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package javafx.scene.control.skin;
import com.sun.javafx.scene.control.behavior.BehaviorBase;
import com.sun.javafx.scene.control.behavior.ToggleButtonBehavior;
import javafx.scene.Node;
import javafx.scene.control.Accordion;
import javafx.scene.control.Button;
import javafx.scene.control.Control;
import javafx.scene.control.ToggleButton;
Default skin implementation for the ToggleButton
control. See Also: Since: 9
/**
* Default skin implementation for the {@link ToggleButton} control.
*
* @see ToggleButton
* @since 9
*/
public class ToggleButtonSkin extends LabeledSkinBase<ToggleButton> {
*
Private Fields *
*
/***************************************************************************
* *
* Private Fields *
* *
**************************************************************************/
private final BehaviorBase<ToggleButton> behavior;
/***************************************************************************
* *
* Constructors *
* *
**************************************************************************/
Creates a new ToggleButtonSkin instance, installing the necessary child nodes into the Control children
list, as well as the necessary input mappings for handling key, mouse, etc events. Params: - control – The control that this skin should be installed onto.
/**
* Creates a new ToggleButtonSkin instance, installing the necessary child
* nodes into the Control {@link Control#getChildren() children} list, as
* well as the necessary input mappings for handling key, mouse, etc events.
*
* @param control The control that this skin should be installed onto.
*/
public ToggleButtonSkin(ToggleButton control) {
super(control);
// install default input map for the ToggleButton control
behavior = new ToggleButtonBehavior<>(control);
// control.setInputMap(behavior.getInputMap());
}
/***************************************************************************
* *
* Public API *
* *
**************************************************************************/
{@inheritDoc} /** {@inheritDoc} */
@Override public void dispose() {
super.dispose();
if (behavior != null) {
behavior.dispose();
}
}
}