the MenuItemBase text will be parsed to see if it contains the mnemonic parsing character '_'. When a mnemonic is detected the key combination will be determined based on the succeeding character, and the mnemonic added.

The default value for MenuItemBase is true.

/** * MnemonicParsing property to enable/disable text parsing. * If this is set to true, then the MenuItemBase text will be * parsed to see if it contains the mnemonic parsing character '_'. * When a mnemonic is detected the key combination will * be determined based on the succeeding character, and the mnemonic * added. * * <p> * The default value for MenuItemBase is true. * </p> */
public void setMnemonicParsing(boolean value); public boolean isMnemonicParsing(); public BooleanProperty mnemonicParsingProperty(); /*************************************************************************** * * * Public API * * * **************************************************************************/
Fires a new ActionEvent.
/** * Fires a new ActionEvent. */
public void fire();
Fires when the accelerator for this MenuItem is invoked.
/** * Fires when the accelerator for this MenuItem is invoked. */
public void fireValidation(); }