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package com.sun.glass.ui.monocle;

import com.sun.glass.events.KeyEvent;
import com.sun.glass.events.MouseEvent;

MouseState is a snapshot of mouse coordinates and which buttons are pressed. MouseState is used both to store the current state of mouse input and to describe changes to that state.
/** * MouseState is a snapshot of mouse coordinates and which buttons are pressed. * MouseState is used both to store the current state of mouse input and to * describe changes to that state. */
class MouseState { static final int WHEEL_NONE = 0; static final int WHEEL_UP = 1; static final int WHEEL_DOWN = -1 ; private int x; private int y; private int wheel; private MonocleWindow window; private IntSet buttonsPressed = new IntSet(); int getX() { return x; } void setX(int x) { this.x = x; } int getY() { return y; } void setY(int y) { this.y = y; } int getWheel() { return wheel; } void setWheel(int wheel) { this.wheel = wheel; } void pressButton(int button) { buttonsPressed.addInt(button); } void releaseButton(int button) { buttonsPressed.removeInt(button); }
Returns the Glass window on which the coordinates of this state are located.
Params:
  • recalculateCache – true if the cached value for the target window should be recalculated; false if the cached value should be used to determine the result of this method.
Returns:the MonocleWindow at the top of the stack at the coordinates described by this state object.
/** Returns the Glass window on which the coordinates of this state are located. * @param recalculateCache true if the cached value for the target window * should be recalculated; false if the cached * value should be used to determine the result * of this method. * @return the MonocleWindow at the top of the stack at the coordinates * described by this state object. */
MonocleWindow getWindow(boolean recalculateCache) { if (window == null || recalculateCache) { window = (MonocleWindow) MonocleWindowManager.getInstance().getWindowForLocation(x, y); } return window; }
Returns the Glass button ID used for this state.
/** Returns the Glass button ID used for this state. */
int getButton() { return buttonsPressed.isEmpty() ? MouseEvent.BUTTON_NONE : buttonsPressed.get(0); }
Returns the Glass event modifiers for this state
/** Returns the Glass event modifiers for this state */
int getModifiers() { int modifiers = KeyEvent.MODIFIER_NONE; for (int i = 0; i < buttonsPressed.size(); i++) { switch(buttonsPressed.get(i)) { case MouseEvent.BUTTON_LEFT: modifiers |= KeyEvent.MODIFIER_BUTTON_PRIMARY; break; case MouseEvent.BUTTON_OTHER: modifiers |= KeyEvent.MODIFIER_BUTTON_MIDDLE; break; case MouseEvent.BUTTON_RIGHT: modifiers |= KeyEvent.MODIFIER_BUTTON_SECONDARY; break; } } return modifiers; }
Copies the contents of this state object to another.
Params:
  • target – The MouseState to which to copy this state's data.
/** Copies the contents of this state object to another. * * @param target The MouseState to which to copy this state's data. */
void copyTo(MouseState target) { target.x = x; target.y = y; target.wheel = wheel; buttonsPressed.copyTo(target.buttonsPressed); target.window = window; } IntSet getButtonsPressed() { return buttonsPressed; } public String toString() { return "MouseState[x=" + x + ",y=" + y + ",wheel=" + wheel + ",buttonsPressed=" + buttonsPressed + "]"; }
Finds out whether two non-null states are identical in everything but their coordinates
Params:
  • ms – the MouseState to compare to
/** Finds out whether two non-null states are identical in everything but * their coordinates * * @param ms the MouseState to compare to */
boolean canBeFoldedWith(MouseState ms) { return ms.buttonsPressed.equals(buttonsPressed) && ms.wheel == wheel; } }