class javafx.scene.control.skin.VirtualFlow$6 implements com.sun.javafx.scene.traversal.Algorithm
  minor version: 0
  major version: 59
  flags: flags: (0x0020) ACC_SUPER
  this_class: javafx.scene.control.skin.VirtualFlow$6
  super_class: java.lang.Object
{
  final javafx.scene.control.skin.VirtualFlow this$0;
    descriptor: Ljavafx/scene/control/skin/VirtualFlow;
    flags: (0x1010) ACC_FINAL, ACC_SYNTHETIC

  private static volatile int[] $SWITCH_TABLE$com$sun$javafx$scene$traversal$Direction;
    descriptor: [I
    flags: (0x104a) ACC_PRIVATE, ACC_STATIC, ACC_VOLATILE, ACC_SYNTHETIC

  void <init>(javafx.scene.control.skin.VirtualFlow);
    descriptor: (Ljavafx/scene/control/skin/VirtualFlow;)V
    flags: (0x0000) 
    Code:
      stack=2, locals=2, args_size=2
        start local 0 // javafx.scene.control.skin.VirtualFlow$6 this
         0: .line 582
            aload 0 /* this */
            aload 1
            putfield javafx.scene.control.skin.VirtualFlow$6.this$0:Ljavafx/scene/control/skin/VirtualFlow;
            aload 0 /* this */
            invokespecial java.lang.Object.<init>:()V
            return
        end local 0 // javafx.scene.control.skin.VirtualFlow$6 this
      LocalVariableTable:
        Start  End  Slot  Name  Signature
            0    1     0  this  Ljavafx/scene/control/skin/VirtualFlow$6;
    MethodParameters:
        Name  Flags
      this$0  final

  javafx.scene.Node selectNextAfterIndex(int, com.sun.javafx.scene.traversal.TraversalContext);
    descriptor: (ILcom/sun/javafx/scene/traversal/TraversalContext;)Ljavafx/scene/Node;
    flags: (0x0000) 
    Code:
      stack=2, locals=5, args_size=3
        start local 0 // javafx.scene.control.skin.VirtualFlow$6 this
        start local 1 // int index
        start local 2 // com.sun.javafx.scene.traversal.TraversalContext context
         0: .line 586
            goto 6
        start local 3 // javafx.scene.control.IndexedCell nextCell
         1: .line 587
      StackMap locals: javafx.scene.control.IndexedCell
      StackMap stack:
            aload 3 /* nextCell */
            invokevirtual javafx.scene.control.IndexedCell.isFocusTraversable:()Z
            ifeq 3
         2: .line 588
            aload 3 /* nextCell */
            areturn
         3: .line 590
      StackMap locals:
      StackMap stack:
            aload 2 /* context */
            aload 3 /* nextCell */
            invokeinterface com.sun.javafx.scene.traversal.TraversalContext.selectFirstInParent:(Ljavafx/scene/Parent;)Ljavafx/scene/Node;
            astore 4 /* n */
        start local 4 // javafx.scene.Node n
         4: .line 591
            aload 4 /* n */
            ifnull 6
         5: .line 592
            aload 4 /* n */
            areturn
        end local 4 // javafx.scene.Node n
        end local 3 // javafx.scene.control.IndexedCell nextCell
         6: .line 586
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield javafx.scene.control.skin.VirtualFlow$6.this$0:Ljavafx/scene/control/skin/VirtualFlow;
            iinc 1 /* index */ 1
            iload 1 /* index */
            invokevirtual javafx.scene.control.skin.VirtualFlow.getVisibleCell:(I)Ljavafx/scene/control/IndexedCell;
            dup
            astore 3 /* nextCell */
        start local 3 // javafx.scene.control.IndexedCell nextCell
         7: ifnonnull 1
         8: .line 595
            aconst_null
            areturn
        end local 3 // javafx.scene.control.IndexedCell nextCell
        end local 2 // com.sun.javafx.scene.traversal.TraversalContext context
        end local 1 // int index
        end local 0 // javafx.scene.control.skin.VirtualFlow$6 this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    9     0      this  Ljavafx/scene/control/skin/VirtualFlow$6;
            0    9     1     index  I
            0    9     2   context  Lcom/sun/javafx/scene/traversal/TraversalContext;
            1    6     3  nextCell  TT;
            7    9     3  nextCell  TT;
            4    6     4         n  Ljavafx/scene/Node;
    MethodParameters:
         Name  Flags
      index    
      context  

  javafx.scene.Node selectPreviousBeforeIndex(int, com.sun.javafx.scene.traversal.TraversalContext);
    descriptor: (ILcom/sun/javafx/scene/traversal/TraversalContext;)Ljavafx/scene/Node;
    flags: (0x0000) 
    Code:
      stack=2, locals=5, args_size=3
        start local 0 // javafx.scene.control.skin.VirtualFlow$6 this
        start local 1 // int index
        start local 2 // com.sun.javafx.scene.traversal.TraversalContext context
         0: .line 600
            goto 6
        start local 3 // javafx.scene.control.IndexedCell prevCell
         1: .line 601
      StackMap locals: javafx.scene.control.IndexedCell
      StackMap stack:
            aload 2 /* context */
            aload 3 /* prevCell */
            invokeinterface com.sun.javafx.scene.traversal.TraversalContext.selectLastInParent:(Ljavafx/scene/Parent;)Ljavafx/scene/Node;
            astore 4 /* prev */
        start local 4 // javafx.scene.Node prev
         2: .line 602
            aload 4 /* prev */
            ifnull 4
         3: .line 603
            aload 4 /* prev */
            areturn
         4: .line 605
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 3 /* prevCell */
            invokevirtual javafx.scene.control.IndexedCell.isFocusTraversable:()Z
            ifeq 6
         5: .line 606
            aload 3 /* prevCell */
            areturn
        end local 4 // javafx.scene.Node prev
        end local 3 // javafx.scene.control.IndexedCell prevCell
         6: .line 600
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield javafx.scene.control.skin.VirtualFlow$6.this$0:Ljavafx/scene/control/skin/VirtualFlow;
            iinc 1 /* index */ -1
            iload 1 /* index */
            invokevirtual javafx.scene.control.skin.VirtualFlow.getVisibleCell:(I)Ljavafx/scene/control/IndexedCell;
            dup
            astore 3 /* prevCell */
        start local 3 // javafx.scene.control.IndexedCell prevCell
         7: ifnonnull 1
         8: .line 609
            aconst_null
            areturn
        end local 3 // javafx.scene.control.IndexedCell prevCell
        end local 2 // com.sun.javafx.scene.traversal.TraversalContext context
        end local 1 // int index
        end local 0 // javafx.scene.control.skin.VirtualFlow$6 this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    9     0      this  Ljavafx/scene/control/skin/VirtualFlow$6;
            0    9     1     index  I
            0    9     2   context  Lcom/sun/javafx/scene/traversal/TraversalContext;
            1    6     3  prevCell  TT;
            7    9     3  prevCell  TT;
            2    6     4      prev  Ljavafx/scene/Node;
    MethodParameters:
         Name  Flags
      index    
      context  

  public javafx.scene.Node select(javafx.scene.Node, com.sun.javafx.scene.traversal.Direction, com.sun.javafx.scene.traversal.TraversalContext);
    descriptor: (Ljavafx/scene/Node;Lcom/sun/javafx/scene/traversal/Direction;Lcom/sun/javafx/scene/traversal/TraversalContext;)Ljavafx/scene/Node;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=4, locals=7, args_size=4
        start local 0 // javafx.scene.control.skin.VirtualFlow$6 this
        start local 1 // javafx.scene.Node owner
        start local 2 // com.sun.javafx.scene.traversal.Direction dir
        start local 3 // com.sun.javafx.scene.traversal.TraversalContext context
         0: .line 615
            aload 0 /* this */
            getfield javafx.scene.control.skin.VirtualFlow$6.this$0:Ljavafx/scene/control/skin/VirtualFlow;
            getfield javafx.scene.control.skin.VirtualFlow.cells:Ljavafx/scene/control/skin/VirtualFlow$ArrayLinkedList;
            invokevirtual javafx.scene.control.skin.VirtualFlow$ArrayLinkedList.isEmpty:()Z
            ifeq 1
            aconst_null
            areturn
         1: .line 616
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield javafx.scene.control.skin.VirtualFlow$6.this$0:Ljavafx/scene/control/skin/VirtualFlow;
            getfield javafx.scene.control.skin.VirtualFlow.cells:Ljavafx/scene/control/skin/VirtualFlow$ArrayLinkedList;
            aload 1 /* owner */
            invokevirtual javafx.scene.control.skin.VirtualFlow$ArrayLinkedList.contains:(Ljava/lang/Object;)Z
            ifeq 4
         2: .line 617
            aload 1 /* owner */
            checkcast javafx.scene.control.IndexedCell
            astore 4 /* cell */
        start local 4 // javafx.scene.control.IndexedCell cell
         3: .line 618
            goto 9
        end local 4 // javafx.scene.control.IndexedCell cell
         4: .line 619
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 1 /* owner */
            invokevirtual javafx.scene.control.skin.VirtualFlow$6.findOwnerCell:(Ljavafx/scene/Node;)Ljavafx/scene/control/IndexedCell;
            astore 4 /* cell */
        start local 4 // javafx.scene.control.IndexedCell cell
         5: .line 620
            aload 3 /* context */
            aload 4 /* cell */
            aload 1 /* owner */
            aload 2 /* dir */
            invokeinterface com.sun.javafx.scene.traversal.TraversalContext.selectInSubtree:(Ljavafx/scene/Parent;Ljavafx/scene/Node;Lcom/sun/javafx/scene/traversal/Direction;)Ljavafx/scene/Node;
            astore 5 /* next */
        start local 5 // javafx.scene.Node next
         6: .line 621
            aload 5 /* next */
            ifnull 8
         7: .line 622
            aload 5 /* next */
            areturn
         8: .line 624
      StackMap locals: javafx.scene.control.IndexedCell javafx.scene.Node
      StackMap stack:
            aload 2 /* dir */
            getstatic com.sun.javafx.scene.traversal.Direction.NEXT:Lcom/sun/javafx/scene/traversal/Direction;
            if_acmpne 9
            getstatic com.sun.javafx.scene.traversal.Direction.NEXT_IN_LINE:Lcom/sun/javafx/scene/traversal/Direction;
            astore 2 /* dir */
        end local 5 // javafx.scene.Node next
         9: .line 626
      StackMap locals:
      StackMap stack:
            aload 4 /* cell */
            invokevirtual javafx.scene.control.IndexedCell.getIndex:()I
            istore 5 /* cellIndex */
        start local 5 // int cellIndex
        10: .line 627
            invokestatic javafx.scene.control.skin.VirtualFlow$6.$SWITCH_TABLE$com$sun$javafx$scene$traversal$Direction:()[I
            aload 2 /* dir */
            invokevirtual com.sun.javafx.scene.traversal.Direction.ordinal:()I
            iaload
            tableswitch { // 5 - 7
                    5: 12
                    6: 15
                    7: 11
              default: 16
          }
        11: .line 629
      StackMap locals: int
      StackMap stack:
            aload 0 /* this */
            iload 5 /* cellIndex */
            aload 3 /* context */
            invokevirtual javafx.scene.control.skin.VirtualFlow$6.selectPreviousBeforeIndex:(ILcom/sun/javafx/scene/traversal/TraversalContext;)Ljavafx/scene/Node;
            areturn
        12: .line 631
      StackMap locals:
      StackMap stack:
            aload 3 /* context */
            aload 4 /* cell */
            invokeinterface com.sun.javafx.scene.traversal.TraversalContext.selectFirstInParent:(Ljavafx/scene/Parent;)Ljavafx/scene/Node;
            astore 6 /* n */
        start local 6 // javafx.scene.Node n
        13: .line 632
            aload 6 /* n */
            ifnull 15
        14: .line 633
            aload 6 /* n */
            areturn
        end local 6 // javafx.scene.Node n
        15: .line 637
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            iload 5 /* cellIndex */
            aload 3 /* context */
            invokevirtual javafx.scene.control.skin.VirtualFlow$6.selectNextAfterIndex:(ILcom/sun/javafx/scene/traversal/TraversalContext;)Ljavafx/scene/Node;
            areturn
        16: .line 639
      StackMap locals:
      StackMap stack:
            aconst_null
            areturn
        end local 5 // int cellIndex
        end local 4 // javafx.scene.control.IndexedCell cell
        end local 3 // com.sun.javafx.scene.traversal.TraversalContext context
        end local 2 // com.sun.javafx.scene.traversal.Direction dir
        end local 1 // javafx.scene.Node owner
        end local 0 // javafx.scene.control.skin.VirtualFlow$6 this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0   17     0       this  Ljavafx/scene/control/skin/VirtualFlow$6;
            0   17     1      owner  Ljavafx/scene/Node;
            0   17     2        dir  Lcom/sun/javafx/scene/traversal/Direction;
            0   17     3    context  Lcom/sun/javafx/scene/traversal/TraversalContext;
            3    4     4       cell  TT;
            5   17     4       cell  TT;
            6    9     5       next  Ljavafx/scene/Node;
           10   17     5  cellIndex  I
           13   15     6          n  Ljavafx/scene/Node;
    MethodParameters:
         Name  Flags
      owner    
      dir      
      context  

  private T findOwnerCell(javafx.scene.Node);
    descriptor: (Ljavafx/scene/Node;)Ljavafx/scene/control/IndexedCell;
    flags: (0x0002) ACC_PRIVATE
    Code:
      stack=2, locals=3, args_size=2
        start local 0 // javafx.scene.control.skin.VirtualFlow$6 this
        start local 1 // javafx.scene.Node owner
         0: .line 643
            aload 1 /* owner */
            invokevirtual javafx.scene.Node.getParent:()Ljavafx/scene/Parent;
            astore 2 /* p */
        start local 2 // javafx.scene.Parent p
         1: .line 644
            goto 3
         2: .line 645
      StackMap locals: javafx.scene.Parent
      StackMap stack:
            aload 2 /* p */
            invokevirtual javafx.scene.Parent.getParent:()Ljavafx/scene/Parent;
            astore 2 /* p */
         3: .line 644
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            getfield javafx.scene.control.skin.VirtualFlow$6.this$0:Ljavafx/scene/control/skin/VirtualFlow;
            getfield javafx.scene.control.skin.VirtualFlow.cells:Ljavafx/scene/control/skin/VirtualFlow$ArrayLinkedList;
            aload 2 /* p */
            invokevirtual javafx.scene.control.skin.VirtualFlow$ArrayLinkedList.contains:(Ljava/lang/Object;)Z
            ifeq 2
         4: .line 647
            aload 2 /* p */
            checkcast javafx.scene.control.IndexedCell
            areturn
        end local 2 // javafx.scene.Parent p
        end local 1 // javafx.scene.Node owner
        end local 0 // javafx.scene.control.skin.VirtualFlow$6 this
      LocalVariableTable:
        Start  End  Slot   Name  Signature
            0    5     0   this  Ljavafx/scene/control/skin/VirtualFlow$6;
            0    5     1  owner  Ljavafx/scene/Node;
            1    5     2      p  Ljavafx/scene/Parent;
    Signature: (Ljavafx/scene/Node;)TT;
    MethodParameters:
       Name  Flags
      owner  

  public javafx.scene.Node selectFirst(com.sun.javafx.scene.traversal.TraversalContext);
    descriptor: (Lcom/sun/javafx/scene/traversal/TraversalContext;)Ljavafx/scene/Node;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=4, args_size=2
        start local 0 // javafx.scene.control.skin.VirtualFlow$6 this
        start local 1 // com.sun.javafx.scene.traversal.TraversalContext context
         0: .line 652
            aload 0 /* this */
            getfield javafx.scene.control.skin.VirtualFlow$6.this$0:Ljavafx/scene/control/skin/VirtualFlow;
            getfield javafx.scene.control.skin.VirtualFlow.cells:Ljavafx/scene/control/skin/VirtualFlow$ArrayLinkedList;
            invokevirtual javafx.scene.control.skin.VirtualFlow$ArrayLinkedList.getFirst:()Ljava/lang/Object;
            checkcast javafx.scene.control.IndexedCell
            astore 2 /* firstCell */
        start local 2 // javafx.scene.control.IndexedCell firstCell
         1: .line 653
            aload 2 /* firstCell */
            ifnonnull 2
            aconst_null
            areturn
         2: .line 654
      StackMap locals: javafx.scene.control.IndexedCell
      StackMap stack:
            aload 2 /* firstCell */
            invokevirtual javafx.scene.control.IndexedCell.isFocusTraversable:()Z
            ifeq 3
            aload 2 /* firstCell */
            areturn
         3: .line 655
      StackMap locals:
      StackMap stack:
            aload 1 /* context */
            aload 2 /* firstCell */
            invokeinterface com.sun.javafx.scene.traversal.TraversalContext.selectFirstInParent:(Ljavafx/scene/Parent;)Ljavafx/scene/Node;
            astore 3 /* n */
        start local 3 // javafx.scene.Node n
         4: .line 656
            aload 3 /* n */
            ifnull 6
         5: .line 657
            aload 3 /* n */
            areturn
         6: .line 659
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 0 /* this */
            aload 2 /* firstCell */
            invokevirtual javafx.scene.control.IndexedCell.getIndex:()I
            aload 1 /* context */
            invokevirtual javafx.scene.control.skin.VirtualFlow$6.selectNextAfterIndex:(ILcom/sun/javafx/scene/traversal/TraversalContext;)Ljavafx/scene/Node;
            areturn
        end local 3 // javafx.scene.Node n
        end local 2 // javafx.scene.control.IndexedCell firstCell
        end local 1 // com.sun.javafx.scene.traversal.TraversalContext context
        end local 0 // javafx.scene.control.skin.VirtualFlow$6 this
      LocalVariableTable:
        Start  End  Slot       Name  Signature
            0    7     0       this  Ljavafx/scene/control/skin/VirtualFlow$6;
            0    7     1    context  Lcom/sun/javafx/scene/traversal/TraversalContext;
            1    7     2  firstCell  TT;
            4    7     3          n  Ljavafx/scene/Node;
    MethodParameters:
         Name  Flags
      context  

  public javafx.scene.Node selectLast(com.sun.javafx.scene.traversal.TraversalContext);
    descriptor: (Lcom/sun/javafx/scene/traversal/TraversalContext;)Ljavafx/scene/Node;
    flags: (0x0001) ACC_PUBLIC
    Code:
      stack=3, locals=4, args_size=2
        start local 0 // javafx.scene.control.skin.VirtualFlow$6 this
        start local 1 // com.sun.javafx.scene.traversal.TraversalContext context
         0: .line 664
            aload 0 /* this */
            getfield javafx.scene.control.skin.VirtualFlow$6.this$0:Ljavafx/scene/control/skin/VirtualFlow;
            getfield javafx.scene.control.skin.VirtualFlow.cells:Ljavafx/scene/control/skin/VirtualFlow$ArrayLinkedList;
            invokevirtual javafx.scene.control.skin.VirtualFlow$ArrayLinkedList.getLast:()Ljava/lang/Object;
            checkcast javafx.scene.control.IndexedCell
            astore 2 /* lastCell */
        start local 2 // javafx.scene.control.IndexedCell lastCell
         1: .line 665
            aload 2 /* lastCell */
            ifnonnull 2
            aconst_null
            areturn
         2: .line 666
      StackMap locals: javafx.scene.control.IndexedCell
      StackMap stack:
            aload 1 /* context */
            aload 2 /* lastCell */
            invokeinterface com.sun.javafx.scene.traversal.TraversalContext.selectLastInParent:(Ljavafx/scene/Parent;)Ljavafx/scene/Node;
            astore 3 /* p */
        start local 3 // javafx.scene.Node p
         3: .line 667
            aload 3 /* p */
            ifnull 5
         4: .line 668
            aload 3 /* p */
            areturn
         5: .line 670
      StackMap locals: javafx.scene.Node
      StackMap stack:
            aload 2 /* lastCell */
            invokevirtual javafx.scene.control.IndexedCell.isFocusTraversable:()Z
            ifeq 6
            aload 2 /* lastCell */
            areturn
         6: .line 671
      StackMap locals:
      StackMap stack:
            aload 0 /* this */
            aload 2 /* lastCell */
            invokevirtual javafx.scene.control.IndexedCell.getIndex:()I
            aload 1 /* context */
            invokevirtual javafx.scene.control.skin.VirtualFlow$6.selectPreviousBeforeIndex:(ILcom/sun/javafx/scene/traversal/TraversalContext;)Ljavafx/scene/Node;
            areturn
        end local 3 // javafx.scene.Node p
        end local 2 // javafx.scene.control.IndexedCell lastCell
        end local 1 // com.sun.javafx.scene.traversal.TraversalContext context
        end local 0 // javafx.scene.control.skin.VirtualFlow$6 this
      LocalVariableTable:
        Start  End  Slot      Name  Signature
            0    7     0      this  Ljavafx/scene/control/skin/VirtualFlow$6;
            0    7     1   context  Lcom/sun/javafx/scene/traversal/TraversalContext;
            1    7     2  lastCell  TT;
            3    7     3         p  Ljavafx/scene/Node;
    MethodParameters:
         Name  Flags
      context  

  static int[] $SWITCH_TABLE$com$sun$javafx$scene$traversal$Direction();
    descriptor: ()[I
    flags: (0x1008) ACC_STATIC, ACC_SYNTHETIC
    Code:
      stack=3, locals=1, args_size=0
         0: .line 582
            getstatic javafx.scene.control.skin.VirtualFlow$6.$SWITCH_TABLE$com$sun$javafx$scene$traversal$Direction:[I
            dup
            ifnull 1
            areturn
      StackMap locals:
      StackMap stack: int[]
         1: pop
            invokestatic com.sun.javafx.scene.traversal.Direction.values:()[Lcom/sun/javafx/scene/traversal/Direction;
            arraylength
            newarray 10
            astore 0
         2: aload 0
            getstatic com.sun.javafx.scene.traversal.Direction.DOWN:Lcom/sun/javafx/scene/traversal/Direction;
            invokevirtual com.sun.javafx.scene.traversal.Direction.ordinal:()I
            iconst_2
            iastore
         3: goto 5
      StackMap locals: int[]
      StackMap stack: java.lang.NoSuchFieldError
         4: pop
      StackMap locals:
      StackMap stack:
         5: aload 0
            getstatic com.sun.javafx.scene.traversal.Direction.LEFT:Lcom/sun/javafx/scene/traversal/Direction;
            invokevirtual com.sun.javafx.scene.traversal.Direction.ordinal:()I
            iconst_3
            iastore
         6: goto 8
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
         7: pop
      StackMap locals:
      StackMap stack:
         8: aload 0
            getstatic com.sun.javafx.scene.traversal.Direction.NEXT:Lcom/sun/javafx/scene/traversal/Direction;
            invokevirtual com.sun.javafx.scene.traversal.Direction.ordinal:()I
            iconst_5
            iastore
         9: goto 11
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        10: pop
      StackMap locals:
      StackMap stack:
        11: aload 0
            getstatic com.sun.javafx.scene.traversal.Direction.NEXT_IN_LINE:Lcom/sun/javafx/scene/traversal/Direction;
            invokevirtual com.sun.javafx.scene.traversal.Direction.ordinal:()I
            bipush 6
            iastore
        12: goto 14
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        13: pop
      StackMap locals:
      StackMap stack:
        14: aload 0
            getstatic com.sun.javafx.scene.traversal.Direction.PREVIOUS:Lcom/sun/javafx/scene/traversal/Direction;
            invokevirtual com.sun.javafx.scene.traversal.Direction.ordinal:()I
            bipush 7
            iastore
        15: goto 17
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        16: pop
      StackMap locals:
      StackMap stack:
        17: aload 0
            getstatic com.sun.javafx.scene.traversal.Direction.RIGHT:Lcom/sun/javafx/scene/traversal/Direction;
            invokevirtual com.sun.javafx.scene.traversal.Direction.ordinal:()I
            iconst_4
            iastore
        18: goto 20
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        19: pop
      StackMap locals:
      StackMap stack:
        20: aload 0
            getstatic com.sun.javafx.scene.traversal.Direction.UP:Lcom/sun/javafx/scene/traversal/Direction;
            invokevirtual com.sun.javafx.scene.traversal.Direction.ordinal:()I
            iconst_1
            iastore
        21: goto 23
      StackMap locals:
      StackMap stack: java.lang.NoSuchFieldError
        22: pop
      StackMap locals:
      StackMap stack:
        23: aload 0
            dup
            putstatic javafx.scene.control.skin.VirtualFlow$6.$SWITCH_TABLE$com$sun$javafx$scene$traversal$Direction:[I
            areturn
      LocalVariableTable:
        Start  End  Slot  Name  Signature
      Exception table:
        from    to  target  type
           2     3       4  Class java.lang.NoSuchFieldError
           5     6       7  Class java.lang.NoSuchFieldError
           8     9      10  Class java.lang.NoSuchFieldError
          11    12      13  Class java.lang.NoSuchFieldError
          14    15      16  Class java.lang.NoSuchFieldError
          17    18      19  Class java.lang.NoSuchFieldError
          20    21      22  Class java.lang.NoSuchFieldError
}
SourceFile: "VirtualFlow.java"
EnclosingMethod: javafx.scene.control.skin.VirtualFlow.<init>:()V
NestHost: javafx.scene.control.skin.VirtualFlow
InnerClasses:
  javafx.scene.control.skin.VirtualFlow$6
  ArrayLinkedList = javafx.scene.control.skin.VirtualFlow$ArrayLinkedList of javafx.scene.control.skin.VirtualFlow