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package com.sun.javafx.scene.control.behavior;
import com.sun.javafx.scene.control.inputmap.InputMap;
import com.sun.javafx.scene.control.inputmap.KeyBinding;
import javafx.scene.control.ToolBar;
import static javafx.scene.input.KeyCode.*;
import static com.sun.javafx.scene.control.inputmap.InputMap.KeyMapping;
A Behavior implementation for ToolBars.
/**
* A Behavior implementation for ToolBars.
*/
public class ToolBarBehavior extends BehaviorBase<ToolBar> {
private final InputMap<ToolBar> toolBarInputMap;
public ToolBarBehavior(ToolBar toolbar) {
super(toolbar);
// create a map for toolbar-specific mappings (this reuses the default
// InputMap installed on the control, if it is non-null, allowing us to pick up any user-specified mappings)
toolBarInputMap = createInputMap();
// toolbar-specific mappings for key and mouse input
addDefaultMapping(toolBarInputMap,
new KeyMapping(new KeyBinding(F5).ctrl(), e -> {
if (!toolbar.getItems().isEmpty()) {
toolbar.getItems().get(0).requestFocus();
}
})
);
}
@Override public InputMap<ToolBar> getInputMap() {
return toolBarInputMap;
}
}