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package javafx.scene.control.skin;
import com.sun.javafx.scene.control.behavior.BehaviorBase;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.scene.Node;
import javafx.scene.control.*;
import com.sun.javafx.scene.control.behavior.TableCellBehavior;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.ReadOnlyDoubleProperty;
Default skin implementation for the TableCell
control. Type parameters: - <S> – The type of the UI control (e.g. the type of the 'row').
- <T> – The type of the content in the cell, based on its
TableColumn
.
See Also: Since: 9
/**
* Default skin implementation for the {@link TableCell} control.
*
* @param <S> The type of the UI control (e.g. the type of the 'row').
* @param <T> The type of the content in the cell, based on its {@link TableColumn}.
* @see TableCell
* @since 9
*/
public class TableCellSkin<S,T> extends TableCellSkinBase<S, T, TableCell<S,T>> {
*
Private Fields *
*
/***************************************************************************
* *
* Private Fields *
* *
**************************************************************************/
private final BehaviorBase<TableCell<S,T>> behavior;
/***************************************************************************
* *
* Constructors *
* *
**************************************************************************/
Creates a new TableCellSkin instance, installing the necessary child nodes into the Control children
list, as well as the necessary input mappings for handling key, mouse, etc events. Params: - control – The control that this skin should be installed onto.
/**
* Creates a new TableCellSkin instance, installing the necessary child
* nodes into the Control {@link Control#getChildren() children} list, as
* well as the necessary input mappings for handling key, mouse, etc events.
*
* @param control The control that this skin should be installed onto.
*/
public TableCellSkin(TableCell<S,T> control) {
super(control);
// install default input map for the TableCell control
behavior = new TableCellBehavior<>(control);
// control.setInputMap(behavior.getInputMap());
}
/***************************************************************************
* *
* Public API *
* *
**************************************************************************/
{@inheritDoc} /** {@inheritDoc} */
@Override public void dispose() {
super.dispose();
if (behavior != null) {
behavior.dispose();
}
}
{@inheritDoc} /** {@inheritDoc} */
@Override public ReadOnlyObjectProperty<TableColumn<S,T>> tableColumnProperty() {
return getSkinnable().tableColumnProperty();
}
}