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package javafx.scene.control.skin;

import com.sun.javafx.scene.control.behavior.BehaviorBase;
import javafx.beans.property.ReadOnlyObjectProperty;
import javafx.scene.Node;
import javafx.scene.control.*;

import com.sun.javafx.scene.control.behavior.TableCellBehavior;
import javafx.beans.property.BooleanProperty;
import javafx.beans.property.ReadOnlyDoubleProperty;

Default skin implementation for the TableCell control.
Type parameters:
  • <S> – The type of the UI control (e.g. the type of the 'row').
  • <T> – The type of the content in the cell, based on its TableColumn.
See Also:
Since:9
/** * Default skin implementation for the {@link TableCell} control. * * @param <S> The type of the UI control (e.g. the type of the 'row'). * @param <T> The type of the content in the cell, based on its {@link TableColumn}. * @see TableCell * @since 9 */
public class TableCellSkin<S,T> extends TableCellSkinBase<S, T, TableCell<S,T>> {
* Private Fields * *
/*************************************************************************** * * * Private Fields * * * **************************************************************************/
private final BehaviorBase<TableCell<S,T>> behavior; /*************************************************************************** * * * Constructors * * * **************************************************************************/
Creates a new TableCellSkin instance, installing the necessary child nodes into the Control children list, as well as the necessary input mappings for handling key, mouse, etc events.
Params:
  • control – The control that this skin should be installed onto.
/** * Creates a new TableCellSkin instance, installing the necessary child * nodes into the Control {@link Control#getChildren() children} list, as * well as the necessary input mappings for handling key, mouse, etc events. * * @param control The control that this skin should be installed onto. */
public TableCellSkin(TableCell<S,T> control) { super(control); // install default input map for the TableCell control behavior = new TableCellBehavior<>(control); // control.setInputMap(behavior.getInputMap()); } /*************************************************************************** * * * Public API * * * **************************************************************************/
{@inheritDoc}
/** {@inheritDoc} */
@Override public void dispose() { super.dispose(); if (behavior != null) { behavior.dispose(); } }
{@inheritDoc}
/** {@inheritDoc} */
@Override public ReadOnlyObjectProperty<TableColumn<S,T>> tableColumnProperty() { return getSkinnable().tableColumnProperty(); } }