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package javafx.scene.control.skin;

import javafx.scene.Node;
import javafx.scene.control.Control;
import javafx.scene.control.Label;

Default skin implementation for the Label control.
See Also:
Since:9
/** * Default skin implementation for the {@link Label} control. * * @see Label * @since 9 */
public class LabelSkin extends LabeledSkinBase<Label> { /*************************************************************************** * * * Constructors * * * **************************************************************************/
Creates a new LabelSkin instance, installing the necessary child nodes into the Control children list.
Params:
  • control – The control that this skin should be installed onto.
/** * Creates a new LabelSkin instance, installing the necessary child * nodes into the Control {@link Control#getChildren() children} list. * * @param control The control that this skin should be installed onto. */
public LabelSkin(final Label control) { super(control); // Labels do not block the mouse by default, unlike most other UI Controls. consumeMouseEvents(false); registerChangeListener(control.labelForProperty(), e -> mnemonicTargetChanged()); } }