/*
* Copyright (c) 2011, 2013, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation. Oracle designates this
* particular file as subject to the "Classpath" exception as provided
* by Oracle in the LICENSE file that accompanied this code.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
*/
package com.sun.javafx.embed;
import com.sun.javafx.cursor.CursorFrame;
/*
* An interface for embedding container. All the methods in this
* interface are to be used by embedded FX application to request
* or notify embedding application about various changes, for
* example, when embedded FX scene changes is painted, it calls
* HostInterface.repaint() to notify that the container should
* be eventually repainted to reflect new scene pixels.
*
*/
public interface HostInterface {
public void setEmbeddedStage(EmbeddedStageInterface embeddedStage);
public void setEmbeddedScene(EmbeddedSceneInterface embeddedScene);
/*
* Called by embedded FX scene to request focus to this container
* in an embedding app.
*/
public boolean requestFocus();
/*
* Called by embedded FX scene to traverse focus to a component
* which is next/previous to this container in an emedding app.
*/
public boolean traverseFocusOut(boolean forward);
/*
* Called by embedded FX scene when its opacity is changed, so
* embedding container will later draw the scene pixels with
* a new opacity value.
*/
/*
public void setOpacity(float opacity);
*/
/*
* Called by embedded FX scene when it is repainted, so embedding
* container will eventually repaint itself to reflect the changes.
*/
public void repaint();
/*
* Called by embedded FX stage when its size is changed, so
* embedding container will later report the size as the preferred size.
*/
public void setPreferredSize(int width, int height);
/*
* Called by embedded FX stage when FX enables/disables the stage.
*/
public void setEnabled(boolean enabled);
/*
* Called by embedded FX scene when its cursor is changed.
*/
public void setCursor(CursorFrame cursorFrame);
Grabs focus on this window. All mouse clicks that occur in this window's client area or client-areas of any of its unfocusable owned windows are delivered as usual. Whenever a click occurs on another app's window (not related via the ownership relation with this one, or a focusable owned window), or on non-client area of any window (titlebar, etc.), or any third-party app's window, or native OS GUI (e.g. a taskbar), the grab is automatically reset, and the window that held the grab receives the FOCUS_UNGRAB event. Note that for this functionality to work correctly, the window must have a focus upon calling this method. All owned popup windows that should be operable during the grabbed focus state (e.g. nested popup menus) must be unfocusable (see setFocusable
). Clicking a focusable owned window will reset the grab due to a focus transfer. The click that occurs in another window and causes resetting of the grab may or may not be delivered to that other window depending on the native OS behavior. If any of the application's windows already holds the grab, it is reset prior to grabbing the focus for this window. The method may be called multiple times for one window. Subsequent calls do not affect the grab status unless it is reset between the calls, in which case the focus is grabbed again. Note that grabbing the focus on an application window may prevent delivering certain events to other applications until the grab is reset. Therefore, if the application has finished showing popup windows based on a user action (e.g. clicking a menu item), and doesn't require the grab any more, it should call the ungrabFocus
method. The FOCUS_UNGRAB event signals that the grab has been reset. A user event handler associated with a menu item must be invoked after resetting the grab. Otherwise, if a developer debugs the application and has installed a breakpoint in the event handler, the debugger may become unoperable due to events blocking for other applications on some platforms. Throws: - IllegalStateException – if the window isn't focused currently
Returns: true
if the operation is successful
/**
* Grabs focus on this window.
*
* All mouse clicks that occur in this window's client area or client-areas
* of any of its unfocusable owned windows are delivered as usual. Whenever
* a click occurs on another app's window (not related via the ownership
* relation with this one, or a focusable owned window), or on non-client
* area of any window (titlebar, etc.), or any third-party app's window, or
* native OS GUI (e.g. a taskbar), the grab is automatically reset, and the
* window that held the grab receives the FOCUS_UNGRAB event.
*
* Note that for this functionality to work correctly, the window must have
* a focus upon calling this method. All owned popup windows that should be
* operable during the grabbed focus state (e.g. nested popup menus) must
* be unfocusable (see {@link #setFocusable}). Clicking a focusable owned
* window will reset the grab due to a focus transfer.
*
* The click that occurs in another window and causes resetting of the grab
* may or may not be delivered to that other window depending on the native
* OS behavior.
*
* If any of the application's windows already holds the grab, it is reset
* prior to grabbing the focus for this window. The method may be called
* multiple times for one window. Subsequent calls do not affect the grab
* status unless it is reset between the calls, in which case the focus
* is grabbed again.
*
* Note that grabbing the focus on an application window may prevent
* delivering certain events to other applications until the grab is reset.
* Therefore, if the application has finished showing popup windows based
* on a user action (e.g. clicking a menu item), and doesn't require the
* grab any more, it should call the {@link #ungrabFocus} method. The
* FOCUS_UNGRAB event signals that the grab has been reset.
*
* A user event handler associated with a menu item must be invoked after
* resetting the grab. Otherwise, if a developer debugs the application and
* has installed a breakpoint in the event handler, the debugger may become
* unoperable due to events blocking for other applications on some
* platforms.
*
* @return {@code true} if the operation is successful
* @throws IllegalStateException if the window isn't focused currently
*/
public boolean grabFocus();
Manually ungrabs focus grabbed on this window previously.
This method resets the grab, and forces sending of the FOCUS_UNGRAB
event. It should be used when popup windows (such as menus) should be
dismissed manually, e.g. when a user clicks a menu item which usually
causes the menus to hide.
See Also: - grabFocus
/**
* Manually ungrabs focus grabbed on this window previously.
*
* This method resets the grab, and forces sending of the FOCUS_UNGRAB
* event. It should be used when popup windows (such as menus) should be
* dismissed manually, e.g. when a user clicks a menu item which usually
* causes the menus to hide.
*
* @see #grabFocus
*/
public void ungrabFocus();
}