class com.sun.glass.ui.GestureSupport$GestureState
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: com.sun.glass.ui.GestureSupport$GestureState
  super_class: java.lang.Object
{
  private com.sun.glass.ui.GestureSupport$GestureState$StateId id;
    descriptor: Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
    flags: (0x0002) ACC_PRIVATE

  private static volatile int[] $SWITCH_TABLE$com$sun$glass$ui$GestureSupport$GestureState$StateId;
    descriptor: [I
    flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC

  private void <init>();
    descriptor: ()V
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.GestureSupport$GestureState this
         0: .line 31
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
         1: .line 37
            aload 0 /* this */
            getstatic com.sun.glass.ui.GestureSupport$GestureState$StateId.Idle:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
            putfield com.sun.glass.ui.GestureSupport$GestureState.id:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
         2: .line 31
            return
        end local 0 // com.sun.glass.ui.GestureSupport$GestureState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    3     0  this  Lcom/sun/glass/ui/GestureSupport$GestureState;

  void setIdle();
    descriptor: ()V
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.GestureSupport$GestureState this
         0: .line 40
            aload 0 /* this */
            getstatic com.sun.glass.ui.GestureSupport$GestureState$StateId.Idle:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
            putfield com.sun.glass.ui.GestureSupport$GestureState.id:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
         1: .line 41
            return
        end local 0 // com.sun.glass.ui.GestureSupport$GestureState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/GestureSupport$GestureState;

  boolean isIdle();
    descriptor: ()Z
    flags: (0x0000) 
    Code:
      stack=2, locals=1, args_size=1
        start local 0 // com.sun.glass.ui.GestureSupport$GestureState this
         0: .line 44
            aload 0 /* this */
            getfield com.sun.glass.ui.GestureSupport$GestureState.id:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
            getstatic com.sun.glass.ui.GestureSupport$GestureState$StateId.Idle:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
            if_acmpne 1
            iconst_1
            ireturn
      StackMap locals:
      StackMap stack:
         1: iconst_0
            ireturn
        end local 0 // com.sun.glass.ui.GestureSupport$GestureState this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    2     0  this  Lcom/sun/glass/ui/GestureSupport$GestureState;

  int updateProgress(boolean);
    descriptor: (Z)I
    flags: (0x0000) 
    Code:
      stack=2, locals=3, args_size=2
        start local 0 // com.sun.glass.ui.GestureSupport$GestureState this
        start local 1 // boolean isInertia
         0: .line 48
            iconst_2
            istore 2 /* eventID */
        start local 2 // int eventID
         1: .line 50
            aload 0 /* this */
            iload 1 /* isInertia */
            invokevirtual com.sun.glass.ui.GestureSupport$GestureState.doesGestureStart:(Z)Z
            ifeq 3
            iload 1 /* isInertia */
            ifne 3
         2: .line 51
            iconst_1
            istore 2 /* eventID */
         3: .line 54
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            iload 1 /* isInertia */
            ifeq 4
            getstatic com.sun.glass.ui.GestureSupport$GestureState$StateId.Inertia:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
            goto 5
      StackMap locals:
      StackMap stack: com.sun.glass.ui.GestureSupport$GestureState
         4: getstatic com.sun.glass.ui.GestureSupport$GestureState$StateId.Running:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
      StackMap locals: com.sun.glass.ui.GestureSupport$GestureState int int
      StackMap stack: com.sun.glass.ui.GestureSupport$GestureState com.sun.glass.ui.GestureSupport$GestureState$StateId
         5: putfield com.sun.glass.ui.GestureSupport$GestureState.id:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
         6: .line 56
            iload 2 /* eventID */
            ireturn
        end local 2 // int eventID
        end local 1 // boolean isInertia
        end local 0 // com.sun.glass.ui.GestureSupport$GestureState this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    7     0       this  Lcom/sun/glass/ui/GestureSupport$GestureState;
            0    7     1  isInertia  Z
            1    7     2    eventID  I
    MethodParameters:
           Name  Flags
      isInertia  final

  boolean doesGestureStart(boolean);
    descriptor: (Z)Z
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // com.sun.glass.ui.GestureSupport$GestureState this
        start local 1 // boolean isInertia
         0: .line 60
            invokestatic com.sun.glass.ui.GestureSupport$GestureState.$SWITCH_TABLE$com$sun$glass$ui$GestureSupport$GestureState$StateId:()[I
            aload 0 /* this */
            getfield com.sun.glass.ui.GestureSupport$GestureState.id:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
            invokevirtual com.sun.glass.ui.GestureSupport$GestureState$StateId.ordinal:()I
            iaload
            tableswitch { // 2 - 3
                    2: 1
                    3: 2
              default: 5
          }
         1: .line 62
      StackMap locals:
      StackMap stack:
            iload 1 /* isInertia */
            ireturn
         2: .line 64
      StackMap locals:
      StackMap stack:
            iload 1 /* isInertia */
            ifeq 3
            iconst_0
            goto 4
      StackMap locals:
      StackMap stack:
         3: iconst_1
      StackMap locals:
      StackMap stack: int
         4: ireturn
         5: .line 66
      StackMap locals:
      StackMap stack:
            iconst_1
            ireturn
        end local 1 // boolean isInertia
        end local 0 // com.sun.glass.ui.GestureSupport$GestureState this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    6     0       this  Lcom/sun/glass/ui/GestureSupport$GestureState;
            0    6     1  isInertia  Z
    MethodParameters:
           Name  Flags
      isInertia  final

  static int[] $SWITCH_TABLE$com$sun$glass$ui$GestureSupport$GestureState$StateId();
    descriptor: ()[I
    flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=3, locals=1, args_size=0
         0: .line 31
            getstatic com.sun.glass.ui.GestureSupport$GestureState.$SWITCH_TABLE$com$sun$glass$ui$GestureSupport$GestureState$StateId:[I
            dup
            ifnull 1
            areturn
      StackMap locals:
      StackMap stack: int[]
         1: pop
            invokestatic com.sun.glass.ui.GestureSupport$GestureState$StateId.values:()[Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
            arraylength
            newarray 10
            astore 0
         2: aload 0
            getstatic com.sun.glass.ui.GestureSupport$GestureState$StateId.Idle:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
            invokevirtual com.sun.glass.ui.GestureSupport$GestureState$StateId.ordinal:()I
            iconst_1
            iastore
         3: goto 5
      StackMap locals: int[]
      StackMap stack: java.lang.NoSuchFieldError
         4: pop
      StackMap locals:
      StackMap stack:
         5: aload 0
            getstatic com.sun.glass.ui.GestureSupport$GestureState$StateId.Inertia:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
            invokevirtual com.sun.glass.ui.GestureSupport$GestureState$StateId.ordinal:()I
            iconst_3
            iastore
         6: goto 8
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
         7: pop
      StackMap locals:
      StackMap stack:
         8: aload 0
            getstatic com.sun.glass.ui.GestureSupport$GestureState$StateId.Running:Lcom/sun/glass/ui/GestureSupport$GestureState$StateId;
            invokevirtual com.sun.glass.ui.GestureSupport$GestureState$StateId.ordinal:()I
            iconst_2
            iastore
         9: goto 11
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        10: pop
      StackMap locals:
      StackMap stack:
        11: aload 0
            dup
            putstatic com.sun.glass.ui.GestureSupport$GestureState.$SWITCH_TABLE$com$sun$glass$ui$GestureSupport$GestureState$StateId:[I
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
      Exception table:
        from    to  target  type
           2     3       4  Class java.lang.NoSuchFieldError
           5     6       7  Class java.lang.NoSuchFieldError
           8     9      10  Class java.lang.NoSuchFieldError
}
SourceFile: "GestureSupport.java"
NestHost: com.sun.glass.ui.GestureSupport
InnerClasses:
  private GestureState = com.sun.glass.ui.GestureSupport$GestureState of com.sun.glass.ui.GestureSupport
  final StateId = com.sun.glass.ui.GestureSupport$GestureState$StateId of com.sun.glass.ui.GestureSupport$GestureState