/*
* Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.javafx.geom;
A 3-dimensional, single-precision, floating-point vector.
/**
* A 3-dimensional, single-precision, floating-point vector.
*
*/
public class Vec3f {
The x coordinate.
/**
* The x coordinate.
*/
public float x;
The y coordinate.
/**
* The y coordinate.
*/
public float y;
The z coordinate.
/**
* The z coordinate.
*/
public float z;
public Vec3f() { }
public Vec3f(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
public Vec3f(Vec3f v) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
public void set(Vec3f v) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
}
public void set(float x, float y, float z) {
this.x = x;
this.y = y;
this.z = z;
}
public final void mul(float s) {
this.x *= s;
this.y *= s;
this.z *= s;
}
Sets the value of this vector to the difference
of vectors t1 and t2 (this = t1 - t2).
Params: - t1 – the first vector
- t2 – the second vector
/**
* Sets the value of this vector to the difference
* of vectors t1 and t2 (this = t1 - t2).
* @param t1 the first vector
* @param t2 the second vector
*/
public void sub(Vec3f t1, Vec3f t2) {
this.x = t1.x - t2.x;
this.y = t1.y - t2.y;
this.z = t1.z - t2.z;
}
Sets the value of this vector to the difference of
itself and vector t1 (this = this - t1) .
Params: - t1 – the other vector
/**
* Sets the value of this vector to the difference of
* itself and vector t1 (this = this - t1) .
* @param t1 the other vector
*/
public void sub(Vec3f t1) {
this.x -= t1.x;
this.y -= t1.y;
this.z -= t1.z;
}
Sets the value of this vector to the sum
of vectors t1 and t2 (this = t1 + t2).
Params: - t1 – the first vector
- t2 – the second vector
/**
* Sets the value of this vector to the sum
* of vectors t1 and t2 (this = t1 + t2).
* @param t1 the first vector
* @param t2 the second vector
*/
public void add(Vec3f t1, Vec3f t2) {
this.x = t1.x + t2.x;
this.y = t1.y + t2.y;
this.z = t1.z + t2.z;
}
Sets the value of this vector to the sum of
itself and vector t1 (this = this + t1) .
Params: - t1 – the other vector
/**
* Sets the value of this vector to the sum of
* itself and vector t1 (this = this + t1) .
* @param t1 the other vector
*/
public void add(Vec3f t1) {
this.x += t1.x;
this.y += t1.y;
this.z += t1.z;
}
Returns the length of this vector.
Returns: the length of this vector
/**
* Returns the length of this vector.
* @return the length of this vector
*/
public float length() {
return (float) Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z);
}
Normalize this vector.
/**
* Normalize this vector.
*/
public void normalize() {
float norm = 1.0f / length();
this.x = this.x * norm;
this.y = this.y * norm;
this.z = this.z * norm;
}
Sets this vector to be the vector cross product of vectors v1 and v2.
Params: - v1 – the first vector
- v2 – the second vector
/**
* Sets this vector to be the vector cross product of vectors v1 and v2.
* @param v1 the first vector
* @param v2 the second vector
*/
public void cross(Vec3f v1, Vec3f v2) {
float tmpX;
float tmpY;
tmpX = v1.y * v2.z - v1.z * v2.y;
tmpY = v2.x * v1.z - v2.z * v1.x;
this.z = v1.x * v2.y - v1.y * v2.x;
this.x = tmpX;
this.y = tmpY;
}
Computes the dot product of this vector and vector v1.
Params: - v1 – the other vector
Returns: the dot product of this vector and v1
/**
* Computes the dot product of this vector and vector v1.
* @param v1 the other vector
* @return the dot product of this vector and v1
*/
public float dot(Vec3f v1) {
return this.x * v1.x + this.y * v1.y + this.z * v1.z;
}
Returns the hashcode for this Vec3f
.
Returns: a hash code for this Vec3f
.
/**
* Returns the hashcode for this <code>Vec3f</code>.
* @return a hash code for this <code>Vec3f</code>.
*/
@Override
public int hashCode() {
int bits = 7;
bits = 31 * bits + Float.floatToIntBits(x);
bits = 31 * bits + Float.floatToIntBits(y);
bits = 31 * bits + Float.floatToIntBits(z);
return bits;
}
Determines whether or not two 3D points or vectors are equal.
Two instances of Vec3f
are equal if the values of their
x
, y
and z
member fields,
representing their position in the coordinate space, are the same.
Params: - obj – an object to be compared with this
Vec3f
Returns: true
if the object to be compared is
an instance of Vec3f
and has
the same values; false
otherwise.
/**
* Determines whether or not two 3D points or vectors are equal.
* Two instances of <code>Vec3f</code> are equal if the values of their
* <code>x</code>, <code>y</code> and <code>z</code> member fields,
* representing their position in the coordinate space, are the same.
* @param obj an object to be compared with this <code>Vec3f</code>
* @return <code>true</code> if the object to be compared is
* an instance of <code>Vec3f</code> and has
* the same values; <code>false</code> otherwise.
*/
@Override
public boolean equals(Object obj) {
if (obj == this) {
return true;
}
if (obj instanceof Vec3f) {
Vec3f v = (Vec3f) obj;
return (x == v.x) && (y == v.y) && (z == v.z);
}
return false;
}
Returns a String
that represents the value
of this Vec3f
.
Returns: a string representation of this Vec3f
.
/**
* Returns a <code>String</code> that represents the value
* of this <code>Vec3f</code>.
* @return a string representation of this <code>Vec3f</code>.
*/
@Override
public String toString() {
return "Vec3f[" + x + ", " + y + ", " + z + "]";
}
}